Difference between revisions of "Tracking the Tainted Tonic"
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<!-- Required: The date of the run in YYYY-MM-DD format. --> | <!-- Required: The date of the run in YYYY-MM-DD format. --> | ||
|Date=2085- | |Date=2085-05-23 | ||
<!-- Required: Name of the GM. --> | <!-- Required: Name of the GM. --> | ||
|GM= | |GM=Elayne | ||
<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> | <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> | ||
|Location= | |Location=Bellevue, Seattle | ||
<!-- Optional: Any factions who were allied to the runners --> | <!-- Optional: Any factions who were allied to the runners --> | ||
|Ally= | |Ally=Yoshinaga-gumi | ||
|Ally2= | |Ally2=Yoshinaga Chikara | ||
|Ally3= | |Ally3= | ||
|Ally4= | |Ally4= | ||
<!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. --> | <!-- Required: List of the Runners involved. Please follow the example below, separating each runner's name with a vertical bar as seen below. NPC allies may also be included. --> | ||
|RunnerList={{AARCharacterList| | |RunnerList={{AARCharacterList|Akuma|Pasiphae|Trauma}} | ||
|RunnerCasualties= | |RunnerCasualties= | ||
<!-- Optional: The threat level of the run. But please try and add this whenever possible. --> | <!-- Optional: The threat level of the run. But please try and add this whenever possible. --> | ||
|Threat= | |Threat=Low | ||
<!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --> | <!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --> | ||
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<!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --> | <!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --> | ||
|OppositionFaction= | |OppositionFaction=Finnigan Family | ||
|OppositionUnits={{AARCharacterList| | |OppositionUnits={{AARCharacterList|Professional|Drug Dealer|Grunts & Support Staff}} | ||
|OppositionCasualties= | |OppositionCasualties=All Deceased or taken by the Yoshinaga and soon to be deceased. | ||
<!-- Optional: As above, but if there was a secondary opposing group. --> | <!-- Optional: As above, but if there was a secondary opposing group. --> | ||
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==Summary== | ==Summary== | ||
The team is called in by Yoshinaga to destroy find and destroy a cache of drugs. The team hits a night club and terrorize a low-level Finnigan drug dealer posing as a member of the Yoshinaga while peddling a drug mix that will cause overdoses. The team follow him towards his vehicle where Trauma terrifies the man into submission. The team disposes of him and gears up before making way towards the stash and destroying it. | |||
==Background== | ==Background== | ||
With the Finnigans making a power play to undermine the Yoshinaga-Gumi in Bellevue, Yoshinaga Chikara quickly calls in a team of runners to locate the source of the mixed drugs and destroy whatever had already been brought into the district. | With the Finnigans making a power play to undermine the Yoshinaga-Gumi in Bellevue, Yoshinaga Chikara quickly calls in a team of runners to locate the source of the mixed drugs and destroy whatever had already been brought into the district in order to buy time for him to prepare a stronger team to retaliate against the ones responsible. | ||
==The Meet== | ==The Meet== | ||
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==The Plan== | ==The Plan== | ||
Chikara provides the runners with a list of people who survived their overdoses at a nearby hospital and provides Trauma a location to stash her crime accessories. The team makes their way through public transport to the hospital and begin questioning the survivors. They're pointed to various different clubs and potential dealers, but one stands out. A human man with a mohawk at the Dreamer's Den who was wearing a counterfeit Yoshinaga pin. The team quickly determines that they're going to masquerade as Trauma's bodyguards while she hits the dance floor and attempts to solicit drugs.<br> | |||
The team makes their way to the club and briefly stop at the bartender while they finalize their arrangements and move in. Trauma fails their disguise check against the dealer's perception, so he manages to spot her as she hits the dance floor. Being understandably terrified of the person with a 75k bounty, they don't immediately approach. After some time passes, the dealer manage to get their guts together and brave the dance floor in an attempt to sell her some of the mixed drugs and cause an overdose to claim the bounty. Trauma, being aware of the fact that the drugs being sold are unsafe, refrains from taking them. <br> | |||
