Difference between revisions of "Weep for a Bird's Cry"
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|Ally3= | |Ally3=Zeta Key | ||
|Ally4= | |Ally4= | ||
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==The Meet== | ==The Meet== | ||
The team meet WRN3 at a nearby cafe, one that offered privacy. Giving them the rundown of the situation, WRN3 makes a plea for help to the runners. An infected community beseeched by ghosts from the past is in need of help. So, the runners are offered nuyen to bring in medical supplies and route the forces trapped within. | |||
==The Plan== | ==The Plan== | ||
The team, along with mules carrying supplies, head underground to breach and clear the trapped community and save those under the assault of the CEU forces. | |||
==The Run== | |||
The team run into multiple traps, finding explosions being set off that hit the team and their rat companions. They make it mostly unharmed to the location of the community, and after clearing out what they thought was the last of the CEU grunts, they head deeper to find the hiding infected being protected by the Blessed. The Blessed, along with the sudden appearance of [[Ghostwire]] brought confusion among the runners, but it was soon determined that Ghostwire and the Blessed troops of 142, 86, 10, 22, and 42 were there to help protect the infected community. After all, the Blessed were Outcasts, human debris as well. | |||
With the impending assault of the final wave of the CEU holdovers, the team decided to try and protect both the front and back of the community at the same time, as it was based out of an old tunnel. What surprised everyone was while the CEU troops came in through the front, rather than also appearing in the annex / rear of the community, the CEU decided to come in through the roof of one of the rooms, causing disarray on the fronts. The surprise assault gave room for the CEU troops to move in and 'liberate' portions of the area of infected citizens, and ultimately about 20% of the community was lost, with a total of 40% injured. | |||
That being said, the splitting of their forces proved detrimental to the CEU, as the two teams, while using the element of surprise, were left without support from the other team, and were whiped out after an extended battle. | |||
==Aftermath== | ==Aftermath== | ||
With the team routing the last of the forces, the runners thank the Blessed and deliver the medical supplies, as well as leftover bodies for the ghouls and other infected. Ghostwire, leaving with the team, connects with [[WRN3]] on the surface, and the two connect, sharing connections that would bloom into a fruitful union of Zeta Key and S3I. | |||
==Rewards== | |||
* 10 K Nuyen - 5 RVP | |||
* * '''OR''' 20 K in Gear up to F19 base avail - 5 RVP | |||
* * '''OR''' 20 K in cyber/bio up to F19 base avail - 5 RVP | |||
* 2 K nuyen negotiation | |||
* 8 Karma - 8 RVP | |||
* 6 + 2 CDP - 3 RVP | |||
* +3 S3I | |||
:Optional rewards | |||
* [[WRN3]] at C4 L1 for 4 RVP | |||
* [[Ghostwire]] C2 L1 2 RVP | |||
* May join [[S3I]] for 5 RVP | |||
* Mentor spirit for pasiphae for 5 RVP | |||
==Game Quotes== | ==Game Quotes== | ||
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==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
[[Metamorphosis]]: The infected of Seattle are needlessly persecuted, I feel, and it was good to help them. There were a needless amount of flashbang traps in the tunnels though, in my opinion. My ears are still ringing, and I can only imagine what my pets are going through. |
Latest revision as of 22:31, 8 October 2024
Weep for a Bird's Cry | |||||||||
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Part of Blessed are those with a voice | |||||||||
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Factions Involved | |||||||||
ShadowHaven WRN3 Ghostwire Zeta Key | Compulsory Execution Unit | ||||||||
Metamorphosis pasiphae Trauma Runner4 |
Character1 Character2 |
Summary
The CEU are back at it again, fighting infected within Seattle. Runners are called in for a good-will mission, trying to step in and stop the fighting.
Background
The CEU want to push forward and clear out the infected community underneath Renton, but the Blessed and Ghostwire want that. They send out a distress signal for backup, and S3I sends in the cavalry. Having hired runners they trust, WRN3 sends in some folks to clear out and bring medical supplies to the community.
The Meet
The team meet WRN3 at a nearby cafe, one that offered privacy. Giving them the rundown of the situation, WRN3 makes a plea for help to the runners. An infected community beseeched by ghosts from the past is in need of help. So, the runners are offered nuyen to bring in medical supplies and route the forces trapped within.
The Plan
The team, along with mules carrying supplies, head underground to breach and clear the trapped community and save those under the assault of the CEU forces.
The Run
The team run into multiple traps, finding explosions being set off that hit the team and their rat companions. They make it mostly unharmed to the location of the community, and after clearing out what they thought was the last of the CEU grunts, they head deeper to find the hiding infected being protected by the Blessed. The Blessed, along with the sudden appearance of Ghostwire brought confusion among the runners, but it was soon determined that Ghostwire and the Blessed troops of 142, 86, 10, 22, and 42 were there to help protect the infected community. After all, the Blessed were Outcasts, human debris as well.
With the impending assault of the final wave of the CEU holdovers, the team decided to try and protect both the front and back of the community at the same time, as it was based out of an old tunnel. What surprised everyone was while the CEU troops came in through the front, rather than also appearing in the annex / rear of the community, the CEU decided to come in through the roof of one of the rooms, causing disarray on the fronts. The surprise assault gave room for the CEU troops to move in and 'liberate' portions of the area of infected citizens, and ultimately about 20% of the community was lost, with a total of 40% injured.
That being said, the splitting of their forces proved detrimental to the CEU, as the two teams, while using the element of surprise, were left without support from the other team, and were whiped out after an extended battle.
Aftermath
With the team routing the last of the forces, the runners thank the Blessed and deliver the medical supplies, as well as leftover bodies for the ghouls and other infected. Ghostwire, leaving with the team, connects with WRN3 on the surface, and the two connect, sharing connections that would bloom into a fruitful union of Zeta Key and S3I.
Rewards
- 10 K Nuyen - 5 RVP
- * OR 20 K in Gear up to F19 base avail - 5 RVP
- * OR 20 K in cyber/bio up to F19 base avail - 5 RVP
- 2 K nuyen negotiation
- 8 Karma - 8 RVP
- 6 + 2 CDP - 3 RVP
- +3 S3I
- Optional rewards
- WRN3 at C4 L1 for 4 RVP
- Ghostwire C2 L1 2 RVP
- May join S3I for 5 RVP
- Mentor spirit for pasiphae for 5 RVP
Game Quotes
Player After Action Reports (AARs)
Metamorphosis: The infected of Seattle are needlessly persecuted, I feel, and it was good to help them. There were a needless amount of flashbang traps in the tunnels though, in my opinion. My ears are still ringing, and I can only imagine what my pets are going through.