Difference between revisions of "A Place For You No Place For Me"
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==Meet== | ==Meet== | ||
Meeting in a different Bellevue property undergoing renovations, the runners stocked up on cake, cookies, and mission objectives. | Meeting in a different Bellevue property undergoing renovations, the runners stocked up on cake, cookies, and mission objectives. Mrs Johnson informed them that in between law enforcement fees, insurance premiums and property ratings influenced by incidence reports, Shadowrunners had become an economical choice to vacate non-paying tenants. The team accepted and simply walked to their destination. A cyclops in a tux and a sailors cap, a legless dryad in a wheelchair, and a young human, they somehow failed to attract too much scrutiny. Tupelo and Deimos chose the personafix chip labled "Pirate-Fighter" to slot into Dutchman. | ||
==Run== | ==Run== | ||
Reaching the target property, | Reaching the target property, the runners employed divination and Catpelo to gather intel. Noticing a stick-up in progress, they entered the house under the guise of Incubus Shroud. Everyone greeted Dutchman as Stevie, mostly ignoring the other two runners. The motorcycle gang that was holding up the group of adolescent SINners inside the house asked "Stevie" for "the money", but instead their leader got a knife flung right through him. Not dwelling on the gory details too long, Tupelo and Deimos joined the ambush, Deimos shutting down the whole encounter with powerful fear magic. Intimidated by so much physical and magical prowess, the runners found it easy to shoo everyone out of the house. | ||
To get rid of the body, the team hijacked Stevie's convertible, breaking the door and steering wheel lock and providing propulsion by having Dutchman pushing and Deimos steering. In the back seat, the body was disguised as a chest of drawers with a trid phantasm spell. | |||
==Aftermath== | ==Aftermath== |
Revision as of 19:32, 31 December 2018
A Place For You No Place For Me | ||||||||
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Factions Involved | ||||||||
ShadowHaven | Ancients | Ares Macrotechnology | ||||||
Commanders and leaders | ||||||||
Deimos The_Tupelo_Mississippi_Flash Dutchman | ||||||||
Units involved | ||||||||
11 Ancient Gangers, 2 Ancient Heavies | ||||||||
Casualties and losses | ||||||||
None | 3 Gangers, 1 Heavy | One hideaway and a cabriolet |
Merry Christmas, and a save Haven for all!
Background
A tenant vacated a Bellevue home early, and left it open to squatters accidentally.
Meet
Meeting in a different Bellevue property undergoing renovations, the runners stocked up on cake, cookies, and mission objectives. Mrs Johnson informed them that in between law enforcement fees, insurance premiums and property ratings influenced by incidence reports, Shadowrunners had become an economical choice to vacate non-paying tenants. The team accepted and simply walked to their destination. A cyclops in a tux and a sailors cap, a legless dryad in a wheelchair, and a young human, they somehow failed to attract too much scrutiny. Tupelo and Deimos chose the personafix chip labled "Pirate-Fighter" to slot into Dutchman.
Run
Reaching the target property, the runners employed divination and Catpelo to gather intel. Noticing a stick-up in progress, they entered the house under the guise of Incubus Shroud. Everyone greeted Dutchman as Stevie, mostly ignoring the other two runners. The motorcycle gang that was holding up the group of adolescent SINners inside the house asked "Stevie" for "the money", but instead their leader got a knife flung right through him. Not dwelling on the gory details too long, Tupelo and Deimos joined the ambush, Deimos shutting down the whole encounter with powerful fear magic. Intimidated by so much physical and magical prowess, the runners found it easy to shoo everyone out of the house. To get rid of the body, the team hijacked Stevie's convertible, breaking the door and steering wheel lock and providing propulsion by having Dutchman pushing and Deimos steering. In the back seat, the body was disguised as a chest of drawers with a trid phantasm spell.
Aftermath
TBD
Rewards
TBD