Quinn Connoway
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File:Sorrybudnopicture.png | |
Finnigan Lieutenant | |
---|---|
Contact Owner | elleelleellehog |
Owner's Discord Name | LHOG |
Connection | 3 |
Public Contact? | Yes |
Archetype | Fixer |
Location | Seattle/Dallas |
Gender | Male |
Faction | Finnigan Family |
Aspects | Oooh that's a good one! Made Man Relax it's just a border. Hotheaded The Quintessential Big Mouth Lieutenant |
Overview
Quinn Connoway is a member of the Finnigan mafia from Texas - but he gets around all over North America, serving as something of a "problem solver" when locals are disappointing the wider mafia organization. Alas, he causes problems just as often.
Usually, he's doing one of two things when he shows up in mob business in a city: negotiating a peace while holding a club behind his back or picking a fight that nobody's expecting.
Aspects Description
Aspect | Description |
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Made Man | Quinn's a made man in the Finnigan mob. Whatever the situation, his loyalty lies there first. If a runner takes actions that harm the Finnigan Family, make an immediate loyalty test. Failing the test results in the contact being burned. On a success, the runner instead owes Quinn a chip. |
Oooh, that's a good one! | Quinn's nothing if not easy to please with a good joke. If your character is able to make Quinn laugh at a joke, take a +2 to whatever he's doing at the time. |
Relax, it's just a border. | Quinn spends a lot of time hopping borders all over the Americas during his family business. As such, he knows a lot of smugglers and smuggling routes. +2 to all smuggling related tests (including networking to find a local smuggler). |
Hotheaded | Quinn's a big fan of sending loud messages, and there's no louder message than a good explosion - no brighter beacon than an arsonist's bonfire. +2 to any checks related to combustion related weaponry. |
The Quintessential Big Mouth Lieutenant | Mr. Connoway knows lots of people in the mob - and in syndicate life in general. He often butts heads with other lieutenants from other syndicates - but while maintaining enough of a relationship that he can negotiate, at least. +2 to networking with other syndicate types, excluding Yakuza. |
Dicepools
Dicepools | |
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Knowledge Checks | 3 + Loyalty + Aspects - Notoriety |
Active Checks | 1 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 7 + Loyalty + Aspects - Notoriety |
Networking Checks | 11 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Gremlin | 2 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
27 Story Pyre | LHog | 22 May 2085 | |
Building on Biometrics | LHOG | 1 October 2084 | |
Sniffing out the powder | LHOG | Quinn Connoway's Family Matters | 30 July 2084 |
Quinn Connoway's Surprise Party | LHOG | 21 July 2084 | |
Quinn Connoway Loses the Pooch | LHOG | 18 July 2084 |