Difference between revisions of "If's and Maybe's"
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==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
[[Nu11st@ck]] "Another day another nooj. At least no-one had to die this time, bag guys and good guys included. An interesting few hours to say the least. | |||
[[Timber]]: "A smooth run overall. I'm glad to have helped out Elijah, and possibly paved the way for an expansion of my network having met those other three. My allies weren't bad, either. It's very impressive what they can do with those Matrix-devices. Almost makes me wish I could get one for myself." |
Latest revision as of 12:48, 8 August 2023
If's and Maybe's | |||||||||
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Factions Involved | |||||||||
ShadowHaven Hotah Mahkah Aidan Byrne Daniel Davidson Junior Elijah Warrington | Gangers | ||||||||
Nu11st@ck Blue Jay Timber |
Ganger1 Ganger2 Ganger3 Ganger4 Ganger5 Ganger Leader Rotodrone 1 Rotodrone 2 Rotodrone 3 | ||||||||
Casualties and losses | |||||||||
All taken alive, except the rotos. |
Summary
The runners were individually contacted by their contacts to help sort out what appeared at first to be a double cross.
Background
In the midst of an argument amongst 4 unhappy contacts who had set up a failed trade deal, the runners were called as backup as things degenerated towards open violence.
The Meet
The runners arrived to a shouting argument, and through adroit logical arguments towards their contacts managed to calm the situation remarkably quickly. They discovered, once the name calling ended, that not one but two separate smuggling vehicles had gone dark and no contact, just minutes away from meeting at the agreed rendezvous point.
The Plan
Get eyes on the spot in the middle, see what can be seen, react as appropriate.
The Run
Nullstack blasted away as scout, while the rest followed in a roadmaster. A guarding rotodrone was taken over, and the runners met on the ground at an abandoned strip mall in short order, finding the location was under the effect of an area jammer. There followed a firefight with simultaneous hacking, rigging, and flanking maneuvers that rapidly laid waste to the opposition before any harm could befall the original smugglers held hostage for leverage or ransom, all while using non-lethal techniques.
Aftermath
All goods recovered, hostages recovered beaten but alive, and even the enemy was returned for a bounty - although they were handed over to the smuggling contacts for an equivalent price to interrogate as to where the hole in their operation had been.
Rewards
(11) RVP base, separated into:
8k gear or 4k cash (2)
8 +2 cdp (4)
5 karma (5)
one chip paid or given from contact (run focus)
extra (2) rvp - bounty arranged on living/captured baddies to be value added to any of the above
Contacts available to pick up at up to loyalty 2
Gear rewards available must come through any of the contacts if you already have them or pick them up, and must be limited to an availability of 12 or less.
- cyberdecks/modules, softs/programs from aidan
- talismonger stuff (sioux, shamanic) and drugs, wep and ammo from hotah
- vehicles drones and their mods from daniel
- talismonger stuff(druidic) and medical supplies from Elija
Game Quotes
Player After Action Reports (AARs)
Nu11st@ck "Another day another nooj. At least no-one had to die this time, bag guys and good guys included. An interesting few hours to say the least.
Timber: "A smooth run overall. I'm glad to have helped out Elijah, and possibly paved the way for an expansion of my network having met those other three. My allies weren't bad, either. It's very impressive what they can do with those Matrix-devices. Almost makes me wish I could get one for myself."