Difference between pages "Liudmila" and "Salve"

From ShadowHaven Reloaded
(Difference between pages)
Jump to navigation Jump to search
 
(→‎GM Notes: fixing a typo)
 
Line 1: Line 1:
{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Liudmila.png|300px]]
|Image=[[File:Salve_contact_art.jpeg|200px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
|Profession=Resort Owner & SIN Forger
|Profession=Medic Spirit


<!-- You can write a short description on the below lines if you want. -->
<!-- You can write a short description on the below lines if you want. -->
|Shortblurb1=Leonized Resort Owner for
|Shortblurb1=Your guardian angel--for a price
|Shortblurb2=the Bratva and Vladivostok Vory
|Shortblurb2=
|Shortblurb3=
|Shortblurb3=


<!-- This is for your reddit name. Just the name only. -->
<!-- This is for your reddit name. Just the name only. -->
|OwnersRedditName=Crowe1211
|OwnersRedditName=gnome_idea_what


<!-- This is for your discord name so people can find you on the server. -->
<!-- This is for your discord name so people can find you on the server. -->
|OwnersDiscordName=lov.euphoria
|OwnersDiscordName=nivenbee
 
<!-- This is for your wiki name so people can can find you on the wiki. -->
|OwnersWikiName=Niven


<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=5
|Connection=1


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|Archetype=Gear
|Archetype=Legwork


<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location=Noboribetsu, Hokkaido, IJS
|Location=Seattle
|Metatype=Human
|Metatype=Free Spirit
|AwakenedEmergedOrMundane=Awakened
|AwakenedEmergedOrMundane=Awakened
|Gender=F
|Gender=Non-Binary (pronouns they/them)
|PreferredPayment=Nuyen
|PreferredPayment=Karma
|HobbiesOrVice=Her Resort
|HobbiesOrVice=Medical journals, Aqua Vitae
|PersonalLife=Happily Single
|PersonalLife=No
|Faction=Red Vory
|Faction=
<!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.-->
<!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.-->
|Faction2=Bratva
|Faction2=


<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. -->
<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. -->
|Age={{Age|
|Age=Unknown
|Month=11
|Day=13
|Year=2033
|}}




Line 49: Line 47:


==Overview==
==Overview==
Owning an all-girls resort outside Noboribetsu, Liudmila is a brilliant business woman, masseuse, and smuggler. People, medicine, drugs, all of which need to get places, and a resort town in Snowy Hokkaido is an easy place to make people disappear and appear. And when people go from point a to b, they often need ground work for a new life. It's worth noting though, that all this wealth goes somewhere, and Liudmila only really tells those who are equally in the know.
Salve is a free spirit who's taken on the role of healer--not out of generosity, but in the name of profit. Injured, sick, desperate people are much more willing to offer up karma than healthy ones, Salve has found, so they haunt the more dangerous parts of Seattle looking for people in need of treatment to extort. Recently they've learned that shadowrunners are able and willing to accept their steep fees for “house calls,and have opened up their practice to include helping runners as well.  
 
If you are not Red or Vladivostok Vory, she will not let you in on who helped her get set up - or who she funnels money to. Gotta love the money laundering business.


Salve isn't malicious and takes no delight in the suffering of others, but simply views their approach to medicine as a valid way to acquire karma and resources. They're generally emotionally detached from their clients’ conditions, and have little patience for those who aren’t paying customers. Salve can be summoned anywhere accessible by astral movement, though they'll leave a active combat zone immediately.


==='''''JST = UTC+9, keep in mind for Hokkaido time. Sorry no clock.'''''===
They generally appear in the form of a stylized nurse covered in cloth, with no visible skin. They have a flat affect and rarely act excited (even if offered something exciting as payment, they'll attempt to mask their enthusiasm).
Seattle time is UTC-7
==GM Notes==
* Make sure to use the rules for [[Contact_Rules#Magical/Resonance_Services|magical services]] when pricing out Salve's spell casts. In particular, remember that the prices in the service cost table are doubled for services that use magic/resonance. Salve is a F6 Spirit of Man for the purposes of calculating max spell force and for determining whether drain is physical or stun damage.  
* Without the ability to carry normal items when moving astrally, most physical objects (credsticks included) hold little value for Salve.  
** If they're to be paid physical objects, it should generally be in the form of reagents of Salve's tradition (hermetic) or medical journals, and the runners should organize for the items to be transported to one of Salve's bases of operations, which may incur further costs if not covered by lifestyles/drones/favors/etc.
** Aqua Vitae is imbibed on-site.
** Karma is obviously most convenient for payment, but going by a 2000 nuyen:1 karma ratio most spells will be worth less than one karma, so runners may be able to pay for multiple services in advance with a single karma up front.


