Category:Contacts With Negative Aspects
Contacts With Approved Negative Qualities
Name | Negative Aspect | Description | Approved | Profession | Archetype | Connection | Active PCs with this Contact |
---|---|---|---|---|---|---|---|
Kyoko "Wholesale" Nakajima | "Booooriiiing" | Kyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of infamy, and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit. | Yes | Totally A Professional Thief | Custom(K,G,N,A) | 1 | 0 |
Taranis Lú | "Former" Cyberterrorist | Taranis Lú is a former member of Ex Pacis, the group behind the Shutdown and part of the cause of Crash 2.0. Associating with Taranis Lú is the same in many minds as associating with terrorists and may cause additional social penalties. | Yes | College Professor | Custom(K,N,A,G) | 4 | 2 |
Lectric Kate | "The Corporations want to control you, Man..." "I hate Aztechnology" | Of all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. If you are on a Run sponsored by a Corporation in some way, there is a chance Kate will find out and mess with you. Roll 2D6 - Loyalty. If the result is 7 or greater, Lectric Kate finds out you are working for "The Man" and will Prank you (as per the Prank Warrior Negative Quality) as she wants to teach you a lesson about working with Corporations, but not actually completely ruin your day. The only way to avoid this is if you are on a Run that that is not for Aztechnology and that has the goal of messing with a Corporation in some way even if it is a job given by a Corporation (the irony amuses Kate). | yes | Hacker | Fixer(N,A,G,K) | 5 | 0 |
Joe Cool | Hustler Man of The People "Your reputation precedes you." | Joe is always working, if not for him, then for the people of Redmond. Always make an Availability Test for this Contact with their Connection +3 than normal. The Sprawl is tough, but we'll get through it together. Joe may have a runner's discretion, but he knows where he lays his head at night. He will never go against the people of Redmond, this includes local gangs and syndicates (Red Hot Nukes, The 162s, Rusted Stilettos). The Street has a long-term memory, chummer. When you flubbed that job or got hooked on nose candy, someone took note, of that you can be sure. Notoriety has a double penalty when dealing with Joe: subtract twice the runner's Notoriety from any check he is asked to do. | Yes | Plug | Custom(G,K,N,A) | 4 | 1 |
Clint Wilder | You best buy somethin' You a city slicker or somethin? | Clint don't trust folks who ain't bought the bullet (or robotic arm) at his shop. He takes a -4 to any networking, active or knowledge check with any runner that has not bought ware from him. Clint is the judgmental sort. To him, everyone in Seattle is a no good City Slicker until proven otherwise. As such, it costs double to raise his loyalty until loyalty 5, where the runner has earned his trust. This may by subverted with DM fiat during a run, if the loyalty raise is part of the run reward and then the runner proves the aren't a city slicker or a damn fool. | Yes | Barn Boy Cyberdoc and Fixer in the Off-hours | Fixer(G,K,A,N) | 4 | 3 |
Dave Davis | 10-4! | Dave is normally willing to show up, but MAY have outstanding warrants. Roll a 1d6; on a 1, law enforcement will discover this at some point after he's called. You may choose to buy Dave a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. | Yes | Driver | Service | 2 | 0 |
Angela | A Bird in a Cage | Due to being developed in a Renraku host, the corp almost always has their eye on Angela. It's extremely risky for her to leave her host, and usually can't for long. Angela will not leave her host unless her contact is loyalty 3 or higher | Yes | Library Organizer and Teacher | Fixer(K,N,G,A) | 4 | 6 |
Knife | A Healthy Paranoia | Knife will never meet with a runner in-person, unless they have a loyalty of 5 or more with him, or unless he is absolutely required to by Black Lodge mandate. Additionally, measures to reduce traceability inhibit communications. When contacting Knife for the first time in a run, it may take up to 12 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time. | Yes | Black Lodge Initiate | Fixer | 7 | 1 |
Charles "The Prince" Diallo | Family Matters A Man Of Principle | The GM rolls in secret a 1d6, if the roll is a one, Diallo will tell the player they are busy taking care of family matters. Diallo is selective about who he works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do. | Yes | Federated-Boeing Executive | Fixer | 6 | 1 |
Joseph Jacoby | My Grandkids Were Visiting Team Tusked A Man of Principle | The GM rolls a 1D6 in secret. If the roll is a one, Joe will not answer the call immediately. When he calls you later, he'll explain that he and his wife were busy babysitting their grandkids. As a key community figure for orks and trolls, but also metas prejudiced against as a whole, Joe not only won't move against them, with exceptions like Sons of Sauron, the Spikes or the Mistish Farad, but he'll also immediately burn whoever develops positive rep with Humanis Policlub, the Night Throne, Winternight etc. He's got standards. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | University Professor and Political Activist | Legwork | 6 | 1 |
Der Opa | Early Riser Family Man A Man of Principle | Der Opa is up at 5 am each day and in bed by 9 pm each night. Do not try contacting him outside that time frame: he will not pick up your call. Der Opa loves his grandkids, and his husband, and will not drop his family commitments for anything short of the end of the world. Roll a 1d6 when contacting Der Opa: on a 1, he is unavailable for the next 1d6 hours. Der Opa has his principles, as convoluted as they might sometime seem: Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Der Opa will stop taking their calls until something is done about their wicked reputation. | Yes | Fixer | Fixer | 6 | 7 |
Alexander Tyrell Gates | Hard To Reach A Man of Principle Corporeal Anxieties Caped Crusader’s Creed Look For The Helpers Helping Hands | Between his work at Microdeck and his constant do-goodery, Tyrell Gates is a busy, busy man. Always make an Availability Test for Alexander Tyrell Gates with his Connection +3 than normal. Tyrell Gates is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. Tyrell Gates wore trodes before the first time he was laid to rest in a crib. The Matrix is reality to him; the real world, a bad dream. If it weren’t for the necessities of keeping his biological processes functional and his beloved garden, he’d never jackout at all. Because of his personal anxieties he is only willing to meet in meat-space with contacts at Loyalty 5+. Technomancers are an exception and can meet physically with a Loyalty at 4+. Tyrell Gates will not knowingly give any assistance that will lead to the killing of a sentient being. Violence is acceptable if it is strictly subdual in nature. Tyrell Gates is not opposed to vigilantism, quite the opposite, but he will NEVER kill. If he finds out that he was intentionally manipulated into helping kill someone, he will immediately and irrevocably be burned as a contact. Tyrell Gates is a busy man. There are a thousand injustices occurring every nanosecond around the world. Every moment he gives you his attention someone in need of aid is suffering. He knows he cannot save the world from itself but by Zero-One, he’s going to help as many as he can. Characters that solicit his aid must make a successful Social Test at a Threshold of 3 (Con or Negotiation) to convince Tyrell Gates that their work is worthy of his attention. At the GM’s Discretion the Threshold may be raised if the runners are engaging in some truly black-hearted work, or lowered if they are hooding. Tyrell Gates has no time for blackguards. He’ll help anyone do a good deed, but if you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf. | Yes | Microdeck CTO and Technoshaman | Generalist | 6 | 0 |
Hassan Bahreini | A Man of Principle | Hassan has his principles, and they're straight forward. Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Hassan will stop taking their calls until something is done about their wicked reputation. | Yes | Political Networker | Networking | 4 | 2 |
Tecomah | A Man of Principle | Tecomah is selective about who he works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do. | Yes | Retired Ranger | Legwork | 3 | 0 |
Efim Amirov | A Matter of Respect Russian Only Fear the Suka | Efim has his goons to run the low-levels of his operation with the locals which is great, because he will only conduct business in Russian. Contacts with Loyalty 5+, he’ll care enough to speak in (somewhat broken) English. Efim is a thief with honor but he cannot rely on those around him to be the same. Afraid of bringing a suka into his close confidence, characters will have to take a run to raise Loyalty above 2 and Loyalty can only be raised by one point at a time. Efim has a very specific way he expects things to be done, and for people to behave. A smart runner will behave accordingly. Any interaction with Efim or gear acquisition request requires an Etiquette Test (1) to conduct business. If an Etiquette roll fails, a player must pay to make amends. If they have a critical glitch, they can only redeem themselves with the contact with a private run. | Yes | Fence | Gear | 6 | 0 |
Gran NY | A Woman of Principle Manners Maketh Man Family Obligations Temperance Is a Virtue | Gran NY is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those lily-livered whippersnappers, err, the next generations of runners. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. Gran NY is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Warning: her preference for drek jobs involving cats is infamous. To Gran NY, after being widowed by Sile - the late Mr Yang - her posse of cats became her family. The GM secretly rolls a D6. If they roll a 1, Gran is busy taking care of the critters, which means absolute focus and no time for anything else. Gran NY is extremely disapproving of addictive substances. Exactly why she's allergic to the non-teetotalers. If you are under the influence while talking to her (even something like Psyche or Long Haul), you must get at least three successes on a Con check. If you fail, she'll launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, she will refuse to talk to you until you're sober. If it's four or above, she'll listen if you can convince her that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at the tea shop, usually around her posse of cats. | Yes | Owner of the Comfy Teacup & Fixer | Fixer | 6 | 1 |
Lisa Cutty | A Woman of Principle | Lisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | Chicago State Hospital Administrator & Fixer | Fixer | 6 | 2 |
Émeraude | A Woman of Principle | Émeraude is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she is asked to do. | Yes | Neo-Anarchist Artist | Networking | 4 | 1 |
Mj. Marguerite Mahaut | This We'll Defend Working Hours A Woman of Principle | She will not knowingly aid anyone going against those soldiers who do the right thing. A healthy balance between work and private life is paramount if you don't want to burn out. She doesn't, so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). The UCAS Army is quite far from what Marguerite wishes it was, but she endeavors to stick to standards she sets herself. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | Supply Officer & Wannabe Fixer | Custom(K,G,N,A) | 1 | 0 |
Liudmila | Operates a Resort in Hokkaido Working So Many Jobs at Once A busy hokkaido woman | Always make an Availability Test for this Contact with their Connection +3 than normal. Services may take longer. Every time the Contact provides a service, roll 1D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Between 10am and 10pm Hokkaido time, Liudmila is unavailable to answer your comm call. You could always head over, or wait a while and see if she calls you back on break. And don't forget, she has to sleep too. Visiting in person requires loyalty 3+ | Yes | Resort Owner & SIN Forger | gear | 5 | 1 |
Ana Laguna | Hatred of Black Hats AIPS | Ana hates all Matrix gangs and cyberterrorists with a burning passion. Every time she learns that a character has knowingly aided one of those types of groups, decrease her Loyalty by 1. If Loyalty drops to 0 in this way, Ana considers the character an enemy and becomes actively hostile. Ana is taking powerful medications and continues experimental treatments to deal with her AIPS. She will never meet in the Matrix via VR, does not use AR, and will require visiting players to disable all their wireless gear in her presence to ease her symptoms (mild as they may be with her current treatments.) Characters may normally only communicate with her in person but characters with Loyalty 4+ may communicate with her via commlink audio/visual call. | Yes | Horizon Talent Scout | Fixer | 2 | 0 |
Kathryn "Aphrodite" Riviera | Abrasive | Kathryn has never been the most social of people, and given recent hardships that's only gotten worse. When making a Contact Availability test to determine if she is available treat her Connection as 2 higher after adding any other modifiers. | Yes | Decker | Custom(A,K,N,G) | 4 | 0 |
Gord "Twitch" Rodney | Abrasive Doesn't Begin To Cover It | Gord is a mean slitch at the best of times, even to those he considers his friends. If he doesn't consider you his friend, you can expect him to be that much more obnoxious. He's even more sensitive to any slights than a normal hobgoblin. Unless the character in question has at least Loyalty 5, whenever this contact is called upon, the runner tapping him for help needs to be as conciliatory and pleasant as possible, no matter how acerbic his insults become. If they return the venom in any respect, Gord will be more than happy to come up with a suitable way of getting even - whether it's "accidentally" leaving one of his traps armed when someone comes to visit, or forcing them to go handle someone else on his shitlist to get off of it themselves. The GM is encouraged to make the revenge obnoxious, unpleasant, or demeaning, but never quite dangerous enough to get the runner killed. | Yes | DIY Survivalist and Obnoxious Attic Gremlin | Custom(A,G,K,N) | 1 | 1 |
Jade | Actor Life | As the main actor in a Trid Series that is working pretty well, Jade is often unavailable. When you try to contact her roll the contact avaibility like she had a connection rating of +2 | Yes | Actress/Technomancer | Custom (A,K,N,G) | 4 | 0 |
Amrei Veidt | Actually a Spy | An experienced espionage agent who is very talented at her job; there is a good chance any conversation with her is being recorded, and she hacks runner commlinks almost habitually. | Yes | S-K Prime Operative | Generalist | 6 | 10 |
Treasa ke'Vedryn | Ageless Apathy Gifts of the Fae Capricious Nature | Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled. Sometimes Treasa decides to steal a bit of fun out of particularly stupid or insulting requests. At the GM's discretion, if such an ask is made, make a hidden loyalty test. If 2 or fewer hits are scored, Treasa will bend and interpret the request in a way that amuses her, very likely to your peril. She will not do this if the stakes are important to her, and she attempts to be relatively non-malicious with her fun if the player has a loyalty of 4 or greater. Beware the favors of the Fae. Paying off an owed chip requires either a major and often hazardous task, or one that is truly unpleasant to the character, (GM's discretion). Owed chips cause double the normal penalty on contact rolls. | Yes | Fae Agent | Custom(K,N,G,A) | 7 | 2 |
Krimelin | Albinism | Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | yes | FBI's Most Wanted | Custom(K,A,G,N) | 3 | 1 |
Yogesh Weaver | Alcoholic | Roll an edge test when contacting Yogesh. On no hits, remotely, he's extremely drunk and is of no use to you. In person, he takes a -6 to any checks unless he's given time and a chip to sober up. | Yes | Awakened Street Doc / Talismonger Generalist | Generalist | 2 | 0 |
Dr. Ramirez | All Work and No Play Manners Maketh Man | Dr. Ramirez is a well established Street Doc, but his real passion is his biological research. He puts in 8 hours a day paying the bills and is otherwise occupied with personal projects. Add +5 to the threshold of the contact availability test if trying to contact him outside of normal hours (8am-4pm PST). Dr. Ramirez has studied and worked hard his entire life, he is ready to treat similarly serious people with respect, but has no time for 'troublemakers'. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. | Yes | Biologist | Custom(G,K,A,N) | 4 | 1 |
Amadou Zheng | All for the Bottom Line The Boss is the Boss | Zheng doesn't quite get the idea that shadowrunners are freelancers. When you take a job from him you are his employee, and can expect to be treated as well as your average unpaid intern. Anything that you can do he can do better, and he'll always be ready to give helpful "advice" that he expects to be followed exactly. If- god forbid- you bruise his ego, you must make it up to him with a long, sycophantic apology. If you refuse, lose one loyalty. If loyalty drops to zero in this way, you will be burned and have your information sold to the highest bidder. People say Zheng would sell his grandmother for a new Concordant. While this is an exaggeration (he'd rather have a Gladius), runners should know that he's motivated by profit and power exclusively. Appeals to emotion, requests for favors, all will fall on deaf ears. | Yes | MCT's Magical Middle Manager | Fixer | 5 | 8 |
"Happy" Lombardo | Hard to Reach Cautious Aloof | Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal. One ill-tempered customer could burn his entire life to the ground. Happy is sociable, but extremely cognizant of any poor reputation of those in his clientele. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. Runners are dangerous people. The nuyen is worth the danger, but fraternization isn't part of the job description. Happy is outwardly friendly, but cold and calculating underneath the surface. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. | Yes | Smuggler | Custom(G,K,N,A) | 4 | 1 |
Mr Mirabel | Always Travelling | Mr Mirabel is always travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | yes | Naturalist and Philanthropist | Networking | 3 | 1 |
Galina Amirov | Arm's Length Always Working | Galina’s Loyalty can not be raised above 3, outside of a private run. Between 10am and 10pm, Galina is unavailable to answer your comm call. You could always head over to her corporate office in Seattle, or wait a while and see if she calls you back on break. | Yes | Fixer | Fixer(G,N,K,A) | 6 | 0 |
Amelia "Millie" Carter | Always Working | Between 10am and 10pm, Millie is unavailable to answer your comm call. You could always head over, or wait a while and see if she calls you back on break. | Yes | Bartender/Waitstaff at the 'Bolt & Brew' | Custom(N,K,A,G) | 2 | 2 |
Eithne Cyneras | My Assistant will Take Your Order Ancient Ties | She is still light on staffing unfortunately. Eithne can only split her attention so many ways. If the Express Order aspect is not used, take a -2 penalty on all Gear Acquisition tests. While not a member, Eithne and her business has a steady and profitable relationship with the Tir chapter of the Ancients. She will not work with players with a known negative relationship with the Ancients. She also will not perform services that she thinks will harm this relationship, or that would cause undue attention from law enforcement around her. | Yes | Black Market Talismonger | Gear | 5 | 3 |
Mindy Dahnerhardt | Is... Is this still warm? Anesthetic Costs Extra Lovesick Hippocratic Oath | Mindy's clinic is BYOB (Bring Your Own Bliss). If you haven't taken anything to put you under, roll to resist stun damage equal to half your new 'ware's availability. This cannot overflow into physical damage. If your stun track is filled, you instead gain the negative quality Flashbacks I (Medical Equipment). "Do No Harm" may not apply to her, but it certainly applies to you. Bringing Mindy damaged goods before she can have her fun means a big pay cut. Additionally, she will only sell drugs to you if she thinks you actually need them. Healthy body, healthy mind. If Mindy likes you, she wants to spend time with you. A lot of time. If you have a loyalty of 5 or more with her, she will stall for as long as possible whenever you call in a favour, just so she can listen to your voice some more. Mindy offers an array of previously-loved goods. Any new cyber + bioware bought through her will always be of 'used' quality (or the lowest quality possible). She *can* upgrade the ware for you afterwards, but you *must* suffer the initial used-ware essence cost (and resultant essence hole after the upgrades are performed). When buying any other type of gear from her, roll a 1d6. On a 1, it has some feature linking it to the previous owner, such as a custom engraving or RFID chip. | Yes | Street Surgeon, "Cleaner" | Custom(G,A,K,N) | 4 | 0 |
L0W-K3Y | Angeli Populi, Mitis Salvatoris | Deszcz refuses to do anything that would benefit the N-51. If she is deceived into doing so and finds out, immediately lose a point of Loyalty. If this reduces Deszcz's loyalty to zero, permanently lose her as a contact. | Yes | Decker | Networking | 2 | 1 |
Bob "Hunky" Barley | Anger Issues | He's easily insulted and generally rude, so if he detects even the slightest slight against his business, his face, his family, his cow, you name it, he refuses to deal with you until you apologize. It ought to include an apology gift of cigarettes - the fouler, the better. Note that the refusal to do business with you does NOT mean he stops talking to you. He just turns the rudeness Up to Eleven and gleefully disses you. | Yes | Mom-and-Pop Funeral Corp Owner | Custom(G,K,N,A) | 1 | 0 |
The Man | Anger Issues | Much like any other coach The Man gets easily worked up when his people perform poorly. If the team Fails a run or to fulfill all objectives Mandatory or Bonus The Man refuses to assist them until they successfully complete a run and all of its objectives. | Yes | Professional Boxing Manager and Talent Scout | Fixer | 5 | 0 |
Mike Tunney | Anger Issues My Grandkids Were Visiting | Like many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on. The GM rolls a 1D6 in secret. If the roll is a one, Mike will not answer the call immediately. When he calls you later, he'll explain that he and Martha were busy babysitting their grandkids. | Yes | Boxing Coach & Talent Scout | Legwork | 2 | 0 |
Hez-kukra | Anger Issues Once Burned, Twice Shy Us or Them | Hez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort. To raise Loyalty past 2, a run is required. The run needs to show a real, meaningful reason for Hez-kukra to trust the character. Loyalty can only be raised one rank at a time. Under no circumstances will Hez-kukra do anything they believe will harm metahumans (elves excepted.) If they learn that a character has dealt a significant blow to a majority non-elf metahuman group (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Hez-kukra will consider the character as an enemy. If they find out that a character has assisted with the targeted killing of metahuman civilians (even elves!) the contact is immediately burned and becomes actively hostile. | Yes | Sons of Sauron Fixer and Black Clinician | Fixer(G,N,A,K) | 5 | 3 |
Sarah Glenn | Anti-Halloweener | This contact actively works against Halloweeners whenever possible. This may mean information received in a knowledge check is skewed to achieve this goal, or it may mean that any action that will (or is thought to) benefit Halloweeners will be refused. No runner with Halloweener contacts may take Sarah Glenn as a contact. | Yes | Stop Quick Owner | Custom(K,G,N,A) | 2 | 1 |
Neon Nate | Vampiric Vendetta Return the Land Anti-Shiawase Atomics Of the People (Almost) | Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out. He hates Renraku for trying to turn the interior into agriculture. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. He believes Australia has enough problems without Shiawase playing with fire on the land. Treat his Loyalty as two lower if you have a positive rep with the corporation (not just Shiawase Atomics). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. He doesn't forgive those who would throw their lot in with Fear the Dark (or other related groups, such as Ordo Maximus or the Night Throne). He refuses to associate with anyone with a positive rep with any of them. If you ever gain any, you lose him - no refunds. | Yes | Freelance Big Game Hunter | Service | 2 | 0 |
Lamashtu | Highly Flammable Hard To Approach Any Means Necessary | Upgrading Lamashtu's Loyalty costs twice as much. If your Loyalty with Lamashtu is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. Lamashtu is hellbent on surviving after betraying Ghostwalker. Roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. | Yes | Ex-Prison Warden Drake | Generalist | 6 | 4 |
Annabelle Cade | Hard To Reach Ares Loyalist | This character's Connection is 3 higher when making an Availability Check. Annabelle spends most of her waking hours working. More out of necessity than personal choice, she won't work against Ares and will try to capture any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to re-earn favor with her. | Yes | Ares Penal Regiment | Legwork | 2 | 0 |
Rachel Rosen | Ares Loyalist I have work to do Bugs everywhere | Will never work against Ares and will refuse to work with any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Rachel is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Rachel always picks up immediately for those of loyalty 5 or more. Rachel is paranoid that she is being attacked by bug spirits and with good reason. Countless attacks on her life and attempts to take her over prove her right and feed this paranoia. That's why she has an elaborate file on all her contacts to detect any deviation in their behavior. Whoever chooses her as a contact automatically receives the negative quality "Records on File (Ares)" and cannot remove it as long as he holds this contact. | Yes | Ares Firewatch Management | Fixer(N,G,K,A) | 6 | 1 |
Hector Wells | Ares Macrotechnology Loyalist Dislike Awaken Hatred Infected: | Will never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with him He has a low view of Awaken individuals and treats them with disdain. Treats his loyalty as one lower if the Runner is awakened Will never work with infected characters and if finds out that a runner is infected, he will immediately burn them. If on the other hand, they are carriers treat his loyalty as 1 lower and will never meet them face to face. | yes | Middle Manager | Fixer | 2 | 2 |
"CIA Bill" Cooper | Arm's Length | Bill's loyalty can not be raised above 3, outside of a private run. | Yes | CIA Handler | Custom (K,N,G,A) | 4 | 1 |
Ina Liu | Arm's Length | Ina’s Loyalty can not be raised above 3, outside of a private run. | Yes | Shark Lawyer | Networking | 6 | 0 |
Miss Amanda Jones | Arm's Length Hard to Reach | Amanda's loyalty can not be raised above 3, outside of a private run. No rest for the wicked, Amanda is a busy girl. - always make an availability test for Amanda with her connection +3. | Yes | Professional Escort | Custom(A,N,K,G) | 3 | 2 |
Severija | Arm's Length | Severija's Loyalty cannot be raised above 3 without a private run. | Yes | Night Club Hostess | Legwork | 1 | 1 |
