Difference between revisions of "A Knack for Safecracking"
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Revision as of 20:44, 23 January 2024
A Knack for Safecracking | |||||||||
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Knack |
Character1 Character2 |
Summary
A call from a new friend finds Knack in a lucky position to get some quick, painless cash. Surely there's not a catch!
Background
The ongoing troubles at the Green Light tavern, where the Locals hang out, are escalating. A series of disappearances has friends of the locals reaching for help.
Knack, amidst discussions with her sister, continues to work in the shadows rather than follow the "honest job" path her sister has chosen.
The Meet
After being contacted by Sarah Snow, Knack catches a ride north to meet with a woman named Ritz - who has a lead on some material which might get thugs that have been hanging around the neighborhood to buzz off. The trick is that she needs someone to break into the place.
Apparently, Yakuza have been hanging around the neighborhood - identified as Kanagas by Ritz. A not-very-anonymous tipoff by a member of that family who's apparently trying to discredit a rival has pointed her towards a piece of blackmail which might be able to take some heat off them. A brief discussion of the expected problems gets Knack to conclude that she can handle the job without getting shot - so she accepts for a small payday, with the promise that there will be credsticks on site to steal.
The Plan
The Run
Aftermath
Rewards
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