The team and the dealer remain in an uneasy entente until the club closes for the night and they start trying to follow the dealer back to their car. Trauma refrains from hiding and instead attempts to convince the dealer that she is simply "Just another passerby." The dealer, being aware of her identity, picks up his pace. Eventually, the situation devolves into the dealer trying to bribe Trauma with his drugs in a vain attempt to try and avoid her harming him. Eventually, he is quickly snatched by Pasiphae when he tries to make a break for it. Once the runners have their hands on the dealer, he begins attempting to persuade the runners not to kill him by singing like a canary and revealing that the drugs were being sold by the Finnigans as well as the location in which they were stored. When they threaten him to tell him not to reveal that they're coming, he reveals that he had sent a panicked message to his boss that he was being chased by a woman matching Trauma's bounty description. The team unloads some stick-n-shock rounds into him before calling Yoshinaga to inform him of the new information. <br> | |||
==The Run== | ==The Run== | ||
Chikara affirms his desire to have the team destroy the drugs blaming the start of hostilities on the Finnigan plot to undermine the Yoshinaga-gumi's authority in Bellevue. He sends a driver to drop off Trauma's crime accessories and dispose of the dealer for them. Eventually, gear in hand, the team departs for the address of the mechanic's shop that they were given. Upon their arrival, Akuma manages to sneak in ahead of the others and spring an ambush while the team rushes in behind them. As hostilities open, Trauma fires off a flash-bang into the midst of the Finnigans prompting one of the guards and the professional sent by the family to handle Trauma to rush forward. Quickly afterwards, Pasiphae knocks out and shoulders the professional before Trauma drops an HE grenade on the drugs. The team departs after executing the one grunt who was not inside the newly created cloud of inhalation vector drugs paired to cause overdoses and returns with the professional to hand him over to Chikara for interrogation. | |||
==Aftermath== | ==Aftermath== | ||
With the stash of dangerously mixed drugs destroyed for the moment, Yoshinaga Chikara is able to pull together a team of runners to lead an offensive against the Finnigan Family before the reputational damage becomes too large. | |||
==Rewards== | |||
Rewards for Tracking the Tainted Tonic (Low, 9 RVP) | |||
*4000 Nuyen Destroyed Drugs (2 RVP) | |||
*+6000 Nuyen Captured Ringleader (3 RVP) | |||
*+1400 Nuyen Negotiations | |||
*2 Karma (2 RVP) | |||
*4 + 2 CDP (2 RVP) | |||
Optional: Yoshinaga Chikara C3L1 for 3 RVP or 6 CDP.<br> | |||
(It's a low threat. I should have put two and two together and realized the Finnigans as a faction should be opposition on a medium/high+ threat run. Mea Culpa, no negative rep for today) | |||
==Game Quotes== | ==Game Quotes== | ||
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==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
[https://shreloaded.net/wiki/Akuma Akuma] - "How dare they impersonate the Yoshinaga-gumi and harm innocent people! They got what they deserved. |
Latest revision as of 20:23, 23 May 2024
Tracking the Tainted Tonic | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
Factions Involved | |||||||||
ShadowHaven Yoshinaga-gumi Yoshinaga Chikara | Finnigan Family | ||||||||
Akuma Pasiphae Trauma |
Professional Drug Dealer Grunts & Support Staff | ||||||||
Casualties and losses | |||||||||
All Deceased or taken by the Yoshinaga and soon to be deceased. |
Summary
The team is called in by Yoshinaga to destroy find and destroy a cache of drugs. The team hits a night club and terrorize a low-level Finnigan drug dealer posing as a member of the Yoshinaga while peddling a drug mix that will cause overdoses. The team follow him towards his vehicle where Trauma terrifies the man into submission. The team disposes of him and gears up before making way towards the stash and destroying it.
Background
With the Finnigans making a power play to undermine the Yoshinaga-Gumi in Bellevue, Yoshinaga Chikara quickly calls in a team of runners to locate the source of the mixed drugs and destroy whatever had already been brought into the district in order to buy time for him to prepare a stronger team to retaliate against the ones responsible.
