The Girl in Many Colors

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The Girl in Many Colors
Many colored mask.jpg
Technomancer
Heavenseeker
Gardenbound
Owner's Discord Namesleevey.
Connection3
Public Contact?Yes
ArchetypeService
LocationThe Matrix
MetatypeUnknown
Awakened/EmergedEmerged (Sourceror)
GenderF
Preferred Payment MethodNuyen or Favors
Hobbies/ViceGlitchy Simsense
Personal LifeUnknown
FactionUnkown
AspectsColor Coded
Matrix-Bound
Spinning Along the Color Wheel
f3f6f4
701ac2
000000
97a3a9
1787dc



Overview

The Girl in Many Colors is a hacker as enigmatic as she is eccentric. Little is known about her origins and little is known about the true nature of her quest. Supposedly, she is an intensely resonant technomancer in search of a resonance realm called 'Garden', something she claims is at the very heart of the matrix itself as a concept. She has convinced herself that the path to garden lies in a place called 'Heaven' and has dedicated the first leg of her search into finding and infiltrating the Heavenly Host. Eager to network among other technomancers (fellow Heavenseekers), her quest has only just begun.

GM Notes

-The Girl in Many Colors is hyperactive, neurotic and intensely curious. She talks a LOT and asks a lot of prying questions about her fellow hackers and their previous and current work. She will want to know the nature of whatever job she is brought on to assist with and she will even go as far as hacking her allies devices for their juicy secrets if she feels she is being left in the dark.

-Her persona takes the form of a woman wearing a sundress and featureless mask. Both sundress and mask are the color she currently embodies. She is ALWAYS in motion, spinning or dancing or skipping circles around other personas. Her sprites take the form of similar masks with flowing silk running out behind them, also matching in color. Her resonance actions are intensely bright, difficult to look directly at. Extremely oddly for resonant technomancers, she enjoys sampling dilapidated hosts and glitchy simsense. I'm sure its nothing.

-The color of The Girl In Many Colors can be decided by the GM or with a roll of a 12-sided dice. 1-2 is White, 3-5 is Grey, 6-8 is Black, 9-10 is Red, 11 is Blue and 12 is Purple. Her mannerisms change slightly with each color, she is more cheerful while White, more scheming while Grey, more mercenary while Black, more bellicose while Red, more analytical while Blue and more morose while Purple. Don't go too far with these though, just keep them in mind. She will still be hyperactive and exuberant no matter what.

Caption text
The Hat Colors are as follows
White Defensive, 'ethical' hackers. Security Spiders are an example of White Hat hackers. Support limited to defensive measures or matrix searching, will not infiltrate active hosts or steal stuff, unless provided evidence of the hosts illegality.
Black Criminal hackers. Almost all Shadowrunners are an example of Black Hat hackers. Moving with malicious and entirely mercenary intent, a black hat hacker will infiltrate hosts, steal files and engage in cybercombat. They may be less interested in running searches or providing defensive measures but only marginally so.
Grey A middle ground between Black and White but still very much illegal. Consider Grey to be a 'middle-ground'. No actions penalized or outlawed and no actions gain a dicepool bonus. Will generally avoid matrix combat with spiders and committing undue vandalism or damage.
Red Red Hat Hackers are Vigilantes, fighting back against Black and Grey Hat hackers. They are the most bellicose of the hacker hats, reveling in cybercombat. This enjoyment may cause them to seek out security spiders to brawl with (non-lethally), even if the host has every right to be there. Support will take the form of matrix combat or 'door-kicking', though legal hosts and security spiders will still incur the dicepool malus.
Blue Blue Hats are security experts, hired by criminal and legitimate organizations alike to conduct penetration tests. They are interested in security and foundation structures, providing support through working and hacking IC and Hosts and taking the malus while interacting with personas.
Purple Purple hackers are defensive powerhouses, often training themselves by hacking their own systems and devices. As a result, they are incredibly potent defensively, keen to provide physical overwatch and decker support through IATF or through various cameras or scouting.

Aspects Description

Aspect Description
Color Coded The Girl in Many Colors, true to her name, is a color. The color in question is selected from among the hacker 'hat' colors: Grey, Black, White, Purple, Red and Blue. This can be decided by the GM or by a roll of the dice, with Grey, Black and White being favored over the other colors. When making an action outside of the bounds of a hat's color, she will take a -2 to the action or outright refuse if it is particularly 'out of color'. Her color may be changed by a PC for the cost of one chip.
Matrix-Bound The Girl in Many Colors will never willingly appear in meatspace unless explicitly forced to by the events of the run. She will not make any active rolls unrelated to the matrix for a PC under any circumstances.
Spinning Along the Color Wheel Her vivid demeanor isn't just a gimmick. Well, it may be a gimmick but at the very least, there are upsides to it! The girl in white gains a +2 on all justifiably 'in-color' actions, at the GMs discretion. An example might be hacking files while Black or Grey, engaging in Cybercombat while Red, hacking hosts or IC while Blue and initiating I Am The Firewall or Calibration while Purple. Use your best judgement!
f3f6f4 The girl in white is a potent sourceror. She gains +2 dice to threading complex forms or providing knowledge about the resonance.
701ac2 Not everyone can be such a dignified hacker ... at least not alone. That's what her sprite friends are there for! After being alone within the light of the matrix for so long, she almost communicates with sprites better than people. +2 dice to all compiling rolls and +2 on all social rolls interacting with resonance and dissonance entities.
000000 Danger abounds at every turn of the matrix. From xeno-sapients, rogue AIs and dissonant technomancers, and even stranger, unnamed things. All sorts of worrisome things live in the dark. For some reason, these things fascinate The girl in Many Colors. She gains a +2 on any knowledge rolls regarding matrix threats, no matter how obscure.
97a3a9 The Girl in Many Colors has spent a long time in the strangest, deepest places of the matrix. She feels alive there, more than anywhere else. She gains a +2 to all dicepools while inside a foundation or a resonance realm.
1787dc Used to digging through heaps of data in search for the thinnest scrap of information regarding Garden, matrix searches come as second nature to the Girl in Many Colors. She gains +2 dice to perform or assist on any such searches.

Dicepools

Dicepools
Knowledge Checks 7 + Loyalty + Aspects - Notoriety
Active Checks 11 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 3 + Loyalty + Aspects - Notoriety
Networking Checks 1 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Bunny Hop4-1
Fennec21


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Memitim's TombSleeveyDead Gods Stir
The Name of Heaven
10 March 2085
Budding HeavenseekerSleeveyThe Name of Heaven26 January 2085