Difference between revisions of "If's and Maybe's"

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==Rewards==
==Rewards==
(11) RVP base
(11) RVP base, separated into:


8k gear or 4k cash (2)   
8k gear or 4k cash (2)   
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Contacts available to pick up at up to loyalty 2
Contacts available to pick up at up to loyalty 2
 
[[Hotah Mahkah]]   
[[Hotah Mahkah]]   


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Gear rewards available must come through any of the contacts if you already have them or pick them up, and must be limited to an availability of less than 12.  
Gear rewards available must come through any of the contacts if you already have them or pick them up, and must be limited to an availability of 12 or less.  
* cyberdecks/modules, softs/programs from aidan   
* cyberdecks/modules, softs/programs from aidan   


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==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
[[Nu11st@ck]] "Another day another nooj. At least no-one had to die this time, bag guys and good guys included. An interesting few hours to say the least.
[[Timber]]: "A smooth run overall. I'm glad to have helped out Elijah, and possibly paved the way for an expansion of my network having met those other three. My allies weren't bad, either. It's very impressive what they can do with those Matrix-devices. Almost makes me wish I could get one for myself."

Latest revision as of 12:48, 8 August 2023

If's and Maybe's
Date2084-08-06
GMcountsfromzero
Location4 hours east of snohomish
Status Threat Level: Medium
Factions Involved
ShadowHaven
Hotah Mahkah
Aidan Byrne
Daniel Davidson Junior
Elijah Warrington
Gangers
Nu11st@ck
Blue Jay
Timber
Ganger1
Ganger2
Ganger3
Ganger4
Ganger5
Ganger Leader
Rotodrone 1
Rotodrone 2
Rotodrone 3
Casualties and losses
All taken alive, except the rotos.


Summary

The runners were individually contacted by their contacts to help sort out what appeared at first to be a double cross.

Background

In the midst of an argument amongst 4 unhappy contacts who had set up a failed trade deal, the runners were called as backup as things degenerated towards open violence.

The Meet

The runners arrived to a shouting argument, and through adroit logical arguments towards their contacts managed to calm the situation remarkably quickly. They discovered, once the name calling ended, that not one but two separate smuggling vehicles had gone dark and no contact, just minutes away from meeting at the agreed rendezvous point.

The Plan

Get eyes on the spot in the middle, see what can be seen, react as appropriate.

The Run

Nullstack blasted away as scout, while the rest followed in a roadmaster. A guarding rotodrone was taken over, and the runners met on the ground at an abandoned strip mall in short order, finding the location was under the effect of an area jammer. There followed a firefight with simultaneous hacking, rigging, and flanking maneuvers that rapidly laid waste to the opposition before any harm could befall the original smugglers held hostage for leverage or ransom, all while using non-lethal techniques.

Aftermath

All goods recovered, hostages recovered beaten but alive, and even the enemy was returned for a bounty - although they were handed over to the smuggling contacts for an equivalent price to interrogate as to where the hole in their operation had been.

Rewards

(11) RVP base, separated into:

8k gear or 4k cash (2)

8 +2 cdp (4)

5 karma (5)

one chip paid or given from contact (run focus)

extra (2) rvp - bounty arranged on living/captured baddies to be value added to any of the above


Contacts available to pick up at up to loyalty 2

Hotah Mahkah

Aidan Byrne

Daniel Davidson Junior

Elijah Warrington


Gear rewards available must come through any of the contacts if you already have them or pick them up, and must be limited to an availability of 12 or less.

  • cyberdecks/modules, softs/programs from aidan
  • talismonger stuff (sioux, shamanic) and drugs, wep and ammo from hotah
  • vehicles drones and their mods from daniel
  • talismonger stuff(druidic) and medical supplies from Elija

Game Quotes

Player After Action Reports (AARs)

Nu11st@ck "Another day another nooj. At least no-one had to die this time, bag guys and good guys included. An interesting few hours to say the least.

Timber: "A smooth run overall. I'm glad to have helped out Elijah, and possibly paved the way for an expansion of my network having met those other three. My allies weren't bad, either. It's very impressive what they can do with those Matrix-devices. Almost makes me wish I could get one for myself."