Kyoko "Wholesale" Nakajima
|Totally A Professional Thief|
|Just Without The "Doing It For Others" Part|
|Y'know, A Gossipy Kleptomaniac|
|Location||Iceberg Hotel, Puyallup, Seattle|
|Preferred Payment Method||Gossip (Or cash, if you're boring)|
|Personal Life||Haha, wouldn't you like to know?|
Rooting For The Villain
Where Does She Hear All This?
Despite being born to parents that worked for MCT, Kyoko is the quintessential young street punk: Bold, irreverent, and cocky to the point of self-endangerment. Growing up in Downtown Seattle, she always had something of an attraction to the "cooler" aspects of the ganger lifestyle; while she was fully aware that it was dangerous, tended to shorten the lifespan of anyone living it, and that the rewards were generally few and far between, she still had a persistent fascination that just wouldn't go away. Soon enough, that fascination evolved into petty crimes, shoplifting and pickpocketing chief among them - and after she managed to survive doing so in the bustling heart of the city for long enough, she dipped her fingers into the information trade and the network of fences around Seattle. It wasn't long before she decided "eh, fuck it", and just dove straight into the shadows, burning her SIN on the way in favor of a life of far more exciting crime and grit than a cubicle job in the Arcology.
Of course, that wasn't to say that she had forgotten her infatuation with the ganger "aesthetic" from when she was younger. Over time, she'd gathered a prodigious amount of information on the city's underworld, and that included the various factions vying for the less secure districts. The Halloweeners were a bit too murder-y for her tastes - like, seriously, guys, scale it back a little - and while the Ancients and Crimson Crush were far more level-headed than the pyromaniacal nutters, they weren't exactly big on humans. The 405 Hellhounds weren't really her style, the Night Hunters -- eugh, no -- The Red Hot Nukes were mostly dwarven and blew themselves up constantly... but finally, she caught wind of something a fair bit more interesting. Namely, she'd gotten a line on a genuine laser rifle that "fell off the back of a truck" from an associate of a friend of a friend, and after some research when the proffered weapon didn't show up, Kyoko found that the supposed seller was working out of a drekhole hotel down in Puyallup of all places. A hotel that had recently become the home of some spooky magical ganger, and that was currently seeing a lot of conspicuously heavy deliveries of construction materials...
And so, bringing her skills as an information broker and general miscreant, she showed up to get a part of what was certain to be an entertaining trainwreck if nothing else. And hey, if it worked out, she might even get a chance to have that exciting ganger lifestyle she always wanted.
Kyoko is a genuinely talented thief... she just doesn't actually care to do it on anyone else's behalf. Sure, she'll show up with a wide variety of knickknacks, stolen credsticks, and occasionally a larger score available for purchase, but she doesn't take commissions. Gear Acquisition checks with her represent both her own resources and getting in touch with the shadowy suppliers she knows from her past work up in Downtown.
|"Booooriiiing"||Kyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of infamy, and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit.|
|Rooting For The Villain||On the flipside, Kyoko's fascination with outcasts comes with a benefit. Namely, because of that (and her reckless nature), she doesn't have much in the way of disdain for those with bad reputations. Rolls made for this contact do not apply Notoriety as a dice pool penalty.|
|Where Does She Hear All This?||Kyoko has a remarkable ability to get ahold of interesting gossip. Where she gets it from, nobody knows - surely, one girl can't have that many loose-lipped contacts, right? Either way, rolls to gather knowledge about anything that would reasonably enter the realm of public rumor get a +2 bonus; Sorry, chummer, but information about a corporate blacksite in the middle of nowhere still ain't on the tip of everybody's tongues.|
|Rogue's Gallery||You wanna know about that scary legbreaker from the Finnegan family? Kyoko can tell you all about 'em. Rolls to gather information on particularly infamous individuals in the criminal underworld gain a +2 bonus.|
|Knowledge Checks||9 + Loyalty + Aspects - Notoriety|
|Active Checks||-1 + Loyalty + Aspects - Notoriety|
|Gear Acquisition Checks||5 + Loyalty + Aspects - Notoriety|
|Networking Checks||1 + Loyalty + Aspects - Notoriety|
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