Satoko Obara | As important as what you can do. Not worth my time | Obara has little time for pleasantries, or people who he can't use. Increasing His loyalty always requires a run. Obara expects to not be bothered with minor details. -2 to any rolls that would be considered beneath him, which includes any roll that he cannot apply an aspect to. | yes | MCT project manager | Fixer | 6 | 1 |
Diego and Justine Jacinto | Ask Forgiveness, Not Permission Overseas | This contact will not knowingly aid you in any illegal activities before they happen. They will, however, bail you out of a bad situation, at the additional cost of one Loyalty point. They definitely won't help you get any Forbidden gear. This contact is in another country, with all the difficulties that would entail. All relevant wait times for this contact are increased by another 50%. | Yes | Board Members, Doting Parents | Gear | 4 | 0 |
Re:Gulus | Aspiring Leader | He's new to his job, but reluctanct to be a leader. Given his lack of skill and lack of faith, Re:Gulus has an extra -1 on Networking tests tests | yes | Clocktower Leader | Fixer | 3 | 2 |
Imperator | Fragile Ego Astral Glory | Insults are not merely insulting - they are an active threat to the power of a dark mage, whose strength lies in their self belief to a degree. Therefore, anyone who insults Imperator - even by accident - is a threat. Implying her tradition is incorrect or that her style is anything other than worthy of an empress is sure to infuriate her. Runners must make an Etiquette check with a threshold of 3 prior to using this contact. Failing this check means the runner owes Imperator a chip. Glitching this check means that Imperator's loyalty will be decreased by 1. Reducing loyalty to 0 in this manner burns the contact. Imperator will only appear before others in her astral form - its glory is something she's proud of. Imperator will refuse to meet with any runner whose loyalty is less than 5 via any means other than astral projection. Meetings can be arranged via text messages only - she does not trust matrix security for anything more. For those with loyalty 5 or higher, she will only agree to meet in person in exchange for a chip. This chip is spent regardless of the results of her aid. | Yes | Solipsistic Mage | Custom(G,A,K,N) | 4 | 1 |
Warden | Just Business At Arm's Length | Warden has a lot on his hands between moderation and vetting the information that comes through Watchtower—you just aren't that important to him yet. Sorry. Warden doesn't add Loyalty to Knowledge, Active, Gear, or Networking tests if his Loyalty is 3 or less. You are not a friend. Warden doesn't make "friends" with the people working for him. You are an asset, and it's best you remember that. Warden's Loyalty cannot be raised above 3 outside of a private run finding him an extremely valuable piece of information. | Yes | Forum Moderator | Fixer(K,N,G,A) | 2 | 0 |
Dottie | At Arm's Length Overworked Hardcore | In terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Dottie is reclusive to a fault, she will happily video call at all hours of the day, but never meet up directly. Only those with a Loyalty 5+ can physically visit her. Technomancers are an exception and can do so with Loyalty 4+. Gear is delivered via dead drop or subtle drone (if discrete delivery is available). | Yes | Mechanic | Custom(G,A,K,N) | 4 | 3 |
Flavia Rodriguez | Company Woman At Arm's Length Working Hours | Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | No Yes | Armanté Dallas-Fort Worth R&D Executive Officer | Gear | 6 | 0 |
Beatrice Veronica | Company Woman At Arm's Length Working Hours | She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. Betty just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if she does pick up. Betty is an Ares yes-woman through and through. Her primary focus is her career… err, the success of the company! She will not accept requests obviously against Ares Macrotechnology or Weapons World (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. | No Yes | Weapons World Seattle R&D Executive Officer | Gear | 6 | 5 |
Kei | Pro-Techno Crusader Deep-Entrenched Grudge At Arm's Length Rambling Study Iterative Collaboration | Kei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he will.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore. A survivor of an EVO technomancer experimentation black project "White House", he doesn't forgive those who would take advantage of "his people" (the Emerged). Treat his Loyalty as two lower if you have a positive rep with EVO (one if it's with a Japanocorp - Renraku, MCT or Shiawase - or with Wuxing). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. Of the opinion paranoia means survival, he prefers to cover his tracks on the Matrix and in meatspace. Only those with a Loyalty 5+ can physically visit him. Technomancers are an exception and can do so with Loyalty 4+. Use the Matrix, chummer. "Not all those who wander are lost." Kei shamelessly abuses this Tolkien quote to wander off the topic you want him to talk to you about in favor of what interests him (conspiracy theories, all things technomancer, indie game design, anime and manga). He will talk your ear off at any opportunity and be offended if you don't share his proclivities. When contacting him, the GM secretly rolls a D6. If they roll a 1, he gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. It's not that he knows what's best for you: him believing he does is enough. He tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound (almost always with some tinfoil hat theory, bonus points for involving technomancers against all good reason). Prepare for a great deal of long-winded updates, whether the contents are actually useful to you or not. | Yes | Chicago State Hospital Head of Matrix Security | Legwork | 5 | 0 |
Guillermo Rodríguez | Aztechnology Loyalist | Will never work against Aztechnology and will refuse to work with any runners who have a bounty with Aztechnology. If you contact him during a run and use the information provided to work against aztechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to reearn favor with him | yes | Aztechnology Asset Recovery Team Leader/HTR | Networking | 4 | 0 |
Lord Emberrage | BY FIRE BE PURGED ! | Lord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for. | yes | Force 12 Fire Spirit | Service | 5 | 5 |
D'Lirious | Barrens Dweller | D'Lirious has a rap sheet a mile long from a life of questionable decisions and as such tends to get hassled in areas that the cops care about. As such, he refuses to provide services outside of Redmond and Puyallup for anyone below loyalty 4. Even then, services from D'Lirious outside of those areas cost 4 times as much, for the increased risk and cost of having to pick up a fresh burner SIN. | Yes | Battle Cabbie | Service | 1 | 1 |
Ms. Moira | Basic needs first. | Ms. Moira has mouths to feed and a house to run, and not a lot to do it with. Whenever Ms. Moira is approached for help on a run, roll 1D6. If the result is equal or greater than her loyalty, she is strapped for cash and can't provide aid without additional monetary compensation | Yes | Adoptive Grandmother | Legwork | 1 | 3 |
Zonta Tahcawin | Beleaguered Businesswoman | Lodgings. Food. Entertainment. Those damn Sioux supremacists trying to shoot the place again. Unbiased business is tough in Cheyenne. When you try to contact Zonta, the GM rolls a 1D6 in secret. On a 1 or 2, she can't immediately answer and will call back in 1D6 x 15 minutes. | Yes | Dancing Maid Proprietor | Custom(N,A,K,G) | 4 | 2 |
Biggie Beefcake | Iterative Collaboration Berserk Button | While quite excited to work with fellow runners, he tends to view interactions less as straightforward requests and more as a group collaboration. After all, he knows what's up. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. His berserk button is called Biggie Bun, his Syrian hamster. Requesting anything, roll an Etiquette test with the threshold of 6 - Loyalty, minimum 1. If you fail, he believes that his pet was slighted and refuses to help you without owing them (this is important) a chip or paying the relevant service costs where the threshold is equal to your missing hits. | Yes | Ex-Runner-Turned-Uber & Wannabe Fixer | Fixer(A,N,K,G) | 1 | 3 |
Mano Ringo | Betrayer | The GM secretly rolls 1d6. On a result of 1 Mano will attempt to betray the person who contacted him, creating a run complication. | Yes | Shiawase Corporate Executive | Custom (N, A, G, K) | 6 | 0 |
Aisee Yuunao | Better Safe Than Sorry | Aisee’s only got the one body handy, and it’s not exactly a tank on legs. Unless provided with a suitable drone (GM discretion) to perform its work, a Loyalty test is required to get Aisee to travel to you rather than coming to its clinic. Otherwise, you’re getting a delivery drone full of morphine and that’s it. Oh, and don't expect it to do anything that could risk its own code. | Yes | Rogue Surgeon AI | Service | 3 | 3 |
Ritz Malheur | World Unwatching Who am I? Who are you? Beyond the Journey's End Not so Fast! | Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you. Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Ritz Doesn't know her clients are runners. Therefore, she's not used to people wanting to be more connected with her. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Ritz doesn't work in the shadows. As such, the lives and contrivances of runners matter little to her. Ritz' loyalty can not be raised above 3, outside of a private run. | yes | Fixer | Fixer | 1 | 1 |
Elias Wendell | Big 'Ol Bug Early Riser | Elias is a SURGE, appearing as a horrific hybrid between an Orc and a Termite. As such, going outside poses incredible risk. He will not even consider leaving his Sonomish safehouse for anyone below loyalty 4, and even then only for a very good reason. In addition, the need to conceal himself gives him a -4 to checks made outside the safehouse, unless the runners can provide an adequate disguise. Elias is, at his heart, a cranky old man. He sleeps from 7pm to 5am, during which time he shuts his commlink off completely. If the player has made previous arrangements to meet within that time, they will roll a number of dice equal to their loyalty. If there are no successes, Elias will forget and go to sleep anyway. | Yes | Talismonger | Gear | 1 | 0 |
Coleman Kennedy | For The Cause: OHK Unbending Morals, Trying Times Bigoted Against Bigotry | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Coleman has no patience for those who hold hatred in their heart for their fellow metahuman. Any runner who he discovers is a member of a racist organization (syndicates, some nations), or who he learns is personally bigoted (has the Prejudiced negative quality) will take a -2 to all dicepools until they renounce their membership or buy off that negative quality. Their loyalty will be capped to 3. Additionally, if Coleman learns that the runner called in his services for a job that benefits an organization that holds bigoted views, the runner's loyalty will be reduced by 1. This can stack with "Unbending Morals, Trying Times." | Yes | Political Representative | Networking | 6 | 0 |
Dr Urist Milgram | Biosnob Dwarfish Temper | While he provide some service on Cybertechnology to not ruin is clinics, Dr Urist will never offer anything over the 12 avail range. When you reach Urist roll 2d6. If both dice show the same result, then you've called him on a bad day and he'll spend at least a whole minute yelling at the runner who called him. However, any insults are laid out in very elaborate fashion. (He would not call the runner a rat but a "Rodent Analogue"). Following this dressing down, he will be unreachable for 1d6 hours. | Yes | Biotechnologist | Custom (G,K,N,A) | 5 | 1 |
Fire Mage | Black Lodge Loyalist | More out of necessity than personal choice, he won't work against his lodge and will try to capture any runners who have a bounty with the Black Lodge. If you contact him during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails he immediately burns you. If it succeeds you owe him a chip to re-earn favor with him. | Yes | Black Lodge Network Specialist | Fixer | 5 | 2 |
Charon | Black Lodge Loyalist No Dragons, No Elves | Charon and Crescent-Slash aren't just members of the Lodge. They're true believers that within the ranks of this shadowy organization they can change the future of the world towards prosperity. They will under no circumstances work to undermine the Lodge's influence -- the only exception is occasionally turning a blind eye for greedy self-serving members' attempts for personal gain, not the Lodge's gain. Charon will never work for the benefit of anyone that has direct connections to dragons. If she later finds a PC used her services for a dragon's benefit, she'll set a 200,000 Nuyen bounty on them to all mercenaries of the United Canadian-American States. Drakes and elves must pay double CDP to raise her Loyalty up to a maximum of 4 and require a run to increase it past 2. | Yes | Generalist | 8 | 5 | |
Etain Darejan | Ghost of a chance Blackmore Family Loyalty | Etain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk For whatever reason Etain is completely loyal to Jeremiah and the Blackmore family as a whole. Trying to act against them or their allies will immediately draw her ire and cause her to treat you as any other hostile force, including informing the family and possibly other forces about your dealings. | Yes | Paladin and Bodyguard of Blackmore family | Custom(A,K,N,G) | 4 | 1 |
Jack Steber | Blissfully Unaware | This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once. | Yes | Corporate Wage Slave | Legwork | 2 | 0 |
Bold | Blissfully Unaware | This is someone who doesn't think that their contacts are runners. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a criminal, burn you and attempt to bring you to justice. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself. This aspect is unlikely to apply to characters who have the Guanyin quality. | Yes | Super Hero | Custom(K,A,G,N) | 2 | 0 |
Juliette Bartlet | Blissfully Unaware | Juliette knows her sister's a reporter, but not that she routinely puts herself in danger and is also a runner. | Yes | Student | Generalist | 1 | 0 |
Saint Nick | Blissfully Unaware | Saint Nick believes himself to be Santa Claus himself, and will not react well to those who attempt to disabuse him of that notion; he accepts payment for his goods in the form of "donations to the orphanage" as well as "milk and cookie money". This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing; if they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag. | Yes | "Santa Claus" | Gear | 2 | 6 |
Silas and Thekla Economakos | Blissfully Unaware Family Time Working Hours | This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You might be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason. The GM rolls a 1D6 in secret. If the roll is a one, they will not answer the call immediately. When they call you later, they'll explain that their babysitter didn't come, the triplets had a party, school event etc. A healthy balance between work and private life is paramount if you don't want to burn out. They don't, so they tune out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact them at other times (very early in the morning, late in the evening, on the weekends). | Yes | Gardening Center Couple | Networking | 3 | 0 |
Sebastian “Perfect Fit” Schmidt | Blissfully Unaware Overworked Pre-Production Blues | Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”! | No Yes | Horizon Studios Head of Wardrobe | Gear | 3 | 0 |
Ted Deble | Blissfully Unaware What’s Your Score, Omae? You’re Bringing My Score Down, Omae! No Body Count | Ted is a law abiding corporate citizen. If Ted finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, Ted will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, Ted will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince Ted to associate with the shadows but ONLY if the runner has an active P2.1 and a Fame-related quality as a “celebrity shadowrunner”. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Ted will only work with you if you can prove that you’re serious. Serious people have P2.1. People without P2.1? Anti-social malcontents. Anarchists! Contacts who interact with Ted must have an active P2.1 account. Given his position within the organization, it must be attached to a Fake SIN of Rating 4 or higher. Elsewise he’s like to immediately detect that “Brad Braderson” might not be a real profile... Ted will deal with you under the table, and at arm's length. Any closer association, given his P2.1 status, will require linking accounts. And Ted can’t risk tanking his score by associating with some weirdo nobody from the Seattle Metroplex. Ted’s Loyalty can only be raised above 1 if the character has a Fame-related positive quality. Ted is a certifiable creep: a Horizon fanatic, a dutiful thrall to the terrible social media engines that manipulate and shape our world. But he’s not a killer. If Ted passes on information to a character on any P2.1 user that results in them going missing or murdered in an obviously linked fashion, Ted will burn you and contact law enforcement. Tellingly, he has no problems helping Matrix paparazzi or stalkers. But outright violence? This is where he draws the line. | No Yes | Horizon P2.1 Life Coach | Legwork | 2 | 0 |
Alfred Rockbell | Blissfully Unaware | This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear, or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason. | Yes | Aztechnology Magical Researcher | Custom(K,N,A,G) | 2 | 0 |
Sanne "V10" Venneman | Blissfully Unaware | "V10" doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If she finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, she will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty, she will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince her to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. | Yes | Mechanic | Service | 3 | 0 |
Manmeet Singh | Blissfully Unaware Date Night | If Manmeet finds out you are a shadowrunner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. The GM rolls a 1D6 in secret. If the roll is a one, Manmeet will not answer the call immediately. When he calls you later, he'll explain that he and Rohit were out on a date. | Yes | Investment Banker | Custom(G,K,A,N) | 2 | 2 |
Croak | Gettin' Old Know Where You Live Bonafides Only Cannot Abide Idiocy | Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. The reckless and hateful tend to get break things around them, and get squashed at a higher rate than usual. Any bad news counts double when dealing with Croak. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. The Fight is bigger than all of us. You better keep on the right side of the line. Croak is a (nearly) lifelong member of the Morlocks, and heavily entrenched in the Ork Underground as a neighborhood. He will never work against the people of his neighborhood, the Morlocks, Skraacha, or the SINless in general. In a conflict between these groups, the Morlocks are the highest authority. | Yes | Street Doc | Custom (G,A,K,N) | 1 | 0 |
Celicy Vist | Born in Blood Stained in Red Bound by Blood Purpose Fed | The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix. Necro spirits, vampires, drakes. All wanted, and all hunted. Roll a 1d6; on a 1, law enforcement will discover Celicy or her necro spirits at some point after she's called. You may choose to buy Celicy a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. Celicy has her family on her mind, first and foremost. As such, the lives and contrivances of others matter little to her. Celicy's loyalty can not be raised above 3, outside of a private run. As a vampire, a necromancer, and a mother to a drake, Loyalty means everything to Celicy. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. | Yes | Vampire Taskmage | Fixer | 4 | 5 |
Mr. X | Borrowed Time | Roll edge when you contact this NPC. On what would be a critical glitch for other tests, Mr. X's cyberarm has been reclaimed by Tamanous. Swap this quality for the "disarmed" quality. | Yes | Medic / Street Doc | Custom(A,G,K,N) | 3 | 0 |
Brady Franco | Reticent Boy Scout | The initial cost of purchasing this contact is doubled, unless part of a run reward. Franco will not act illegally to help a runner unless they're really good pals. When asked to perform an illegal action, Franco rolls 1d6. Only on a result greater than 9-minus-Loyalty will he do as asked. | Yes | CEO of Nuyen Press | Networking | 3 | 1 |
Kiri Nikora | Draco Foundation Loyalist Everybody gets one. Only one Build-your-own | Kiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. Kiri gets bored working on the same things over and over. Once she has made a focus of a given type for a character, trying to get her to make a different focus of the same type requires the Availablity Roll to be treated as 4 higher. (This does not count for upgrading an existing focus, but will for replacing a lost focus) Most of the resources that Kiri has access to are earmarked for existing or future projects for the Draco Foundations. If you want a focus or imbuement above Force 3, you will have to provide your own reagents to her. This also helps give the focus a personalized touch. | Yes | Draco Foundation Artificer | Custom(G,A,K,N) | 6 | 1 |
Cpt. Lem Springthunder | Burden of the Many Prayer of the Meek | Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Lem has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Yes | Ship Captain | Service | 2 | 0 |
Honey | Busy Business | Who knew that baking baked goods and baking "baked" goods took so much time, roll 1d6 and on a 3 or higher Honey will prioritize your call, on a 1 or 2 she's too busy baking and prioritizes her business' clientele for the duration of the run. | Yes | Baker | Fixer | 2 | 0 |
Eric Fiengold | Busy Man | Feingold is a very busy man. Getting him on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Fiengold always picks up immediately for those of loyalty 5 or more. | Yes | Vice President of Finance of Red Star Clinics | Networking | 8 | 0 |
Biggie Cheesecake | Busy Schedule | Biggie Cheesecake is the largest earner in all senses of the term. Always make an Availability Test for this Contact with their Connection +3 more than normal. | Yes | Prostitute | Service | 4 | 2 |
Nurse Isabelle | Working Hours Busy work | A healthy balance between work and private life is paramount if you don't want to burn out. Isabelle doesn't, so she tunes out of business matters outside of normal work hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). During work hours she mite have her hands full with the said work and mite be unavailable, Roll 1D6. On a 1-2, Isabelle is busy with work and can't answer. On a 3-4, she answers but is distracted, taking 1.5 times longer to help out the runners. On a 5-6 she's available. | yes | Nurse | Service | 4 | 0 |
Glint-Eyes | By Dawn Makes Light Reticent By Might Makes Right | When contacting Ackerman, roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. Purchasing Ackerman costs twice as much, unless part of a run reward. If your Loyalty with Ackerman is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. | Yes | Drake Martial Adept | Custom(A,G,K,N) | 4 | 0 |
David Squire | By The Book | Captain Squire will refuse to assist crimes against law-abiding target. Even if that target is an MCT building that is allegedly performing unethical extralegal experiments - the heat on Squire isn't worth the trouble. | Yes | KE Captain | Custom (K,N,A,G) | 4 | 0 |
Jackson Lee | CAS Veteran | Jackson retired from the CAS Navy. He doesn't have blind loyalty to them, but would prefer not to work against his home. Jackson Lee will not work against the CAS unless your loyalty is 4 or more. | yes | Salvage Yard Operator | Custom(G,N,K,A) | 3 | 0 |
The Will of the Hammer | CONFINED TO THE ASTRAL | The Will of The Hammer is a possession spirit, and which can make contracting it’s services difficult. Contacting it requires either the astral messaging spell or visiting it in its forge. Asking it to perform and physical service requires you to provide a willing metahuman/metasapient vessel for it to possess, which can include yourself. | Yes | Free task spirit | Gear | 4 | 0 |
Dr. Shiro Yume | Calculating | Dr. Shiro is no fool and she will not do anything to jeopardize her standing in MCT. When and if she lends aid it's because she believe she can get something out of it, either for MCT or for her own work. It helps to know how what you want can benefit her before you call. You may not use her to roll for gear off table unless you have one of the SINner qualities with an MCT SIN and are in good standing with the company. Oh, and she will definitely let the security forces and HTR teams know where you are if you call her with less than 6 loyalty while wanted by MCT. | Yes | Scientist | Custom(A,G,K,N) | 5 | 1 |
Vati | Cancer | Vati has cancer, it sucks. | Yes | Hermit | Generalist | 2 | 1 |
Arma Remington | Cards close to chest Unclear Data Constantly up to something | Arma's plans and ambitions are calculated yet vast in scope. Being VERY particular about who he trusts and allows to be a more active part in his day to day ventures. Arma's loyalty cannot be raised above 2 outside of runs, and can only be raised by 1 loyalty at a time. Arma is very much a man with big ambitions, and as a result of that every move he makes is precise and calculated. Anything that would hinder him enough as to where his plans would suffer (GM discretion) is an action he will not take. (His plans are detailed in Notes for GMs.) Arma is a man who does things old fashioned. Sometimes to his detriment since as a result of this his schedule is often incredibly packed. Always roll availability when contacting Arma, treating his connection as 2 higher than usual for the roll. However, for each point of loyalty above 2, the additional availability decreases by 1. | Yes | Custom (A,G,K,N) | 9 | 4 | |
Loyell | Cat Nap Language Barrier | Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs. Loyell is a Beast spirit, which comes with some animal tendencies that can be inconvenient, such as napping or playing when he should be doing something. When attempting to get Loyell to perform anything that requires an Extended Test (Such as using the Search power), you must make an Animal Handling (3) test to keep him on task for each interval of the test | Yes | Spirit Pal | Generalist | 1 | 1 |
Dr. Nina Farraday | Cereprax Overdose | Dr Farraday overdosed on Cereprax in medical school. This has caused him to only be able to portray a positive outlook and attitude. As such, he suffers a -2 penalty to knowledge checks. However, players have a -2 dice pool to attempt and judge his intentions. | Yes | Doctor | Service | 5 | 5 |
Repo Man | Chained Haunt | Phantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him. | Yes | Lonely Phantom | Custom(A,K,N,G) | 1 | 3 |
Phantom O | Chaos for Chaos | They are not interested in non-chaos related activities, so -2 to all checks when contacting them for non-acts of chaos. | Yes | ??? | Service | 4 | 0 |
