Difference between revisions of "Mnemosyne"

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===Summary===
===Summary===
Once, he was Killian “Floram” Flores, an ambitious desk worker and black ops magician for Aztechnology. Driven by a ruthless desire for power, he excelled at his work, constantly climbing the corporate ladder. Yet, his ambitions led him to a shady initiation group, promising ascension through a dangerous ritual. They sought to expand their power by embracing something dark and infectious, something that would irrevocably change them.
Ex Aztec banshee with ambitions and a bad attitude. Perhaps he actually has a heart of gold, who knows.


Yet their ambitions had led them astray.
Regular in love with the Fae [[Inle Beoulve]].
 
Killian awoke deep in the wilderness, with no memory of how he got there—only haunted flashes of the botched ceremony and glimpses of serpentine figures in the shadows. He wandered through the cold, tangled woods for days, lost and broken. Somewhere in the heart of that forest, something ancient and inhuman found him. When he emerged, he was no longer the man he once was.
 
Now calling himself Mnemosyne, he returned to the city—a different man with no memory of his former life. On his finger, a wedding band, and in his heart a desire and lust for things like high fashion and gold. He became obsessed with wealth, power, and luxury, valuing appearance over humanity. But beneath his newfound elegance was a mystery: Mnemosyne had forged a bond, a pact, with [[Inle Beoulve]] — a spirit who now held Mnemosyne's soul in their hands. Yet, he felt no qualm over this arrangement. Inle had now shared his magic and life. The two were linked in a twisted symbiosis, with Mnemosyne posing as Inle’s husband while their connection steadily ate away at the fragments of Killian’s old identity.
 
His only anchor in this strange new existence is his animal familiar—a great serpent he calls "his pookie pookums Mr Sassy Snakums the 3rd" which coils around him both figuratively and literally, always at his side. Mnemosyne cares for the creature more than any person, often speaking to it in whispers, as if it holds the missing pieces of his lost past. Despite the corporate world labeling him a bastard (And also firing him), there are fleeting moments where a hint of humanity glimmers through—suggesting that somewhere, deep beneath the scales and luxury, a piece of Killian and his heart might still remain.
 
Now, Killian lives a life of luxury and lust, attached by the hip to his betrothed fae, as well as working in the dark as a shadowrunner. The corporate circles he left tell strange tales of an ouroboric mage who gave up a corporate life to die in the woods.


===Goals===
===Goals===
; Find out who he was
; Find out who he is
; Make contact and pledge servitude to the king in yellow
; Make contact and pledge servitude to the king in yellow
; Shed his mortal shell and become a Naga
; Never pay his taxes again
; Look after his pookie pookums Mr Sassy Snakums the 3rd
; Look after his pookie pookums Mr Sassy Snakums the 3rd
; Figure out if Aztlan is all its cracked up to be
; Figure out if Aztlan is all its cracked up to be
; Never pay his taxes again


