Pass a Bad Time

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Pass a Bad Time
Date2085-05-16
GMTidanShock
LocationNew Orleans, CAS
Status Threat Level: High, hopefully not Deadly
Factions Involved
ShadowHaven Major Corp
Psyche
Sticks
Stryker
Trades
Character1
Character2


Summary

Background

A new Johnson posts a hurried plea onto the Shadowhaven asking for help in New Orleans. They need the best of the best and are even willing to front the cost of the plane tickets in order to get the runners there as soon as possible.

The Meet

In Redmond, we find Psyche watching some gangers getting into trouble outside their apartment as he eats some soy food. He receives a DNI request from Anna Van Der Pelt who tells him to head to the Puyallup Airport for a new job. We find Trades in the upstairs of Desmond's Cajun Delights where she flutters through the air keeping an eye out with her Fly-Spy. She relaxes on the couch when she receives a DNI request from Heward Smith who tells her that she's got a Krime flight to New Orleans soon. Stryker is hiding out in a bathroom taking a shower where he gets a DNI which he ignores in favor of looking for Sticks. We find Sticks finishing his shift at Desmond's Cajun Delights whipping up some special soul food. Together, the two meet in the kitchen when a snot-nosed brat insults their restrooms. During a lull, an Ace Powers starts a call where he offers them a Johnson paid trip back to New Orleans. Trades and Sticks drive up to Redmond to pick up Psyche. They manage to pass through the checkpoints without trouble, and return with Psyche via the ork underground. The team arrives at an airfield in Cutter territory to find a decent looking private jet. Trades FAQs the plane and discovers that it may have belonged to the Silver Crescent crime family who stole it from Renraku about 15 years back.

The team gets a view of the patchwork nature of New Orleans and lands at another smuggling airfield. The team disembarks and meets a woman who tells them that she has a ride and has arranged for them to stay at a hotel for 3 nights.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)