Anhe | Detached Lore Hunter Chronically Online | Reality just feels a little less real, making priorities really hard to organize. Roll 1d6, in addition to her availability check. On a result of three or under, and if the request is not urgent or life threatening for her or the requester, Anhe will hear it out and get around to it later. Requests suffering from this penalty do not take priority, and whatever task is required, procurement, legwork, networking or otherwise, may not be completed in time for the required job. Rest assured that they *will* eventually be done (and payment required), but that it may not be in a timely fashion. This contact will, under no circumstances, meet in meat, or assist in a way that requires physical interaction. Legwork checks that require a physical presence automatically fail. In addition to standard payment, Anhe may optionally require that a runner requesting help from her brief her on the job in unnecessary detail, before or after the fact. This information may be sold and disseminated across the Matrix, although never in a way that deliberately or directly threatens the runner's identity and safety - however, be warned that secrets may not remain so when asked for lore as payment. Anhe may reject requests where lore is asked for and not given - or, if requested and denied after a service has been provided, may result in a chip. Players may make a Con check to deceive her, however players will accumulate one chip if this attempt fails, or if she uncovers the deception later on. | Yes | Matrix Information Specialist and Fixer | Fixer(K,N,G,A) | 3 | 4 |
The Green-Eyed Witch | Immortal Self Interest Curious Clairvoyant Circumspect Sorcerer | Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things. As a muse in demand, much of the average troubles of a runner are uninteresting to The Green-Eyed Witch. As such, she doesn't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture her full attention and negate this penalty, they must begin an interaction with her by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. A conversation starter. The world is filled to the brim with powerful factions. A number of them are worrying enough to make the emerald sorcerer wary of runners that work with them on the regular. As a result, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, pay twice the CDP cost for loyalty and spend 2 chips instead of 1 for any favor. These factions are as follows: The Black Lodge, The Vermillion Auction, The Draco Foundation, Ordo Maximus, and The Seelie (And Unseelie) Court. | Yes | Art Re-appropriator | Legwork | 6 | 5 |
Rino Ozawa | Loyalist Clan First | Rino is a loyal member of the Yoshinaga-gumi and will not aid runners in any actions that run counter to the clan's interests. Further, if she catches wind the runners are planning to cross the clan directly she is likely to discreetly feed this information to the oyabun directly before burning the contact once the attempt is thwarted. On all checks not directly related to clan affairs (i.e. a run on their behalf), roll 2d6 and subtract loyalty. The normal time taken to provide the service is multiplied by the result. This penalty may be bypassed by spending one chip for members of the clan, or two chips for runners who are not members. | Yes | Head of Logistics and material acquisitions | Gear | 1 | 4 |
St1tch | Vendetta Dissonant Static Clean Body, Clean Soul | St1tch is a carrier of HMHVV, and is extremely cautious about preventing infection. She will not meet in person for anyone below loyalty 4, and will absolutely refuse to go anywhere with a large number of people. She's a hypochondriac, and carries around cleaning supplies to disinfect nearly every surface that she touches. Any active checks made in meatspace will take a -4 due to the difficulty of staying clean in a city as dirty as Seattle. St1tch hates the infected with a burning passion. Every time this contact learns that a character has helped an infected group, decrease their loyalty by 1. If loyalty drops to 0 in this way, St1tch consider the character an enemy and become actively hostile. While she's normally quiet and professional, the taint of dissonance in St1tch's aura occasionally rears its head. When calling this contact, the GM rolls 1d6 in secret. On a 5 or a 6 St1tch will become agitated, aggressive, and volatile. Any checks not relating to the purging of infected will cost 50% extra and take a -2 dice penalty. In addition, any active checks will be performed with little to no regard for subtlety or collateral damage. If the player argues with St1tch or questions their methods, they must either take a chip or lose 1 loyalty with the contact. Loyalty lost in this manner also counts towards the "Vendetta" aspect. | Yes | Dissonant Technomancer and Anti-Infected Crusader | Legwork | 5 | 1 |
Russell Giles | Closet Techno | Only Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact. | Yes | Cheesemonger | Custom(A,G,N,K) | 4 | 1 |
Ashen Hand | Cold Mind, Cold Heart I work with professionals, act like one. | Even Ashen Hand himself admits he is a hardass. While he will bond with his team and learn to trust them while on missions, outside of that getting close to him is... difficult. It can be done, but trying to do so without a broken bone is a tedious task. Ashen Hand's loyalty cannot be raised above 2 outside of runs. Ashen Hand prefers loyalty and effectiveness above all else with those he works with. Any way in which a mission can go south is something he prefers to avoid. Double the penalty given by notoriety for any rolls made by Ashen Hand. | Yes | Fixer (A,G,N,K) | 5 | 7 | |
Kyra Samaras | Collaborative Iteration | While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting, or profound. Sometimes she even remembers to call back to update the team. | Yes | Spinradical Scientist | Generalist | 5 | 1 |
The Girl in Many Colors | Color Coded Matrix-Bound | The Girl in Many Colors will never willingly appear in meatspace unless explicitly forced to by the events of the run. She will not make any active rolls unrelated to the matrix for a PC under any circumstances. The Girl in Many Colors, true to her name, is a color. The color in question is selected from among the hacker 'hat' colors: Grey, Black, White, Purple, Red and Blue. This can be decided by the GM or by a roll of the dice, with Grey, Black and White being favored over the other colors. When making an action outside of the bounds of a hat's color, she will take a -2 to the action or outright refuse if it is particularly 'out of color'. Her color may be changed by a PC for the cost of one chip. | Yes | Technomancer | Service | 3 | 2 |
Danny Hoffman | Company Man | Danny is an Ares man through and through. His primary focus is the success of his company and his work. He will not accept requests that work against them, and he may request "favors" in return for his help. | Yes | Custom(K,N,A,G) | 8 | 2 | |
Charybdis | Computer Illiterate | Technology makes no drekking sense, (has been seen using pen and paper) always do an availability test for this contact with their connection +2 than normal. | yes | Librarian/Fixer | Custom(N,K,A,G) | 4 | 1 |
Hyden Jones | Conscientious Objector | Hyden isn't exactly a pacifist, but he doesn't like violence. If you use information or services that he grants you for wetwork or other violent acts (including unnecessary violence enacted on a job), reduce Hyden's loyalty by 1. If this would reduce Hyden's loyalty to 0 or below, you instead owe him +1 chip. | Yes | Casino Floor Manager | Legwork | 4 | 1 |
Vigo Flamel | Control Freak | Vigo don't really like to use is relation to help in the Shadow, as such he will often put very specific line that are not to be cross by the runner (if he ask for active help or some string to be pull.) If the runner cross the line Vigo burn him, he can be lenient if a chip is used however. | Yes | University Teacher | Custom (N,K,A,G) | 7 | 2 |
Taina Kauhava | Corporate Loyalist | Will never work against Erika and if she catches wind you're trying to do so, she's too conscientious to keep it under wraps. She'll report you to her boss. | Yes | Gear | 5 | 6 | |
Saga | Corporate Ties FDF Veteran Engineering Special Interest | She hates Saeder-Krupp for trying to encroach on Finland. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows. Saga retired from the Finnish Defense Forces. She doesn't have blind loyalty to them, but would prefer not to work against her home. Saga will not work against the FDF unless your loyalty is 4 or more. Saga gets excited about most of her engineering work and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Saga gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | Erika Engineer | Networking | 3 | 1 |
Bilge-Rat Jones | Shady Smuggler Covered In Rats | You probably don't want to smuggle yourself or anything else with this guy. He's not named Bilge-Rat for nothing. He's... not very good at social things with people. Something about all the rats. | Yes | Pirate/Smuggler | Service | 3 | 3 |
Dr. Andrei Cula | Manners Maketh Man Creature of the Night | Dr. Cula is a gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence. When attempting to contact the good doctor, make an etiquette test. On no hits OR a glitch, Dr. Cula will refuse to work with you until appropriate amends have been made, subject to GM discretion. In addition to the odd hours required of a doctor, Dr. Cula suffers from a mysterious skin condition exacerbated by harsh sunlight and may not always be available during the day. When attempting to contact him between the hours of 6am and 6pm, roll 1d6. On a 6, Dr. Cula is available. Otherwise, he is asleep, and cannot be reached until after sundown. | Yes | Custom(A,K,N,G) | 3 | 0 | |
Liam Montgomery | Cui Bono | Liam will not litigate or make connections for a player unless it is to his benefit or the benefit of his wife. Unless the action otherwise assists Sarah Snow or himself, Premium (50% higher) payment rates or favors are required for Liam's assistance. | Yes | Lawyer | Service | 4 | 3 |
Helena Iscariot | Cursed Luck | If Helena has to perform a check, roll a secret 3d6. On a glitch, the opposite result occurs. On a critical glitch, the runners' opposition somehow gets a leg up on whatever it is they tried to have Helena help with. | Yes | Networking | 4 | 4 | |
"Lucky" Lucia Carina | Cursed Luck | Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality. | Yes | Gambler | Custom(A,N,K,G) | 4 | 3 |
Dominus Faust | Cyberpsychotic | Each time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either. | yes | Data Archivist | Service | 1 | 1 |
Aidan Byrne | Damn thievin' dandelion eaters | Aidan's a bit paranoid about even his closest friends working with elves, and so always makes visual comm calls even if DNI or voice would be preferable. If you contact Aidan Byrne while on a run, all non-human passing elves with you must make a Threshold (8-Loyalty) Disguise + Intuition check, or else you roll a d6, adding the amount of elves who failed but subtracting your loyalty (with a minimum roll of 1). On a 1-2, he is reluctantly able to still fulfil the request asked of him. On a 3-4, he demands twice as much payment as he would usually. On a 5+ he outright will not work with whoever is contacting him, and attempts to call him in the same day fail. | Yes | Fixer | Fixer(G,K,A,N) | 2 | 2 |
Puff | Temper Deep Weed Addiction Dragon connection | For each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly. When a Runner makes contact with Puff, determine if he is drugged. Roll 1d6 on a 5 or 6 the Dragon is going through one of his withdrawal phases and is extremely edgy. Add +1 for a 5 or +2 for a 6 to the result of the Temper test. Puff wants to rise in the web of dragons and is well networked with the dragons of Aztlan. If a runner has a bounty from Aztlan or Aztechnology and Puff finds out, he will do everything he can to trap the runner and exchange him for a favor with one of the dragons from Aztlan. | Yes | David Cartel North America Boss | Fixer | 9 | 0 |
Alexander-James Brodrick Johnson II | Demanding Loyalty | Alexander doesn't tolerate people who can't do the jobs that they have been hired for and he does not give second chances easily. If a runner is found to have betrayed Alexander, or a job is subverted or failed while under his employment, that runner immediately takes a chip debt to Alexander or loses one loyalty. If this loyalty loss reduces Alexander's loyalty to 0, he burns the runner as a contact and immediately puts out a bounty of 50,000 nuyen on that runner's head (This is similar in function to the Wanted Quality) | Yes | Federated-Boeing Organizational Management | Fixer | 7 | 0 |
Gestrüpp | Wild Spirit Demanding of service | Gestrüpp is a Wild Spirit, with his domain in Carbonado, Puyallup. He can not be contacted outside of that area, and he can not leave it. If your Loyalty with Gestrüpp is lower than 4 he will ask you for a favour one tier higher on the service table (FA 178) than what he is offering in return. Alternatively you can give him 5 karma per tier on the service table. If your Loyalty is 4 or higher it will cost as normal. | Yes | Plant | Legwork | 1 | 0 |
Chad Brent | Demotion | When calling Chad for the first time on a run, roll a 1d6. On a 1 or 2, Chad has been temporarily demoted to being a beat cop, and loses access to his two detective qualities. In addition, he will complain about his demotion, which will--and I cannot emphasize this enough--ALWAYS be his fault, and always emphasize why he's a bad person. | Yes | KE Detective | Legwork | 2 | 3 |
Nyon Salaine | Devoted BFF (Boyfriend Forever) | Argent and Nyon have an open relationship, but Nyon is an incredibly invested partner to have. He'll easily spend two thirds of each day attending to Argent and spending time with him, so as a result free time is not that common for him. Fortunately for him, he's perfectly fine with that since he enjoys every second. Unfortunately for runners, he's not always available. Always roll for Availability; the threshold is increased by 3. | Yes | Hottest Elf Around | Service | 2 | 3 |
Vincenza Van Goth | Distinctive Style Quality Over Quantity Fashion Souls | As Van Goth makes custom pieces for her personal projects, they definitely stand out. When ware ordered from her is visible, for example cyberlimbs, everyone seeing you receives +2 to memory tests against you. Vincenza refuses to create grades below alpha. You cannot get standard or used grade ware, period. If you have something Vincenza considers ugly - bulk mods or external ware at Used or Standard Grade - treat your Loyalty as 0 for any contact check. This also removes Availability modifiers. | Yes | Custom(G,A,K,N) | 7 | 0 | |
Candlejack | Distracted Diving | Candlejack's talented when it comes to his ability to dig up dirt. Unfortunately, whiny rich people stop for no man; when it comes to more in-depth searches, he often gets pulled away from his deep dive to go do his actual job. When tapped to provide information, the GM rolls a d6 in secret. If it comes up as a 1, Candlejack is interrupted by his work as a security rigger, and ends up leaving out important details or providing inaccurate information as a result. | Yes | Security Rigger, Fixer, and Infobroker | Custom(K,N,G,A) | 2 | 1 |
Masuyama Kijuro | Doesn't Speak The Language Renraku Loyalty/Fear | Kijuro only speaks Japanese. Kijuro won't move against Renraku knowingly. | Yes | Renraku Aware | Service | 2 | 1 |
Psychopomp | Dogmatic | A true believer in the Psionic tradition, Psychopomp doesn't respect other magical traditions or their perspectives. At the GM's discretion, he may receive penalties to tests involving magic or magi of other traditions if he even bothers to entertain the player's request. | Yes | Talismonger | Gear | 3 | 0 |
RMS Empress of Ireland | Domain Bound Transactional Nature Restricted to Anthracite Coal and Rum | The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be anthracite coal or rum. The domain of the RMS Empress of China is the route of the All-Red Song line connecting Liverpool to Halifax and Quebec City, roughly a 1,000 meters wide. A rating 3 Song line runs along the Royal Mail Service route. The Empress of Ireland has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Ship will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of Ireland can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). | Yes | Ghost Ship | Service | 6 | 3 |
Canadian Pacific Ghost Train | Domain Bound Restricted to Iron and Anthracite Coal Transactional Nature | The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 30 meter right-of-way to either side except for large facilities such as marshalling yards. A rating 3 Song line runs along the Ghost Train's domain. The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo with ink containing iron. The Ghost Train has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train's opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). | Yes | Ghost Train | Service | 6 | 4 |
RMS Empress of China | Domain Bound Transactional Nature Restricted Goods | The Empress of China has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of China can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). The domain of the RMS Empress of China is the route of the All-Red Route Song line connecting Vancouver and Hong Kong via Yokohama. A rating 3 Song line runs along the Royal Mail Service route, roughly 1,000 meters wide. The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but reagents must be anthracite coal. Rum and naval momentos are also acceptable. | Yes | Ghost Ship | Service | 6 | 4 |
The Orient Express Ghost Train | Domain Bound Restricted to Iron and Anthracite Coal Transactional Nature | The Orient Express will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Compagnie Internationale des Wagons-Lits logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Compagnie Internationale des Wagons-Lits logo with ink containing iron. The Orient Express has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train's opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA).. The domain of the Orient Express is the route of the Compagnie Internationale des Wagons-Lits railway with a 30 meter right-of-way to either side except for large facilities such as stations and marshalling yards. A rating 3 Song line runs along the center of the Orient Expresses' domain. | Yes | Ghost Train | Service | 6 | 0 |
Springtime Birch | Domineering No Gamecock | Springtime Birch is a prodigy. Beyond ordinary book smarts he has an innate connection to wildlife that is preternatural. Simply put: he’s incredible. And he knows it. He’s going to make sure you know it, too. Players must succeed on an Etiquette (1) test to display appropriate layperson awe at his knowledge and talents or, out of petty irritation, his services will cost twice as much. Springtime Birch has little respect for people, but abundant respect for nature. He’s more than happy to help tame and train critters, both para and normal, but he will not train them for combat. If they have innate predatory instincts, so be it, but they will not suffer in pitfights under his watch. If Springtime Birch discovers that the (para)critters he’s training are being subjected to suicide work or bloodsports he will immediately burn the player and become their sworn enemy. | Yes | Parazoologist Rancher | Service | 3 | 1 |
Takashi Kurosawa | Don't Talk Back | Kurosawa-san is a man of the family, and keeps his priorities as such. Requests made to Takashi for tasks or jobs that do not directly benefit the Kanaga-gumi have a 25% chance to be outright refused or ignored. Those requests that are accepted accumulate twice as many chips to be paid off. | Yes | Shategashira of the Kanaga-gumi | Custom (A,G,N,K) | 4 | 1 |
Spinne | Draco Foundation Loyalist | Spinne owes the Draco Foundation a lot. If you contact him during a run and use the information provided to work against them, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | Yes | Draco Foundation Bounty Hunter | Service | 4 | 1 |
Frederik Kowalski | Dragon Sworn | He is fully sworn to advancing the bottomline of Saeder-Krupp and any action taken against Saeder-Krupp as a personal slight. He will not actively work against Saeder-Krupp and if he hears of any word of runners working against S-K he will actively work against them. | Yes | S-K Manager and Asset Handler | Fixer | 5 | 1 |
YMF-021β Raven | I'm on a boat Drenched in Shade | Notoriety has a double penalty when dealing with this contact. This character cannot be reached via the Matrix. They must be visited in person in Tacoma's docks at Cpt. Lem Springthunder's boat for any contact checks or interaction. | Yes | Free Spirit | Fixer | 4 | 0 |
Colonel Berger | Pour la France ! Driven | Colonel Berger is driven by his task, he will not offer service freely and he doesn't care about nuyens, if you want help for him or he owe you one or you'll owe him one. And he'll make sure that you pay back one day. Colonel Berger work for the DGSE (French Equivalent of the CIA) if runner could be a threat to the French Interest not only he would burn them but it will make sure that they don't stay a threat for too long. He will do so by using all tools at is disposal.(Placing bounty, using dirt and so on.) | Yes | Spy Overwatch Officer | Networking | 9 | 3 |
Holly Rogers And Crew | Pirate-Themed Drunken Pirates | Everything will have a pirate theme, whether you like it or not. Before noon, they're sleeping off their hangovers. | Yes | Pirate Shadowrunners | Service | 5 | 0 |
Warren Mills | Dude loves his Deepweed | Warren spends a lot of time high on deepweed, so he may not always be cognizant enough to provide his services. When contacting Warren in-game, roll 1d6. On a 5 or 6, Warren answers and is able to assist. On anything else, he's too high to help you. | Yes | Tobacconist and Moonshiner | Generalist | 4 | 1 |
Ryan Mercury | Dunkelzahn's will Too Busy For You | Quicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assist Ryan Mercury is busy being the protagonist of a classic trilogy of novels, and other such exploits. Should you call on his aid, roll 2d6. On a 2 or 3, he is too busy to help you at the moment. The GM should describe some sort of implausible adventure he is busy having. | Yes | Shadowrunner | Generalist | 8 | 5 |
Dr. Velo Clementine Raptor | Dweller Dwelling | Dr. Velo C. Raptor is currently trapped in the tunnels under Seattle, under the protection (read: jail) of The Dweller of the Tunnels. As such, he cannot make ANY active checks, except those expressly within the Dwellers domain. Contacting him in meatspace is functionally impossible without running into the Dweller. | Yes | Velociraptor Mad Scientist | Custom(K,G,N,A) | 4 | 0 |
Andrew Cole | Dweller of Night | Andrew kept a very strict sleeping schedule his entire life, and that hasn't stopped with his infection. He is exclusively active between the hours of 8 PM and 8 AM, and will not answer any calls outside of those times. | Yes | Former Ship Security | Service | 2 | 1 |
Vinny the Teeth | Dying For Your Art | Vinny's something of an auteur - he doesn't do this because the magazine sells well, he does it for the *art*. Unfortunately, some people aren't exactly keen on a nosy dwarf asking for pictures, even if it's not a trick. Whenever you try to get in touch with this contact, roll an availability test with a +3 modifier to the threshold. Failure indicates that Vinny has once again ended up in the hospital for his attempts to get new talent. | Yes | Shadow "Journalist" | Networking | 3 | 0 |
Chantal Houellebecq | EVO Loyalist Working Hours My Grandkids Were Visiting | She genuinely believes in what EVO tells her. She and her family owe the mega a lot. If you contact her during a run and use the information provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. Chantal just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal EST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). The GM rolls a 1D6 in secret. If the roll is a one, Chantal will not answer the call immediately. When she calls you later, she'll explain that she and Pierre were busy babysitting their grandkids. | Yes | EVO Miami Deltaware Clinic Head | Gear | 6 | 2 |
Yorshka Val | EXPLOSIONS? | Yorshka is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Yorshka takes are obvious and are easily traceable back to you. | Yes | Eccentric Explosivist | Generalist | 2 | 1 |
Tapunui | Easily Distracted | When entrusted to complete a task, the GM rolls 1d6. On a result of 1, the completion time is at least twice as long. | yes | Traumatized Technomancer | Service | 1 | 0 |
Daniel Watkins | East Coast Time | Translate the current time to EST. If you are attempting to call him in the middle of the night (11PM to 5AM, EST), increase the threshold of his availability check by 6. | Yes | Professor of Law | Legwork | 2 | 0 |
Pierce Rogers | Hard to please Easy to anger | Speaking to the Arena master in a tone he views as improper to a man of his station is a great offense. If you slight the Arena master be prepared to offer up a favor before he will regain his composure. The Arena master's wants and needs are somewhat fickle. When contacting him for a favor roll a 1d6. On a 1 he will fake a headache and refuse to communicate with you. On a 2-3 he will charge double for his service, on a 6 he will charge half if you are "favored"(loyalty 3+). Note: The price modifications are to non-gear acquisition services only. | Yes | Arena Master and Owner | Fixer(G,N,K, A) | 3 | 2 |
Enigma The Boggart | Enjoyer Of Entropy Enigmatic Exposition | As a boggle spirit, Enigma's very presence causes inanimate objects to degrade and fall apart. Entrusting it to stay in a location, hold onto gear or deal with physical items will result in them having all of their numerical statistics reduced by 50% until repaired. Enigma speaks Apsáalooke, the language spoken by the Cascade Crow tribe of Native Americans. Unfortunately, it only speaks a bizarre variation of it that has the Enigma cipher applied to it. As a result, communicating with Enigma requires not only the linguasoft or learned language of Apsáalooke, one must also have ready access to the Enigma cipher. CarnivoreGold or two knowledgesofts running parallel guarantee reasonable success. | Yes | Legwork | 4 | 1 | |
Cabinet Man | Entombed Living Fossil | Cabinet Man is unable to move due to requiring a massive life support machine to survive, and so he cannot do anything in meatspace at all. He may require you to perform some task in meatspace in order to complete a favor you ask of him, at the GM's discretion, and this should not incur a discount for this reason alone nor count as doing a favor for him. Having missed out on about 50 years of history, Cabinet Man is woefully misinformed about the world. Being out of touch gives him a -2 to all Networking tests as well as a -2 to make any tests that require having sufficiently up-to-date info without having adequate time to research it first (GM's discretion). | Yes | Business Owner | Gear | 2 | 0 |
"Dirty" Hikari Sera | Entrepreneurial Obligations | Hikari is a master at the pop-up business, but it keeps her rather busy. When trying to contact her, make a contact availability test as though her connection were 3 higher than usual, before applying any additional modifiers. | Yes | Joygirl/Noodle Stand Operator | Networking | 2 | 1 |
Pozemka | Erika Thoroughbred The Light I can't see | This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once. Pozemka just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. He tunes out of business matters outside of normal Eastern European Standard Time (GMT+2) office hours (9-5, Monday through Friday(which is 11PM to 7AM in Seattle). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if he does pick up. | Yes | Black Ops Magician | Legwork | 2 | 1 |
