Difference between revisions of "Or@cle"
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* Black hotpants | * Black hotpants | ||
* Black chesshire cat croptop | * Black chesshire cat croptop | ||
* Long black coat | * Long black armored coat | ||
* Black fingerless gloves | * Black fingerless gloves | ||
* All-Seeing Eye necklace around her neck made from vines, feathers and wood. | * All-Seeing Eye necklace around her neck made from vines, feathers and wood. |
Revision as of 20:26, 15 February 2025
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Technomancer | |
---|---|
Discord | Deadyoullbe |
Deadyoullbe | |
Wiki User | Deadyoullbe |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 4 |
D.O.B. | 2060-04-04 |
Age | 26 |
Folder | https://drive.google.com/drive/folders/1fsJy4-e6OGoU4vDQeJx78ZbSSFcXO8tI?usp=sharing |
Priority | Metatype - D Attributes - A Magic/Resonance - C Skills - B Resources - E |
Character Information
Summary
A human technomancer looking to make a new life for herself after some bad gang experiences.
Goals
- find a nice runner group.
- learn more about and improve her powers.
- learn social skills, since she often rubs people the wrong way.
- improve her quality of life.
Background
Wanageeska (meaning: white spirit) Huancahuari (meaning: rock from the Vicuña) was born in Shoshoni Wyoming in 2060 to a native American father (Etlelooaat (meaning: shouter) Huancahuari) and native American mother (Minninnewah (meaning: whirlwind) Huancahuari). After 4 years, right after the second matrix crash in 2064 she started to discover that she could use and manipulate electrical devices with her mind, when she told her parents, they got scared. In a small community like that, it was not very accepted. They did not want to leave their home, but they couldn't risk her getting locked up in some sort of Re-education center either, so they left her in Boston, hoping she would find her luck there.
There, a gang found her. It was an anti-metahuman gang called The Other One. The gang insisted on teaching her the use of a weapon, at first the gang insisted on some kind of a handgun, but after learning the basics, she didn't like it. So she tried some other stuff next and figured she liked bows the most, crossbows in particular. Sometimes after training, the teacher showed her some cool tricks with a sniper rifle.
She also liked tearing apart machinery to see how it works, and to see if she could put it back together, trying to make it better than before or just to repair it, getting manufacture plans of the matrix to help her in this. Having the gang help her carry the heavy stuff if needed since they saw a useful (read ‘free’) way to upgrade and repair their more expensive equipment, unfortunately she could not bring these plans with her to Seattle.
She was also tasked to tend to the wounded, repair weapons and armors when she wasn't doing Matrix stuff. In the new wireless world everything was still available to her. Due to her, for lack of a better term ‘imprisonment’, she didn't get a lot of chances to expand her technomancer knowledge but she did meet someone on the matrix that thought her some technomancer ways but couldn’t really go into detail due to the distance, he did help her preparing for leaving the gang.
After living 20 years inside the gang, she left. When she left, she took all the money she could. She was also helping the Knight Errant getting a solid case against all the members by, instead of removing files the gang wanted removed, she stored them on a hidden datachip. She also kept photos of everything they did when out on their little quests. When she left the gang, she handed over the datachip and they helped her get out of the city after which she went to Seattle to use her skills to earn some money and stay alive. She now lived alone for a year in Seattle. In her year in Seattle, trying to find a runner group so she can start earning some real cash.
Narrative Significant Qualities
Positive
- Child of the matrix - Analytical mind, Focussed Concentration 3, One with the Matrix II.
- As a Technomancer basically from birth, she grew up with all the ones and zeros right there in her head. She feels more at home in the matrix than anywhere else.
Negative
- Addiction (Moderate) (Psyche)
- Being a captive of an anti meta-human gang for 20 years has left some scars. trying to forget all about it, she dove into the matrix and discovered psyche in the process.
- Uncouth
- Having never learned proper social skills by both living in the matrix and being raised by a gang, she often doesn't have a filter and just splurges whatever comes to mind.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Abstract Object Theory | John | Medium | 5 March 2086 | |
Smoking Gun | Robinton | Medium | 1 March 2086 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Sn00p3r | 6 | 3 | Fixer | Technomancer - Infobroker & Fence | Johnson tickler, Hometown, Technomancer, Technomancers stick together, Matrix Connection, ReBorn in the matrix | Even |
Sarah Glenn | 2 | 3 | Custom(K,G,N,A) | Stop Quick Owner | Anti-Halloweener, Drug Dealer, Orkish Business Owner, Heart of Gold | Even |
Victor 'Vic' Reyes | 2 | 1 | Legwork | Knight-Errant Gang Crime Detective | Knight-Errant Gang Crime Detective, Seattle Gangs, Knight-Errant police procedures | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | No social media presence. A lot of game leaderboard presence. Provides techsupport. |
3 | Willing to help repair your vehicle or drones for a price. No questions asked. |
6 | Was involved in a sting with Knight Errant to roll up the entire "The other one" anti meta-human gang in Boston. |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | Generally healthy, maybe a little underfed. Not awakened. |
2 | No cyberware present. |
3 | No alphaware present. There might be psyche in her system. No other abnormalities |
4 | No bioware present. Essence 6.0. |
5 | No 'ware present. No diseases, but probably psyche in her system. Technomancer. |
SINs
SIN | Issuer | Rating | Licenses |
---|---|---|---|
Josephine Rogers | UCAS | R4 | Firearms, Concealed carry, Driver |
Appearance
Small petite native american girl with blue hair. Always has her earbuds with rating 3 sound filter in, so she will probably not hear you.
Clothing
- Black, half high boots with straps.
- Kneehigh socks
- Black hotpants
- Black chesshire cat croptop
- Long black armored coat
- Black fingerless gloves
- All-Seeing Eye necklace around her neck made from vines, feathers and wood.
Matrix Persona
Black humanoid body with the all seeing eye as a head.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |