Difference between revisions of "Glint-Eyes"

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|Shortblurb3=Slumber Now, My Father.
|Shortblurb3=Slumber Now, My Father.
|OwnersRedditName=Fangblade_
|OwnersRedditName=Fangblade_
|OwnersDiscordName=Fangblade_
|OwnersWikiName=Fangblade
|Connection=4
|Connection=4
|Archetype=Custom(A,G,K,N)
|Archetype=Custom(A,G,K,N)
|Location=Lost in Seattle
|Location=Lost in Seattle
|Metatype=True Western Drake
|Metatype=Western Drake
|AwakenedEmergedOrMundane=Awakened
|AwakenedEmergedOrMundane=Awakened
|Gender=Non Binary - she / they
|Gender=Non Binary - she / they
|PreferredPayment=Service (Runs)
|PreferredPayment=Service (Runs)
|HobbiesOrVice=Schizophrenia
|HobbiesOrVice=Conspiracies
|PersonalLife=Nunya
|PersonalLife=Nunya
|Faction=
|Faction=
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==Overview==
==Overview==
On the night it mattered most, Galil Ackerman committed in secret a betrayal. For long since her birth she had worked as a sire of Sirrurg. She was born into their fealty, but had broken the bonds of their control, keeping their work loyal, only for a farce of waiting to flee the grips of Sirrurg. When night came on September 23, 2041, she fled the clutches of Sirrurg, who himself also disappeared that night. Her betrayal was not unknown, and due to it she has found little safe harbor in most of the world. She values secrecy, the life of a shadowrunner, and slinks through the quiet of the night, roaming and cleaning her tracks after every step. Her hide would sell well, if not for being a drake, but for her betrayal of Sirrurg, and her actions in Amazonia since.
On the night it mattered most, Galil Ackerman committed in secret a betrayal. For long since her birth she had worked as an agent of Sirrurg's schemes. She was born into a family of those who served the Great Dragon and their desires, but had broken the familiarl bonds, keeping their work loyal, only for a farce of waiting to flee the grips of both her family and Sirrurg. When night came on September 23, 2041, she fled the clutches of Sirrurg, who himself also disappeared that night into the shadows. She believed herself free, until the eventual return of Sirrurg, which placed her in a deep state of panic and concern. Her betrayal was not unknown, and due to it she has found little safe harbor in most of the world. She values secrecy, living now the life of a shadowrunner. She slinks through the quiet of the night, roaming and cleaning her tracks after every step. Since entering hiding, she herself manifested as a drake of Sirrurg, and her hide would sell well; if not for being a drake, but for her betrayal of Sirrurg, and her actions in Amazonia since.


Galil is an apt mage, and focusses on the kinnetic combat involving the motion of her body. She's mastered many martial arts, and uses the inertia of her form to her advantage in her fighting style. Some say the way she floats is cheating, but perhaps that is some innate form of fighting only achievable by those who know how to fly. She also values combat not producible with fists and kicks, focusing on being a master of self defense in a holistic sense; she knows well how to use firearms, and even has piloted in atmosphere vehicles capable of flight. If you ask, she'll say she's been to space, though the truth of it has never been recovered, nor is it likely to be.
Galil is an apt mage, and focusses on the kinnetic combat involving the motion of her body. She's mastered many martial arts, and uses the inertia of her form to her advantage in her fighting style. Some say the way she floats is cheating, but perhaps that is some innate form of fighting only achievable by those who know how to fly. She also values combat not producible with fists and kicks, focusing on being a master of self defense in a holistic sense; she knows well how to use firearms, and even has piloted in atmosphere vehicles capable of flight. If you ask, she'll say she's been to space, though the truth of it has never been recovered, nor is it likely to be.
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* Prefers consistent effort rather than synchronicity and luck. They have always had to do their work hard for her results, so too will you.
* Prefers consistent effort rather than synchronicity and luck. They have always had to do their work hard for her results, so too will you.
* Normally will avoid at all costs working with other drakes.
* Normally will avoid at all costs working with other drakes.
* Galil is affected by many mental health issues, please check in with @Fangblade_ to gain info on what these are. Remember that her struggles with mental health do not define her, but are none the less important to her portrayal.