Archive Angel | Ever-Searching Occupational Hazards | The Search for The Garden has consumed much of Archive Angel's free time and monopolized her bandwidth. Because of this, services may take longer. Every time the she provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. As a curator of The Nexus's datahaven, Archive Angel has obligations to The Nexus to fulfill, most of which can't be scheduled around (ex. digital intruders, meatspace power outages). Always make an Availability Test when calling her with her Connection 3 higher than normal. | Yes | Nexus Archivist | Legwork | 1 | 1 |
Joshua Calvert | Ex Agent of the Federal Office of Homeland Security | Given his past and as a former intelligence officer, Joshua finds it very difficult to maintain friendships beyond a certain level. Loyalty higher than 4 costs triple with this contact. | Yes | Ex Spy and Special Forces | Legwork | 6 | 1 |
F1ZZ | Sit Down, Have a Drink Exclusive Access | Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact cannot be used again until your reputation has been restored. | Yes | The Walking Peoples' Favorite Bartender | Custom(K,N,A,G) | 5 | 0 |
True Sulla | Exile Undreamer Foul by Fire | As an exiled Fae, much of the average troubles of a runner are uninteresting to Sulla. As such, fae don't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture faer full attention and negate this penalty, they must begin an interaction with faer by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. Any person would steal the fire of the fae, use Sulla as a forced invitation to the courts. Roll a 1d6; on a 1, law enforcement will discover Sulla at some point after fae's called. You may choose to buy Sulla a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. Sulla speaks softly of being a part of the Seelie Courts. Is it true? Either way, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, pay twice the CDP cost for loyalty and spend 2 chips instead of 1 for any favor. These factions are as follows: The Seelie Court. | Yes | Truenamer | Service | 2 | 3 |
Nobody | Extremely Driven | Roll a d6, on a result of 5 or 6 Nobody is available to help the calling runner. Otherwise they're in the middle of a confrontation or chase with another member of their team and will be of no assistance for the remainder of the run. | Yes | Assassin | Service | 2 | 0 |
Tlalocan | Sundown on the Enemy Eye on the Prize | All tests will have a -3 dice pool modifier unless the Tlalocan believes the intervention will benefit Aztechnology. Tlalocan will attempt to acquire material links from runners. | Yes | Aztechnology Johnson | Legwork | 5 | 0 |
Rosmontis | FDF Veteran In the Shell | Rosmontis retired from the Finnish Defense Forces. He doesn't have blind loyalty to them, but would prefer not to work against his home. Rosmontis will not work against the FDF unless your loyalty is 4 or more. Rosmontis will not work with players with a known negative relationship with Erika. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him. | Yes | Erika 'Connection' Specialist | Fixer | 2 | 1 |
Tajin | Family Man | Tajin's wife has him wrapped around her finger, and if he's not cleared something with her beforehand there's a chance she'll keep him home no matter what you try to bribe him with. Roll a 1D6 when contacting Tajin: on a 1, he is unavailable for the next 1D6 hours. | Yes | Laborer Loving Factory Worker | Generalist | 2 | 1 |
Asuna Inoue | Family Obligations | The GM rolls in secret a 1d6, if the roll is a one, Asuna will tell the player they are busy taking care of family matters. | Yes | Antidrek's Waifu Fixer | Fixer | 1 | 0 |
Lieutenant-Colonel Chantale Dutreil | Favors only | You want a service from Chantal ? Good that will always cost a chip, you can take as many chip as you want until her loyalty reach 0 at this point, she'll ask a favor right off the bat in exchange of her service. | Yes | MET2K Officer | Networking | 8 | 4 |
BobbieJo McShane | Feisty, bordering on Fiery | BobbieJo does not play well with others. Increase social thresholds by 1 and treat any social glitch with BobbieJo as a critical glitch. | Yes | Outlaw | Generalist | 3 | 1 |
Leonard MacLainn | Financial Instability | Leonard values his job above all else. Attempting to have him do anything that might put him or his employer at risk (regardless of loyalty or chips) will require a negotiation or intimidation roll with a threshold of 5-loyalty. | Yes | Legwork and Information | Custom(K,N,G,A) | 3 | 1 |
Emelie | Find me if you can | Emelie can always be found somewhere in a club, you'll just have to find the right one. When looking for Emelie you'll have to actively search for 6+1d6 hours in the clubs of Downtown and Renton. An edge test can reduce that time by one hour per hit. | Yes | Decker and Clubber | Custom(A,N,K,G) | 2 | 2 |
Makhmud Kadyrov | For The Cause: OHK Unbending Morals, Trying Times Hospitaller Errant | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Makhmud travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, he may be anywhere in the world serving their interests. Every time Makhmud provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion. | Yes | Auxiliary Forces Liaison | Custom(G,A,N,K) | 5 | 1 |
Angélica Cabral | For The Cause: OHK Unbending Morals, Trying Times Hang on, I've Heard of Them | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Angélica has her ear to the ground in Seattle - and she won't lift a finger to help runners who're known for causing trouble or committing grossly excessive violence. Any party member with at least one point of notoriety must roll edge, with a threshold of their current notoriety. Using Angélica's services for this run will require one additional chip per runner who fails this check. | Yes | Fixer | 4 | 7 | |
Killa Quispe | For The Cause: OHK Unbending Morals, Trying Times Hospitaller Errant | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Killa travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, she may be anywhere in the world serving their interests. Every time Killa provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion. | Yes | Medical Researcher | Custom(K,G,A,N) | 5 | 1 |
Asahiro Kunitoshi | For The Corporation | Asahiro will not aid you with anything that he doesn't see benefiting the corporation. If he sends you to do a job, it's because he has a stake in it going in a particular direction. He approves of putting down crime, striking against other corporations or furthering Shiawase's influence, but disapproves of anything that risks his standing, deals with malign, unnatural forces or is of no direct use to Shiawase or himself. | Yes | Vice-President of Imperial Kami Services | Fixer | 6 | 8 |
Hikari Ishihara | For the Family | The Kenran-kai is a weak clan, one disrespected by many, but it's a loyal clan, one with a united ambition for greater things. Hikari lost her family once, but now, she's found a second one, and she won't lose that. Hikari will not act against the interests of her clan. If her services are used against the Kenran-kai, and she discovers it, she will burn the runner. | Yes | Fixer(A,K,G,N) | 4 | 1 | |
Ellen "Sister" Sharps | Freaky-Looking, also Actual Freak | Ellen is not one of the lucky changelings, and she wasn't particularly well-adjusted before the SURGE. Now that she spends all day hanging out with bug spirits, things are worse. Ellen cannot network with contacts who are not cockroach spirits or cockroach shamans. | Yes | Insect Shaman | Custom (K, A, G, N) | 2 | 0 |
Miyuki | Free Agent Once Burned, Twice Shy | To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time. Miyuki has more to lose when things go poorly. Without a meatspace body to fall back on, she risks destruction, confinement, or worse, when opposition closes in on her. Miyuki will not engage in activity that poses non-trivial risk to her unless: A Loyalty Test (2) is passed, the task is to her advantage, OR the "Consume and Adapt" aspect would be active. If Loyalty is 5 or greater, bypass this requirement. If conditions worsen, Miyuki will still likely retreat even if prior conditions are satisfied. | Yes | Custom(A,K,N,G) | 7 | 0 | |
Louis XXII de Bourbon | French Nobility Rivalry | Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte) | Yes | Heir of the Bourbon | Networking | 6 | 0 |
Edouard Napoléon Bonaparte | French Nobility Rivalry | As one of the claiment of France, Edouard Napoleon Bonaparte will not give trust to any runners that work for any of his rivals. As such if a runner picked him as a contact he cannot have any tied with any other of the claiment (Marie-Claire d'Orléans or Louis XXII de Bourbon) without burning Napoleon as a contact. | Yes | Heir of the French Empire | Generalist | 6 | 5 |
Marie-Claire d'Orléans | French Nobility Rivalry | Marie-Claire d'Orléans is not trusted by the others nobles due to her behavior and general disregard of etiquette. As such runners who work for her can't get along the other claiment. (Edouard Napoleon Bonaparte & Louis XXII de Bourbon would burn the runners if they choose to stick around her.) | Yes | Blue Blood Fashionista | Custom (N,G,A,K) | 6 | 2 |
Julie d'Aubigny | French Patriot | Julie is a true patriot of her home country. She loves France and all of its culture, and will not tolerate any form of dismissal or disparagement of France or its people. Any act that goes against France or its people will result in her immediately burning a runner. | Yes | Noble Woman & Duelist | Generalist | 3 | 1 |
Knight Error | Fresh Faced Corper | He desperately wants to make a good impression toward his new employers. If you're working against Ares, best not let him know about it. When asked to perform a task or provide information that may hurt Ares Macrotech, Knight Error will outright refuse the request. | Yes | Student Hacker at Ares Macrotechnology | Legwork | 1 | 1 |
Wira Łynar | Life from Loam Fresh Wounds | Wira is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Wira takes are obvious and are easily traceable back to you. She hates the Unseelie for taking her child. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows. | Yes | Sage of the Forest | Service | 2 | 3 |
Shroud | Fungus Among Us Shroom and Gloom | Sometimes, Alejandra's really just not feeling it. Every day she's around, roll 1d6. Alejandra will be:
1: Despondent (All dicepools are halved.) /
2: Lethargic (Everything takes twice as long.) /
3: Noncommittal (She's just kind of vague and uncertain about everything.) /
4-6: Fine. When meeting with her in person, either: a) Wear a respirator. Alejandra will be upset by this reminder of her condition, presenting some kind of complication at the GM's discretion (for example, making it harder to convince her to help, or making her request more payment than she usually would. This is not borne of maliciousness, just misery.) or; b) Bear with it. Every minute you're there, roll BOD, plus any bonus resistances to natural toxins. If you get less than three hits, gain Disorientation. On a glitch, gain Nausea. | Yes | Ex-Aztech Spider | Fixer(N,K,A,G) | 4 | 0 |
Orbweaver | Ganger | -2 to Networking tests outside of the Seattle Spiders | Yes | Ganger | Gear | 2 | 0 |
The Delightful Ophelia Cobb | Gaslight Gatekeep Girlboss | Ophelia's pretty sure she doesn't remember that time you helped her out. To redeem a chip she owes you, you have to resist an Active (Con) check from her (subtract loyalty instead of adding it to the dicepool). There are some things that only distinguished tastes can truly appreciate. Ophelia's loyalty with you is capped by your lifestyle. Street = 1; Squatter = 2; Low = 3; Medium = 4; High = 5; Luxury = 6. (If your loyalty with her is higher than your current lifestyle, you can still keep the loyalty rating, you just don't gain any benefits from it.) Ophelia is always hustling, even when it's a detriment to literally everyone around her. Any gear she lends you comes at a 10% surcharge (and she will try to talk you into buying it). All her service costs are increased by 25%. | Yes | Socialite, Jewel Thief | Custom (A,G,N,K) | 7 | 0 |
Niamh O'Sullivan | Race Traitor Genuine Ganger Rambling Study Iterative Collaboration | Many elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, relish them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities. Niamh will not move against her gang knowingly. Just no. She gets excited about most of her Matrix investigations and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Niamh gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before the gang. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Yes | Crimson Crush Matrix Support | Custom(A,K,N,G) | 3 | 2 |
NirvAnna | Ghost in the Machine G̵l̶i̸t̶c̷h̴ ̷i̵n̵ ̶t̵h̵e̸ ̵M̴a̴t̷r̶i̸x̶ Shadow-banned | N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed. N̴i̶r̴v̸A̶n̵n̴a̴ is an anomaly. By all rights, her source code should not be able to support her existence, let alone her awareness. As a result of her bizarre code, technology tends to spaz out in her presence. Treat this as if she has the Gremlins 4 negative quality, affecting software as well as hardware. N̴i̶r̴v̸A̶n̵n̴a̴'s mere existence is disruptive, causing all sorts of issues within the Matrix. At the Game Master's discretion, various hosts may react particularly violently at her presence. Whenever she begins accumulating an overwatch score in said host, treat it as if it was 15 points higher than it actually is. | Yes | Master Cracker with a Minor in Snooping | Custom(A,K,N,G) | 6 | 1 |
Ezekyle Burton | Ghoul Dropout | Kicked out of med school for turning into a ghoul, Ezekyle knows sterile protocol and avoids direct contact unless necessary. He won't show up in person anywhere that isn't his clinic, and even then doesn't interact with people directly unless he has to. If you want his services, you go to him and do it at his time. Rushing safety measures only leads to disaster. | Yes | Custom(G,K,A,N) | 2 | 3 | |
T00F | Us or Them Ghoul Liberator | T00F is extremely distrustful towards non-infected, often veering into outright prejudice. Although they believe collaboration is necessary, they're certain that non-infected will stab them in the back the first chance they get. They take a -2 to any rolls made for non-infected below loyalty 5. In addition, non-infected cannot increase their loyalty beyond 3 without a dedicated run. Under no circumstances will T00F do anything they believe will harm Seattle's infected population. If they learn that a character has dealt a significant blow to an infected group, decrease their loyalty by 1. If loyalty drops to 0, T00F will consider the character as an enemy. If they find out that a character has assisted with the purging of undead, even feral ones, the contact is immediately burned and becomes actively hostile. | Yes | Infected Organizer and Cyberterrorist Decker | Fixer | 5 | 0 |
Holly Gardner | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Yes | Ghoul Organlegger | Service | 3 | 0 |
Patches | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Yes | Independent Journalist | Fixer | 2 | 2 |
Doctor O+ | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Yes | Street Doc/Organlegger | Custom(G,A,N,K) | 4 | 2 |
Zigzag | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Will not offer services during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Yes | Driver/Organlegger | Service | 1 | 6 |
Trevor Avila | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Yes | Magical Organ Repossession Specialist | Service | 5 | 0 |
Ashe Vanderline | Girl's Gotta Eat | Ashe is out to make a profit, and will charge a 25% commission (rounded down to the nearest whole number) on any gear acquisition checks that she makes. Through negotiation and haggling it's possible to bring it down to 15% (Ancients members get +2 to their rolls). When trying to get gear off table, roll your negotiation pool against hers (12). If you tie or get higher hits, you have succeeded and can bring the commission down. If not, you failed and must pay the full 25% extra. | Yes | Chainsmoking Ancients Smuggler | Gear | 3 | 1 |
Michiko Yamaha | Girl's Gotta Eat | Whenever you contact Michiko, make an availability test. If you fail the test, Michiko will not work on your request unless you take time out of your day to go and pick her up, then take her out for lunch. | Yes | Gunsmith and part time fixer | Fixer(G,K,N,A) | 1 | 0 |
LB | Tamanous Made Man Goes Loud | LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you. For each -5 rep your character accrues with Tamanous after taking LB, reduce LB's loyalty by 1. At 0 loyalty, you may choose to burn this contact. If your loyalty becomes negative, not only will LB not help you, but he will actively attack you on sight. | Yes | Tamanous Dumpster Fire | Custom(A,N,K,G) | 2 | 2 |
Radio Head | Good Morning, Seattle! | Radio Head is no stranger to days-long talk-a-thons, because long haul is a hell of a drug. When you call him up, roll a 1d6 - if the result is higher than your loyalty, you're on air! Hopefully, you're not going to say anything incriminating. | Yes | Radio DJ | Fixer | 2 | 0 |
Charli Relford | Good News, Bad News. | Charli is a reporter first and foremost, which means that if something you say could give her a story, she's going to make a story out of it. She will constantly press for information, and may not help you out if you refuse to give it. When a runner gives Charli information that may reveal the team's involvement, roll 1d6 per point of loyalty, with 2 hits, she will keep you out of the story, with no hits, you will receive +1 Public Awareness, and on a glitch or crit glitch, you will gain +1 Notoriety. | Yes | News Anchor | Legwork | 4 | 1 |
Lord Aubrey Darling | Unbearably Twee Manners Maketh The Man Greenwich Mean Time | Lord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise. Lord Darling is an old-school gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence, real or imaginary. He is a Lord, after all. When attempting to contact him, make an Etiquette test. On no hits OR a glitch, he'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Without spending a chip or taking on on, Lord Darling can typically only be contacted between 9:00 am and 5:00 pm...local time. Plan accordingly! | Yes | Fixer | Fixer | 6 | 0 |
Rose of Sharon Howlett | HMHVV Carrier | Rose of Sharon carries HMHVV Strain II in her blood - while she takes abundant precaution against spreading the virus, this still tends to be off-putting to anyone who learns about it. If a runner (or NPC) is exposed (such as through direct blood-blood transfer, or much more likely by making physical contact with her while either of them has an open wound), they must roll against infection as normal. She takes a -2 penalty on all social active, gear acquisition, and networking rolls with those who know of her HMHVV positive status, as well as with all Infected due to her open disdain for them. | Yes | Occult Bounty Hunter | Legwork | 2 | 1 |
Throwing-Bones | Short on Cred Hard Time Saying No So Many Pups Underfoot You Don’t Like Kids? | Throwing-Bones’ shop is a jumbled and confusing place because, despite his shyness, Throwing-Bones never says no to someone in need. His shop and the apartments above see the coming and going of intransigent gutterkids and on any given day he’s likely housing a dozen or more. That’s a lot of mouths to feed and street doc bills to foot. Sometimes, with quiet embarrassment, he has to ask for a bit more than usual for his services. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) Throwing-Bones has a hard time saying no. People are always asking for favors, putting in more requests than he can possibly handle in a timely fashion. He’ll apologize profusely and sometimes even quiver with shame and embarrassment but it’s just going to take longer than normal to get that order filled. He’s sorry, truly. Please don’t yell. (Each time Tossing-Bones provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.) Throwing-Bones has children to care for, even if they aren’t his. He makes sure to carve out enough time each day to tend to their needs and gives them all his attention on weekends. You see, there are always more shoes to cobble, clothes to mend, and big meals to be made. More bedtime stories to be told and sheets to tuck in. He hopes you understand. (Throwing-Bones is hard to reach outside of his shop’s PST operating hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends)) Throwing-Bones is an oddball, and he knows it. But he can’t help but love the children, can’t help but fret about their wellbeing when they’re not under his roof. If you show that you care about the unfortunate, he’ll warm up to you very quickly. If not, it’ll be harder to gain his trust. (Raising Loyalty with Throwing-Bones costs twice as much as normal unless the contact has demonstrated financial or emotional care for the children at The Packrat) | Yes | Talismonger | Gear | 4 | 0 |
Vlad | Hard To Reach | Besides the dedicated commlinks he gives to runners on a job, Vlad is notoriously hard to get a hold of. | Yes | Former Sovetnik | Fixer | 4 | 0 |
The Banker | Hard To Reach | Always do an availability test for this contact with their connection 3 higher than normal. | Yes | Bank Liaison | Networking | 6 | 0 |
Officer Raven | Hard To Reach | Treat the contact's Connection Rating as 3 higher than normal for the purposes of Availability Checks. | Yes | Custom(K,N,A,G) | 3 | 4 | |
Yoshinaga Chikara | Hard To Reach | Establishing a yakuza clan overseas with precious little support or manpower is a monumental task, and the majority of the oyabun's time and energy is poured into it, resulting in frequent unavailability. (Add +3 to contact availability checks and always make one.) | Yes | Yoshinaga-gumi Oyabun; Fixer | Fixer(N,A,K,G) | 3 | 9 |
Etrius's Team | Hard To reach Wanted by SK | The Elite Team is very often already on mission on the behalf of the N-51 due do their qualification, this make them potentially hard to get on a job. (+3 to connection when trying to join them) Actual members of the Task Force are tracked by SK since they want to hurt N-51 capability by taking out some of their top notch operative. Runners who call Etrius will get attention from S-K and get Record on Files until they dropped their contact with Etrius | Yes | Special Operation Team | Service | 1 | 2 |
Xyvis | Hard to Call | Xyvis is still new to commlinks. And to having a metahuman form. And to carrying things. When called, make a Loyalty + Edge (2) Test. Failure means she isn't around her commlink, and might not be for hours to come (GM Discretion). Alternate methods of contacting her, such as through spirit communication or by physically searching for her, can bypass this. | Yes | Service | 2 | 1 | |
Mrs. Frost | Hard to Impress | As a Fixer, Mrs. Frost has worked with many Shadowrunners, and very few make a lasting impact on her. Her cold personality and steely gaze makes it hard to believe that she's capable of feeling for anyone other than herself. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | Yes | Head Librarian | Fixer(N,K,A,G) | 5 | 0 |
Dietrich-Friedrich Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Yes | Musician | Service | 4 | 0 |
Papa Jim | Hard to Reach | Papa Jim's shop keeps wildly inconsistent hours, opening and closing as he sees fit. Always make an Availability Test for Papa Jim with his Connection +3 than normal. | Yes | Vodou Talismonger | Gear | 1 | 0 |
Veronica Saunders | Hard to Reach | When Veronica isn't training others, she's training herself. Always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | Unarmed Combat Instructor | Service | 3 | 1 |
Paco Herendz | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | Retired Decker / Infobroker | Generalist | 2 | 0 |
Jack Rodriguez | Hard to Reach | Always roll an availability test on this contact with their connection 3 higher than normal. | Yes | Mechanic | Custom(A,G,K,N) | 3 | 0 |
Niklaus Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Yes | Musician | Service | 4 | 0 |
Norville Craddock | Wanted Hard to Reach Silver Tongued Devil | The Vatican wants Craddock eliminated, due to his knowledge of their Aquinae vaults and their contents. Despite his potential madness, Craddock is a charmer and expert negotiator. He always makes sure he comes out on top of any deal and is happy to use your mistakes against you: any favor asked of Craddock will cost an extra chip, and an additional chip will be lost if a character wrongs Craddock. Between keeping himself occupied in brothels and drug dens, running a smuggling operation, dodging Vatican assassins, and exploring the metaplanes for more hidden lore, it's not easy to get ahold of Craddock. Always make an Availability Test for Norville with his Connection +3. | Yes | Elder Mage Talislegger | Custom(G,K,N,A) | 6 | 4 |
Hank | Hard to Reach On a Quest | always make an Availability Test for this Contact with their Connection +3 than normal. Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of help from the runners or he'll double the price of his service. | Yes | Spec Ops PTT Killing Maching | Service | 1 | 8 |
Captain Boomerang (Contact) | Hard to Reach | Between his work for the City Watch, training, his girlfriend, training, spending half his time recovering from drain, and training, he tends not to always be available. Always do an availability test for this contact with their connection +3 than normal. | Yes | Talismonger | Custom (G,A,K,N) | 4 | 0 |
Kiefer Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Yes | Musician | Custom(A,G,K,N) | 4 | 0 |
Black Paladin | Hard to Reach | Black Paladin does bounty work all over the world - there's no guarantee he's going to be nearby. Always do an availability test for this contact with their connection +3 than normal. | Yes | Bounty Hunter | Service | 6 | 1 |
Charlotte Lindburgh | Hard to Reach | Charlotte is a busy entrepreneur. Between 8 AM and 8 PM, make an Availability Test for Charlotte with Connection +3. | Yes | Flight Club owner | Gear | 4 | 0 |
Naomi Fisk | Hard to Reach Manners Maketh Man | Naomi was busy before. It's much worse now. Always make an Availability Test for this Contact with their Connection +3 more than normal. Naomi lives off of being walking class, so she expects much from her social circles. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. | Yes | Dance Instructor & MeFeed Influencer | Custom(A,K,N,G) | 6 | 2 |
Ara Yeou | Hard to Reach | Yeou isn't the type to stay in one place for very long, and she sometimes forgets to charge or is otherwise parted from her commlink. Always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | Fox | Generalist | 2 | 2 |
Dietmar Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Yes | Musician | Custom(A,G,K,N) | 4 | 0 |
Quan Seghi | Hard to Reach | Always do an availability test for this contact with their connection +3 than normal. | Yes | Secretary at Wuxing Skytower | Fixer | 6 | 0 |
Lagoon | Hard to Reach Harder to Please | Lagoon is a busy woman and Matrix signal in the Underground isn't the best. Always make an Availability Test for this Contact with their Connection +3 than normal. Lagoon has very high standards for those she works with. Upgrading Lagoon's Loyalty costs twice as much. | Yes | Morlocks Gang Leader | Fixer | 4 | 0 |