==Aspects Description==
==Aspects Description==
Line 63: Line 65:




<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
 
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Operates a Resort in Hokkaido
|Aspect=Your Insurance Isn't Covering This
|Description=Always make an Availability Test for this Contact with their Connection +3 than normal.
|Description=All services must be paid for up front and in advance. No services may be bought at a discount.
|HasThematicsApproval=Yes
|HasThematicsApproval=Yes
|}}
|}}


{{NegativeAspect|
|Aspect=Working So Many Jobs at Once
|Description=Services may take longer. Every time the Contact provides a service, roll 1D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.
|HasThematicsApproval=Yes
|}}


{{NegativeAspect|
{{NegativeAspect|
|Aspect=A busy hokkaido woman
|Aspect=Strictly Professional
|Description=Between 10am and 10pm Hokkaido time, Liudmila is unavailable to answer your comm call. You could always head over, or wait a while and see if she calls you back on break. And don't forget, she has to sleep too. Visiting in person requires loyalty 3+
|Description=Salve isn't your friend. At best, you're a favored client. All CDP/RVP costs to raise Salve's loyalty are doubled.
|HasThematicsApproval=Yes
|HasThematicsApproval=Yes
|}}
|}}


<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
|Aspect=Export Sinner
|Description=Sometimes you need a SIN - and sometimes you're outside of the JIS. +2 to getting sins (and licenses) not aligned with japanocorps or the JIS
|}}
{{PositiveAspect|
|Aspect=Expert Sinner
|Description=Regardless of where you are, if you want quality Liudmila can get you sorted. +2 to acquire sins or licenses of rating 5 or 6.
|}}
{{PositiveAspect|
|Aspect=A pro in relaxation
|Description=Drugs? Recreationally? By all means! +2 to acquire drugs not conventionally seen as combat stims!
|}}
{{PositiveAspect|
|Aspect=I own a resort - I can help
|Description=While she does primarily operate an all-girls resort, she can still offer you aid with getting a safehouse in a pinch - provided you're in japan.
|}}
{{PositiveAspect|
|Aspect=Onsen Town
|Description=Liudmila can just have you stay at one of the quiet rooms at her resort, if you meet the criteria in your presentation. Can't go disturbing the public anyway.
(You can get a place to rest if you don't bring heat to the resort - do avoid bothering the guests, please.)
|}}




{{PositiveAspect|
{{PositiveAspect|
|Aspect=Japan to Seattle is a regular flight
|Aspect=Awakened Healer
|Description=Need someone smuggled? From Seattle to somewhere in japan that isn't one of the 7 great cities? We can sort that. (This is a bonus to the roll, not a get)
|Description=+2 dice to cast Health spells. Salve knows the spells Heal, Stabilize, Detox, Cure Disease, and Resist Pain. They know just how valuable this talent is, and will only accept Karma or (things that cost) Nuyen as payment for their spells.
|}}
|}}


{{PositiveAspect|
{{PositiveAspect|
|Aspect=Just about anywhere if needed
|Aspect=Metaplanar Med School Grad
|Description=Deliveries from Japan to anywhere in the world could be arranged if you've got the time.
|Description=+2 dice to all knowledge checks related to medicine.
If the multiplier of 'so many jobs at once' is 5x or greater, you can get a +2 to any tests involving gear acquisition or smuggling.
|}}
|}}


{{PositiveAspect|
{{PositiveAspect|
|Aspect=Delays are compensated
|Aspect=Ambulance Chaser
|Description=On a 6x multiplier from 'so many jobs at once,' gain a further +2 on smuggling or gear tests.
|Description=Showing up at crime scenes and selling medical services remains Salve's bread and butter, leaving them exceedingly well-informed on the subject of violent crimes. +2 dice to provide knowledge related to recent (past few years) violent crimes committed in Seattle.  
|}}
|}}