==Aspects Description==
==Aspects Description==
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|Aspect=By Dawn Makes Light
|Aspect=By Dawn Makes Light
|Description=When contacting Ackerman, roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself.
|Description=When contacting Ackerman, roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Reticent
|Aspect=Reticent
|Description=Purchasing Ackerman costs twice as much, unless part of a run reward.
|Description=Purchasing Ackerman costs twice as much, unless part of a run reward.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
{{NegativeAspect|
{{NegativeAspect|
|Aspect=By Might Makes Right
|Aspect=By Might Makes Right
|Description=If your Loyalty with Ackerman is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead.
|Description=If your Loyalty with Ackerman is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
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==Narrative Significant Runs==
==Narrative Significant Runs==
{{ContactRuns}}
{{ContactRuns}}
[[Category:Contacts]]
[[Category:Private Contacts]]

Latest revision as of 03:17, 17 December 2024

Glint-Eyes
Galil.jpeg
Drake Martial Adept
The Girl Who Touched the Stars
True Drake, Betrayer of Sirurg
Slumber Now, My Father.
Contact OwnerFangblade_
Owner's Discord NameFangblade_
Owner's Wiki NameFangblade
Connection4
ArchetypeCustom(A,G,K,N)
LocationLost in Seattle
MetatypeWestern Drake
GenderNon Binary - she / they
Awakened/EmergedAwakened
AgeMiddle Aged
Preferred Payment MethodService (Runs)
Hobbies/ViceConspiracies
Personal LifeNunya
AspectsBy Dawn Makes Light
Reticent
By Might Makes Right
Security Protocol
Interrogator
Military Specialist Gear
Armor Accessories
Firearms
Weapon Accessories
Foci
The Long Dark



Overview

On the night it mattered most, Galil Ackerman committed in secret a betrayal. For long since her birth she had worked as an agent of Sirrurg's schemes. She was born into a family of those who served the Great Dragon and their desires, but had broken the familiarl bonds, keeping their work loyal, only for a farce of waiting to flee the grips of both her family and Sirrurg. When night came on September 23, 2041, she fled the clutches of Sirrurg, who himself also disappeared that night into the shadows. She believed herself free, until the eventual return of Sirrurg, which placed her in a deep state of panic and concern. Her betrayal was not unknown, and due to it she has found little safe harbor in most of the world. She values secrecy, living now the life of a shadowrunner. She slinks through the quiet of the night, roaming and cleaning her tracks after every step. Since entering hiding, she herself manifested as a drake of Sirrurg, and her hide would sell well; if not for being a drake, but for her betrayal of Sirrurg, and her actions in Amazonia since.

Galil is an apt mage, and focusses on the kinnetic combat involving the motion of her body. She's mastered many martial arts, and uses the inertia of her form to her advantage in her fighting style. Some say the way she floats is cheating, but perhaps that is some innate form of fighting only achievable by those who know how to fly. She also values combat not producible with fists and kicks, focusing on being a master of self defense in a holistic sense; she knows well how to use firearms, and even has piloted in atmosphere vehicles capable of flight. If you ask, she'll say she's been to space, though the truth of it has never been recovered, nor is it likely to be.

GM Notes

  • Has always practiced Red Magic, and will practice Red Magic until they dies.
  • Reputation goes a very far distance with them.
  • Prefers consistent effort rather than synchronicity and luck. They have always had to do their work hard for her results, so too will you.
  • Normally will avoid at all costs working with other drakes.
  • Galil is affected by many mental health issues, please check in with @Fangblade_ to gain info on what these are. Remember that her struggles with mental health do not define her, but are none the less important to her portrayal.

Aspects Description

Aspect Description
By Dawn Makes Light When contacting Ackerman, roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself.
Reticent Purchasing Ackerman costs twice as much, unless part of a run reward.
By Might Makes Right If your Loyalty with Ackerman is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead.
Security Protocol On design, procedure, and companies that are related to security.
Interrogator On prying information out of those who keep secrets from you.
Military Specialist Gear On restricted or forbidden gear.
Armor Accessories For keeping your bodice free of holes.
Firearms On things that go click and explode.
Weapon Accessories Related to the accessories on weapons.
Foci On making and upgrading foci.
The Long Dark +2 on infiltrations; usually looks like taking out scouts and getting eyes on a location.

Dicepools

Dicepools
Knowledge Checks 4 + Loyalty + Aspects - Notoriety
Active Checks 12 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 8 + Loyalty + Aspects - Notoriety
Networking Checks 2 + Loyalty + Aspects - Notoriety


Player Characters with this Contact

No active characters with this contact have been found.


Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.