X | Working Hours Private Life Hard to Reach Wanted Not Your Fixer True Believer | X is reclusive to a fault, preferring digital interactions to physical ones. Only those with a Loyalty 5+ can physically visit them. The only exception is a character with Corporate Pariah or Wanted qualities relating to Aztechnology, even then, they must have Loyalty 4+. Gear is delivered via dead drop only. Always make an availability test for this contact with their Connection 3 higher than normal. X is wanted by Aztechnology, 500k nuyen bounty alive, 200k dead. This may cause AZT contacts or X to lose loyalty should the runner work for the other party, at GM’s (or Contact Owner’s) discretion. X has a wide network of other cyberdocs, illicit distributors, and old friends. They value this network more than their life, and their privacy almost as much. X will never roll Networking checks unless offered a chip in addition to any other fees for the service. X will never provide any assistance which serves to harm the Black Star or Black Cross organizations. If a runner with X as a contact does work against these groups, they immediately lose a point of loyalty, if this brings X’s loyalty to 0, the runner is burned. Given their high connection and wide network, assume they will catch wind of any such jobs. Doing all this shadow work pays rent, and tends to fill up the “shiny fun stuff” fund pretty quickly! X figures they need plenty of time to enjoy that, otherwise, why bother? X puts in 8 hours a day and then finds something else to do. Any contact availability tests performed outside their normal hours (2am-6am & 2pm-6pm PST) automatically fail. Services can be scheduled for times outside this window, if planned well in advance. | Yes | Cyborg | Custom(G,A,N,K) | 6 | 1 |
Peter Solemnus | Hard to Reach Wanted | As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of. Always do an availability test for this contact with their connection +3 than normal. Due to the fact that Peter is a valuable asset to whichever corporation has possession of him, several powerful corporations have valuable kidnap bounties on his head. This contact has a bounty of up to 50,000¥ on his head, offered separately by many different corporations. | Yes | Soothsayer | Service | 2 | 0 |
Jea Eun Red-Deer | Hard to Reach | Always roll an availability test on this contact with their connection 3 higher than normal. | Yes | Fixer | Fixer | 6 | 1 |
M4N71C0R3 | Hard to Reach | When trying to contact M4N71C0R3, always make an Availability Test with their Connection 3 higher than normal. | Yes | Cybertechnician | Custom(G,A,K,N) | 4 | 1 |
Poldi Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Yes | Musician | Legwork | 4 | 0 |
Edda Canis | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | Red Magic Lore-keeper | Service | 1 | 1 |
Beastmaster | Hard to Reach | Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times. | Yes | Parabiologist | Custom (G,K,A,N) | 6 | 0 |
Trip Softly | Hard to Reach | He is privately bored of society, but cannot disengage from it. If Trip fails a contact availability roll, it's very likely he is attending to the needs of his position. | Yes | Talismonger | Custom(G,K,N,A) | 3 | 1 |
Abracadebra | Hard to Reach | Abracadebra hates being interrupted when running a G&G game and has a bad habit of losing her commlink after a little too much deepweed. Always make an Availability Test for Abracadebra when trying to contact her, with her Connection 3 higher than normal. | Yes | Street Witch | Fixer | 1 | 1 |
Roxxy Sparks | Hard to Reach | Between partying, playing gigs, keeping up with her duties as a member of the Halloweeners, and the occasional bit of working as a joytoy, Roxxy is a busy woman. Always make an Availability Test for Roxxy with her Connection +3 than normal. | Yes | Halloweener Rockergirl | Custom(N,A,K,G) | 1 | 4 |
Edrahil Starflower | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | DocWagon Contract Manager | Fixer | 3 | 2 |
Malia Strongoak | Hard to Reach | Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal. | Yes | Wood Elf | Legwork | 3 | 0 |
Dietmar Bargle (bass) | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Yes | Musician | Custom(G,A,K,N) | 4 | 0 |
Katrina Smythe-Jones | Hard to Reach | Katrina is a busy professor. Between research and teaching she's hard to reach during normal work hours. Always make an availability test for Katrina with her connection +3. | Yes | University Professor | Legwork | 6 | 1 |
Mary Claire | Hard to Reach | Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal. | Yes | Fixer/Club Girl That Never Grew Up | Fixer | 3 | 0 |
D'Artagnan | Hard to Reach | always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | Resistance Leader | Networking | 6 | 3 |
Francesco di Gangi | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 greater than normal. | Yes | Finnigan Caporegime | Custom(K,G,N,A) | 5 | 2 |
Selena Tijerina | Hard to Reach | Selena plays hard but works harder. Make availability tests at connection +3. | Yes | Bodyguard | Service | 4 | 1 |
Pitty 'Grease Lightning' McShane | Hard to reach | Always do an availability test for this contact with their connection +3 than normal. | Yes | Mechanic | Gear | 5 | 2 |
Greirat | Hard to reach | He lives in the SSC woods east of Seattle. always make an Availability Test for this Contact with their Connection +3 than normal. | Yes | Order-0Seeking Druid | Legwork | 2 | 1 |
Padre Summer | Hard to reach Overworked | Always do an availability test for this contact with their connection +3 than normal. Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | SpinGlobal Gameshow Host | Custom(K,N,G,A) | 6 | 0 |
Bratwurst Billy | Hard-To-Reach | Billy’s Bratwursts is open during the entire dock shift, give or take 30 on each end. Treat his Connection as if it were three higher for the purposes of Contact Availability Tests. | Yes | Food Truck Owner | Custom(A,N,K,G) | 3 | 2 |
Spex | Working Hours Overworked Hardcore Of the People | Spex refuses to give up her mornings (community service) and her nights (night life). She puts in her 8 hours and then clicks her work comm off. Add +5 to the threshold of the contact availability test if trying to contact Spex outside of her normal hours (11am-7pm PST). Spex is very popular in the underserved Carbonado area. Chulos and Coyotes alike keep her clinic booked solid. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. In terms of Runner clientele, Spex is fairly selective. She despises the meek and corporate aligned, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. The Sprawl is tough, but ego and ambition make it tougher. Spex believes the community is the only thing strong enough to stand for any length of time. She will never go against the people of her neighborhood, this includes local gangs and syndicates (Chulos, smugglers, Go-gangs). | Yes | Street Doc | Custom(G,A,K,N) | 1 | 1 |
DC Harry Metzger | Hates Himself I Am Not Here To Make Friends Paranoid | DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends. DC Metzger is spiraling emotionally but he’s no idiot. He leads the Division of Investigations for frag’s sake. Metzger will never, ever meet a character in person and will only connect if the character contacting him is using a burner commlink. And he can tell. Don’t ask how. Metzger might be spiraling when you call. He's got a lot of sick days and plenty of reasons to take them. Roll a 1d6: on a 1, he's not contactable for 24 hours. | Yes | KE Seattle Metroplex Divisional Chief | Generalist | 6 | 4 |
District Attorney Mark Donaghy | He is the Man. | DA Mark Donaghy is as straight an arrow as they come and vitually uncorruptable. Each time you call on this contact, make an Edge + Loyalty test vs the number of calls since you first gained this contact or last lost a point of loyalty with this contact. If you fail, decrease loyalty by 1. Once the first point of loyalty is lost in this manner, loyalty cannot be purchased with karma, rvp, gmp or cdp. It can only be increased by providing evidence of a crime which occurred during a run in which your character participated or as reward issued by the GM during a run in which Mark made an appearance. If Mark's loyalty ever reaches zero, Mark realises you are a runner, cuts you off, and begins an investigation into your background. Increase your character's notoriety and public awareness by one and burn this contact. Mark will not perform an illegal act for a runner under any circumstances. Any attempt to make him do so immediately reduces his loyalty to zero and triggers the consequences outlined above. | Yes | District Attorney | Networking | 5 | 0 |
Howard Sawyer | Headbutting the Bull Moose | Dealing with Howard and the Union can be bad for business for those who intend to work with the corps on the regular. Treat your loyalty as 1 less with corporate contacts if you've called Howard on this or your last job. | Yes | Moonshine Smuggler | Networking | 4 | 0 |
Von Neumann | See No Evil Hear No Evil Speak No Evil | Letting anyone that isn't on Von Neumann's contact list know of its existence is forbidden. If a PC tells or shows others evidence of Von Neumann's existence, it will burn the character as a contact. Von Neumann will never do Active checks on the surface or Matrix on a runner's behalf. As if that weren't enough, Von Neumann demands a chip for any Active or Knowledge check instead of nuyen. This may be paid back with runs that benefit the AI. Word of mouth and taking things on trust are foreign to Von Neumann. Any character under 5 Loyalty will automatically fail Loyalty checks to request Von Neumann's aid on runs unless they provide direct evidence (GM dictates what counts) that the action will only provide benefits to it. Von Neumann will also never perform Networking checks. | Yes | Custom(G,A,K,N) | 8 | 5 | |
G-Old | Heart of G-Old | While G-Old understands runners do need to kill in their line of work, the deaths of civilians or innocents is unacceptable. G-Old will refuse to work with runners if he finds out that their actions directly lead to the deaths of innocent lives while on a run. The only way to atone is to do "community service" in the form of hooding for him. | yes | Ex-Knight Errant Captain | Fixer | 5 | 0 |
Broker | Here and Gone. | Always do an availability test for this contact with their connection +3 than normal. Broker is a busy man. | Yes | Fixer(G,N,K,A) | 6 | 2 | |
Grani | Not Supposed to be here Hiding from Saeder-Krupp | Grani is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. He believes Finland has enough problems without the Saeder-Krupp sniffing around his business. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but will not answer your messages unless you lose your rep. | Yes | Erika Retainer | Service | 2 | 1 |
The Sommelier | High Class Clientele | The Sommelier has a very specific way he conducts business and a limited clientele list. A smart runner will behave accordingly. Any interaction with him or gear acquisition request requires an Etiquette Test (2) to conduct business; however, if a runner has a lifestyle that is below High, the etiquette test to work with him has a threshold of 4.
If an Etiquette roll fails, a player must pay to make amends by paying an additional 10% of the amount that was otherwise being bought as a 'service fee'. If they have a critical glitch, they can only redeem themselves with the contact by spending a chip. Until the runner has made proper amends, The Sommelier will refuse to do business with them - though he can be potentially swayed should they arrive with a rare enough vintage in hand in an emergency case. | Yes | High Class Weapons Merchant | Gear | 4 | 2 |
Lady of Pain | Matrix Offline Honor First | This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored. Notoriety has a double penalty when dealing with this contact. | Yes | Legwork | 6 | 2 | |
Amihan Bayani | Huk Navy Veteran Krime Loyalist | Bayani is a retired-with-honors ensign from the Huk Navy. He's not blindly loyal, but would prefer not to work against his war buddies. He will not work against the Huk if his Loyalty with you is below 4. Bayani transferred his military drills with the Huk to Krime and really pushes the "Krime, Right or Wrong!" angle. He'll never work against Krime and will refuse to work with any runners who have a bounty with the corporation. If you contact him during a run and use the information provided to work against Krime, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | Yes | Krime Factory Head Engineer | Gear | 4 | 0 |
Queen Elizabeth XXIII | Hungry Free Spirit | For every full increment of ¥4,000 owed to her for services rendered, Queen Elizabeth demands at least 1 karma, replacing nuyen at a rate of 1 karma for every ¥2000. EG, a debt of ¥6,000 could be paid a 1 karma and ¥4,000, 2 karma and ¥2,000, or 3 karma, but not with nuyen alone. This has no effect on debts below ¥4,000. The karma is delivered via a ritual conducted by the Queen's Steward, Tatsuo, who holds her spirit formula and will defend it with his life. Lizzy does not expect payment up front, and will happily wait until a run is over to take her due, but any unpaid debts decrease Loyalty by the amount of karma owed if they are not paid back after the end of a run. | Yes | Free Spirit | Legwork | 6 | 1 |
Project Aurora | Hunted by G.O.D. | As a renegade AI with extremely powerful inbuilt backdoors into many UCAS systems and matrix capability, she is one of the Grid Overwatch Division's priority targets. She may only be called on for knowledge tests, and only then in the form of asking up to three questions per run. If you ask more than three, you are converged on by G.O.D. and if identified by dispatched forces gain the Wanted Quality (250,000 Nuyen). If you already have Wanted (G.O.D.) and are converged on because of this negative, and are in an area with no SINners, a NeoNet Avenging Angel (R5 145) will be dispatched to your reported location. Treat the thermobaric warhead as an effective rating 85 explosive charge, -1/m, AP -5 against creatures and vehicles. Against buildings, assume it will destroy one city block or large office building. It arrives 2d6 seconds after convergence in an urban area and otherwise travels from the nearest city at Mach 2. This drone is intelligent and will not act as artillery for runners, confirming that targets are in the area and loitering until the connected G.O.D. rigger authorises the strike and switches it to autonomous mode. If you would reach the limit and be converged upon, you may instead pay a number of chips equal to questions asked if that would not put you at loyalty 0 or below. | Yes | Renegade AI | Legwork | 10 | 0 |
Keisha Jackson | Hyperfixation Passionate and Rambling Rejection Sensitive Dysphoria Woman of Principle Workaholic | Keisha manages her ADHD very well. Sometimes, though, she doesn't take her meds and her emotions can run away a bit away on her. If Keisha fails an Active check on behalf of a player, or a player rejects her advice/disagrees with her assessment (Legwork checks) or doesn't follow up with a shared contact (Networking check) there's a chance her feelings are hurt in a way that just won't fade. A player must make an Etiquette (3) check after any of the above scenarios or she'll become wracked with feelings of inadequacy and uselessness. On a failed Etiquette check, she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist. Keisha is by nature too trusting so to compensate, she tries to be selective over who in the shadows she will work with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she is asked to do. Keisha is constantly chasing stories down. Out in a warzone, down in the slums, getting herself temporarily kidnapped (only temporarily!)...she's always on the go-go-go. When contacting Keisha for the first time in a run, it may take up to 24 hours for her to initially respond. Roll Edge + Loyalty with each hit subtracting 2 hours from this time. This can always be avoided by taking on an automatic chip (she's not going to turn someone away in a crisis.) Keisha has ADHD and is energized when pursuing her passions and current hyperfixations. Roll a 1d6: on a 5 or a 6 she is hyperfixated currently on the topic and will gain +2 dice on any related skill check. On any other number she takes a -2 die penalty due to lack of personal interest. She'll still tackle the topic but won't do so with her usual gusto. Keisha gets very excited by her current hyperfixation, which will usually be the story she's working on or the leads she's chasing or the archives she's rummaging through. She will talk your ear off at any opportunity. When contacting her, roll a d6. If you roll a 1, Keisha gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. If an Intimidation test is used, regardless of failure or success, an Etiquette (3) test must follow to make sure she doesn't have a flare up of rejection sensitive dysphoria or she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist. | Yes | KSAF Journalist | Custom(K,N,A,G) | 4 | 0 |
Milly Allock | Hyperfocus | Milly really likes her games and if she is playing one she won't be disturbed. Roll 1d6 on a 1 Milly is unavailable for at least 6 hours. | Yes | World Tree Gardener | Generalist | 4 | 2 |
Pete Lancaster | I Don't Work for Free, This is All on You. I'm No One's Errand Boy. | Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality). | Yes | Entrepreneur Businessman | Fixer | 3 | 0 |
Anderson Silvers | I Got Places to Be, Pal | Silvers is a busy man, and has no patience for time wasters. When you call him, you will have thirty seconds to make your pitch (the GM should time this). You must tell him what you need and what you can offer him, either Nuyen or valuable favors. If you haven't piqued his interest by the time your thirty seconds are up, he will hang up on you. To get back into contact with him, you must call his office and sit on hold for a full hour. | Yes | Lawyer | Custom(A,N,K,G) | 3 | 1 |
Kate 'Lanza' Markson | I believe in us | Kate can't work with players with a known negative relationship with S3I. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him. | Yes | Instructor | Generalist | 6 | 2 |
Iktomi | I got a Life, yknow? | Iktomi will not be available on specific days of the week, those being Mondays, Wednesdays and Saturdays from 2 PM to 7 PM. If you call him during those times, roll a 1D6. On a 1-2 he will simply not respond. On a 3-4 He will answer only if you have a loyalty 2 or higher but will give you less info than normal, on a 5-6 he will respond and abandon whatever he's doing only for the time needed to help you out. You can only call him once unless you call him outside his schedule. | yes | Decker | Legwork | 4 | 1 |
Gertrude "Five-Star" Juarez | I'm Not Your Fragging Party Bus Must Be This Tough To Ride | Five-Star isn't especially keen on being used to ferry around a bunch of idiot criminals she doesn't know - at least, not without financial incentive. For every person below Loyalty 4 that she's asked to drive around, she'll charge a minimum of 1000 nuyen. Rates go up if they're known to be infected ("I'm NOT getting ghoul blood on my fraggin' upholstery.") or a rigger ("Fuck you need me for? Get your own ride instead of a bunch of toys."). Five-Star is a pretty talented wheelwoman... as long as you're talking about trucks and vans. Motorcycles? Nah. Rotorcraft? Don't make her laugh. Even normal cars are generally too fragile for her liking; she works best with vehicles that can take a licking and keep on kicking. Active checks to deal with vehicles that are not trucks or vans take a -2 penalty, if she deigns to work with them at all. | Yes | Chronically Paranoid Wheelwoman | Service | 1 | 2 |
Lacy, the Worst Employee Ever | I'm on my break | If you call when lacy is not working, roll a 1d6. She will not answer on a 1-4. You may try this check twice per run. She will always answer at work because she is the worst employee ever. | Yes | Stop Quick Cashier | Gear | 1 | 0 |
'Princess' Rosemary | In Hiding | This contact will not do any active checks that require her to leave her sanctum for fear of being caught. | Yes | Celebrity | Service | 3 | 0 |
Nathan Wallace | In Hiding | Wallace faked his death with the help of runners and relocated to San Francisco. He knows how much it would cost everyone if he was ever found out by EVO. As such, he will not leave the area he feels safe in for anyone less than loyalty 5. If you want his services, you have to come to him or be satisfied with a phone call. | Yes | Surgeon | Gear | 4 | 0 |
Zenny | In the Shop Voiding the Warranty One of Those Idiots | Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better. Zenny's cyberware is an ungodly mess of salvaged parts and juryrigging. It can be terrifyingly effective when he gets out the spurs, but it's also plagued by gremlins. Whenever Zenny makes an active check related to something intensely physical (e.g. fighting, helping move something heavy, etc.), the GM rolls 1d6. On a 5 or a 6, Zenny fails the task due to a malfunctioning piece of ware. The glitch should be spectacular, and preferably done at the worst possible moment for the runners. Zenny is a member of the Hellraisers. Although he isn't especially loyal to the group, he's got his rep as a ganger to consider. He will not do anything that he thinks will go against the gang's interest for anyone at less than loyalty 5, and will not snitch on his gangmates for anyone below loyalty 6 (even then, he'll only do it for a very good reason). | Yes | Hippie Techno and Hellraisers Cyberdoc | Custom(A,G,K,N) | 3 | 1 |
Handyman | Inordinately Creepy | There's no sugar-coating it - this man has terrible vibes. Treat as having The Goat negative quality in interpersonal interactions (including attempted networking checks). | Yes | Alchemist | Service | 2 | 2 |
Dial-Up | Matrix-Bound Involuntary Program Updates | Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork. While quite excited to work with runners, it tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of it might "evolve" in a direction that it feels is either more effective, interesting, or profound. Sometimes it even remembers to call back to update the team. | Yes | Fixer | 4 | 5 | |
Our Lady of the Perpetual Saturday | It's Always Friday Night Somewhere | Communion for the Children of the Longest Weekend can begin at any time, and usually ends once everyone has blacked out. Availability checks for Lady Saturday ignore Loyalty. | Yes | Influencer, Not A Cult Leader | Networking | 2 | 0 |
Mrs. and Mrs. Dare | It's all Greece to me! | The Dares live on the other side of the world, in the Federated Republic of Hallas. While they use Magic and Matrix to keep up with their responsibilities in Seattle, it takes over a week and a very good reason for them to give any physical support in North America. | Yes | Fixers | Fixer(K,N,G,A) | 5 | 0 |
Cascade | It's not fun if there's no Risk! | Cascade is very proud of her skills, but the only way to test them is to put them at risk. When using her services, make a group Edge check with a threshold of 4, on a failure Cascade has pushed her luck too far and some consequences come up, be that a check of her vehicle or something else, up to GM discretion. | Yes | International Smuggler and Fence | Service | 4 | 8 |
Honnie "Hun" Rogan | Of the People Rambling Study Iterative Collaboration | She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates. Hun gets excited about most of her cases and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, she gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Yes | Private Eye & Wannabe Fixer | Fixer(K,N,A,G) | 1 | 0 |
Maxwell "Max" Mourire | Rambling Study Iterative Collaboration Untimely Joke | Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that troggy nerd"), he tends to view interactions less as straightforward requests and more as a group collaboration. He just loves feeling wanted for a change. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. Max gets excited about most of his cases and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a D6. If they roll a 1, Max gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | KE Beat Cop | Legwork | 3 | 0 |
Lewis Fry | Iterative Collaboration Untimely Joke Maleficarum Phobia Working Hours | While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. Lewis is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. He's got a serious fear of magic. While not hateful, he panics around displays of mojo. If on a job, treat this as the Common Moderate Phobia quality. If you're Awakened and loyalty is not 2+, treat it as one point lower for the purpose of rolls and one point higher if you need to roll a test of loyalty as he's distracted by worrying when a stray Flamethrower hits him. A healthy balance between work and private life is paramount if you don't want to burn out. Lewis doesn't, so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). | Yes | Lone Star Beat Cop | Custom(K,A,G,N) | 3 | 2 |
Bungee and Boo | Pacifists Joined at the Hip | Violence is the mark of an amateur thief. Bungee and Boo are true masters of their craft, and will not knowingly participate in any jobs that involve directly harming other living beings. B&B have made it this long by always watching each others' backs. They don't trust anyone but themselves, and are usually very hesitant to split up while on a job. They will only act as a pair for anyone below loyalty 4, at which point they trust the runner enough to separate if need be. | Yes | Professional Thieves | Legwork | 2 | 1 |
The Chef | Karma Fueled | As a spirit, The Chef requires a payment in karma in exchange for their services. They will provide alchemical preparations to fill a vault of ages with a rating equal to the karma paid plus their loyalty with a minimum payment of 2 karma. As well, PCs must provide any normal or refined reagents used in the creation process (Setting the Limit, Advanced Alchemy Compounds, or Adding Your Own Spice); if you wish for the preparations to be fixated, then you'll be required to pay the karma cost for that as well. In the event that they fail to make enough preparations to completely fill a vault on their first set of attempts, then you may purchase additional preparations at a cost 20 drams of reagents in addition to providing the reagents used for Setting the Limit, Advanced Alchemy Compounds, Adding Your Own Spice, and karma for fixation. | Yes | Free Spirit Gourmet | Service | 6 | 1 |
Bubblegum | Knows How She Got Here | Bubblegum has no loyalty to the Haven. She's got customers and better customers. She never offers a SIN or service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Yes | Fake SINner | Gear | 1 | 7 |
Kon Kon | Kon Kon! Konection! | She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Yes | Kon-Sultant!!! | Networking | 6 | 2 |
Monadh | Kon Kon! Konnection! | She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Yes | Kon-Sultant | Legwork | 2 | 0 |
TechnoRATS | Technocritter Troubles L33TSP37K Ohhh, Shiny! | The TechnoRATS are technocritters, which means no full understanding of Cantonese and societal norms. Getting this contact to do things might require an Animal Handling check with Loyalty as a bonus and the threshold of 6 - Loyalty or bribing with appropriate snacks, datachips, toys - especially tech - at GM discretion. They do understand limited Cantonese from living in Kowloon, but usage of complex terms and ideas may not go over well. The TechnoRATS cannot speak. They communicate strictly in emoji-based Matrix messages and typical rodent squeaks, cheeping and hisses. Use your creativity and innovation to get them to do what you actually want them to do. If the GM believes the message could be easily misinterpreted, they will ask for Animal Handling (3) boosted by Loyalty. They're smart, but your lowly metahuman needs are often beneath them. They tend to view interactions less as straightforward requests and more as a group collaboration. When contacting them and leaving them unchecked, the GM secretly rolls a D6. If they roll a 1, the task or idea asked of them "evolves" in a direction that they feel is either more effective, interesting or profound - or just gains them tasty new snacks. They can be turned back on tracks with Animal Handling (3) boosted by Loyalty. | Yes | Nezumi Rats | Service | 1 | 4 |
