Knack

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Knack
Knack.jpg
Archetype
B&E Mage & Infiltrator
Discord@sampletext
RedditSample Text
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
CDP14
D.O.B.January 22, 2058
Age25
FolderKnack
PriorityMetatype - E
Attributes - B
Magic/Resonance - A
Skills - B
Resources - E
#Max IGs/Ascension1


Character Information

Summary

Annike Möx, now known as Knack, is a skilled mage who's turned those talents towards theft and infiltration. Unmoored from the family that raised her, she's found it difficult to emotionally cope with the events that led her to the shadows, and seeks belonging and people that will make her feel needed. This is probably not going to lead to healthy choices. Unfortunately, her sister also depends on her...

Goals

  • Take care of her sister until she can support herself.
  • Figure out what happened to her parents. Maybe.
  • Fuck over the Yakuza in every possible way she can - specifically the Umezawa-gumi.

Background

Annike Möx was born to a couple of parents with pretty bad drug problems. Predictably, this got them into both trouble and notable debt. Their home in the AGS soon became... unfeasibly hostile thanks to some of these debts being owed to the White Vory. This information spilled across to the corporation her parents worked for, getting them fired from their positions and ruining the family's reputation. So, when Annike was very young, her parents burned their SINs and fled the country for Hell's Kitchen, Seattle, where they hoped they could get lost in the sprawl. With what people they knew, what contacts they had - it worked for a while. Enough time for them to get Annike a basic magical education once she Awakened, and enough for them to have a second child - Klara, eight years after Annike. Unfortunately, these years of peace did not last.

Old habits die hard, and Annike's parents couldn't keep away from their addictions. The whole truth is that they didn't really try, but Annike can never convince herself that she wasn't culpable in some way. Taking care of a child is difficult, and her parents spared no opportunity to remind her of that fact, and to remind her that her magical talents would be best used to support her whole family. Home life became worse and worse, with Annike slowly beginning to take on more and more responsibility in caring for her younger sister, even as the food they ate and the clothes they wore became less nutritious and cheaper respectively.

Eventually, one of Annike's parents missed payment on one of their more crucial loans. While they perhaps made a good choice in avoiding the Vory this time, Yakuza are also very capable of putting a bullet in your head. The Umezawa-gumi, in this case, were the specific creditors.

When her parents learned that their cover had been blown for a second time, they decided that this time they needed a more drastic change. Their daughter - surely their daughter was well enough to support herself by now. Surely, with the magical education they'd managed to scrape together for her, she would be able to find some way to make money. And whatever surplus she had, well, surely it would be enough for her sister. Unfortunately, it wouldn't be practical for them to inform her of their departure far in advance. Where they were going next, well - they couldn't risk it being leaked.

Annike awoke one day to find that her parents had vanished without a single trace. No note, no contact. She had no idea where they fled to - and still doesn't, to this day. For all she knows, they could be dead in a ditch. This left all of their unpaid debts in question, and placed a terrible quesetion on the shoulders of young Annike, at this point barely eighteen. To wit: with a younger sister to take care of and suddenly no money-earners in the house, should she attempt to find legitimate employment, somehow acquire a SIN, and pursue the life of a wage-mage, or should she disappear into the shadows?

Under ordinary circumstances skill as a mage might have bought her an easy ticket to a decent living, but with the uncertain specter of leftover debt and her parents' former reputations hanging over her head, Annike just couldn't be certain of her safety. She chose the shadows as a means of starting fresh, of pulling away from a life that had only ever brought her heartache. Alas, as she left the family abode, she was opened up on by waiting Umezawa-gumi, who had missed the departure of the parents, but not the children. That day's memory is of rain mixed with blood and bullets.

Upon realizing the individuals they were looking for were not present, the Yaks left Annike for dead in a ditch of her own, half-submerged in rising rainwater. She only survived by the charitable actions of a benevolent street doc, Bonesaw, who happened to have heard the gunshots and pulled them to safety.

After her recovery, Knack began her career in the shadows in earnest. Her subtle magics took well to thieving, which soon escalated to more and more complex burglaries. Throughout this, she never heard from her parents again, and without the abilitty to exert any control over that situation, began to blame herself for their depature. All the while, she's been trying to take care of her younger sister as best she can.

After a long time building rep, her work eventually landed her an invitation to ShadowHaven. That's good, in her eyes - maybe she'll finally be important enough to be worthy of someone's care again.

Narrative Significant Qualities

Positive

Mentor Spirit (Cat) - Quiet and with an odd sense of humor, Knack has a respectful but wary relationship with her mentor spirit. They've both got a cattitude.

