User:Ghasek
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GM Style
While setting and immersion are important on my short list, the best way to describe my games is "Puzzle Box." I present the players with the pieces of the puzzle -- several others they bring themselves. At the end of the day, the solution isn't necessarily the one I had in mind, and certainly, a solution doesn't need to be reached. The format is there to drive a story along, after all. As such, I try to include quite a heavy level of roleplay, especially between the team members. Re