Why did the Runner cross the road?

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Why did the Runner cross the road?
Date2085-12-20
GMEddren
LocationSeattle, Ork Underground
Status Threat Level: Medium
Factions Involved
ShadowHaven
Granny Tusk
Undisclosed Go-Gangers
Rurosha
Red Rover
Quoth
Obsidian
Mafia Soldati
Casualties and losses
8


Summary

Granny Tusk needed a group of heroes to come in and gently rescue her grand-nephew, before she did so less gently. Quoth, Obsidian, Rurosha, and Red Rover step up to the challenge.

Background

Granny Tusk had received a call from her grand-nephew with an update of a go-ganger dispute happening around him. It sounded rather dire, and he wasn't able to get out of his house. While she could storm the proverbial castle and try to save her family, there were a lot of Gangers and no guarantee her family would be safer. This called for a subtler touch, so Granny Tusk put in a message to the Shadowhaven network.

The Meet

After the gang responded to the message, they hopped on down to Granny Tusk's home to speak on what all could be done. They were joined by Garuda for a time, though Garuda sadly had a more pressing engagement come up and so couldn't join the team. With this information, everyone got to a long drive--This guy was on the wrong side of Seattle.

The Plan

Quoth did a flyover of the location, evading detection of the few mages who could tell anything was amiss, while Red Rover scanned the area with a Clairvoyance spell. What they found was oddly disorganized; fights were happening, certainly, but sporadically and, as far as Quoth could tell, they weren't on purpose. For the most part it looked like they were trying to have a fun time of it. The Skraatcha could be seen in the distance, having closed off the place with dumpsters and cars and was slowly pushing in, but there was genuine gang violence in that direction. Finally, there was a pretty big crowd of Gangers smack-dab in the middle of the street, with guards at every major entrance to the apartment block that the runners needed to clear. The patios seemed unguarded, so the group could have snuck in via another apartment, and there wasn't much of any significant spirit presence, so the skies were mostly clear.

With the information at hand, the gang made their plan: Quoth was to maintain a vigil outside, while Quoth cast invisibility on everyone and they snuck inside. They'd then cast invisibility on the family and sneak back out.

The Run

The plan initially went off without a hitch. The runners snuck in, spotted a few tripwires, and evaded them easily. The crowds outside started getting rowdy when one of the Mages got shot by accident and their Elemental went wild, but the gangs were more worried about fighting than busting in. Unfortunately, a molotov had been dropped in all the chaos and started a fire, so there was something of a hazard. Many of the occupants who were watching saw this and decided to vacate the premises. Rurosha, fearing a potential hazard to the occupants of the apartments, cuts one of the wires they spotted. It turned out to be an alchemical preparation that was set to let out an alarm. Luckily for Rurosha, most of the gangers don't seem to care, and the most it did was have around 6 gangers loiter at one of the entrances while three loitered at the other. The gang is able to get to the family and, per their original plan, puts the family under an invisibility spell. They tell the family to wait until things die down, then follow behind, and head back downstairs. Where they proceed to enter an apartment adjacent to the gangers loitering out at the street. Rather than simply gun them down, they proceed to bust the thin drywall down and toss a stun grenade at the two guarding the inside's feet, before Rurosha proceeds to bisect them. With the crowd now untethered by the guards, they begin rushing forward. The team, not wanting to get stampeded, pushes outward to take out the other 6 loitering around this particular entrance. Obsidian locks them down with Vines, Quoth kills one, Obisdian's Spirit kills another two, and Red Rover finishes off the last few. They all start running for the extraction point.

Unfortunately, they don't have a lot of time before the crowd, herded by the ganger threats at every other side, are over them and it's only through the runners' heavier armor and athleticism that they're able to avoid getting knocked down and trampled. Red Rover splits off down an alleyway with a physical barrier cutting off the crowds, while the rest of the gang flies over everything. Obsidian, once they reach the extraction point, sends over their Spirit of Man to pick up Red Rover, and with that the Gang establishes DNI with the family to guide them home. The Gangers, wary of the crowds but happily not firing into them, doesn't spot the family and they're able to get to the car safely.

Aftermath

The gang returns the family to Granny Tusk, who is ecstatic to see everyone except her grand-niece-in-law, whom she is at least tactful enough to acknowledge. She then sets out tea and cakes, and they celebrate this small victory before Granny Tusk provides the reward she promised.

Rewards

6K Nuyen (3 RVP)

7 Karma (7 RVP)

6 CDP (3 RVP)


2 Free CDP

Alternate options:

Granny Tusk Connection 2/Loyalty 2(3 RVP)

Red Rover: Focused Concentration 1 (4 RVP)

Game Quotes

Rurosha: "He is too evolved to worry about terrestrial concerns, apparently." - On the nature of Quoth's crowd-escaping prowess

Player After Action Reports (AARs)