==Background==
==Background==
Killian Flores was born in Aztlan, raised among the stark contrasts of its elite enclaves and impoverished districts. From a young age, he found himself fascinated by magic and its possibilities. Not just physical force, but the subtle control that could change the course of a conversation, a deal, or a relationship. This curiosity drove him toward magic, where he discovered an affinity for manipulation spells, which let him twist perception and alter emotions.
As he grew older, Killian knew that staying in Aztlan would limit his potential. Political tension and corporate control stifled magical innovation, and every promising was stifled by the presence of Aztechnology. Determined to forge his own path, he left his homeland to seek higher education abroad, in Seattle.
In Seattle, he enrolled in one of the city’s most prestigious magical academies, where he focused on manipulation magic. His studies went beyond mere glamour and misdirection; Killian specialized in influence spells, emotion control, and telekinetic finesse. He thrived in academia, eventually earning a degree in manipulation magic, but his ambitions couldn’t be confined to classrooms and labs.
After showing early promise as a magician, he and his thesis caught the attention of Aztechnology recruiters. His degree and talent in manipulation magic made him a prime candidate for work far beyond the usual corporate roles. The megacorp offered him an opportunity: a position in their black operations division.
or a time, Killian thrived in this dangerous line of work. He became an invaluable asset, using his magic to deceive, coerce, and infiltrate high-profile targets. Corporate espionage, hostile takeovers, and erasing political enemies—he handled it all with the same calm precision. His ambition led him to an exclusive initiation group, a secretive circle of magicians offering greater knowledge and access to deeper mysteries of magic. They promised each member increased power through collective initiation, unlocking abilities that went beyond the constraints of individual training. The group was alluring, but from the start, something about them unsettled Killian. Their rituals were old and obscure, and their obsession with gaining control over others through magic was extreme—even by his standards.
Still, power was power, and Killian had no intention of walking away. The initiation ceremony took the group deep into the SSC lands, where they planned to bind themselves to a powerful magical site for their initiation rite. They thought they could harness the wild magic of the region for their own gain—but they miscalculated.
The group was ambushed by a banshee lurking near the ritual site. As the creature descended upon them, their carefully prepared wards shattered, and one by one, the other magicians were overwhelmed—some torn apart by physical force, others driven mad by the banshee’s psychic assault. The others' minds and wills were no match for the unnatural force that surged through the banshee's magic.
Killian, being steeped in manipulation studies, outmatched the banshee's mind magics. With razor-sharp focus, he resisted the psychic barrage, using every trick and defense he knew to keep his mind intact. Yet, killian’s escape from the SSC was not entirely his own doing. As he stumbled through the dense wilderness, exhausted and on the brink of collapse, he felt his mind slipping, the banshee’s lingering whispers clawing at the edges of his sanity.
Just when he was certain he’d be lost, a figure stepped out of the mist—a being of elegance and grace, with piercing, otherworldly eyes. Inle Beoulve, a Fae who seemed more shadow than substance, reached out to him. With a touch that was both cold and comforting, Inle dispelled the last remnants of the banshee’s curse, mending Killian’s fractured mind in a way no magic of his own could have.
What began as a chance encounter blossomed into something deeper. Inle stayed by Killian’s side, guiding him out of the wilderness and tending to his wounds—both physical and emotional. The connection between them was immediate but subtle, as if they had known each other long before that fateful night. Over time, their companionship grew into love, and happily married they have been ever since Inle proposed.
===Corporate Pariah===
Mnemosyne at one point in his life was lured into an initiation group. One night they all headed to the SSC woods however most of them got munched by a hungry banshee. Mnemosyne, unscatched, returned to work to find he forgot his passwords to log in. It didn't take long for him to realize that it wasn't his memory, it was Aztec. Turns out, getting your colleagues eaten by banshees in the woods tends to have a negative effect on your career. As such, he was ejected from the company and left with nothing. He had to beg [[Miriam Duarte|Mimi]] to save his Pookie Pookums Mr. Sassy Snakeums the 3rd.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==


===Positive===
===Positive===
;Animal familiar
;Focussed Concentration 1
;Chain breaker
;Banshee
;Banshee
;Low light
;Low Light Vision
;Magician
;Magician
;Mentor Spirit (Raven)
;Mentor Spirit - Raven
;Sprawl Tamer
;Too Pretty To Hit


===Negative===
===Negative===
Line 115: Line 128:
;Records on File (Aztec)
;Records on File (Aztec)


==Dream Pact==
===Having 1 Strength===
The sealing of Mnemosyne's fate took place not in a boardroom or ritual chamber, but deep in the wilderness under a sky riddled with stars. [[Inle Beoulve]] found Killian when the man was at his lowest, wandering broken in the woods. Something in that moment, in the way their paths crossed, sparked a powerful desire within Inle.
Killian never did like to lift weights or work out. He was always a lithe, fair-skinned 'desk job and makeup' kind of guy. As such, he never garnered the strength that others did.
 
The pact between them wasn’t forged with incantations or written contracts. It was sealed with a gaze—deep, endless, and inescapable. When Mnemosyne looked into Inle’s eyes, now red and serpentine. It felt as though his entire being had unraveled; His memories, ambitions, fears, and desires poured into those dark, hungry eyes. Inle peered into Mnemosyne’s soul just as Mnemosyne stared into Inle’s. It was a silent hypnosis—a permanent trance that bound them both. From that moment onward, Mnemosyne belonged to Inle just as Inle became part of Mnemosyne.
 
