Difference between revisions of "Grey Morality"
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==The Plan== | ==The Plan== | ||
To start off the legwork Mouse does a quick matrix search on the transport and finds information about the tanker and that there will be only one other vehicle in the transport. Then [[Fujiko]] drives along the road to pick a good ambush location. He decides on a part after the highway with a warehouse nearby, so they can hide and get away when stuff goes sideways. The plan is now to stop the truck and get the people out with the help of a water spirit. And then drive off, without seriously injuring anyone. To help with that Mouse and Spirit Speaker turn a spike strip into "Spike" the Homunculus in a hotel room they got for the night. Spirit Speaker, who was with Mouse at the same university in the same department, creates a watcher spirit in the toilet. During this Mouse actually hears and understands his old Arabic mumbling and now knows that he follows the great old ones. Mouse also hires [[Providence]] to take care of any matrix buisness. | To start off the legwork Mouse does a quick matrix search on the transport and finds information about the tanker and that there will be only one other vehicle in the transport. Then [[Fujiko]] drives along the road to pick a good ambush location. He decides on a part after the highway with a warehouse nearby, so they can hide and get away when stuff goes sideways. The plan is now to stop the truck and get the people out with the help of a water spirit. And then drive off, without seriously injuring anyone. To help with that Mouse and Spirit Speaker turn a spike strip into "Spike" the Homunculus in a hotel room they got for the night. Spirit Speaker, who was with Mouse at the same university in the same department, creates a watcher spirit in the toilet. During this Mouse actually hears and understands his old Arabic mumbling and now knows that he follows the great old ones. Mouse also hires [[Providence]] to take care of any matrix buisness. | ||
==The Run== | ==The Run== | ||
The team sets up at ambush and Mouse summons his spirit, a friendly otter. After negotiation with him the spirit is willing to enter the truck, despite the grey mana, in return for a favor. Spike does his job well and when the convoy comes lets the tires of the front vehicle go up. The MCT security imedietly exits the vehicle and get's shot at by [[Bland]] and [[Fujiko]]. Mouse learns in the meantime that he has made a grave mistake, as the otter slams the head of the driver against the wheel and then proceeds to attack the next security guard. Spirit Speaker can do nothing else than annoy and maybe scare the guards a bit with his manifesting astral form and the watcher spirit. After the fight is won and no one is seriously injured, at least not permanently, the runners load off the truck at a ware house. They get payd the promised 12K after Rose made sure that the grey mana is there and [[Bland]] can negotiate for the payment to optionally be in magical goods. | |||
The team sets up at ambush and Mouse summons his spirit, a friendly otter. After negotiation with him the spirit is willing to enter the truck, despite the grey mana, in return for a | |||
==Aftermath== | ==Aftermath== | ||
==Rewards== | ==Rewards== |
Revision as of 00:04, 12 August 2021
Grey Morality | |||||||||
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Factions Involved | |||||||||
ShadowHaven | MCT | ||||||||
Fujiko Field Mouse Bland Spirit Speaker |
MCT Security MCT Driver |
Summary
In which runners steal a truckload of grey mana.
Background
The Meet
Rose of Sharon Howlett meets the runners in Loveland, Puyallup. She tells them that she wants to steal a truckload of grey mana that is transported by MCT from one of their extraterritorial sites in downtown over the highway down to another one in southwest Puyallup. She's going to pay them 8K and 4K more if they bring the truck as well. There shouldn't be any astral security, so the team decides that the payment is appropriate and takes the job.
The Plan
To start off the legwork Mouse does a quick matrix search on the transport and finds information about the tanker and that there will be only one other vehicle in the transport. Then Fujiko drives along the road to pick a good ambush location. He decides on a part after the highway with a warehouse nearby, so they can hide and get away when stuff goes sideways. The plan is now to stop the truck and get the people out with the help of a water spirit. And then drive off, without seriously injuring anyone. To help with that Mouse and Spirit Speaker turn a spike strip into "Spike" the Homunculus in a hotel room they got for the night. Spirit Speaker, who was with Mouse at the same university in the same department, creates a watcher spirit in the toilet. During this Mouse actually hears and understands his old Arabic mumbling and now knows that he follows the great old ones. Mouse also hires Providence to take care of any matrix buisness.
The Run
The team sets up at ambush and Mouse summons his spirit, a friendly otter. After negotiation with him the spirit is willing to enter the truck, despite the grey mana, in return for a favor. Spike does his job well and when the convoy comes lets the tires of the front vehicle go up. The MCT security imedietly exits the vehicle and get's shot at by Bland and Fujiko. Mouse learns in the meantime that he has made a grave mistake, as the otter slams the head of the driver against the wheel and then proceeds to attack the next security guard. Spirit Speaker can do nothing else than annoy and maybe scare the guards a bit with his manifesting astral form and the watcher spirit. After the fight is won and no one is seriously injured, at least not permanently, the runners load off the truck at a ware house. They get payd the promised 12K after Rose made sure that the grey mana is there and Bland can negotiate for the payment to optionally be in magical goods.
Aftermath
Rewards
12,000 nuyen
6 karma
2 CDP
Optional Contact: Rose of Sharon Howlett (C2/L2 Occult Bounty Hunter) for 3 RVP or 6 CDP (+1 loyalty for Mouse)
Optional Contact: Zion (C3/L1 Talismonger) for 3 RVP or 6 CDP
Optional Gear Reward: Grey Mana (for armor or tattoos) and magical gear (from Zion)