Evaan Talos | Lack of Consideration Lack of Care | Evaan is not known for her subtlety, nor does she have concern for runners. When utilized, roll a 1d6. On a 1, the actions Evaan takes are obvious and are easily traceable back to you. Evaan has very little loyalty to anyone outside of MCT. As such, the lives and contrivances of runners matter little to her. Evaan's loyalty can not be raised above 3, outside of a private run. | Yes | MCT Engineer | Networking | 6 | 2 |
Gator | See you later, Alligator Learned From The Best See You, Swamp Cowboy | Bayou Bill taught Gator everything he knew. Including combat tactics. When Gator is called for job, roll 1d6 in secret. On a roll of 5 or 6, Gator will fight like Bill did. That means violence, explosions and collateral damage galore. You think you brought him on for a distraction and expect it? Oh no, he went even bigger. This violence may or may not be able to be traced back to you, depending on how evil the GM is feeling. Bayou Bill died fighting Horizon. As such, if you are working a job that brings good things to Horizon, Gator WILL NOT HELP you. If you have called or used a Horizon affiliated contact in the last week, Gator will take a -4 on any checks to assist you. He can smell the suit on you. Gator is an alligator. While he’s awakened and sapient, it doesn’t instantly mean he has a full understanding of English and societal norms. Getting this contact to DO things may require an animal handling check or a bribing with appropriate snacks. Gator DOES understand limited English from his training with Bill (and understands it BETTER if delivered in a Louisiana drawl) but usage of complex terms and ideas may not go over well. Also, because he is an alligator, he cannot speak. | Yes | Biggest, Baddest Alligator this side of the Equator | Custom(A, N, K, G) | 4 | 7 |
Kruger | Let me tell you how this works. | Kruger is an incredibly hard man to reach, intentionally of course. And while he has a vested interest in seeing his own plans succeed, don't expect much help from him. If you have less than 5 loyalty with Kruger, all availability checks fail unless you are currently working on a job from the man himself. | Yes | Unknown (Possible Corporate Man?) | Fixer | 5 | 1 |
Blaz BLUESCREEN | Limited Hardware Access | Sometimes he can sneak his way onto the good deck! Sometimes he can't. Roll a d6 - On a result of three or lower, any checks related to Matrix activity suffer a -2 dice pool penalty. | Yes | Newbie Hacker | Service | 1 | 1 |
Soucouyant | Lingering Grudge | MIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep. | yes | Shadowrunner | Generalist | 4 | 0 |
Alex "Good'ol" Samson | Loan Shark | The contact will charge 2 chips for the price of 1 if called upon for an unpaid favor | Yes | Fixer | Fixer | 6 | 1 |
The Conductor | Locked in a Box | The Conductor is locked in the conductor's box on The Zephyr. The only way to communicate with him is by entering The Zephyr. The Zephyr is a train spirit and can only appear on train tracks. | Yes | Conductor | Generalist | 2 | 0 |
Scheherazade | Storyteller of a Thousand and One Nights Loose Lips for Me, but not for Thee | Scheherazade is wary to share critical information with those who are can attract too much heat, she must protect herself and her coworkers. Scheherazade takes increase penalty from notoriety: subtract twice the runner's Notoriety from any check she is asked to do. This penalty is doubled (4x Notoriety) if the runners request blackmail, and tripled (6x notoriety) if the blackmail involves a major corporation or government institution. Scheherazade is often busy, and as a nighttime escort, she's can find herself unavailable in the night hours. Weekdays from 9PM to 5AM and Most weekends, there is a 1 in 3 chance that she is entertaining a client and unavaiable for 1d6 hours. In addition, as a lover of stories, Scheherazade loses interest if rumors and introductions are not done in a dramatic or storytelling flair resulting in a -1 dice pool Social tests against her(no checks are necessary if effort is given RP). Runners with at least 3 loyalty ignore this, though she greatly appreciates and enjoys those who still do. | Yes | High End Escort | Legwork | 2 | 2 |
Hantu | Loyal to the end. Slow to trust | Several external groups has tried to take advantage of her homeland and the people there in. Causing her to be jaded as a result. Thankfully she is open to trusting others but it will take time and effort for her to welcome them with open arms. Hantu's loyalty cannot be raised above 3 outside run rewards. Due to her upbringing, the thing that has kept her around is her loyalty and faith in those that follow and support her. And anyone that would go against them goes against her. Hantu will not fulfill any request that would harm or endanger the Dayak Council, Ksatria, or Renraku. In addition anyone that has negative rep with Renraku applies that penalty when Hantu is performing tasks for them. If they have negative rep with the Dayak council, she burns them immediately. | Yes | Custom (N,A,G,K) | 7 | 2 | |
Theodore Jones | Loyalist Slow to Trust | Theodore will not betray the clan, and if the runners attempt to get him to do so, he will feed them false information to lead them into dire circumstances. If they are loyalty 5 or 6, he will simply refuse outright, in this case, reduce Theodore's loyalty by 1. Being as informed as he is, betrayal and the varieties they come in lay plainly to him and thus he is slow to accept the good intentions of others. Theodore's loyalty cannot be raised above 3 outside of associated runs, and only 1 loyalty at a time. | Yes | Information Broker/Intelligence Advisor | Legwork | 2 | 1 |
GREY-1483 | MCT Controlled | Due to being an MCT asset, the corp almost always has their eye on GREY-1483. It's extremely risky for her to leave her host, and usually can't for long. GREY-1483 will not leave her host unless her contact is loyalty 3 or higher | Yes | MCT Diver | Service | 2 | 1 |
Quinn Connoway | Made Man | Quinn's a made man in the Finnigan mob. Whatever the situation, his loyalty lies there first. If a runner takes actions that harm the Finnigan Family, make an immediate loyalty test. Failing the test results in the contact being burned. On a success, the runner instead owes Quinn a chip. | Yes | Finnigan Lieutenant | Fixer | 3 | 2 |
Gransistor | Made to Order Terminally Online | Patience is a virtue, and you'll need quite a bit of it if you plan to shop at Silksoft. Gransistor isn't satisfied just selling poorly-tuned, inelegant garbage you can use off the shelf - each program she creates is a work of art, and while she works fast, she's still only one woman. When buying gear from this contact, delivery takes one day, minimum, for each item in the order. Especially complex or high-availability items may take even longer. For whatever reason, Gransistor refuses to have anything to do with meatspace. Deliveries of physical electronics are conducted by unmarked drones, and there is no return policy. She's happy to meet up over the Matrix if you need something, but anything outside - including repairs, physical modifications, and so on - is a no-go. | Yes | Owner and Proprietor of Silksoft Designs | Custom(G,K,N,A) | 2 | 1 |
His Beardliness Belegar son of Gotrek son of Thor | Magnificent Beard | Whenever you call His Beardliness, make a Loyalty + Edge (3) Test. On a failure, he is too busy taking care of his magnificent beard to be helpful. | Yes | Talismonger | Custom(G,A,K,N) | 4 | 5 |
Linda Denman | Manners Maketh Man Woman of Principle | Linda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Linda is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those she teaches. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | Mathematics Teacher & Fixer | Fixer | 3 | 0 |
Magdalena Kowolski | Manners Maketh Man | Magnalena dabbles with street criminals just to keep her hand in, but most of her clients are white collar criminals. She expects much from her clients in either case. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. | Yes | Lawyer | Service | 6 | 0 |
Alice Carroll | Manners Maketh Man | When attempting to contact Alice, make an Etiquette test. On no hits or a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion.. | Yes | Martial Arts Instructor | Service | 4 | 1 |
Expedien | Matrix Entity | Expedien is a free sprite, a creature of the Resonance. They do not understand the non-matrix world and refuse to interact with it. They are unable to aid in gear acquisition, and can only network with other Matrix or Resonance related entities/individuals. | Yes | Free Sprite | Legwork | 2 | 1 |
LAURA | Matrix-Mad | LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise. | Yes | Manic AI Dream Girl | Legwork | 1 | 0 |
"Adam" | Maybe Gonna Give You Up | Despite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he'll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you. | Yes | Infobroker | Networking | 5 | 0 |
Kensei-Sensei | Measure Twice, Cut Once | Patience is a virtue. At least, so Kenzo keeps telling you. Everything this contact does is undertaken with precision and care, meaning it takes twice as long. If you try to hurry him along, he'll reset the timer. | Yes | Yakuza Patriarch (Retired) | Fixer (N,K,G,A) | 4 | 0 |
Jenny Rivers | Meathead | If jenny meets you in person, she will challenge you to an arm wrestling contest. Roll BOD+STR, if you fail to meet a threshold of 3, she charges a favor for her services and embarrasses you for having noodle arms. | Yes | Construction Worker | Service | 1 | 1 |
Perfect Authentic Cadence | Monad | This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases. | Yes | Cybersurgeon | Custom(G,A,K,N) | 5 | 2 |
Psychonoise | Monad | This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases. | Yes | Weapons Researcher | Custom(G,A,K,N) | 5 | 1 |
Abdul el-Aswan | More Metal than Man | Abdul is, by mass, far more machine than man. Unfortunately, this means lots of repair and tuning time. When you attempt to contact him, roll 1d6. On a 1, he is busy getting his 'ware retooled and cannot help you for the remainder of the run. | Yes | Fixer | Fixer | 4 | 1 |
Tee & Vee | Morning People Silent Protectors | During the night, Tee & Vee are occupied with protecting their charge, which makes them hard to contact. If you're trying to contact Tee & Vee after 6PM in-game, roll 1d6, on a hit, the bodyguards answer, on a miss, you may leave a message and they will contact you in the morning. Tee & Vee don't talk. It's unclear if they can't or just won't, but they are dedicated to being the silent protectors. If contacted, they'll send information through text and DNI, but will not verbally communicate to anyone with less than 5 loyalty | Yes | Bodyguards | Generalist | 2 | 1 |
Ru Xiao | Multi-Tasking Syndicate Politics | Ru Xiao is a busy woman. When she performs a service, roll a 1d6. If assisting or performing a matrix search, the rolled dice is the number of added hours for a threshold six, or the number of added tens of minutes for a threshold three. If the service she is providing is of another nature, it will take double the usual time on a roll of 5 or 6, and fifty percent more time on a roll of 3 or 4. Ru Xiao holds an important position in a major Triad. She will not work against the interests of the Eighty-Eights. Additionally, if she learns that another syndicate is involved in the run, roll 1d6. If the roll is higher than her Loyalty with that runner, then she cannot assist the runner due to conflicting plans or deals. | Yes | White Paper Fan, Eighty-Eights | Service | 4 | 2 |
Alexandria | Multiprocessing Real World Naïveté | Alexandria thinks much faster than a metahuman mind and can easily process input from multiple sources thanks to the parallel node structure of her core source code - however this comes at the downside of being somewhat scatter-brained at times as well as frequently going down paths of inquiry which are tangential or even perpendicular to the initial query. Unless a player is very specific with their line of questioning, she will get lost in the weeds and come back with information which may be entirely unrelated to what they were looking for. Alexandria lived in a black site host for a decade and has only recently become acquainted with the wider world. While she knows what meatspace is, and has even inhabited drone bodies to interact with it, she doesn't really understand it in the same way that metahumans do - it's more akin to something she's read about in a book. Thus, she has trouble understanding concepts which meatspace beings grasp instinctively. Whenever she acquires detailed information for a contact, the GM should secretly roll edge for the character (threshold 2); if the check fails, Alexandria has misunderstood or overlooked some critical element which would be otherwise obvious. | Yes | Artificial Intelligence Archivist | Legwork | 8 | 7 |
Lisa "Lady J" Jenkins | My Grandchildren Are Visiting | The GM rolls in secret a 1d6, if the roll is a one, Lisa will not answer the call. Later she may hint that her grand children were in town. | Yes | Talismonger | Custom(G,K,A,N) | 4 | 0 |
Nirvelli Yoomee | My Grandkids Were Visiting | The GM rolls a 1D6 in secret. If the roll is a one, she will not answer the call immediately. When she calls you later, she'll explain that she and her husband were busy babysitting their grandkids. | Yes | Golden Goose Inn Proprietor | Networking | 3 | 0 |
Mr.Rudd | NO REFUNDS! NO RETRACTIONS! NO RECEIPTS! | Rudd Arts is not responsible for the lack of satisfaction, Damage of goods nor Death caused by all of the above. Mr.Rudd will always refuse to take the heat for a Runner should they mess up, even if they mess up because of the services provided by Mr.Rudd. | Yes | Networking | 2 | 0 | |
Defrag | National SINner | Defrag is lawfully licensed as a technomancer and psychiatric healthcare professional by the UCAS government. She cannot be depended upon to do anything illegal, as it will be traced back to her. | Yes | Therapist | Custom(K, N, G, A) | 5 | 1 |
Mischief | Nerdgasm | Mischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | Ware Specialist | Gear | 4 | 1 |
Liandra | Nerdrage | Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it) | Yes | Head Maid for the Corgington Estate. | Custom(N,A,K,G) | 3 | 0 |
Cornelius Morton | No Chains, Only Contracts NoLa Life | Cornelius has many friends on the otherside and does not deal with those who would force anyone to do anything against their will. If Cornelius learns of any Bias against race or metatype or that a runner has negative astral rep then he will refuse to make deals with them until they lose their Bias or are able to heal their astral rep. Cornelius lives in New Orleans and his cartel is based with the Southern CAS and Northen Atzlan. Any services or gear aquistions out of these regions will take twice the time to complete outside of the CAS as Cornelius has to send the gear from New Orleans to Seattle. | Yes | Cartel Head | Generalist | 5 | 1 |
Graf Lawine | No Deal | More out of necessity than personal choice, she won't work against the lodge and will try to sell out any runners who have a bounty with the Black Lodge. If you contact her during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails she immediately sell you out. If it succeeds you owe him a chip to re-earn favor with him. | Yes | Gear | 6 | 1 | |
Lachance | Nocturnal | He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day. | Yes | Hitman Trainer | Legwork | 5 | 0 |
Madame Carmine | Nocturnal Animal Predator's Predilection Us or Them | Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours. Only characters infected with HMHVV Strain I can raise Madame Carmine's Loyalty past 2. Increasing Loyalty on Madame Carmine costs twice as much as normal. Under no circumstances will Madame Carmine do anything they believe will harm vampires, banshees, or non-feral ghouls. If they learn that a character has dealt a significant blow to a majority vampire, banshee, or ghoul organization (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Madame Carmine considers the character as an enemy. If they find out that a character has assisted with the targeted killing of vampires, banshees, or non-feral ghouls for no reason other than their Infected nature the contact is immediately burned and becomes actively hostile. | Yes | Madam of The Embrace | Custom(A,K,N,G) | 6 | 0 |
Johnson the Johnson | Not Above the Law | This contact refuses to do anything illegal. Anytime she is asked to, make a Negotiation check with a Threshold of 6-Loyalty (minimum 1). If failed, this contact proceeds to call the authorities discreetly and you lose 1 Loyalty. She still won't help if you pass, but she at least won't call KE. This aspect does not trigger if Humanis Hunter applies. | Yes | KE Investigator (Possibly?) | Generalist | 5 | 0 |
Chipper | Not All There | Sometimes the team isn't all assembled a random aspect is ignored. Roll a 1d6 and ignore the corresponding number'd member on a 6 the whole team is there. | Yes | Subterranean Shinobi Master | Service | 4 | 0 |
Shi Hakase | Uncanny Existence Not Enough Hands Repossessed Awakened Cadaver | Shi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.
{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} At <5 Loyalty - If you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - you must pay a chip in debt of the deal. At 5/6 Loyalty - if you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - Shi is willing to forgive you at no chips indebted assuming you allow it to conduct a reapplication of events for research (Increase the DV of fatigue by 2 if under 3 comfort)
| Yes | Street "Hakase" | Fixer(G,A,K,N) | 5 | 0 |
Benjamin | Not Getting Paid Enough For This Shit | Benjamin does not get paid enough for this shit. He's a big strong adept but for some reason, no one fucking pays him enough. If, at the GM's fiat, he's placed in situation's that he's not getting paid enough for, he will just fucking leave. Situations might involve getting shot with multiple bursts of APDS or overwhelming magical threats. If you pay him enough (6000 is a good start), he'll fight harder and stick around. | Yes | Professional Beefcake | Service | 1 | 0 |
Kalanyr | Not Worth His Time | Kalanyr's Loyalty cannot be raised above 2. Loyalty always starts at 1 and requires an Extreme+ Threat run to be raised to 2. | Yes | Generalist | 11 | 1 | |
The Steward | Not a Squeaky Wheel | Will not answer any questions about his magician training, or the Wheel of Life, as all followers are sworn to secrecy | Yes | Parasecurity Expert | Service | 2 | 0 |
Juan "Guapo" Manuel | Not a morning person | Juan likes to sleep in and is rarely up before noon. Don't expect him to pick up his commlink between 4:00 and 12:00 after a big job or a night on the town. If you insist on meeting with him in the morning, bring soykaf, and make it a double. | Yes | Service | 1 | 0 | |
Kenneth "Flamesaw" Murphy | Not the Brightest Bulb | If you're not very, VERY explicit, Kenneth is likely to do the wrong thing. If possible, Kenneth will complete the action as requested, but not as intended. Additionally, if you don't meet the required hits for an active check, he may--at GM's discretion--botch the action entirely to the detriment of the players. When possible, this should happen in the least opportune, and most hilarious, manner. | Yes | Ganger / Tough Guy | Custom(A,G,N,K) | 2 | 7 |
Abuelita | Nothing Left to Lose | This contact is constantly trying to kill you. However, she is exceedingly bad at it, and such attempts should be both hilarious and pity-inducing. She will not help anyone with anything while sober. | Yes | Forcefully Retired Grandmother. | Custom(A,N,K,G) | 1 | 0 |
Sarah Snow | Novacoke? | Roll an edge test when contacting Sarah Snow. On no hits, she's coked up in a fancy bathroom somewhere and is of no use to you. That doesn't mean she won't answer her phone and waste your time (at the GM's discretion.) | Yes | Fundraiser and Housewife | Fixer | 3 | 5 |
Dr. Wells | Numbers, not names | Dr. Wells considers topics based upon how captivating they are. He will gloss over information he finds uninteresting, even if that lack of information may endanger the runner contacting him in some way. GMs have final say over what Dr. Wells may find uninteresting. | Yes | Professor | Fixer(K,N,G,A) | 2 | 0 |
Choi Myeong-wol | Office Hours | Good work-life balance is incredibly important to Dr. Choi, he has a husband to keep happy and kids to raise. If he's not already at work he won't respond to any requests for assistance. Dr. Choi can only be reached from 10:00 AM to 4:00 PM KST (8:00 PM to 2:00 AM PST). | Yes | Necro Professor | Custom(K,N,G,A) | 3 | 0 |
Mr. Herenight | Old Fashioned | Herenight never uses the Matrix and getting in touch with him is difficult. Roll Edge + Loyalty; normally it takes 6 days to get in touch with him. Net hits reduce this by one day each, but it always takes at least 24 hours. A meeting face to face can be arranged anywhere within the same country/sprawl/state. | Yes | Black Lodge Magician | Custom(K,G,N,A) | 7 | 2 |
Mother of Mayhem | Old Grudges Rager Responsibilities | Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours. Mother remembers the old days, and she doesn't forget the ways her gang was fragged over. Mother of Mayhem refuses to do anything that would benefit Renraku or the Ancients. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Mother of Mayhem's loyalty to zero, permanently lose her as a contact. | Yes | Halloweener Rager | Custom(G,N,K,A) | 4 | 2 |
Commander | Old-School Operative | While he can no longer escape it, the Commander still distrusts the Matrix. Anything even remotely related to what he considers sensitive information (GM discretion) must be handled via in-person meets. The stores such data in paper files only. No matter how high Loyalty you have with him, he won't budge on this. It's for your own good. | Yes | Black Ops Veteran | Networking | 5 | 8 |
Heavy Metal | On Assignment to Mother Komodo | Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed. | Pending | Bodyguard | Service | 1 | 1 |
Jake "The Captain" Elliot | On The Far Side | As Jake is the captain of a vessel on the Atlantic, getting goods to or from Seattle directly can take some time. Add 1 day to the base delivery time for any goods, on or off table. (Notably this means if he fails to acquire something for you, add one day and then double the time before you can have him try again if it's off table.) | Yes | Ship Captain | Custom(G,A,K,N) | 2 | 2 |
FitzHugh | On The Team! | While quite excited to work with runners, FitzHugh tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting, or profound. | Yes | Republican Party Face | Service | 3 | 0 |
XXJ@ck41Xx | On Thin Ice | Julian narrowly avoided going to jail after being caught on his last hack. Due to his parents' lawyers and a favor from the runner Orchid, he managed to get off with two years probation. He needs to have regular meetings with his PO, complete 200 hours of community service, and risks getting a criminal SIN if he commits any more crimes. He will not make active checks relating to illegal activities for anyone at lower than loyalty 5. | Yes | L33T H@xx0r | Legwork | 2 | 1 |
Aniela | On Vacation | the GM rolls a 1D6 in secret. If the roll a one, The contact cannot be reached, She's busy being a tourist. | Yes | Service | 3 | 0 | |
Fogerty | On the Go | For an A.I. Forgerty keeps a very minimal Matrix presence. It can make contact the A.I. incredibly difficultmc when you combine this with an endless schedule of pick up and drop offs, the AI's timing can get a little off.. When attempting to call in Fogerty, services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Rogue A.I. | Service | 3 | 3 |
Goalmaster | One Rink To Rule Them All | Goalmaster is reliable when it comes to actually supplying materials, but... well, getting to the actual bartering process can be an exercise in frustration. His hallucinations and creative imagination take firm hold of him whenever his long-term brain damage flares up, and it becomes nigh-on impossible to talk over how much a shipment of scrap steel will cost when he's more concerned about slaying the ruddy-furred chimera for the good of his kingdom. Blowing up whatever rusted-out old truck he's obsessing over this time tends to snap him out of it long enough to talk. When you attempt to tap this contact during a run, the GM should make a roll to determine his mental state at the time. On a 4, 5, or 6, he's stable enough to make a deal or provide information. On a 1, 2, or 3, he'll answer the call, but will require the runners to complete some inconvenient, ridiculous job out in the worst parts of the Puyallup barrens before he's willing to talk shop. | Yes | Scrapper Knight of the Stanley Cup | Custom(G, K, A, N) | 3 | 0 |
Greg | Orc Family Man | Greg is community minded first and foremost. If you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf. | Yes | Skraacha Gumshoe | Fixer | 3 | 4 |
Ramon Stokes-Young | Out for himself | Ramon will take any opportunity to advance his own goals, damn the cost to others. Any time he is called during a run, make a loyalty test. On a failure, he sells you out to further his own goals. | yes | MCT handler and yes-man | Networking | 3 | 1 |
Victor Cox | Out of the country | Victor is frequently off on a job and might not have time to talk. Roll 1d6, on a 1 he is unavailable for the remainder of the run, if being asked to buy goods, treat the availability roll as failed. | Yes | Coyote | Custom(A,G,K,N) | 3 | 1 |
Surf Duct | Out to Sea | SD is often busy executing survey or salvage contracts and is rarely moored up for long. You'll need to wait for him to get back in. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Talismonger/Scientific Vessel Captain | Gear | 2 | 1 |
Nerlithothep the Succubus | Sweetheart...You know what i want. Outrageous Jealosy | As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma. Nerlithothep consider every person that call for her service as some kind of "Lovers of the Day", sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma. | Yes | Succubus | Custom (A,N,K,G) | 1 | 6 |
G01bez and 0-MUS | Overprotective | g01bez is very protective of 0-MUS, and as such will not place her in unnecessary danger. If asked to perform a task in an unusually dangerous situation as determined by the GM by a runner with loyalty 3 or lower, it is refused with their apologies. As a baseline, assume the threshold is something that would put the pair in direct contention with an organization of Connection 2 or higher, although other situations may also apply. | Yes | Matrix Siblings Decker and Technomancer Tag Team Duo | Service | 2 | 4 |
Kurukuru | Overworked | services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Publicist | Fixer | 1 | 1 |
Charlotte Valdez | Overworked | Between her demanding career and dealing with her disaster of a brother, doing favors for shadowrunners isn't exactly at the top of Charlotte's to-do list. Every time Charlotte provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | yes | Corporate Lawyer | Legwork | 3 | 1 |
Eddie Moreno | Overworked | Eddie has a lot of work on his plate, and services may take longer as a result. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Volunteer Firefighter Chief | Service | 2 | 1 |
Inari Ōkami | Overworked | Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Emotional Support Fox | Fixer | 5 | 2 |
