Knights of Knitting
Knights of Knitting | |||||||||
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Factions Involved | |||||||||
ShadowHaven Auntie Amelia | Ciarniello Family | ||||||||
Dango Doctor Q JuJu Nib |
Elite Combat Adept Elite Attack Decker Experienced Vehicle Guard KE HTR Caster |
Summary
Background
Auntie Amelia's rival, The Nonna, recently beat her presentation at the Seattle Knitting Fair. She's called in the runners to steal The Nonna's prized knitting needles, so she can have them disenchanted and turned into a focus for her to use.
The Meet
This Thursday evening, we find ourselves zooming in on Doctor Q who is praying at his altar to the muses. As he engages in his worship, Adowa gives him a call and requests that he helps out a family friend. She sends him the address for a retirement home in Snohomish. We find Dango playing video games when Dial-Up interjects with a job offer to get involved in a magic conflict. Nib is on the way to their publicist Kurukuru for dinner. Once she arrives, Kurukuru mentions the job. Nib deflects and tries to hide under the Kotatsu, but Kurukuru tells her she'll need to leave in an hour to make the meet. Juju is suffering after blowing a bunch of reagents the night before, and gets a call from Granny Tusk, who says that their friend needs some help getting revenge.
Auntie Amelia tells the team about the grievous wrong that has been committed against her. She tells the team about The Nonna's knitting circle's meeting place, and that she's a retired adept. Doctor Q leads the teams negotiation, but Auntie Amelia remains steadfast, but offers that if the team breaks The Nonna's hands, then they'll be able to get the team access to Foci.
The Plan
Dango rents an Americar for the team using their R6 Fake SIN, and the team heads over to the local shake shack to make their plans. The team settles in to start a matrix search on the knitting club membership. They find that Nonna is a Dumas scale 6 adept, who has 3 hanger-ons who are Dumas scale 5 Sorcerer. On the way to a hotel where the astral scouts can lie their bodies down to rest, Dango recognizes Nib as the world famous mangaka. The team decides to send JuJu and Nib over to the knitting circle's club to check out the situation. Once they arrive, they find that there is a F6 spirit patrolling along the street and that there is a F6 Door ward and mana barrier on the door.
The team assembles their disguises, and they begin their trip to investigate the club. The guards twig onto Nib's disguise, but let them through since they're not doing anything illegal yet. Once the team is inside, JuJu strikes up a chat with one of the ladies on the dance floor, and Dango starts tracking down the matrix security. When Dango spots the decker's deck, she shuts down her deck and panics slightly as she informs the team that theestablishment's decker probably has a Shiawase Cyber-5 deck. Juju checks out the men's room to identify a set of vents in the Men's room that something small could fit into. From there, the team heads over to the bar to join Doctor Q in chatting up the bartender. It eventually culminates in Doctor Q making their way into the backroom where they spot some more vents.
The team heads back to their hotel where Dango starts performing some matrix searches to dig up more information about The Nonna. They're able to find that The Nonna lives in a Ciarniello controlled apartment block. The team does some research into her knitting where they discover that she specializes in the darker side of knitting with themes of grieving and sorrow. The team discusses having Doctor Q ask for an interview with her and start an enthralling performance. A team member will sneak in and swap the needles, and then the team will pretend that things are okay while they exfiltrate.
The Run
Aftermath
Rewards
+1 Loyalty with Granny Tusk for JuJu from Auntie Amelia's