From ShadowHaven Reloaded
Jump to navigation
Jump to search
As a preamble, all run rewards listed below are suggestions intended to encourage some degree of consistency with run rewards. The goal is to keep runs of similar threat levels at roughly similar reward levels from GM to GM. Deviations outside of these suggestions are acceptable within reason. GMs are encouraged to use their best judgement when offering run rewards.
Baseline Rewards
The Baseline rewards are essentially "Rewards given for just plain doing the job". Mr. Johnson may be planning to pay the runners based on the below guide, and baseline karma rewards may be exceeded by other factors listed below.
- Milk: 🐸-🐱 RVP
- Low: 🐱-🐩 RVP
- Medium: 🐩-🦊 RVP
- High: 🦊-🦄 RVP
- Semiprime: up to 🐤 RVP
- Prime: up to 🦆 RVP
- Semi-Prime and Prime runs include additional options for RVP not included in other runs. this may include, but need not be specifically limited to:
- Acquisition of otherwise unavailable gear (high availability, deltaware, sct)
- Increasing Connection or loyalty of a contact beyond standard limits established in Contact Rules
- Acquisition of sufficient resources/rep/followers to create a new Faction or Group Contact.
Negotiations
The team may negotiate for additional pay/rewards from Mr. Johnson on top of the above. Consider +🤷 RVP per net hit on opposed Negotiations tests for most runs, payable in the form of gear, contacts, expense accounts, favors, or NuYen. However as all things here, this may be adjusted by GM judgement.
This may do well with a table if we want to weigh things different, such as costing less for contact gains or clarifying how large the expense accounts should be. Presumably more than straight gear.
Side-Objectives
Side objectives may be added to runs by the GM which add additional run rewards. These side objectives are in addition to the above. Below is a simple guide to provide a rough idea for additional rewards. GMs should base side objective rewards off of the added difficulty of completing the side objective, rather than the posted threat level. e.g, if there is a High Threat run with an easy, Low threat side objective, the baseline RVP should pay for a high, and the side-objective RVP should pay for a Low side-objective. Runs may make use of multiple side objectives, but it is encouraged that each side objective should present its own set of challenges for players to overcome.
- Milk: 0-1 RVP
- Low: 1-2 RVP
- Medium: 2-3 RVP
- High: 3-4 RVP
Goodfeels/Badfeels
GMs have complete freedom to adjust rewards as they feel appropriate based on player decisions. This may come in a number of different forms. The specifics are left entirely to GM discretion, although Thematics holds oversight to apply a simple retcon to adjust rewards. A few examples are below:
- Mr. Johnson is angry as the job was not fully completed to their satisfaction, and therefore only offers partial payment for a "partially completed job".
- Mr. Johnson is pleased that the runners exceeded all expectations, and therefore offers them a bonus in the name of continued good business relations.
- The runners made morally questionable decisions (as far as morals go in the shadows) and therefore received less karma.
- The runners went out of their way to do something genuinely good to help improve the lives of others, therefore the GM awards additional karma for their good deeds.
- The players did something spectacular, creative, or otherwise impressive which pleased the GM, therefore the GM awards additional karma just for being awesome.
- The runners made a connection with an NPC who they greatly helped out, and it would make sense for them to stay in contact, therefore the GM awards them as a contact.
|
|