Dr. Triboulet | Overworked | "The dead are very patient, why can't you be?" Services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Mortician/Talismonger (Necro-Magic) | Gear | 4 | 0 |
Zackary Silverscale | Overworked | His charity work always comes first. Services may take longer. Every time Zackary provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Street Preacher | Fixer | 1 | 0 |
Dr. Tony Hanks | Overworked | Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Charity Clinic Doctor | Legwork | 2 | 1 |
Stella | Overworked | Stella is a full-time student and sole proprietor of a business; as such she tends to be a bit overworked. Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Cosmic Magic Talismonger | Gear | 2 | 1 |
The Dukes | Package Deal | These two come in a pair increasing the cost of all favors by 2 degrees | Yes | Drug/Moonshine Runners | Service | 3 | 2 |
Argyle | Paranoiac | Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust. | Yes | Leader of the Pale Herd | Custom (A,K,N,G) | 2 | 1 |
Agamemnon | Paranoid Shut-In | Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold. Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours. | Yes | Infected Crime Lord | Fixer(K,G,N,A) | 4 | 4 |
Milena Springthunder | Paranoid | Milena is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do. | Yes | MCT Marksman | Fixer | 4 | 1 |
Boozeman | Paranoid | Boozeman cannot have his connection raised, the less connected he is, the better. | Yes | Barkeep | Networking | 1 | 1 |
Mother Bella Lewhous | Paranoids Delusions | Due to several attempts on her life during her career as a druidic mage, and a sever case of paranoia schizophrenia Mother Lewhous has retreated to her magically ward home in the barrens. While she's willing to help any individual of the druidic order, only those with a loyalty of 5 or higher can physically visit her. | Yes | Druidic Talismonger | Service | 2 | 0 |
Alexander-James Brodrick Johnson III | Party all Night... What time is it? | Brodie J spends all of his time at various clubs, pumping his body full of every substance he can, so recovery periods are rough. When contacting Brodie J before 6PM in-game, roll 1d6, on a 5 or 6, he answers. Otherwise he is completely zonked out and can't help you. | Yes | CorpKid | Networking | 4 | 13 |
Exeunt | Past Paranoia | Exeunt will not work with gang members, full stop. Even then, he sometimes feels the need to do extensive background checks. Whenever you reach out to him, the GM rolls 1D6 in secret. On a 1, he's unavailable for 24 hours while he digs up everything he can on you. | Yes | Street Doc | Service | 1 | 2 |
Marika | Persistent Conditioning | Even when you know you've been manipulated and abused, it doesn't stop it from affecting you, from being real. Marika has difficulties working against Saeder-Krupp or any Dragon if she does not have direction from a superior. For her to work against either, make an Edge + Loyalty test. At base, the threshold is 2. Depending on the situation and context, this can be higher though (GM Discretion). This is in addition to any normal considerations about if she wants to do the action. | Yes | Drake | Generalist | 8 | 2 |
Harvey Sanders | Picky Dissemination of Information | Requires a negotiation check to gain information, depending on how it affects criminal organizations and/or law enforcement. Thresholds start at 2 and are modified by how they affect gangs/syndicates (major damage, -2, mild/moderate damage -1) and law enforcement (mild threat to LE +1, moderate +2, major +4). He will refuse to give information that directly target law enforcement. See examples below. | Yes | Infobroker | Legwork | 4 | 0 |
Alligator Jack | Pirate Theme | Everything will have a pirate theme, whether you like it or not. | Yes | Smuggler | Service | 4 | 1 |
Keora Pucca | Please, No More Killing! | Keora hates seeing people get hurt over a big misunderstanding and has became a pacifist despite her fellow changeling friends with a strong hatred against the humans and metatypes. Whether you stand her beliefs or not, her intentions to defuse the situation between peace and violent acts (whether you choose to kill them or not) she would prefer ask you to let them live. | Yes | Accountant & Info Broker | Legwork | 2 | 0 |
Ted Roth | Poor Networker | -2 to Networking tests | Yes | Talismonger (Red Magic) | Generalist | 3 | 0 |
Jane Foster | Poor Networker | -2 to Networking tests | Yes | Street doc | Custom(A,G,K,N) | 4 | 1 |
Ariel Lopez | Poor Networker | -2 to Networking tests | Yes | Shamanic Talismonger | Generalist | 4 | 0 |
... further results |
Contacts With Negative Qualities Pending Approval
Name | Negative Aspect | Description | Approved | Profession | Archetype | Connection | Active PCs with this Contact |
---|---|---|---|---|---|---|---|
Technika | "Bioware is Corruption!" "I Don't Know You!" "You Are Complicit!" | Technika's radically negative opinion on Bioware is almost exclusively thanks to MCT. While she understands how it can help others, she struggles to justify its existence to herself due to the many atrocities - especially towards Technomancers - that MCT and likely other corporations have committed. Technika absolutely refuses to make any Gear checks to obtain Bioware of any type or grade. Technika rides a fine line between "respected employee" and "loose end" within MCT. If they ever found out she was involved in something that hurt the corporation, she'd have to disappear for a while or at the very least she would be very unlikely to be particularly helpful beyond the bare minimum. If you botch a Run involving screwing with MCT in some way, or MCT Security catches you/finds you after a Run, Technika may require some recompense to continue working with you. Make a Loyalty Test. If you fail, you will owe Technika a number of Chips based on the Threat Level of the Run (1 for Low, 2 for Medium, 3 for Hard, etc). While she is a willing employee for MCT, it is solely for the cybernetic and non-biological technology side of things. Her disdain for Bioware and MCT's hand in it is so strong that she will assume that you sold out to MCT and helped them with their research and development of bioware (and the likely associated torture of Technomancers and other individuals of metahumanity) if you do work for the Megacorporation. She believes so strongly in her morals that she believes that her working for MCT and you working for MCT are two very different, very opposed things. As a result, if you do a Run on behalf of MCT and Technika finds out somehow, Technika's Loyalty score is reduced by 1 point. | No | Technologist | Gear | 5 | 0 |
Elizabeth De Farnesse | "What's a few more years?" "Do not fail me again." | As a Fae, Elizabeth views time differently than humans do. She has no problem letting her operations take the time they need, preferring never to rush. This means that her services may take longer to arrive, at the discretion of the GM. Rushing things will often require sufficient leverage. Has a very dim view on those incapable of serving her. Upon failing to meet her requests, perform a loyalty test. Failure with the test means that loyalty will be reduced by 1. | No | Fixer | Generalist | 4 | 1 |
Jimmy TwoTones | "I'm a freebird baby!" | Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps. | No | Service | 2 | 0 | |
Jonáš Brož | "Should've Said No" | The very public position the Jonáš Brož are in makes it difficult for them to help you without notice. If you would gain public awareness after a run in which you used the aid of The Jonáš Brož, you gain an additional point of PA. | No | Networking | 3 | 0 | |
Chad Bradington | ??? | ??? | No | Generalist | 8 | 2 | |
The MASTER | Not so Benevolent A Deal's a Deal The Weakness of the Flesh | The MASTER has no time for social niceties, being completely unaware of his abrasive nature. However, he is extremely sensitive to signs of disrespect, or those who show any form of disapproval, and if particularly incensed by a supplicant's behavior, will punish them accordingly for their mistakes. The MASTER considers the meat to be a weakness, those who try to contact him from the meat will meet only silence. The MASTER made a deal with the Draco Foundation, and he will honor it too the letter. He will not assist a supplicant who seeks to actively work against the Draco Foundation, and if asked, will report them immediately to his handler. | No | Generalist | 6 | 0 | |
Bandido | A Ganger not a Guru. | Firstly, Bandido is loyal to the Cutters and will not betray his gang. If he thinks you are snooping around or working against the Cutters, he will vanish. Secondly, Bandido is a man of action. If you want him to make Knowledge checks for you, it will cost you DOUBLE. | No | Service | 2 | 0 | |
Onyx Black | Active Terrorist | Due to their nature as an extremely active coordinator of Neo-A terror attacks close watch is kept by outside groups on who contacts or is contacted by Onyx Black. Interested parties will be aware of your ties to them, for better or worse. | No | Neo-A Coordinator | Fixer | 5 | 0 |
Mad | Actor Life | As the main actor in a Trid Series that is working pretty well, Mad is often unavailable. When you try to contact him roll the contact avaibility like he was a connection rating of +2 | No | Actor/Veteran | Networking | 3 | 0 |
Jar Jar Binks | Albinism | Refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | No | Talismonger | Gear | 3 | 0 |
Madison Monroe | Always Available (To Everyone) | While Madison will always answer a call, treat any task that isn't immediately resolved as taking one(or more) time segment(s) longer. | No | Journalist | Legwork | 5 | 0 |
Erika Bridger | Amnesia | Being muddled with mind magic so much, having her memories constantly erased and replaced, Erika has garnered amnesia that seems to be sticking around. Until it is resolved, her knowledge checks suffer a -2 penatly, as she doesn't remember much of her past. | No | S3I Black Ops | Service | 2 | 2 |
Isis | Astral Beacon | The astral signature of a character with the Astral Beacon quality is like, well, a beacon—highly visible on the astral plane. The signature also lasts twice as long as it would without the Astral Beacon quality and others assensing it receive a –1 to the threshold of their Assensing Test for gathering information about it. | No | Book Restorer | Service | 1 | 1 |
Iyaki | Attention Hungry Astral Prank Warrior Pariah Spirit | People with a loyalty 2 or higher must use Iyaki at least once every other run, or they will loose 1 loyalty. Chips owed to Iyaki will manifest as a instances of the negative quality (Prank Warrior), except that these effects happen either in meat space or in astral space. Iyaki only uses her spirit abilities if she has to, preferring to mess with people the old fashioned way. Iyaki will only engage in any magical activity if the situation meets at least one of the conditions listed in GM Notes (Pariah Spirit) is met. | No | N/A | Service | 3 | 0 |
Beatrice Veronica | Company Woman At Arm's Length Working Hours | She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. Betty just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if she does pick up. Betty is an Ares yes-woman through and through. Her primary focus is her career… err, the success of the company! She will not accept requests obviously against Ares Macrotechnology or Weapons World (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. | Yes No | Weapons World Seattle R&D Executive Officer | Gear | 6 | 5 |
Flavia Rodriguez | Company Woman At Arm's Length Working Hours | Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Yes No | Armanté Dallas-Fort Worth R&D Executive Officer | Gear | 6 | 0 |
Creer | Attention, Attention, Attention | Creer, despite all his genius suffers in relation to attention: He needs to be the center of it, has very little of it, and is willing to throw money at his current obsession. If he finds out your job is related to his current obsession (6 on 1d6), he will be eager to assist, but he will want every scrap of information. Failure to uphold this will result in the contact being burned. | No | Club Owner | Custom(K,N,G,A) | 4 | 2 |
Sir Reginald Corgington | Back in My Day Checking the Vault | Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days" Reginald does not search for gear, he only checks his own teams vaults and treasures. He cannot find an item unless its at its highest rating, if one is available (Otherwise it must be rating 6+). He will also never find Consumable items (such as drugs, bullets, ect). Finally, if the item can have modifications, it must already have at least four when purchased from this contact. | No | Loyal Philanthropist | Generalist | 7 | 0 |
Xandra Barkirkis | Backstabbed | The wound left by the betrayal of a previously trusted coworker is still there. Raising Loyalty above 2 costs double the CDP | No | Genesis Magical R&D | Custom (K,N,G,A) | 5 | 0 |
X-POS-A | It's in the name! Bad SIN | If a runner tells X-POS-A tells them something that might make a good scoop, immediately make a test of loyalty. On a failure, the information will end up on her newsblog in one form or another, even if garbled through her usual... style. X-POS-A has a poor fake SIN, and doesn't have the resources to acquire a new one. Unless a runner acquires her a burner on a run, treat her as having a Rating 2 SIN, and she'll refuse to cross district borders. | No | Matrix News Blogger | Custom(A,K,N,G) | 2 | 0 |
Hathor | Behind the Curtain | Is either a member of a secret conspiracy or could not even be real, either way, has Machiavellian plans far beyond your run. When Hathor is used, roll a 1d6, on the roll of a 1, they will mock you and hang up, or give subtly adjusted information that, while true to what the players wish to do with it, may have unforeseen side effects. They will not return your calls for the rest of the run if this happens. | No | Argus Operative and Databroker | Legwork | 5 | 0 |
Crew of the Lady Theodora | Big Projects | The crew are constantly in need of funds, and just don't have time to help if they aren't making money. Every time this contact requests payment in nuyen, the price is doubled. | No | Salvagers with a Dream | Generalist | 3 | 0 |
Ted Deble | Blissfully Unaware What’s Your Score, Omae? You’re Bringing My Score Down, Omae! No Body Count | Ted is a law abiding corporate citizen. If Ted finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, Ted will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, Ted will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince Ted to associate with the shadows but ONLY if the runner has an active P2.1 and a Fame-related quality as a “celebrity shadowrunner”. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Ted will only work with you if you can prove that you’re serious. Serious people have P2.1. People without P2.1? Anti-social malcontents. Anarchists! Contacts who interact with Ted must have an active P2.1 account. Given his position within the organization, it must be attached to a Fake SIN of Rating 4 or higher. Elsewise he’s like to immediately detect that “Brad Braderson” might not be a real profile... Ted will deal with you under the table, and at arm's length. Any closer association, given his P2.1 status, will require linking accounts. And Ted can’t risk tanking his score by associating with some weirdo nobody from the Seattle Metroplex. Ted’s Loyalty can only be raised above 1 if the character has a Fame-related positive quality. Ted is a certifiable creep: a Horizon fanatic, a dutiful thrall to the terrible social media engines that manipulate and shape our world. But he’s not a killer. If Ted passes on information to a character on any P2.1 user that results in them going missing or murdered in an obviously linked fashion, Ted will burn you and contact law enforcement. Tellingly, he has no problems helping Matrix paparazzi or stalkers. But outright violence? This is where he draws the line. | Yes No | Horizon P2.1 Life Coach | Legwork | 2 | 0 |
"Shokunin" Danill | Blissfully Unaware | this is someone who doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If they find out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. | No | Career Artist | Custom(A,N,K,G) | 6 | 1 |
Sebastian “Perfect Fit” Schmidt | Blissfully Unaware Overworked Pre-Production Blues | Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”! | Yes No | Horizon Studios Head of Wardrobe | Gear | 3 | 0 |
Lefante | No Physical Prescence Bound to Dupoint Manor | Lefante does not deal with the material affairs of Mortals. She cannot make Gear Checks. She cannot find information that solely rely on physical or Matrix legwork, relying solely on Wild Spirits, Divinition, Psychometry, and other Magical Legwork techniques. Lefante cannot leave the grounds of Dupoint Manor. Meeting her requires one to have a physical prescence to Dupoint Manor in Aurora Village, Players can use proxies such as spirits or those with a psychometric link. | No | Spirit of Dupoint Manor | Custom(A,K,N,G) | 2 | 0 |
Sergeant Dornan & Daughter | Broken Mind | Sergeant Dornan has schizophrenia and is often subject to crisis that need him to rest at home. Considered him and his Daughter as Hard to Reach accordingly. In addition bringing the Sergeant on stressful situation might cause some issue and the runners might get burn as a result of Alira finding out. (GM appreciation here) | No | Retired Sergeant/Security Spider | Service | 3 | 1 |
Steve Remington | Burn Notice | This character suffered the ill-fate of being burned in the intelligence community. They act carefully these days, suspicious of anyone that they do not deem loyal enough. The minimum loyalty of this contact is 2 and they may never be taken by characters with connections to intelligence agencies or foreign governments. In addition, they are reluctant to discuss their knowledge or contacts gained during their years as a spy. | No | Merchant of Death | Gear | 5 | 0 |
Dr. Aditya Pal | Burning the Midnight Deepweed | Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying. | No | Study of Religion and Awakened Individual at UW | Fixer(N,K,G,A) | 2 | 0 |
Faith | CAS Loyalist | Faith will not help with jobs in or against the country of CAS. | No | Mercenary | Custom(A,G,N,K) | 3 | 1 |
Tatiana Devereux | CATCo Loyalty Foreign Office | When a PC calls Tatiana, roll a 1d6. On a 1, She is in Montréal for this week. Double the delivery times for all gear, she is not available for any active checks, and any comm call will be sent to voicemail and returned approximately one hour later. Tatiana Will never work against CATCo’s interests, Québec, or the Gendarmerie directly. | No | CATCo Asset Manager | Fixer(N,K,G,A) | 4 | 2 |
Papa D. CiCi | Call Me Papa | Papa Cici is very picky about what people call him. The Papa will not respond | No | Pizzarun Manager | Fixer | 2 | 0 |
Rex | Cat Living in a Metahuman's World Shit Stirrer | Since he's a feline, his knowledge on the world of metahumans is limited at best. He will Glitch any Knowledge or Networking Checks unrelated to animals, shifters, or the Seattle Animal-Metahuman Alliance. Despite his lovable demeanor, Rex tests the boundaries of those around him. When he is faced with a Networking, Etiquette, or Negotiation check, the PC must first roll Edge+Loyalty. If the result is 0, he will purposely glitch by insulting the person he's conversing with. | No | Magic Cat | Custom(A,N,K,G) | 1 | 3 |
Ardella Alosi | Cowardly Greenhorn | He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly. Due to his upbringing, he never had any real contact, with the downtrodden, or with the shadow community. Most of his experience comes from watching trid shows, and we all know how accurate(Not) a picture those portray. As such he sees shadowrunners, as mostly brutish vigilantists who'd rarely do anything out of the kindness of their own hearth. | No | Architect/manager | Service | 2 | 0 |
Amar "Bash" Ruano | Criminal SINner Slightly Unstable | Bash's stint in jail landed him with a criminal SIN and all the associated difficulties. He meets with his probation officer twice a week and has his location constantly tracked. He can slip the yoke with a fake SIN but only for a few hours at a time. When calling this contact, the GM rolls 1d6. On a 1 he will not answer, as he is currently in holding over a potential violation. On a 2 he will answer, but be pre-occupied with community service and unable to make any active checks. He will also take a -2 to any active checks lasting more than a few hours due to the constraints of his SIN. Bash, for all his effort to improve, really doesn't take insults well. When a character makes a perceived jab, especially at his strength or intelligence, the GM rolls 1d6. On a 1 or a 2 Bash will have a violent outburst and, if meeting in person, may attack the character in question. He won't use lethal force but he can come pretty damn close. If restrained and/or given some space, he will eventually cool down and apologize. | No | Semi-Reformed Cyberpsycho | Service | 1 | 0 |
Handrian Grayson | Curse of the dragon's hoard New York to Seattle | +1 noterity for taking Handrian as a contact. Even though he is kinder and nicer than most draconic folk, he still is a dragon. Handrian's primary office and home is in New York but he makes consistent trips to Seattle. When contacting Handrian roll 1d6, on an even he is New York for that many days. | No | Corp executive | Generalist | 6 | 0 |
Midwest Nice | URBAN! BRAWL! DRINK! DRINK! FUCK! YOU! | Midwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. Midwest Nice ain't a meta-hater. Unlike many of the Iron Bridge MC that come passing through his bars, he's got no issue with roundears or leafeaters or shorties. But if you want to do business, he needs to look you in the eye and get a real measure of you over drinks. To purchase Midwest Nice outside of a run, the character must travel to Minneapolis-St. Paul and drink with him for a full evening in one of his bars. Midwest Nice lives up to his name except for most of the time, when he doesn't. He has a volatile temper and will explode at perceived slights against him, his establishments, and especially against urban brawl (yes it's a real sport how dare you.) When contacted a character must succeed at an Etiquette (2) test or have him lose his shit at an imagined insult, which will leave him inaccessible to the character for 24 hours. Luckily his memory is as short as his fuse: after a single day of heavy drinking, he'll forget all about it and be good with you again. | No | Midwest UCAS Fixer | Fixer | 5 | 0 |
Crazy Otter | Definitely Mundane | Crazy Otter will not admit to being awakened even if you successfully assense him, and will not provide direct magical support from either sorcery or conjuring - that is unless your have Loyalty 5+ with him. He's constantly masking as mundane with 18 dice (6 magic, 6 initiate grade, 6 power focus). | No | Crazy Otter | Gear | 3 | 1 |
Clay "Claymore" Nelson | Disposable Assets Deniable Assets | Clay doesn’t expect you to live very long. In fact, he doesn’t expect you to make it through this run. That means if he’s helping you on-table, he’ll demand payment while you’re still breathing. If you’re paying Nuyen, that means payment up front. If you’re doing a favor for him, that means you do the work before he gives you anything. Particularly unusual or mitigating circumstances might allow you to pay chips for help, but only very rarely. It’s nothing personal, he just needs to be able to drop everything and convince people you two never met you at a moment’s notice. Loyalty only gives half as many dice as it normally does (rounded up) when rolling for this contact. | No | Disposable & Deniable Assets Manager | Fixer | 1 | 0 |
Miriam Kazan | Shameless Cutthroat Do I Look Like A Charity? | Kazan doesn't do favors. Everything has a cost, and if you want it you're gonna be paying up front. No matter what her loyalty is she will never loan out gear or accept being paid at a later date. You'll have your gear once the credstick's in her hands, and not a second before. Kazan, to put it bluntly, couldn't care less about you. Her relationships are purely transactional, exchanges of power to be dropped the second they cease to become profitable. CDP costs to raise this contact's loyalty are doubled. | No | Ares Arms Dealer | Gear | 4 | 0 |
Test Contact | Doesn't Exist | This contact is not valid for use by Shadowhaven characters, it is for testing purposes only. Seriously, why are you still reading this? | No | Figment of imagination used for testing by the Shadowhaven Administration for this old Fifth World thing called a "wiki?" | Fixer | 1 | 0 |
Jackie Jack | Don't sell your soul kid. | While in his years he has grown more lenient in his morals and values. He can't help but look down upon and slightly scold those that work for or aid megacorporate entities. -2 to any check made for anyone with the corporate SINner quality or are known to work closely with a corporation. | No | Generalist | 5 | 2 | |
Styyles Flamingo | Easily Insulted | Styyles is easily insulted, if he detects even the slightest slight against his quality work, he will be sure to mention it to his other contacts and retract his work, and he knows Vory contacts. | No | Custom(A,N,K,G) | 3 | 0 | |
Mr. Yesterday | Enigmatic Manipulator | Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run. | No | Enigmatic Information Broker | Fixer | 6 | 0 |
Everest Pike | Everyone's gotta make a living. | Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money! | No | Fixer/J for hire | Fixer(A, N, K, G) | 5 | 1 |
Eveline Powers | Evo Loyalist | Eveline will absolutely not assist runners whom she knows to be acting against Evo, or whom she knows to have acted against Evo corporation in the past. Should she become aware that her PC contact is actively running against Evo or has done so in the past, reduced her loyalty to 0 immediately. | No | EVO Security Executive | Legwork | 3 | 0 |
Jandelaine | Exquisite, Expensive | Jandelaine is a world class stylist, offering exceptional disguises for those who seek them, but at exceptionally expensive prices, with exceptional time sinks. Jandelaine's projects take a minimum of 3 hours, at a rate of 2,000 Nuyen/Hour, regardless of contact rating. | No | Stylist and SFX Artist | Service | 4 | 0 |
Danielle Daggett | Extorted | This contact has an overriding obligation to its faction, and cannot act against their interests. | No | Face Shadowrunner | Custom(A,N,K,G) | 3 | 0 |
Pump King Jack | Extraplanar | Jack swore to never enter the plane of mortals again. As a result, he can't do any Gear checks at all and any Networking or Active checks must be related to metaplanes. | No | Halloween Spirit | Legwork | 5 | 8 |
Daisuke Watanabe | Faction Loyalty, Shiawase | Daisuke is still a corpo, and that means he won't issue runs that go against Shiawase's wishes. If you go in a run that hinders Shiawase in a purposeful way, roll a 1d6 subtracted by how public the run is (to GM's discretion); if you roll a 1 or below, he will remove you as a contact. | No | Nuclear Engineer/Corporate Manager | Fixer (Generalist) | 4 | 1 |
El-Ahrairah | Family Bonds | The GM rolls in secret a 1d6, if the roll is a one, El-Ahrairah will tell the player they are busy taking care of WRN3. They may even get invited to dinner at their familial home. | No | Ex-Assassin | Fixer | 5 | 3 |
Chubo | Ferda Hot-blooded | The Boys positive aspect costs 30% more nuyen and the threshold is increased by 3. Reduce cost by -10% and threshold by -1 for each point of loyalty, up to a maximum of 3 Loyalty (before other aspect effects). When making an unsupervised Active check, there is a chance a non-violent task turns violent. On a glitch, non-lethal violence erupts once the Blue Dragons are on-scene. On a critical glitch, 1D6 people die. | No | Blue Dragons Go-ganger | Custom (G,A,N,K) | 3 | 0 |
