Difference between revisions of "Knights of Knitting"

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<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. -->
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|RunnerList={{AARCharacterList|Dango|Doctor Q|JuJu}}
|RunnerList={{AARCharacterList|Dango|Doctor Q|JuJu|Nib}}
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==The Plan==
==The Plan==
Dango rents an Americar for the team using their R6 Fake SIN, and the team heads over to the local shake shack to make their plans. The team settles in to start a matrix search on the knitting club membership. They find that Nonna is a Dumas scale 6 adept, who has 3 hanger-ons who are Dumas scale 5 Sorcerer. On the way to a hotel where the astral scouts can lie their bodies down to rest, Dango recognizes Nib as the world famous mangaka. The team decides to send JuJu and Nib over to the knitting circle's club to check out the situation. Once they arrive, they find that there is a F6 spirit patrolling along the street and that there is a F6 Door ward and mana barrier on the door.<br>


The team assembles their disguises, and they begin their trip to investigate the club. The guards twig onto Nib's disguise, but let them through since they're not doing anything illegal yet. Once the team is inside, JuJu strikes up a chat with one of the ladies on the dance floor, and Dango starts tracking down the matrix security. When Dango spots the decker's deck, she shuts down her deck and panics slightly as she informs the team that theestablishment's decker probably has a Shiawase Cyber-5 deck.


==The Run==
==The Run==
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==Rewards==
==Rewards==
+1 Loyalty with Granny Tusk for JuJu from Auntie Amelia's


==Game Quotes==
==Game Quotes==

Revision as of 02:08, 15 November 2024

Knights of Knitting
Date2085-11-14
GMElayne
LocationEverett, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven
Auntie Amelia
Ciarniello Family
Dango
Doctor Q
JuJu
Nib
Elite Combat Adept
Elite Attack Decker
Experienced Vehicle Guard
KE HTR Caster


Summary

Background

Auntie Amelia's rival, The Nonna, recently beat her presentation at the Seattle Knitting Fair. She's called in the runners to steal The Nonna's prized knitting needles, so she can have them disenchanted and turned into a focus for her to use.

The Meet

This Thursday evening, we find ourselves zooming in on Doctor Q who is praying at his altar to the muses. As he engages in his worship, Adowa gives him a call and requests that he helps out a family friend. She sends him the address for a retirement home in Snohomish. We find Dango playing video games when Dial-Up interjects with a job offer to get involved in a magic conflict. Nib is on the way to their publicist Kurukuru for dinner. Once she arrives, Kurukuru mentions the job. Nib deflects and tries to hide under the Kotatsu, but Kurukuru tells her she'll need to leave in an hour to make the meet. Juju is suffering after blowing a bunch of reagents the night before, and gets a call from Granny Tusk, who says that their friend needs some help getting revenge.

Auntie Amelia tells the team about the grievous wrong that has been committed against her. She tells the team about The Nonna's knitting circle's meeting place, and that she's a retired adept. Doctor Q leads the teams negotiation, but Auntie Amelia remains steadfast, but offers that if the team breaks The Nonna's hands, then they'll be able to get the team access to Foci.

The Plan

Dango rents an Americar for the team using their R6 Fake SIN, and the team heads over to the local shake shack to make their plans. The team settles in to start a matrix search on the knitting club membership. They find that Nonna is a Dumas scale 6 adept, who has 3 hanger-ons who are Dumas scale 5 Sorcerer. On the way to a hotel where the astral scouts can lie their bodies down to rest, Dango recognizes Nib as the world famous mangaka. The team decides to send JuJu and Nib over to the knitting circle's club to check out the situation. Once they arrive, they find that there is a F6 spirit patrolling along the street and that there is a F6 Door ward and mana barrier on the door.

The team assembles their disguises, and they begin their trip to investigate the club. The guards twig onto Nib's disguise, but let them through since they're not doing anything illegal yet. Once the team is inside, JuJu strikes up a chat with one of the ladies on the dance floor, and Dango starts tracking down the matrix security. When Dango spots the decker's deck, she shuts down her deck and panics slightly as she informs the team that theestablishment's decker probably has a Shiawase Cyber-5 deck.

The Run

Aftermath

Rewards

+1 Loyalty with Granny Tusk for JuJu from Auntie Amelia's

Game Quotes

Player After Action Reports (AARs)