Difference between revisions of "Jessica 'Weaver' Abraham"

From ShadowHaven Reloaded
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Placeholder2.jpg|200px]]  
|Image=[[File:Weaver Jessica.jpg|200px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
|Profession=  
|Profession=Gang leader


<!-- You can write a short description on the below lines if you want. -->
<!-- You can write a short description on the below lines if you want. -->
Line 21: Line 21:


<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=
|Connection=6


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|Archetype=
|Archetype=Gear


<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
Line 54: Line 54:
Though, things caught up to her eventually. She had bridges burnt, addictions called, and scars made, and so even while Jessica was set to be her own woman, she still had her own issues. As such, she kept much to herself, and her close friends; many of which were Halloweeners. She was asked to join at some point, but declined, still finding herself quite the introvert.
Though, things caught up to her eventually. She had bridges burnt, addictions called, and scars made, and so even while Jessica was set to be her own woman, she still had her own issues. As such, she kept much to herself, and her close friends; many of which were Halloweeners. She was asked to join at some point, but declined, still finding herself quite the introvert.


Now, while she makes solid money as an artificer, she still gets herself into trouble.
Now, while she makes solid money as an artificer, she still gets herself into trouble. As such, since she's not necessarily the best at keeping herself safe, she's garnered a group of friend's that started as a group chat, and quickly evolved into a small gang of people that protect her as the group travels internationally and interplanarly to find and go on adventures, all in the name of magic and fun.


==GM Notes==
==GM Notes==

Latest revision as of 06:48, 1 December 2024

Jessica 'Weaver' Abraham
Weaver Jessica.jpg
Gang leader
Owner's Discord Name
Connection6
ArchetypeGear
LocationSeattle
MetatypeHuman
GenderFemale
Awakened/EmergedAwakened
Age34
Preferred Payment MethodFavors
Hobbies/ViceIntrovert
Personal LifeShy
FactionPinehurst Memorial Library Team
Weaver's Nexus
AspectsChaos Magic
Artificing
Foci
Upgrades
Astral Denizen
Astral Combat
Manipulation



Overview

Weaver had grown up with the good life; rich parents, good SINner family with limited corporate sins. Her family had her a ticket through university at MIT&T, and did find mild success at MIT&T. She was able to get through her courses with low grades, enough to pass but not to be even halfway up the charts. There was even a period of time when she was asked on a date by someone at the top of her class, but when she refused, he framed her for trying to steal his thesis. While she was never given any charges, she still felt the sting of the accusations.

Eventually the stress school got to her and she fully burnt out. She became a NEET and lived alone in her apartment for three full years before her family cut her off. Her choice; stay a NEET and get evicted, or take a lump of money from the parents to go get a real job and do something with her life.

Taking this as a wake up call, she opened up her own shop doing what she did best; artificing. She made and upgraded foci, did enchanting and anchored spells, and worked her ass off for some time, even going so far as to venture into the metaplanes. By all rights, she was doing well for herself, making enough money to pay back her parents and start living life by her own tune.

Though, things caught up to her eventually. She had bridges burnt, addictions called, and scars made, and so even while Jessica was set to be her own woman, she still had her own issues. As such, she kept much to herself, and her close friends; many of which were Halloweeners. She was asked to join at some point, but declined, still finding herself quite the introvert.

Now, while she makes solid money as an artificer, she still gets herself into trouble. As such, since she's not necessarily the best at keeping herself safe, she's garnered a group of friend's that started as a group chat, and quickly evolved into a small gang of people that protect her as the group travels internationally and interplanarly to find and go on adventures, all in the name of magic and fun.

GM Notes

  • Jessica's connection 6 is through the connection she has with her family and her father's connections. While jessica herself isn't great at networking per say, she does have some ability to find others and contact them; though due to past accusations, she is unable to find much success in doing so.

Aspects Description

Aspect Description
Chaos Magic She never did find a true calling of her own, and so her magic takes on its forms from all walks of life.
Artificing From the articling skill group she makes much of her money
Foci If you ask her specifically to make you a foci
Upgrades Upgrades can be purchased from her, and she loves repeat busienss
Astral Denizen If you want to be guided through, or given info about the nature of the astral
Astral Combat She's surprisingly good, using her staff as a club type weapon foci
Manipulation If you need any sort of barrier magic

Dicepools

Dicepools
Knowledge Checks 4 + Loyalty + Aspects - Notoriety
Active Checks 6 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 14 + Loyalty + Aspects - Notoriety
Networking Checks 10 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Dreadnought
Raum1Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Dude Where's My Body?Fangblade_27 November 2085
In Mud Thrives ThievesFangblade_16 November 2085