MedKit | First, do no harm. | MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons. | No | DocWagon Senior Quartermaster | 5 | 0 | |
Loputyn | Fixated and faulty | While quite excited to work with runners, Loputyn tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before being stuck in her tiny shop. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | No | Parabotanist | Custom(A,G,K,N) | 1 | 4 |
Old Redgloves | Gambling Addict | Redgloves' habits frequently find him unreachable for long stretches of time. When you call Redgloves, roll 1D6: on a 1 or 2, Redgloves is unable to take your call. | No | Yakuza Associate Street Doc | Service | 1 | 0 |
Zero Chill | Gambling Debts | Zero has a gambling problem, far beyond just owing a few customers some money he's deep in debt to the Yakuza and potentially more unsavoury characters. He can barely afford the juice on these debts and often demands payment from runners, or he will offer up need-to-know information about Runners, and the runs they are on, to his loan sharks in order to buy himself some time. | No | Fixer | Fixer | 4 | 0 |
Cyryl "Jazzy" Jaźwiński | Głośny | Jazzy talks and acts quite loud. If, on a run where you used Jazzy's help, you would gain one or more points of Notoriety or Public Awareness, you instead gain that many points plus one. | No | Gun smuggler | Gear | 4 | 0 |
Clutch | Wanted Hard to Reach | Clutch is a known go ganger Lt. with a rap sheet longer than he is tall, and is currently under investigation for a half dozen crimes around the 505 freeway and metroplex at large. He rarely leaves the barrens as a result. Clutch lives on the go in the Redmond Barrens and is in and out of heavy noise zones constantly, not to mention the general lifestyle of an on the go criminal explosives expert. He can be a bit hard to reach. always make an Availability Test for this Contact with their Connection +3 than normal. | No | Ganger Lt. | Service | 4 | 0 |
Mr Handy | Overworked Hard to Reach | always make an Availability Test for this Contact with their Connection +3 than normal. services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | No | Freelance logistics agent | Fixer | 3 | 0 |
Bill Abbot | Hard to Reach | Always do an availability test for this contact with their connection +3 than normal. | No | Journalist | Custom (G, A, K, N) | 3 | 0 |
Dr. Noison Gayle | Short On Cred He's Heard Of Hippocrates | Dr. Gayle’s clinic is in a bad place after his partner screwed him over, his most expensive equipment was shot up, and his move valuable assets stolen. Debt collectors and minor investment solicitations are always on his mind. Sometimes, he needs cash to make ends meet. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) Dr. Gayle isn't exactly religious about the Hippocratic Oath, but he remembers it. Loyalty may never be increased by a character with a Notoriety score higher than his current Loyalty. If a Notoriety score jumps above the Loyalty rating, Dr. Gayle will stop taking their calls until something is done about their wicked reputation. | No | Medical Researcher, Surgeon | Service | 2 | 4 |
Vega Edwards | PTSD Heat Weary Hidden Anger | Vega has a horrible reaction to any situation involving explosives, including knowingly being near them. He cannot work while they are near. Vega will not treat anybody if he knows that they have killed in the past (24-48) hours. Vega will hold harsh grudges, and will give up information to the police if he would otherwise be criminalized. Anyone who has recently (1-2 weeks) mistreated Vega with a loyalty of 4 or lower will be turned over without a dice roll if threatened with a criminal record. | No | On Call Doctor | Gear | 5 | 1 |
Clyde Murphy | Horrible Liar | In a world where everyone lies, Clyde is the single exception. He is able to scurt around the truth but in the end, he is terrible at it. With that being said, Clyde will not discuss crimes or aid runners in a way that could get his superiors to question him. What can he say, he cannot lie. | No | KE Officer | Gear | 2 | 1 |
Fourty-Four | I Was Worked Ragged | Due to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of. | No | Gunman for Hire | Service | 2 | 0 |
Huli Jing | I am your worst nightmare I'll watch you sleep | Anyone who uses Huli Jing's safe house aspect, must roll edge (2 hits) or have him mind probe them for information to blackmail them later on(Hull JIng gains a chip against the runner). Anyone who takes the contact Huli Jing must be wary of them, for they will never trust you or be your friend. for loyalty, it is treated as always being 1. unless it's a roll link to one of their aspects. | No | Wuxing Mind Mage | Service | 4 | 0 |
Katrin Morgentau | S-K Loyalist You are only business I have work to do On the Watch | Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Katrin is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Katrin always picks up immediately for those of loyalty 5 or more. Katrin rarely leaves anything to chance and is very careful with all her contacts. Whoever chooses her as a contact automatically receives the negative aspect "Records on File (S-K)" and cannot remove it as long as he holds this contact. Katrin's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. | No | S-K Prime Senior Executive | Custom(N,G,A,K) | 10 | 0 |
Night Claws(Contact) | I trust you chummer! | NC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1. | No | Technomancer/Teacher | Custom (A,N,K,G) | 4 | 0 |
Ronin Koike | I'll Get too it | Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later. | No | Fixer | Fixer (G,N,K,A) | 1 | 1 |
Alan | In Hiding | He will only ever meet you in his 'own' host and will not do anything in the meat world. | No | Escaped Prisoner in Hiding | Custom(A,K,N,G) | 3 | 1 |
Tessen | It's STRICTLY business | Even before her training, Tessen was always a shut in individual who rarely let anyone know much about her or what she was thinking. Her loyalty cannot be raised above 2 outside of runs. | No | Custom (A,K,N,G) | 5 | 2 | |
Elizabeth Clement | Lives at work | Any time, day or night, she may be dealing with something that takes all her attention. Roll 1d6, on a 2 or less, she's in the middle of something or too exhausted to answer. | No | Nun, Operates a charity shelter | Fixer | 5 | 0 |
Greasy Eddie | Look pal, this ain't my stuff | Greasy Eddie isn't an expert in magical stuff, nor cutting edge brain bioware, nor much else really, and he doesn't lie about it. He suffers a -5 to all gear checks that are not covered by his aspects. | No | Mechanic | Custom(G,A,K,N) | 2 | 0 |
Sylphiette | Noblesse Oblige Love thy subhuman self | Life can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it." Sylphiette may struggle with self worth and depression, but she absolutely won't work with people who are openly homophobic. She won't let her identity be corroded by people who can't mind their business. Being openly homophobic towards Sylphiette will cause her to immediately burn the contact. | No | Burnout | Fixer | 2 | 2 |
Raytheon | Love what is behind you | Raytheon was a soldier, enlisting to help protect his family and the people of his community. Willing to go to hell and back to protect them and anyone else in a similar position. Raytheon will not accept any request that would harm or endanger innocent civilians either immediately or the near future. | No | Service | 5 | 7 | |
Brutus | Loves to Gossip, has alist of people in order of who he would rather pick up. | He will talk your ear off about some gossip once he gets to know you. You can even ask for him from dispatch. Also if someone is on his list and is higher than you he will pick them up first, | No | Taxi Driver | Service | 3 | 0 |
Elijah Rosewood | Low Credentials | Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations. | No | Corporate Headhunter | Networking | 1 | 1 |
Dakota | NaN Pride Loyalty to the NaN | Dakota won’t work against any members of the NaN. Dakota hates the UCAS. She will interface with UCAS Corps and UCAS SINners on a professional level, but it never goes beyond that. For anyone with a UCAS or Ares SIN Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | No | SSC Ranger | Fixer(A,N,K,G) | 6 | 4 |
That's the Spirit! | Method Actor | Casey considers herself a method actor. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | No | Voice 'actor' | Service | 1 | 1 |
Karahashi Atsutada | Mita-Gumi Lieutenant | Karahashi will not work against the Mita-gumi Clan. | No | Mita-gumi Lieutenant | Fixer(G,N,K,A) | 4 | 1 |
Chitin | Off The Grid Morphinae | Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual. Due to her Dissonance, if any contact roll you make with her is a glitch, she'll deliver the information or service in an unexpectedly destructive way, such as nonsensical dossiers or bricked devices. | No | Cyberscreamers Guide | Legwork | 4 | 1 |
General Forbett | S-K Loyalist My Blood for the AGS | Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact him during a run and use the information provided to work against S-K roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. Will never work against AGS interests and will refuse to work with any runners who have a bounty from any AGS State. If you contact him during a run and use the information provided to work against AGS interests roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. | No | Networking | 6 | 0 | |
Toltecoh | Naive Magician | He doesn't know about twisted magic (Blood, Shadow, Insect, Toxic, etc). | No | Aztec Priest | Legwork | 1 | 0 |
Dr. Hanson | Nanocybernetics Expert | Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware. | No | Custom(G,A,K,N) | 4 | 2 | |
Marky Mark | New York Wise Ass, Hates the West Coast, Hates most Corpos, Secretly an Anarchist, probably a racist(Haven't confirmed) | Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services. | No | Fixer | 4 | 0 | |
Miss Lucy | News Worthy | One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5 | No | News Reporter | Legwork | 2 | 0 |
Frank Costello | Night Animal | Frank will never be available during the day due to his severe sunlight allergy caused by his vampirism. His waking hours are 8 PM and he goes back into dormancy at 5 AM. | No | Treasurer | Fixer | 6 | 0 |
Fonz | No Pomp, No Style, No Service | Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved. | No | Owner of the Vintage Styles Hair Salon | Fixer | 5 | 0 |
Brenda Lysp | None | None | No | Inforbroker | Networking | 6 | 0 |
Randall Cage | Nosy | Randall asks way too many questions, especially if you look remotely interesting when you stop by. If you call on this contact (for some ungodly reason), you'll need to make an appropriate social test to either spin him some bullshit or intimidate him into not asking. Otherwise, he'll leave out the juiciest bits of gossip. | No | Nosy Stuffer Shack Cashier | Legwork | 1 | 1 |
Kana | Oath Bound | This contact is bound by an oath of secrecy and will not reveal important information about the Kenran-Kai or assist in anything that might harm them, on pain of death. | No | Yakuza | Legwork | 4 | 0 |
Wusan | Ocean Bound Spirit Bound | Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them. Long ago, Wusan's Spirit Formula was bond to a drift woood staff, that can be used to control Wusan directly. Wusan harbors only vengeance against those who would control them in this manner, and will do anything in their power to regain their staff. | No | Overlord of the Seas | Service | 5 | 5 |
Makali'i (Contact) | Operating a Legitimate Business | Makali'i and Wills are both SINners from the Kingdom of Hawaii operating a legitimate business. While they have regular interactions with the criminal world, they are still required to maintain some degree of legal dignity. As such, they will not assist with any illegal actions that have a significant chance of being traced back to them in an official capacity. Use the GM's discretion or message the contact owner directly if there is a dispute. | No | Detective | Service | 3 | 1 |
Tim the Owlmancer | Owl Over-Enthusiasm | Tim will only communicate over long distances by a courier-owl (Owls that carry letters or other small packages), which is his animal familiar. He will often use this mode of communication to deliver short messages, and if extended correspondence is necessary, delivering a meet location. It is impossible to contact Tim first without physically going to see him. | No | Fixer, Owl Maniac | Fixer(G,N,K,A) | 2 | 0 |
Dr. Davies | Parasite | Davies can loan shark with the best of them, and loves nothing more than holding debts over people's heads. Any chip costs incurred from favors are doubled. | No | Director of Billing at UW Medical | Fixer | 4 | 1 |
Holliday | Patience for Perfection | Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls. | No | Roving Talismonger | Gear | 5 | 0 |
Boy | Patient Observer | Boy loves to follow those who have him as a contact, though he will not lift a finger unless you give him a chip first. | No | Nuisance and Trickster | Legwork | 1 | 1 |
Repo | Pay up or shut up. | Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist. | No | Red Ledger Second-In-Command | Custom(A,G,K,N) | 2 | 0 |
Pramanix | Personmal Vendetta: Yakuza | It's no longer just business. Pramanix revears the Finnigan family for saving him. If you contact him during a run and use the information provided to work with the Yakuza, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | No | Fixer | Fixer | 3 | 1 |
Sandalphon | Pitch Black Pure White | She's got a lot on her plate, and as such, she demands a lot if you wish to take up some of her precious time. As such, she requires fair trade for any services rendered. Sandalphon will only accept payment in the form of Chips. Jeannie has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | No | Corporate Envoy | Custom(K,N,G,A) | 6 | 3 |
The Movers | Please Sign on The Dotted Line | The Movers are very particular about paperwork as it key to any delivery. When picking up something the item will need to be signed for, and when an item is delivered it needs to be signed for. If an item is not signed for remove 1 Loyalty and the item is not delivered as The Movers have no obligation to move something without proper paperwork. | No | Movers | Service | 2 | 0 |
Tirin | Prejudiced: Non-Elves | Skeptical of non-elves. -2 dice pool to anyone attempting to con or negotiate with Tirin unless there is an elf in the party. | No | Tir Intelligence Operative | Fixer | 5 | 0 |
Matt Stryker | Pro-Metahuman | If you're going to work for this piece of drek, just remember he does not take too kindly to all metatypes, especially he hates the Frankensteins and Ancients equally. The last guy who tried to kill him ended up sleeping with the fishes wearing cement shoes. -2 penalty to all social interactions with him if you're not a human. If you are human, well you're in luck. | No | Fixer | Fixer | 3 | 0 |
Geneva | Red District Sinner | Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire. | No | Ganger Boss | Gear | 3 | 2 |
Top Dog | Red Dragon Triad | Top Dog will never work against the triad, if he suspects a service asked of him is to be used against the Triad he will give out false information and attempt to have the runner who asked ambushed and killed. | No | Straw Sandal | Custom(G, A, N, K) | 5 | 0 |
Dylan Montgomery | Rehabilitation not Co-Conspiration | Dylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. | No | Service | 1 | 0 | |
Woedica Kryptman | Rider of the Hunt | Getting a hold of Woedica is extremely difficult due to her endless conquests as the Hunt's rider. Treat her Connection rating as 7 higher when making an Availability check. | No | Rider of the Wild Hunt | Generalist | 5 | 3 |
Melissa Weathers | Right is Right | Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her). | No | Service | 2 | 0 | |
ʔáylx | Rippocratic Oath | ʔáylx took an oath when he became a doctor. When he followed it, he was shunned by those who profited from the lives he was told not to save. In spite of this, and his subsequent time in the Shadows, he still adheres to a code of his own; while it is impossible to "do no harm" in the Sixth World, ʔáylx believes that everyone, regardless of who they are, has the right to medical attention regardless of who they are. This has led to him saving the lives of his worst enemies only for them to try to kill him the second they were able, but he still remains strong in his conviction; "As long as life has a way to continue, it is worth saving." When presented with a sick or injured person, ʔáylx will always attempt to aid them in whatever ways are necessary, regardless of the personal cost. If he deems himself unqualified to assist them, he will attempt to notify someone who is, and ensure that the patient remains in a savable state until said someone arrives. He will do anything he can to prevent harm from coming to anyone in his presence, and will only resort to violence if it is to protect a patient; even then, all this does is create another patient. For instance, if he was attempting to save a stab wound victim and the stabber attempted to get past him and finish the job, he might knock said stabber out, but he would still evaluate them for a concussion and give them the according treatment afterwards. If he violently causes the death of a person or believes he has, he will not leave his home for 1d4+1 days; he will also decline all calls from PCs with Loyalty 3 or lower. If his attempted treatments inadvertently cause the death of a patient, this increases to 1d6+1 days. Additionally, he will not give, sell, or administer drugs that are not absolutely necessary for his patients, nor will he use any kind of drug recreationally (with the exception of caffeine; he loves his tea). | No | Paramedic Ripperdoc | Service | 3 | 0 |
Ante(Contact) | Roll of the Dice | Her addiction to gambling and sheer reliance on luck has always been her game. Roll a 1d6 and follow the results;
Result of 1: Lose 2 dice and roll again for this aspect until you don't roll a 1, lose 2 additional dice for each 1 you rolled this way to the contact roll. Do not gain any more Lucky aspect bonuses except the ones you have already gained. Result of 2-5: Do nothing Result of 6: Gain 2 dice and you may roll again for this aspect. Do this until You've reached the maximum counts of Lucky | No | Fixer | 2 | 0 | |
Sphinx | Servant of the sea dragoness Welcome to the Dragon Game | No matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. Will never work against Sea Dragon and will refuse to work with any runners who have a bounty from the Sea Dragon. If you contact him during a run and use the information provided to work against the Sea Dragon roll a loyalty check. if it fails he sets a bounty of 25.000 Nuyen on your head and burns you. If it succeeds he just immediately burns you. | No | Agent of the Sea Dragon, Talismonger | Custom(K,G,A,N) | 8 | 1 |
Rick Rolled | Short on Cash | Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help) | No | Fixer | Networking | 3 | 0 |
Dr. Nightshade | Sleep is For the Weak | Dr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours. | No | Ancients Cyberdoc | Custom(G,A,N,K) | 4 | 0 |
Carter Stevens | Small fish in a big world Utter Coward | Carter is not used to social mobility and has no skill for it. Requires thematics approval to improve the connection above 3, and a dedicated run to improve above 6. Always roll an availability test on this contact with their connection 5 higher than normal if the runner's request brings them into danger. | No | Accountant | Legwork | 1 | 0 |
Concrete | Sometimes Maybe Always | Concrete's not always been solid, loyalty speaking. When working with Concrete, GMs may perform a loyalty test. If the runners lose, there are run complications due to working with her. | No | CONCRETE COMPATRIOT | Networking | 3 | 0 |
Mr. A. Johnson | Spirit Snob | Mr. A. Johnson doesn't have time for small spirits, and certainly not small mages. Spirits under force 4 simply don't interest him, and he won't look into them at all. Don't expect him to have any notes or knowledge about them. | No | Secretary to Mr. Johnson | Fixer | 6 | 0 |
Amélia Bezerra | Spokeswoman You are only business | Will never work against Nebelherr or the DeMeKo and will refuse to work with any runners who have a bounty from Nebelherr or the DeMeKo. If you contact her during a run and use the information provided to work against Nebelherr or the DeMeKo roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Amélia's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. | No | Speaker for Nebelherr | Custom(N,K,A,G) | 10 | 1 |
Skinshedder | Sprite Fragile | It can be difficult to communicate with Skinshedder due to its lack of language, and if converged on by GOD it will perish immediately. | No | Free Sprite | Service | 4 | 3 |
Solarian | The King of the Jungle | Solarian's rule is undisputed. Runners will have to prove they are worthy of his loyalty. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | No | Fixer | Custom(N,G,A,K) | 5 | 0 |
Sage Andalucia | Theoretical Conspiracist | Sage gets excited about conspiracies and will talk your ear off at any opportunity. When contacting them, the GM secretly rolls a D6. If they roll a 1, Sage gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | No | Sleuth | Legwork | 5 | 1 |
Terry Osborn | Tir Tairngire Asset | If Terry's firm is used in a job against Tir Tairngire, or one of his drivers 'overhears' information of a plot against them. Terry will have his driver do the job, then rat you out to his masters. | No | Chauffeur | Service | 4 | 2 |
Isaac Daniels | Tough Times, Tougher History | Isaac is brash and has little respect for those who abuse power. If a character is physically intimidating and is considered by Isaac to be a bully (term applied liberally), they take a -4 to negotiation pools and a -2 to rolls having to do with loyalty. | No | Fixer | 4 | 2 | |
Pitcher | Up and Coming Musician | Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band. | No | Fixer | 2 | 0 | |
Hollyhock | Visions Within the Smoke | Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion) | No | Infected Community Leader | Service | 2 | 1 |
Fiendest | Wanted | Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star. | No | HMHVV Fanatic | Fixer | 2 | 14 |
Felix "The Owl" Smith | Wanted | Stole from Wuxing in Hong Kong and was able to escape to Seattle and is being actively hunted. | No | Alchemist | Service | 1 | 0 |
Prometheus | Weakness of The Flesh | Prometheus does not find the additions of biological or genetic enhancements to truly advance the metatypes beyond their flesh-ridden limitations. To it, the only advancement comes from removing and replacing the body, not augmenting it whilst remaining weak. Prometheus will not make acquisition checks for any bioware or geneware for anyone without Loyalty 4 or greater, and even then with a -4 penalty to the check. | No | Ripper | Gear | 2 | 1 |
Whislash | Whislash | Whislash never gets back to you right away. In fact, sometimes she won't get back to you at all. Whenever asking her for a service, the GM rolls a D6. Rolling a 1 will result in Whislash forgetting about the request, causing run complications. | No | Best Girl | Fixer | 3 | 0 |
Bernie the Spider Boi | Wounded in the line of duty | Bernie was severely wounded in his last fight with a bug queen and now only has control of left arm. Because of this he rarely leaves his den and is almost defenseless when he does. | No | Bug Hunter | Generalist | 3 | 1 |
Svyeta | Yakuza Pariah | With her past, she is always weary of getting tangled in again with the big Y. She will be incredibly weary of doing stuff with/against Shiawase and Renraku, and will outright refuse to get involved in anything that concerns MCT or the Yakuza itself even tangentially. | No | Fixer | Fixer(G,K,A,N) | 4 | 0 |
Vasily Gorbunov | Za zdarovye! | Vasily appreciates alcohol a little too much. While he never lets it affect the quality of his work, it does affect his working hours. Work takes 2d6 days longer to complete. | No | Auto Mechanic | Service | 2 | 0 |
Pages in category "Contacts With Negative Aspects"
The following 200 pages are in this category, out of 630 total.
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3
A
- Aaron Knight
- Abdul el-Aswan
- Abracadebra
- Abuelita
- Agamemnon
- Aidan Byrne
- Aisee Yuunao
- Alabaster
- Alan
- Aleshanee Yoomee
- Alex "Good'ol" Samson
- Alexander Tyrell Gates
- Alexander-James Brodrick Johnson II
- Alexander-James Brodrick Johnson III
- Alexandria
- Alfred Bester
- Alfred Rockbell
- Alice Carroll
- Alligator Jack
- Amadou Zheng
- Amar "Bash" Ruano
- Amelia "Millie" Carter
- Amia Finley
- Amihan Bayani
- Amrei Veidt
- Amélia Bezerra
- Ana Laguna
- Anastasia Martella
- Anderson Silvers
- Andrew Cole
- Angela
- Angi Harris
- Angélica Cabral
- Anhe
- Aniela
- Annabelle Cade
- Ante(Contact)
- Ara Yeou
- Archive Angel
- Ardella Alosi
- Argyle
- Ariel Lopez
- Arma Remington
- Arnold Clayman
- Asahiro Kunitoshi
- Ashe Vanderline
- Ashen Hand
- Ashley Davis
- Template:AspectTable
- Asuna Inoue
- Azra Kaplan
B
- Bandido
- Beary Grills
- Beastmaster
- Beatrice Veronica
- Benjamin
- Bernie the Spider Boi
- Biggie Beefcake
- Biggie Cheesecake
- Bilge-Rat Jones
- Bill Abbot
- Black Paladin
- Blaz BLUESCREEN
- Bob "Hunky" Barley
- BobbieJo McShane
- Bold
- Boozeman
- Boy
- Brady Franco
- Bratwurst Billy
- Brenda Lysp
- Broker
- Bruno Pereira
- Brutus
- Bubblegum
- Bungee and Boo
C
- Cabinet Man
- Cairn
- Camila "Novicio" Sanchez
- Canadian Pacific Ghost Train
- Candlejack
- Captain Boomerang (Contact)
- Carter Stevens
- Cascade
- Casey "Shrimp" Mitchell
- Cassandra Black
- Cassandra Withers
- Celicy Vist
- Chad Bradington
- Chad Brent
- Chantal Houellebecq
- Charles "The Prince" Diallo
- Charli Relford
- Charlotte Lindburgh
- Charlotte Valdez
- Charon
- Charybdis
- Chet Brent
- Chipper
- Chitin
- Choi Myeong-wol
- Chubo
- Chuck Rollins
- Clay "Claymore" Nelson
- Clint Wilder
- Clutch
- Clyde Murphy
- Coleman Kennedy
- Colonel Berger
- Commander
- Concrete
- Corf
- Cornelius Morton
- Cpt. Lem Springthunder
- Crazy Otter
- Creer
- Crew of the Lady Theodora
- Croak
- Cynthia Rochette
- Cyryl "Jazzy" Jaźwiński
D
- D'Artagnan
- D'Lirious
- Daisuke Watanabe
- Dakota
- Dana Jessica Boatman
- Daniel Watkins
- Danielle Daggett
- Danny Hoffman
- Darla Geas
- Darragh Sheehan
- Dave Davis
- David Squire
- DC Harry Metzger
- Decoy-5
- Defrag
- Der Opa
- Dial-Up
- Diego and Justine Jacinto
- Dietmar Bargle
- Dietmar Bargle (bass)
- Dietrich-Friedrich Bargle
- District Attorney Mark Donaghy
- Doctor O+
- Doctors Malcolm & Ian Crichton
- Dominus Faust
- Dottie
- Dr Urist Milgram
- Dr. Acula
- Dr. Aditya Pal
- Dr. Andrei Cula
- Dr. Davies
- Dr. Hanson
- Dr. Nightshade
- Dr. Nina Farraday
- Dr. Noison Gayle
- Dr. Ramirez
- Dr. Schwartz
- Dr. Shiro Yume
- Dr. Tony Hanks
- Dr. Triboulet
- Dr. Velo Clementine Raptor
- Dr. Wells
- Dylan Montgomery
E
- Edda Canis
- Eddie Moreno
- Edouard Napoléon Bonaparte
- Edrahil Starflower
- Efim Amirov
- Eithne Cyneras
- El-Ahrairah
- Elias Wendell
- Elijah Rosewood
- Eliza Irving
- Elizabeth Clement
- Elizabeth De Farnesse
- Ella "Unraveled" Wyatt
- Elle Palms
- Ellen "Sister" Sharps
- Emelie
- Enigma The Boggart
- Eric Fiengold
- Erica Clements
- Erika Bridger
- Estelle Valka
- Etain Darejan
- Etrius's Team
- Evaan Talos
- Eveline Powers
- Everest Pike
- Exeunt
- Expedien