Difference between revisions of "NCL School for the Gifted"

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{{Infobox
{{FactionInfobox
|title = NCL School for the Gifted
|Image=[[File:NCL Logo.png|200px]]
|image= [[File:NCL Logo.png|200px]]
|Archetype=Technomancer School
|header1= Technomancer School (Shadow Services)
|Shortblurb1=Here to help teach technomancers how to survive and thrive, and how to use their powers.  
|header2= Here to help teach technomancers how to survive and thrive, and how to use their powers. Founded by Loss and Night Claws
|Shortblurb2=Founded by [[Loss]] and [[Night Claws - John Holis|Night Claws]]
|header3=  
|Shortblurb3=
|header4=  
|Shortblurb4=
|label5 = Connection
|Connection=1
|data5 = 1
|Health=Maintaining
|label6= Type
|Location=Redmond Barrens, close to Touristville
|data6 = Technomancer School (Shadow Services, can probably serve as a Sensei contact for Electronics, Cracking, and Tasking)
|JoinNote=Must be techno to actually join, but all are welcome
|label7 = Player joinability?
|}}
|data7= Yes (Must be techno to actually join, but all are welcome)
|label8 = Health
|data8 = Maintaining
|label9 = Location
|data9= Laser Powered Cats, somewhere in Seattle
}}


=Faction Information=
=Faction Information=
Line 31: Line 25:
##Seek out and secure Resonance Wells
##Seek out and secure Resonance Wells


===Major Locations===
===Locations===
 
{{FactionLocations}}
*Laser Powered Cats (They're letting the school stay there for now.)
The Physical location of the School is a worn down Apartment Building in Redmond, close to Touristville, in which the School occupies some rooms on ground level to serve as physical classrooms and/or meeting rooms in general. The Interior of those rooms is sparse, only some Tables and Chairs in front of a Blackboard, some have a Trid Projector but for a School of Technomances, the physical equipment is surprisingly low Tech. The School has a rouge Host, to which you need to be invited to see it. Its interior in contrast to the physical location is inspired by a certain School for gifted People from a well known Comic Book series and resembles a modernised Manor, both with wooden walkways and hypermodern rooms. In some parts of the Host physics have been disabled to create a seemingly Zero-Gravity envroinment, most of those rooms are for recreation although there are a few in which different Host interiors can be simulated to train how to maneuver different Hosts.  


===Leaders===
===Leaders===
Line 61: Line 55:


===Contacts===
===Contacts===
[[Defrag]]
{{FactionContacts}}


===PCs===
===PCs===
{| class="wikitable"
{{GroupContactPlayerConnections}}
|+
==Narrative Significant Runs==
!Name
{{ContactRuns}}
!Position
!Favors Owed/Owned
|-
|[[Loss]]
|Co-founder/Teacher
|Even
|-
|[[Night Claws - John Holis|Night Claws]]
|Co-founder/Teacher
|Even
|-
|[[Purkinje]]
|Member
|Even
|-
|[[Queen]]
|Member
|Even
|-
|[[Hybrid]]
|Member
|Even
|}
[[Category:Group Contacts]]
[[Category:Group Contacts]]
[[Category:Factions]]
[[Category:Factions]]

Latest revision as of 23:06, 14 July 2020

NCL School for the Gifted
NCL Logo.png
Here to help teach technomancers how to survive and thrive, and how to use their powers.
Founded by Loss and Night Claws
Connection1
TypeTechnomancer School
Player May JoinYes
Must be techno to actually join, but all are welcome
HealthMaintaining
Area of OperationRedmond Barrens, close to Touristville


Faction Information

Summary

A Technomancer school started by Loss and Night Claws in an attempt to help other Technomancers discover the extent of their abilities, learn to survive, and also provide some good PR for Technos. It is a safe space where all are welcome and Technomancers of all ages are encouraged to come and learn how best to survive and utilize their powers safely.

Goals

  1. Teach Technomancers how to survive, and use their abilities.
  2. Provide a safe space for Technomancers to hang out and chill, and just be their Techno selves.
  3. Try and prove to the world that Technomancers are people too, and that they aren't to be feared simply for being different.
    1. Minor sub-goal of potentially helping other marginalized groups gain recognition, but that's a long way off.
    2. Seek out and secure Resonance Wells

Locations

The Physical location of the School is a worn down Apartment Building in Redmond, close to Touristville, in which the School occupies some rooms on ground level to serve as physical classrooms and/or meeting rooms in general. The Interior of those rooms is sparse, only some Tables and Chairs in front of a Blackboard, some have a Trid Projector but for a School of Technomances, the physical equipment is surprisingly low Tech. The School has a rouge Host, to which you need to be invited to see it. Its interior in contrast to the physical location is inspired by a certain School for gifted People from a well known Comic Book series and resembles a modernised Manor, both with wooden walkways and hypermodern rooms. In some parts of the Host physics have been disabled to create a seemingly Zero-Gravity envroinment, most of those rooms are for recreation although there are a few in which different Host interiors can be simulated to train how to maneuver different Hosts.

Leaders

  • Loss
  • Night Claws

Background

Allies

  • Laser Powered Cats

Enemies

  • Anyone who wants to hunt Technomancers.
  • Dissonant Technomancers.

No established faction as of now.

Current Status

Health Summary

Just starting out, but doing well! The Physical location of the School is in an Apartment building in Redmond, where some rooms are occupied and used for education. Mainly however the School relies on its rouge Host which is only visible by invite. the Host is not bound to a location. (Maintaining)

Members

Contacts

NameConnectionArchetypeProfession
Defrag5Custom(K, N, G, A)Therapist
Night Claws(Contact)4Custom (A,N,K,G)Technomancer/Teacher

PCs

None

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.