Sphinx

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Sphinx
Sphinx.png
Agent of the Sea Dragon, Talismonger
Not a Public Contact
Contact OwnerKaterSalem
Owner's Discord NameKaterSalem#4675
Connection8
ArchetypeCustom(K,G,A,N)
LocationWorldwide
MetatypeElf (Drake)
Awakened/EmergedAwakened
GenderMale
Age62
Preferred Payment MethodFavor
Hobbies/ViceServe the dragon
FactionSea Dragon
AspectsServant of the sea dragoness
Welcome to the Dragon Game
Enchanter
Talismonger
Orchialcum access
Sea Dragon influence
A wet grave or an audience with the Sea Dragoness
Dragon Game insider
Magic specialist
Traveler of the spirit worlds
Secret facilities
big players insider
The Empire of the Ocean



Overview

Bernd Kull (Sphinx), born in the Black Forest near Freudenstadt, is an elf and drake from the brood of Dunkelzahn. His Drake nature awoke late when he was already an accomplished mage and shadowrunner with the runnername Sphinx. In search of his roots, he landed in a indirect way at Sea Dragon, which took care of him. Now as he manged to follow the Draconic Tradition under the guidance of Sea Dragon he is an outstanding Enchanter and Summoner. Since he has access to the Orchialcum of the Sea Dragoness, he can produce outstanding foci for his customers. His mistress' goals are always at the forefront of his mind. Regardless of his loyalty to you, he is always ready to let you jump over the blade if it serves her.

Note: Sphinx is big in the dragon game for Seadragon because of this you automaticly gain one point of Notoriety if you take him as a contact.

Aspects Description

Aspect Description
Servant of the sea dragoness Will never work against Sea Dragon and will refuse to work with any runners who have a bounty from the Sea Dragon. If you contact him during a run and use the information provided to work against the Sea Dragon roll a loyalty check. if it fails he sets a bounty of 25.000 Nuyen on your head and burns you. If it succeeds he just immediately burns you.
Welcome to the Dragon Game No matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it.
Enchanter Sphinx is an outstanding enchanter and has access to the magic arsenal of his mistress. +2 dice to checks involving magical paraphernalia: alchemical preps, fetishes, foci, reagents, formulae, etc.
Talismonger In the past he traded with Foci, now he does it for the Sea Dragoness. +2 dice to checks involving foci.
Orchialcum access The Sea Dragon has had access to large quantities of orchialcum since the Hallic Comet passed, and Sphinx may use this orchialcum in her interest. +2 dice to checks involving foci with AV 16 and above.
Sea Dragon influence Its not easy to say no to a wish from the sea dragon. +2 dice to checks involving restricted or forbidden gear.
Secret facilities Even if it seems that the Sea Dragon is only active in the ocean - she and her agents have a close eye on who is pushing which secret activities. + 2 dice for knowledge checks related to secrets of larger organizations (GM decides what this includes) and secret facilities of these organizations.
big players insider Sphinx keeps an eye on the major players in the world. + 2 dice for knowledge checks related to Powerful Organizations and Individuals (GM decides what this includes).
A wet grave or an audience with the Sea Dragoness You want a meeting with the Sea Dragoness. Sphinx can organize it. A small word of warning - she has been known to eat metahumans just on a whim. (GM decision if Sphinx is willing to offer the service).
Dragon Game insider Sphinx has been working for his mistress for decades and knows all the players, their moves and secrets. +2 dice for knowledge checks related to dragons, dragon activities and dragon politics.
The Empire of the Ocean The influence of the Sea Dragon and her agents on land is somewhat limited. However, when it comes to activities, knowledge, equipment or network related to the oceans, consider this Contact as a Rating 10 Contact.
Magic specialist Sphinx has a deep understanding of magic he walked in two tradition and is a high level initiator. +2 dice for knowledge checks related to magic (yes this includes anything magical).
Traveler of the spirit worlds Sphinx is often in the metaplanes and friend of many spirits. He was also initiated into some secrets of these worlds by the Sea Dragoness. +2 dice for knowledge checks related to Aetherology (this includes everything in the book Aetherology and other related Knowledge about the metaplanes).

Dicepools

Dicepools
Knowledge Checks 16 + Loyalty + Aspects - Notoriety
Active Checks 8 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 12 + Loyalty + Aspects - Notoriety
Networking Checks 6 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
La Rapide3Even
Swerve3Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Prometheus 4KaterSalem6 November 2083
It's Jarlin' TimeAsmodeusThe Crow of Seattle
Temple in the Shadows
30 September 2083
Was that just a coincidence?KaterSalemArtifact hunt2 August 2083
Idiot you negotiated with a dragonKaterSalemThe Crow of Seattle10 June 2083
The old man and the seaKaterSalemArtifact hunt19 March 2083