The Princess of Friendship

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The Princess of Friendship
Date2085-06-21
GMLHog
LocationSeattle, Tacoma
Status Threat Level: High
Factions Involved
ShadowHaven Major Corp
Neznayka
Saint
Trades
Six of Hearts
Character1
Character2


Summary

Background

Pinkie M Hawk got captured while supporting an anti-pollution protest outside of a legally non-specific toy producing corporation's factory. They send out some crayon drawings for the J to try and muddle together a team.

The Meet

While Saint was out doing some shopping in preparation for a movie night with Neznayka, she receives a call from Lee Owens saying that they've been being bothered by someone with a description of her because they need her help. Saint agrees to look into the matter in exchange for them being even for a pizza owed. Meanwhile, Neznayka receives a call from Chloe Green saying that she'd received a vague call about an ecological crisis, but was asking for her in particular. While Trades is studying up on the arcane Wusan pays them a visit and says that a meddlesome spirits require assistance, and that they are calling in Trades' end of the spirit marker. 6'o'<3 receives a call from father Uriel who informs them that an attendee of the church has come seeking solutions to a spiritual persistence.

The team arrives at the abandoned toy store where the team all does some brief reconnaissance using their assorted tools. Meanwhile, 6 of <3 sneaks into the venue to take a look, and manages to catch sight of the other runner's observers. Once the team heads inside the factory they discover a very put upon man named Mike who's been forced to use 2 drawings to find the runners after being told by a child that he needs to, "Help save Pinkie Hawk." He's suffered a lot in order to get into contact with the runners, and now he needs them to decipher a second drawing in order to determine what to do.

Our poor J was forced to find the runners using just this drawing! What a cryptic set of instructions! Who knows what it means? Our poor J certainly doesn't.

The Plan

Trades does some matrix search'ing regarding the factory. Decide to do some research into how the child ended up in contact with the spirit. The team builds a disguise for Neznayka in order to socially-engineer the stuffershack manager in order to gain access to the footage and the child's SIN so they can ask them questions regarding how the spirit reached out to them. Once the team assembles Neznayka's disguise, she stages a break-up with a partner before they storm into the bar, and is able to get a first-hand account of the interaction between the erstwhile J, and the child. Comparing the effects experienced by the manager as well as the artifacting of the camera feed, the team determines that the child delivering the drawings was under the effect of a concealment spell as well as a trid phantasm.

With some initial groundwork completed, Trades prepares for a host dive in order to discover any relevant information. Given that Trades was told by Wusan that a troublesome spirit was involved as well as the prominent depiction of pollution on the 3rd drawing, "Free Spirits" and "Pollution" were two of the primary search queries. Eventually, Trades is able to crack the protection on a file to reveal some footage of a ecological protest. During this video, a Pinkie Hawk doll attacks security that is moving in to detain the protestors before a security spirit nabs the possessed doll and delivers it unto the depths of the facility.

Trades exits the host and cleans their overwatch score before using subvert infrastructure to begin searching the facility's cameras for warded locations that might be holding the errant free spirit. They're able to identify that there is a Shinto lodge inside the security office, which is likely being used to contain the errant free spirit. Trades hops back into the host to in order to steal the information necessary to fabricate a keycard.

The Run

The team decides to head straight through shipping in order to minimize the time they'll spend in the base. Six of Hearts, Neznayka, and Saint, sneak into the facility while Trades quietly maneuvers the Armadillo into position for a hasty departure. As the team creeps through the facility, Trades handles editing cameras to keep the team covered. The ground team creeps up to the security office and catches a faint whiff of neurostun. The ground team breaches into the security office with a flashbang and a cavalcade of stick and shock while Trades begins preparing to shut down the rigger's RCC. A spirit manifests into the office while the dog gnaws them off of this plane.

Six lets loose a full auto into the rigger's drone, and knocks them out. As the rest of the team finishes handling the security staff, the decker beats a hasty retreat and derezzes out of the host. With the enemies handled, the team finishes breaking down the lodge's protections. They crack the safe, and release the free spirit from within. They point out some items that would be of interest to their contacts before the team escapes.

Aftermath

Much friendship was spread, and many chips repaid.

Rewards

Game Quotes

Player After Action Reports (AARs)