To finalize the pact, both spirit and man leaned in and drank from each other’s necks. The moment Mnemosyne tasted Inle’s essence, it was as if a foreign magic filled him, erasing the last remnants of his old self. His humanity was left in tatters, replaced with an insatiable hunger for knowledge, beauty, and power. Inle’s essence, coursing through his veins, made him something else—something that straddled the line between mortal and spirit.
 
====Negatives====
; Starts each run with 1 physical damage
; Must Spend time with [[Inle Beoulve]] (Represented by Dependent)
; During sleep, [[Inle Beoulve]] takes full control of Mnemosyne's Body (Gm's Discretion)
; Any damage dealt to Mnemosyne's body occurred while sleeping does not 'magically heal'. It must be dealt with the same as any other damage.
 
====Positives====
; Mnemosyne gains the benefit of a full rest even if Inle is in control
; Mneomosyne gained 3 points of magic for a total of 6.


==Run History==
==Run History==
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}}
}}
<!-- Do not remove the above code. It's super important. This is what ends the ContactTable template. -->
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===Spirit Rep===
{| class="wikitable"
|+ Astral Rep
|-
! Astral Index !! Astral Rep
|-
| 0 || 0
|}
{| class="wikitable"
|+ Wild Rep
|-
! Wild Index !! Wild Rep
|-
| 24 || 0
|}


===Organizations===
===Organizations===

Revision as of 17:02, 27 October 2024

Mnemosyne
Arturia smaller.jpg
Ebul Mind mage
Discord@Fangblade_
Reddit[1]
MetatypeElf
Street Cred0
Notoriety0
Public Awareness0
CDP8
D.O.B.Oct 31 2055
Age30
FolderFangblade's Drive
PriorityMetatype - d
Attributes - b
Magic/Resonance - a
Skills - c
Resources - e
#Max IGs/Ascension0
# Optional Infected powers allowed0
Essence(Current/Max):5/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

Ex Aztec banshee with ambitions and a bad attitude. Perhaps he actually has a heart of gold, who knows.

Regular in love with the Fae Inle Beoulve.

Goals

Make contact and pledge servitude to the king in yellow
Look after his pookie pookums Mr Sassy Snakums the 3rd
Figure out if Aztlan is all its cracked up to be
Never pay his taxes again

Background

Killian Flores was born in Aztlan, raised among the stark contrasts of its elite enclaves and impoverished districts. From a young age, he found himself fascinated by magic and its possibilities. Not just physical force, but the subtle control that could change the course of a conversation, a deal, or a relationship. This curiosity drove him toward magic, where he discovered an affinity for manipulation spells, which let him twist perception and alter emotions.

As he grew older, Killian knew that staying in Aztlan would limit his potential. Political tension and corporate control stifled magical innovation, and every promising was stifled by the presence of Aztechnology. Determined to forge his own path, he left his homeland to seek higher education abroad, in Seattle.

In Seattle, he enrolled in one of the city’s most prestigious magical academies, where he focused on manipulation magic. His studies went beyond mere glamour and misdirection; Killian specialized in influence spells, emotion control, and telekinetic finesse. He thrived in academia, eventually earning a degree in manipulation magic, but his ambitions couldn’t be confined to classrooms and labs.

After showing early promise as a magician, he and his thesis caught the attention of Aztechnology recruiters. His degree and talent in manipulation magic made him a prime candidate for work far beyond the usual corporate roles. The megacorp offered him an opportunity: a position in their black operations division.

or a time, Killian thrived in this dangerous line of work. He became an invaluable asset, using his magic to deceive, coerce, and infiltrate high-profile targets. Corporate espionage, hostile takeovers, and erasing political enemies—he handled it all with the same calm precision. His ambition led him to an exclusive initiation group, a secretive circle of magicians offering greater knowledge and access to deeper mysteries of magic. They promised each member increased power through collective initiation, unlocking abilities that went beyond the constraints of individual training. The group was alluring, but from the start, something about them unsettled Killian. Their rituals were old and obscure, and their obsession with gaining control over others through magic was extreme—even by his standards.

