Difference between revisions of "Sn00p3r"
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<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
|Profession= | |Profession= Technomancer - Infobroker & Fence | ||
<!-- You can write a short description on the below lines if you want. --> | <!-- You can write a short description on the below lines if you want. --> | ||
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | <!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | ||
|Connection= | |Connection=6 | ||
<!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | <!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
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|Location=Seattle | |Location=Seattle | ||
|Metatype=Dwarf | |Metatype=Dwarf | ||
|AwakenedEmergedOrMundane= | |AwakenedEmergedOrMundane=Emerged | ||
|Gender=Male | |Gender=Male | ||
|PreferredPayment=Credsticks | |PreferredPayment=Credsticks | ||
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}} | }} | ||
==Overview== | |||
'''Sn00p3r: Ghost of the Matrix''' | |||
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind. | |||
'''Origins: Built, Not Born''' | |||
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn't be satisfied. | |||
Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn't just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun. | |||
Then, one night, he poked the wrong system. | |||
At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer: | |||
"You work for me, or you stop breathing. Simple choice, kid." | |||
'''The Runner’s Life''' | |||
So he worked. | |||
He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn't even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps. | |||
But then came the Crash of 2064. | |||
Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different. | |||
Some hackers struggled to adapt. He thrived. | |||
That was when he discovered something strange. He didn’t need a deck anymore. | |||
'''Becoming Something Else''' | |||
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs. | |||
But it wasn’t just in his head. | |||
He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer. | |||
For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more: | |||
*'''Skinlink''' – The ability to interface directly with devices through touch, no hardware needed. | |||
*'''Quiet''' – A presence so subtle in the Matrix that even the strongest spam can't find him. | |||
*'''Resonance Scream''' – A call to arms for all spam imaginable. | |||
*'''Mathemagics''' – Making him an encryption and decryption master. | |||
Then came the job that nearly killed him. | |||
It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run. | |||
It was the first time he truly felt his mortality. | |||
So he quit. | |||
'''The Informant''' | |||
That wasn’t to say he left the life behind entirely. | |||
Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network. | |||
Over the years, he built a reputation: | |||
*If you needed a digital safehouse, he knew where to set up. | |||
*If you needed black-market gear, he had connections. | |||
*If you needed to disappear, he knew which cracks in the city to slip through. | |||
But trust didn’t come easily. | |||
Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself. | |||
Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before. | |||
Now, he operates in the shadows of Seattle, watching, listening, and waiting. | |||
Not all runners stay dead forever. | |||
And Sn00p3r is always watching. | |||
==GM Notes== | ==GM Notes== | ||
* Note 1 | * Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn't know them. If he doesn't trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons. | ||
* Note 2 | * Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4. | ||
* Note 3 | * Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet & Resonance scream, Mathemagics. | ||
==Aspects Description== | ==Aspects Description== | ||
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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= | |Aspect=Technomancers stick together | ||
|Description= | |Description=The initial cost of purchasing this contact is doubled, unless part of a run reward. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | |||
{{PositiveAspect| | |||
|Aspect=Matrix Connection | |||
|Description=Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment. | |||
|}} | |||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | |||
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | |||
{{PositiveAspect| | |||
|Aspect=Johnson tickler | |||
|Description=When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment. | |||
|}} | |||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | |||
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | <!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Hometown | ||
|Description= | |Description=The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it's immediate surrounding area. | ||
|}} | |}} | ||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | <!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | ||
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | |||
{{PositiveAspect| | |||
|Aspect=ReBorn in the matrix | |||
|Description=Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it. | |||
|}} | |||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | |||
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | |||
{{PositiveAspect| | |||
|Aspect=Technomancer | |||
|Description=Is emerged, knows about resonance abilities and phenomena. Contact can provide [[Contact Rules#Magical.2FResonance Services|Resonance Services]]. | |||
|}} | |||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | |||
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | <!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> |
Latest revision as of 19:29, 6 March 2025
![]() | |
Technomancer - Infobroker & Fence | |
---|---|
Contact Owner | Deadyoullbe |
Owner's Discord Name | Deadyoullbe |
Owner's Wiki Name | Deadyoullbe |
Connection | 6 |
Public Contact? | Yes |
Archetype | Fixer |
Location | Seattle |
Metatype | Dwarf |
Gender | Male |
Awakened/Emerged | Emerged |
Preferred Payment Method | Credsticks |
Aspects | Johnson tickler Hometown Technomancer Technomancers stick together Matrix Connection ReBorn in the matrix |
Overview
Sn00p3r: Ghost of the Matrix
No one knows his real name. He prefers it that way. Names are liabilities, vulnerabilities—things that can be traced, exploited. He only introduces himself as Sn00p3r, a relic from his early days in the Matrix, a handle that stuck long after he left the shadows behind.
