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Ex-Knight Errant Captain
Contact OwnerPatches113
Public Contact?Yes
LocationSeattle, Bellevue
Preferred Payment MethodShadowrunner Jobs
Hobbies/ViceElven Alcohol
Personal LifeDivorced
FactionKnight Errant
AspectsHeart of G-Old
Some of Those That Work Forces
Backdoor Armory
Wanted: Alive
To The Lowest Bidder
When You Were Still In Diapers
When You're This Connected
More than Just Experience


Having grown bored after retiring from the force G-Old took what he new from working in law enforcement and applied it to his advantage becoming a well connected fixer. Able to supply jobs that he is certain will end in success based on his own understanding of police and corporate responses and general threat that the run would pose to any of the runners on his payroll.

Aspects Description

Aspect Description
Heart of G-Old While G-Old understands runners do need to kill in their line of work, the deaths of civilians or innocents is unacceptable. G-Old will refuse to work with runners if he finds out that their actions directly lead to the deaths of innocent lives while on a run. The only way to atone is to do "community service" in the form of hooding for him.
Some of Those That Work Forces Having seen hate crime at its worst G-Old is always willing to help prevent it and has the means to identify likely suspects. +2 dice for legwork involving hate groups and their members.
Backdoor Armory G-Old through his time as a KE Captain has learned exactly who, where, and how to access all forms of ballistic armaments. +2 dice to acquire any non-explosive ballistic weapon.
When You Were Still In Diapers G-Old was doing matrix work back before it was wireless and his emergence has only made him more competent. G-Old gets +2 to dice to knowledge skill checks related to the Matrix
When You're This Connected Through his time in Matrix Crime G-Old has found many flaws with Fake SINs and other IDs allowing him to create them with extra competency. +2 dice to Fake SIN acquisition rolls.
Wanted: Alive Having taken his fair share of individuals prisoner, G-Old found many of KE's weapons to be somewhat lackluster in doing the job and established contacts to acquire him better non-lethal weaponry. He is now opening up those old contacts to his runners. +2 dice to acquire any gear that can directly incapacitate targets in a fully non-lethal manner.
To The Lowest Bidder G-Old kept contacts with vehicle manufacturers that typically supplied KE with their patrol cars and is able to leverage them for himself and his runners. +2 to dice rolls to acquire vehicles under the Cars category.
More than Just Experience While G-Old's experience with the Cybercrime division has left him a decently skilled decker, his capabilities seem to go beyond just practice. G-Old emerged during his retirement as a Techno and has put those skills to work.


Knowledge Checks 5 + Loyalty + Aspects - Notoriety
Active Checks 3 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 9 + Loyalty + Aspects - Notoriety
Networking Checks 13 + Loyalty + Aspects - Notoriety


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