Still, power was power, and Killian had no intention of walking away. The initiation ceremony took the group deep into the SSC lands, where they planned to bind themselves to a powerful magical site for their initiation rite. They thought they could harness the wild magic of the region for their own gain—but they miscalculated.

The group was ambushed by a banshee lurking near the ritual site. As the creature descended upon them, their carefully prepared wards shattered, and one by one, the other magicians were overwhelmed—some torn apart by physical force, others driven mad by the banshee’s psychic assault. The others' minds and wills were no match for the unnatural force that surged through the banshee's magic.

Killian, being steeped in manipulation studies, outmatched the banshee's mind magics. With razor-sharp focus, he resisted the psychic barrage, using every trick and defense he knew to keep his mind intact. Yet, killian’s escape from the SSC was not entirely his own doing. As he stumbled through the dense wilderness, exhausted and on the brink of collapse, he felt his mind slipping, the banshee’s lingering whispers clawing at the edges of his sanity.

Just when he was certain he’d be lost, a figure stepped out of the mist—a being of elegance and grace, with piercing, otherworldly eyes. Inle Beoulve, a Fae who seemed more shadow than substance, reached out to him. With a touch that was both cold and comforting, Inle dispelled the last remnants of the banshee’s curse, mending Killian’s fractured mind in a way no magic of his own could have.

What began as a chance encounter blossomed into something deeper. Inle stayed by Killian’s side, guiding him out of the wilderness and tending to his wounds—both physical and emotional. The connection between them was immediate but subtle, as if they had known each other long before that fateful night. Over time, their companionship grew into love, and happily married they have been ever since Inle proposed.


Corporate Pariah

Mnemosyne at one point in his life was lured into an initiation group. One night they all headed to the SSC woods however most of them got munched by a hungry banshee. Mnemosyne, unscatched, returned to work to find he forgot his passwords to log in. It didn't take long for him to realize that it wasn't his memory, it was Aztec. Turns out, getting your colleagues eaten by banshees in the woods tends to have a negative effect on your career. As such, he was ejected from the company and left with nothing. He had to beg Mimi to save his Pookie Pookums Mr. Sassy Snakeums the 3rd.

Narrative Significant Qualities

Positive

Focussed Concentration 1
Banshee
Low Light Vision
Magician
Mentor Spirit - Raven
Sprawl Tamer
Too Pretty To Hit

Negative

1 STR
Corproate Pariah 2
Dependant Inconvenience
Favored (Specific Target, Biased | Fae)
National SIN (Killian Flores | Aztlan)
Records on File (Aztec)

Having 1 Strength

Killian never did like to lift weights or work out. He was always a lithe, fair-skinned 'desk job and makeup' kind of guy. As such, he never garnered the strength that others did.

Run History

NameGMMetaplotThreatDate of Run
Jackie 2 DopeDawnfireMedium8 November 2085
The Empire Strikes BackVilliersToy StoriesHigh27 October 2085
The Fog on the TyneEvaHigh26 October 2085
Mind Over Matter, It Really Don't MatterTynemanMedium26 October 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Miriam Duarte 1 6 Service Plainclothes CorpSec Red Magic Adept, Guard Dog Even
Femmetocelle 1 5 Service Decker Terminally online, Curiosity of the other Even
Inle Beoulve 4 3 Fixer(Generalist) Lord of the Beoulve Household Metaplanar Navigations, The keen do not act, From Eye to Eye, Through court and Highwater, A flash to the end of space Even
Chip 1 6 Gear Magical Delivery Magical Gear, Foci Even
AE-86 1 6 Service Pro-Freshional Driver An Itch Illegal, ProFreshional Driver Even


Spirit Rep

Astral Rep
Astral Index Astral Rep
0 0
Wild Rep
Wild Index Wild Rep
24 0

Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments