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Biggest, Baddest Alligator this side of the Equator
The Last Thing Bayou Bill Left On This Earth
Contact OwnerIamWalrustastic
Public Contact?Yes
ArchetypeCustom(A, N, K, G)
LocationThe Swamp
Preferred Payment MethodMeat and Gunpowder
Hobbies/ViceGunpowder and Meat
Personal LifeHunting Down ... Someone
AspectsSee you later
Learned From The Best
See You
Swamp Cowboy
“Is that a gator with a sniper rifle?”
“Is it wiring an explosive??”
“Why won’t it die?”
“Did it bring friends?”
“Holy Dre-”


Bayou Bill was many things. Violent. Explosive. Incredibly Stupid. But in terms of being a gator wrangler? He was good. Damn good. Maybe even the best. Gator is living proof of that. After surviving the events of the Kill Bill, Gator awakened. He put on his master's smoking boots and hat, donned his old crucifix and took up his killers rifle. Now he’s a gator on a mission. What that mission exactly is, no one knows.

GM Tips

Gator is an alligator. He can’t talk. He can BARELY answer a call. He is a literal alligator.

Aspects Description

Aspect Description
See you later, Alligator Gator is an alligator. While he’s awakened and sapient, it doesn’t instantly mean he has a full understanding of English and societal norms. Getting this contact to DO things may require an animal handling check or a bribing with appropriate snacks. Gator DOES understand limited English from his training with Bill (and understands it BETTER if delivered in a Louisiana drawl) but usage of complex terms and ideas may not go over well. Also, because he is an alligator, he cannot speak.
Learned From The Best Bayou Bill taught Gator everything he knew. Including combat tactics. When Gator is called for job, roll 1d6 in secret. On a roll of 5 or 6, Gator will fight like Bill did. That means violence, explosions and collateral damage galore. You think you brought him on for a distraction and expect it? Oh no, he went even bigger. This violence may or may not be able to be traced back to you, depending on how evil the GM is feeling.
See You, Swamp Cowboy Bayou Bill died fighting Horizon. As such, if you are working a job that brings good things to Horizon, Gator WILL NOT HELP you. If you have called or used a Horizon affiliated contact in the last week, Gator will take a -4 on any checks to assist you. He can smell the suit on you.
“Is that a gator with a sniper rifle?” Gator wields a powerful Barrett rifle with hand-loaded ammunition. He wields it DAMN well thanks to his newly acquired adept powers too, even without opposable thumbs. +2 to any rolls that involve shooting people with a sniper rifle. Or hitting them with it I guess.
“Is it wiring an explosive??” Gator’s master went out doing what he loved best, exploding suits. Gator carries on this legacy, hoarding a great amount of the stuff and knowing how to wire them too. +2 to any checks involving making things go boom.
“Why won’t it die?” Gator isn’t gonna go down easy. Be it bullets or explosives or magic, he’s not gonna go out without a FIGHT. He’s learned from Bill’s death and become much more powerful as a result. Don’t expect Gator to go down fighting gangers, anything short of a missile or a well placed shot from an elephant gun will just tickle. However, he will respond to escalating violence with even MORE violence of his own and more violence means more bodies and more explosions that might be traced back to you. (Yes, even if Learned From The Best didn’t proc)
“Did it bring friends?” Gator can’t exactly talk to normal people, being an alligator and all that. However, he can make 1 kind of networking check, getting more Gators. These gator’s won’t be magic-ed up gator badasses but they’ll do the trick for all your gator needs (probably chomping people lets be honest). +2 to all networking rolls involving rallying gator-based support.
“Holy Dre-” Gator is really good at killing things and inflicting violence. It might be his nature as a predator, it might be his training from Bayou Bill, it might be the violent explosion that awakened him. It doesn’t really matter. Gator gains a +2 to any checks involving violence.


Knowledge Checks 1 + Loyalty + Aspects - Notoriety
Active Checks 9 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks -1 + Loyalty + Aspects - Notoriety
Networking Checks 5 + Loyalty + Aspects - Notoriety


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