Negative

Bi-Polar - Knack's emotional state is pretty unstable if she's not medicated. It's probably due to what she's gone through in her past, but... she's never been to a therapist, so who's to say?

Dependent (Inconvenience) - Knack's younger sister is dependent on her for income and a place to live. She's been trying to contribute what she can, but hasn't had much success.

Phobia (Common, Mild) (Rain) - The feeling and sounds of rain bring Knack back to a moment of near-death, drowning in a ditch while bleeding from gunshot wounds. Who wouldn't be a little afraid by association?

Prejudiced (Specific, Outspoken) (Yakuza) - The Yakuza are in some part responsible for Knack's abandonment as a teen, and shot her up for good measure. Fuck them.

Run History

NameGMMetaplotDate of Run
A Knack for SafecrackingLHOG22 January 2085
Ash ReplevinSleeveyLa Famille Du Peintre27 December 2084
3EM20; Those Born EvilFangblade_24 December 2084
Hedge Your BetsAsmodeusRad Wars 208426 November 2084
An Autoclave's Heat and PressureLHOG9 November 2084
Wetwork of the Wurst KindVilliers8 October 2084
Falling Dusk, Part 1Açai.08 October 2084

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Bonesaw 4 1 Custom(A,G,K,N) Street Doc Street Doc, Combat Medic, Bioware, Cyberlimbs, Cyberware Even
Indus_(Contact) 6 1 Custom (G, A, K, N) Talismonger "Indus can you help me do my taxes?", Experimental UMT practicices., Cat, Pure Foci Materials, Wiccan (Goddess), Ritualist Even
Adeptus 2 1 Fixer(N,A,K,G) Fixer Spirit Expert, Magical Appraiser, Location, Location, Location Even
Chad Brent 2 1 Legwork KE Detective Demotion, Puyallup Precinct, Greasy Palms, Investigator (Detective), M&Ms (Detective) Even
Angi Harris 3 2 Service Retired Rigger Stay outa the fire, Fine ass ride, Tough as iron, Auto Mechanic, Armorer, Rigger Even
Carly Reeves 4 1 Legwork News Reporter Reporter, Current Events, Sly Investigator, Never Reveal My Sources, Get in. Get the Scoop. Get out. Even
Silas Vespasiano 5 1 Fixer Black Lodge Fixer Black Magician, High Society Socialite, Made Man, Politico, Talismonger, Theory Savant Even
The Green-Eyed Witch 6 1 Legwork Art Re-appropriator Immortal Self Interest, Curious Clairvoyant, Circumspect Sorcerer, Emerald Mage, Forgotten Poet, Dreamwalker, Meddler, The Eternal Muse, Former Fae, Art Nerd, Metaplanar Relieve, Chain Breaker, Ritualist Even
Sarah Snow 3 2 Fixer Fundraiser and Housewife Novacoke?, Novacoke!, Dinner Parties of Metahumans, Flawless Skin, On Retainer, Fundraiser Even


Organizations

Allies

+1 Black Lodge

Enemies

-1 MCT Rep

-10 High Society

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1 A knack is a talent for something specific.
3
6 Knack's activity in Seattle can be traced back almost 10 years. Traces of messages that suggest a family presence can be found, but those aren't present in more recent years.

Shadow Community Table

Threshold Result
1
3 Knack goes to visit Bonesaw's clinic somewhat often.
5

Assensing Table

Threshold Result
1 Healthy, but emotionally unstable unless medicated. Awakened.
2 No cyberware.
3 Situational.
4 Essence 6, Magic 6.
5 No geneware, deltaware, or nanotech.


SINs

Jannike Voigt, UCAS (R4)

  • R4 Mage License
  • R4 Firearms License

Appearance

Clothing

Knack perpetually looks either tired or downtrodden. She has messy blonde hair that comes down to about her chin, and amber brown eyes. Her clothes are generally long-sleeved and -legged, and she almost always wears gloves. She has skin that's pale, but not quite sickly, though she doesn't look like the healthiest kind of individual.

Matrix Persona

Knack's matrix persona is a shadowy, smoky form that obscures her features. The only source of light from it is its amber yellow eyes.

Aspect Information Related Run(s)
The Ring of Darkness As payment for a run in the SOX, Crescent Slash crafted a Force 7 Spellcasting focus for Knack. It takes the form of an inscribed ring. This may be used by the Black Lodge to track her. Hedge Your Bets

Media Mentions

ShadowGrid Profile Comments