{{PositiveAspect|
{{PositiveAspect|
|Aspect=The Vory are a friend of the Bratva
|Aspect=Out-Of-Network Providers
|Description=If trying to network with a Red Vory or Bratva contact through Liudmila, get a +2 to the test
|Description=Even if they're technically competition, Salve has connections to other medical professionals. +2 dice to network with other doctors.
|}}
|}}



Latest revision as of 13:12, 5 September 2025

Salve
Salve contact art.jpeg
Medic Spirit
Your guardian angel--for a price
Contact Ownergnome_idea_what
Owner's Discord Namenivenbee
Owner's Wiki NameNiven
Connection1
Public Contact?Yes
ArchetypeLegwork
LocationSeattle
MetatypeFree Spirit
GenderNon-Binary (pronouns they/them)
Awakened/EmergedAwakened
AgeUnknown
Preferred Payment MethodKarma
Hobbies/ViceMedical journals, Aqua Vitae
Personal LifeNo
AspectsYour Insurance Isn't Covering This
Strictly Professional
Awakened Healer
Metaplanar Med School Grad
Ambulance Chaser
Out-Of-Network Providers



Overview

Salve is a free spirit who's taken on the role of healer--not out of generosity, but in the name of profit. Injured, sick, desperate people are much more willing to offer up karma than healthy ones, Salve has found, so they haunt the more dangerous parts of Seattle looking for people in need of treatment to extort. Recently they've learned that shadowrunners are able and willing to accept their steep fees for “house calls,” and have opened up their practice to include helping runners as well.

Salve isn't malicious and takes no delight in the suffering of others, but simply views their approach to medicine as a valid way to acquire karma and resources. They're generally emotionally detached from their clients’ conditions, and have little patience for those who aren’t paying customers. Salve can be summoned anywhere accessible by astral movement, though they'll leave a active combat zone immediately.

They generally appear in the form of a stylized nurse covered in cloth, with no visible skin. They have a flat affect and rarely act excited (even if offered something exciting as payment, they'll attempt to mask their enthusiasm).

GM Notes

  • Make sure to use the rules for magical services when pricing out Salve's spell casts. In particular, remember that the prices in the service cost table are doubled for services that use magic/resonance. Salve is a F6 Spirit of Man for the purposes of calculating max spell force and for determining whether drain is physical or stun damage.
  • Without the ability to carry normal items when moving astrally, most physical objects (credsticks included) hold little value for Salve.
    • If they're to be paid physical objects, it should generally be in the form of reagents of Salve's tradition (hermetic) or medical journals, and the runners should organize for the items to be transported to one of Salve's bases of operations, which may incur further costs if not covered by lifestyles/drones/favors/etc.
    • Aqua Vitae is imbibed on-site.
    • Karma is obviously most convenient for payment, but going by a 2000 nuyen:1 karma ratio most spells will be worth less than one karma, so runners may be able to pay for multiple services in advance with a single karma up front.

Aspects Description

Aspect Description
Your Insurance Isn't Covering This All services must be paid for up front and in advance. No services may be bought at a discount.
Strictly Professional Salve isn't your friend. At best, you're a favored client. All CDP/RVP costs to raise Salve's loyalty are doubled.
Awakened Healer +2 dice to cast Health spells. Salve knows the spells Heal, Stabilize, Detox, Cure Disease, and Resist Pain. They know just how valuable this talent is, and will only accept Karma or (things that cost) Nuyen as payment for their spells.
Metaplanar Med School Grad +2 dice to all knowledge checks related to medicine.
Ambulance Chaser Showing up at crime scenes and selling medical services remains Salve's bread and butter, leaving them exceedingly well-informed on the subject of violent crimes. +2 dice to provide knowledge related to recent (past few years) violent crimes committed in Seattle.
Out-Of-Network Providers Even if they're technically competition, Salve has connections to other medical professionals. +2 dice to network with other doctors.

Dicepools

Dicepools
Knowledge Checks 9 + Loyalty + Aspects - Notoriety
Active Checks 5 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks -1 + Loyalty + Aspects - Notoriety
Networking Checks 1 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Ardent1Even


NPC who know this contact

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.