Clyde Murphy

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Clyde Murphy
Clyde Murphy.jfif
KE Officer
Straight Shooter
Contact OwnerSpirited-Noise4377
Public Contact?Yes
Preferred Payment MethodNuyen, Shadowservices
Personal LifeSingle
FactionKnight Errant
AspectsHorrible Liar
Lost in the Evidence Locker
KE Intel
The Guns Were Lost in Transit


Clyde was raised by two Ares workers and was taught that by being honest, kind, and understanding as a KE officer he could make a difference in the world. This turned out to be completely not true and now that he is stuck in this job inorder to help himself and his family is slowly destroying. While still being a man that never lies and attempts to never hurt anyone, he now sees that the system that he joined is as corrupt and ugly as everything he hates. Now, he hopes by helping shadowrunners he can maybe make the world a slightly better place.

GM Notes on playing Clyde

He is a terrible liar. It can be the most simple of a lie and he refuses to say or says it so poorly that it is clear to everyone that he is lying.

While being a KE officer and Ares SINner he has no ties to the company beyond keeping his family safe.

Just a nice guy that wants to make even the slightest good impact on the world.

Aspects Description

Aspect Description
Horrible Liar In a world where everyone lies, Clyde is the single exception. He is able to scurt around the truth but in the end, he is terrible at it. With that being said, Clyde will not discuss crimes or aid runners in a way that could get his superiors to question him. What can he say, he cannot lie.
Above Aspect pending approval. Please notify Thematics.
Lost in the Evidence Locker KE takes in a lot of drugs, and if some of them go missing from evidence who knows where it went? +2 to gear rolls involving drugs.
KE Intel Clyde while still a patrol officer, has many insights into KE security and policy. +2 to rolls involving KE
The Guns Were Lost in Transit Clyde also the chance to take guns that usually end up "lost". +2 to gear rolls guns
Impound KE impounds a lot of cars. Clyde can get a lot of those cars out with little questions asked.


Knowledge Checks 0 + Loyalty + Aspects - Notoriety
Active Checks 2 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 10 + Loyalty + Aspects - Notoriety
Networking Checks 6 + Loyalty + Aspects - Notoriety


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