Origins: Built, Not Born
Sn00p3r wasn’t special. No magical awakening, no freak mutation, no spirit-whispered gift from the digital beyond. He was just a kid with a cheap deck, a cracked OS, and a curiosity that couldn't be satisfied. Born in 2028, he grew up in Seattle, surrounded by the never-ending hum of megacorp drones and neon-lit streets. Unlike other kids, he didn't just use the Matrix—he tore it apart. Firewalls, bank accounts, corporate memos—if it had a connection, he wanted inside. It started small: rerouting school records, crashing local grid nodes, causing a little chaos for fun. Then, one night, he poked the wrong system. At sixteen, he tripped a security protocol while breaking into a mid-tier corp’s personnel database. In less than an hour, someone was knocking on his door. It wasn’t Lone Star or Knight Errant. It was a fixer. Someone who saw talent and gave him an offer: "You work for me, or you stop breathing. Simple choice, kid."
The Runner’s Life
So he worked. He learned fast—how to ghost through security grids, forge IDs, spoof signals, and disappear into the digital fog. He wasn’t just another script kiddie. He built his own exploits, cracked systems others wouldn't even touch. The jobs paid well, and he liked the thrill of outsmarting the megacorps. But then came the Crash of 2064. Everything he knew, everything he was, burned down overnight. The Matrix was dead. No warning, no backup, just gone. It was a full year before the world had anything close to a functioning grid again, and when it finally came back… Sn00p3r was different. Some hackers struggled to adapt. He thrived. That was when he discovered something strange. He didn’t need a deck anymore.
Becoming Something Else
It started as a whisper, a presence in his head that wasn’t quite his own. He could feel the code, sense the flow of data without a terminal. He dismissed it at first—stress, paranoia, maybe a side effect from all the stim patches he used to stay awake on runs. But it wasn’t just in his head. He could touch the Matrix. No deck, no jack, no interface—just will. The first time he hijacked a security node without a terminal, he knew: he wasn’t just a hacker anymore. He was something new. A Technomancer. For four more years, he ran harder than ever. He experimented with his abilities, pushed them to their limits. He attempted Submersion once, diving deep into Resonance and emerging with something more:
- Skinlink – The ability to interface directly with devices through touch, no hardware needed.
- Quiet – A presence so subtle in the Matrix that even the strongest spam can't find him.
- Resonance Scream – A call to arms for all spam imaginable.
- Mathemagics – Making him an encryption and decryption master.
Then came the job that nearly killed him. It was supposed to be a simple corp run. Get in, get the data, get out. But the security was too good, like they knew he was coming. The moment he entered the host, Black IC hit him like a freight train. His brain boiled, his body seized. By the time he came to, his crew was dead, and he barely had enough time to burn his digital trail and run. It was the first time he truly felt his mortality. So he quit.
The Informant
That wasn’t to say he left the life behind entirely. Sn00p3r pivoted, using his skills in a different way. He became a fence, a datamonger, a ghost in the system who supplied intel to those who needed it. He kept a foot in both worlds—maintaining his old runner contacts while forging new relationships with corporate and law enforcement figures who saw value in his information network. Over the years, he built a reputation:
- If you needed a digital safehouse, he knew where to set up.
- If you needed black-market gear, he had connections.
- If you needed to disappear, he knew which cracks in the city to slip through.
But trust didn’t come easily. Decades in the shadows left their mark. He was stiff, blunt, and distrustful of strangers. If he didn’t like you, he’d dig through your commlink before you even realized it. But if you earned his trust? He’d move heaven and earth to help you—unless it came at the cost of his own survival. At the end of the day, there was only one person Sn00p3r truly looked out for: himself. Still, he understood the game. If a runner called him for help, he answered. He knew the brutal timelines, the impossible deadlines, the way Mr. and Ms. Johnson squeezed runners dry. If he could make their jobs easier, he would—because he had been there before.
Now, he operates in the shadows of Seattle, watching, listening, and waiting.
Not all runners stay dead forever.
And Sn00p3r is always watching.
GM Notes
- Note 1: Because of his years as a runner, he is sometimes a bit stiff and rough in his dealings with others, especially if he doesn't know them. If he doesn't trust something expect him to search your commlink for anything he can find. The people he does trust he will do almost anything for, but there is only 1 person he will really do anything for and that is himself. If a runner contacts him for help he tries to do so ASAP because he knows the short deadlines runners often get from those damn Johnsons.
- Note 2: Sn00p3r has a resonance of 10 and a submersion level of 4.
- Note 3: In his last 4 years of running, he tried the Submersion a few times and obtained the following skills (echoes): Skinlink, Quiet & Resonance scream, Mathemagics.
Aspects Description
Aspect | Description |
---|---|
Technomancers stick together | The initial cost of purchasing this contact is doubled, unless part of a run reward. |
Matrix Connection | Sn00p3r is well connected. You get a +2 when trying to find hackers and restricted or even forbidden matrix equipment. |
Johnson tickler | When a Johnson reaches you via Sn00p3r you get +2 on the negotiation check about payment. |
Hometown | The local Seattle area is his home, and that means keeping it safe. Sn00p3r receives a +2 on tests relating to information about Seattle and it's immediate surrounding area. |
ReBorn in the matrix | Sn00p3r is a Technomancer. He gains a +2 on any test relating to the Matrix, and any information which can be found on it. |
Technomancer | Is emerged, knows about resonance abilities and phenomena. Contact can provide Resonance Services. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 6 + Loyalty + Aspects - Notoriety |
Active Checks | 4 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 10 + Loyalty + Aspects - Notoriety |
Networking Checks | 14 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Or@cle | 3 | Even |
NPC who know this contact
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.