The Meet
Akuma receives an urgent call from Chikara calling her back to Bellevue to handle a spate of drug overdoses that have started turning up in and around their territory in Bellevue. Haruki Uchida sends a call to Trauma reporting that he's gotten a request from someone that he's connected with requesting a runner for urgent business. Fiendest contacts Pasiphae saying that she's found someone looking for a job who isn't going to ask too many questions if an infected shows up since they're in the middle of a time crunch. Once the team makes their way to a suburban house in Bellevue, they're let inside by a brusque member of the Yoshinaga syndicate. They lead the team upstairs to an office where Yoshinaga Chikara is waiting for them. The job is simple: Dealers have been impersonating the Yoshinaga and selling dangerous mixes of drugs that have been causing overdoses and he wants the runners to seek and destroy whatever stockpile of drugs they might have in Bellevue. He also adds that he'll pay out a bonus if they capture someone who seems to be in charge of this operation.
Akuma pushes a strong negotiation, and is able to wring an extra 1400 nuyen out of her boss before the team accepts the job.
The Plan
Chikara provides the runners with a list of people who survived their overdoses at a nearby hospital and provides Trauma a location to stash her crime accessories. The team makes their way through public transport to the hospital and begin questioning the survivors. They're pointed to various different clubs and potential dealers, but one stands out. A human man with a mohawk at the Dreamer's Den who was wearing a counterfeit Yoshinaga pin. The team quickly determines that they're going to masquerade as Trauma's bodyguards while she hits the dance floor and attempts to solicit drugs.
The team makes their way to the club and briefly stop at the bartender while they finalize their arrangements and move in. Trauma fails their disguise check against the dealer's perception, so he manages to spot her as she hits the dance floor. Being understandably terrified of the person with a 75k bounty, they don't immediately approach. After some time passes, the dealer manage to get their guts together and brave the dance floor in an attempt to sell her some of the mixed drugs and cause an overdose to claim the bounty. Trauma, being aware of the fact that the drugs being sold are unsafe, refrains from taking them.
The team and the dealer remain in an uneasy entente until the club closes for the night and they start trying to follow the dealer back to their car. Trauma refrains from hiding and instead attempts to convince the dealer that she is simply "Just another passerby." The dealer, being aware of her identity, picks up his pace. Eventually, the situation devolves into the dealer trying to bribe Trauma with his drugs in a vain attempt to try and avoid her harming him. Eventually, he is quickly snatched by Pasiphae when he tries to make a break for it. Once the runners have their hands on the dealer, he begins attempting to persuade the runners not to kill him by singing like a canary and revealing that the drugs were being sold by the Finnigans as well as the location in which they were stored. When they threaten him to tell him not to reveal that they're coming, he reveals that he had sent a panicked message to his boss that he was being chased by a woman matching Trauma's bounty description. The team unloads some stick-n-shock rounds into him before calling Yoshinaga to inform him of the new information.
The Run
Chikara affirms his desire to have the team destroy the drugs blaming the start of hostilities on the Finnigan plot to undermine the Yoshinaga-gumi's authority in Bellevue. He sends a driver to drop off Trauma's crime accessories and dispose of the dealer for them. Eventually, gear in hand, the team departs for the address of the mechanic's shop that they were given. Upon their arrival, Akuma manages to sneak in ahead of the others and spring an ambush while the team rushes in behind them. As hostilities open, Trauma fires off a flash-bang into the midst of the Finnigans prompting one of the guards and the professional sent by the family to handle Trauma to rush forward. Quickly afterwards, Pasiphae knocks out and shoulders the professional before Trauma drops an HE grenade on the drugs. The team departs after executing the one grunt who was not inside the newly created cloud of inhalation vector drugs paired to cause overdoses and returns with the professional to hand him over to Chikara for interrogation.
Aftermath
With the stash of dangerously mixed drugs destroyed for the moment, Yoshinaga Chikara is able to pull together a team of runners to lead an offensive against the Finnigan Family before the reputational damage becomes too large.
Rewards
Rewards for Tracking the Tainted Tonic (Low, 9 RVP)
- 4000 Nuyen Destroyed Drugs (2 RVP)
- +6000 Nuyen Captured Ringleader (3 RVP)
- +1400 Nuyen Negotiations
- 2 Karma (2 RVP)
- 4 + 2 CDP (2 RVP)
Optional: Yoshinaga Chikara C3L1 for 3 RVP or 6 CDP.
(It's a low threat. I should have put two and two together and realized the Finnigans as a faction should be opposition on a medium/high+ threat run. Mea Culpa, no negative rep for today)
Game Quotes
Player After Action Reports (AARs)
Akuma - "How dare they impersonate the Yoshinaga-gumi and harm innocent people! They got what they deserved.