User:Sevasta

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GM Style

Right. My style of GMing is heavily informed by the Runnerhub, given that's where I started, so I want to get that out of the way. Let's get to the grit of it all.

Basics

The core concept of running at my table is this: "The World Reacts." Your action are going to have consequences. Presumably, you're aiming and angling to ensure that those consequences are slanted in your favor, or are the ones you want to have happen. However, there may come a time where due to faulty intel, hasty planning, or just sheer bad luck those consequences are going to be ones you don't want coming your way. In these instances, it's up to you as players to wrangle, shoot, lie, and generally weasel the hell out, like the pretend-career-criminals you are. I make this promise now: I as the GM will never gun for you any harder or softer than the opposition you are facing would.

That said, My table is generally the "Mirrorshades" style of play. I will of course run any and all types, but as a rule, you can be cool - if you did your homework first.

The App

When I write my run postings, I always provide an RP prompt that will invoke a certain scene or idea for you to respond with. I do ask that everyone tries their best to at least give me a sentence or two. I definitely know that RPing comes easier to some than others, but I feel that an app - successful or not - gives you a chance to flesh out your characters in a way table RP or offtable RP can't quite cover.

Cyber or Punk?

My table is cheerfully described as 'schizophrenic' on this. Some runs, it is a shitty, stained world you live in, and the people you meet are just as pitch-black thugs as you are. Other times, the world is crisp, clean, and above all professional. The style depends heavily on which world the job is taking you to - the towers and facilities of corporations are much different to the streets and alleys that syndicates run in.

Living, breathing people

Your contacts are people. That security guard you're conning is a person. The sec team you're fighting are all people. I do my best to give them voices and personalities, and I ask that you at least endeavor to engage in the effort I'm putting in.

The Meet

My meets are pretty straight forward. I'll provide a location on the table for you to write down what you're wearing, how you're getting there, and how early. Of course, you're free to describe that out in voice too - I never say no to RP - but it also helps me keep my notes straight. Sometimes the J meet will take an hour as we flesh out the scene, the arrival, and the meet itself. Sometimes the meet will take all of 15 minutes as the team rocks up, the J and the face banters, and the deets are given to you. It will largely depend on what the job is and what my expected duration is.

Lethality

Someone once described my table thus: "It's not Tucker's Kobolds, it's Sev's Corpsec". Now, before you get scared, that doesn't mean I play everyone as tricky little buggers that will use your own tricks against you. What it DOES mean is that gangers are not screaming mindless mooks (unless they're on kami, but that's a whole different story) - they're devious street rats that are going to do their best to keep alive. Rentacops have their Standard Procedures and if they start getting wasted, they're going to react as their training tells them. Actual Corpsec are trained to deal with intrusions and trespassers, and while runners can definitely overpower them or outthink them, they will do their best to do their job - namely, delay and tie you up for the big boys to get there. And HTR? HTR on my table are lean, mean, runner-downing machines. They know your tricks, and they have their own. To say nothing of what coming up against other runners as opfor would mean (namely, all your tricks? Yeah, they get those too).

Now that all the scary stuff is out of the way - I do not run my opfor to try and fuck you. I run my opfor as people, and people have weakpoints and breakpoints.