Difference between revisions of "RMS Empress of China"
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==Overview== | ==Overview== | ||
In 1891, Canadian Pacific Railway (CPR) and the British government reached agreement on a contract for subsidized mail service between Britain and Hong Kong via Canada; and the route began to be serviced by three specially designed ocean liners. RMS Empress of China was an ocean liner built for Canadian Pacific Steamships (CP).The Empress regularly traversed the trans-Pacific route between the west coast of Canada and the Far East until she struck an underwater reef and sank in Tokyo harbour in 1911. She was awakened by player1, player2, and player3. | |||
==Aspects Description== | ==Aspects Description== | ||
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{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Travels at the Speed of Time | |Aspect=Travels at the Speed of Time | ||
|Description=Time zones were invented by Sir Sanford Fleming, who worked as an engineer for | |Description=Time zones were invented by Sir Sanford Fleming, who worked as an engineer for the owner of The Empress of China. The Empress is still schedule conscious. It takes one hour to transit to an adjacent time zone (fifteen hours from Vancouver to Hong Kong). | ||
|}} | |}} | ||
Latest revision as of 00:27, 22 June 2024
Ghost Ship | |
---|---|
Contact Owner | Richard_Villiers |
Owner's Discord Name | Villiers |
Connection | 6 |
Public Contact? | Yes |
Archetype | Service |
Location | Pacific Ocean |
Metatype | Wild Sprit of Man |
Gender | N/A |
Awakened/Emerged | Awakened |
Age | 194 |
Preferred Payment Method | Karma |
Hobbies/Vice | Naval Momentos, Anthracite Coal |
Personal Life | N/A |
Aspects | Domain Bound Transactional Nature Wild Spirits of Man Travels at the Speed of Time Passenger Service Freight Transport Not Smol Not Patient Not above Hiring Help Naval Momentos Restricted Goods Shipwreck Memories Method Acting Helps |
Overview
In 1891, Canadian Pacific Railway (CPR) and the British government reached agreement on a contract for subsidized mail service between Britain and Hong Kong via Canada; and the route began to be serviced by three specially designed ocean liners. RMS Empress of China was an ocean liner built for Canadian Pacific Steamships (CP).The Empress regularly traversed the trans-Pacific route between the west coast of Canada and the Far East until she struck an underwater reef and sank in Tokyo harbour in 1911. She was awakened by player1, player2, and player3.
Aspects Description
Aspect | Description |
---|---|
Domain Bound | The domain of the RMS Empress of China is the route of the All-Red Route Song line connecting Vancouver and Hong Kong via Yokohama. A rating 3 Song line runs along the Royal Mail Service route, roughly 1,000 meters wide. |
Transactional Nature | The Empress of China has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of China can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). |
Restricted Goods | The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but reagents must be anthracite coal. Rum and naval momentos are also acceptable. |
Wild Spirits of Man | Like wild nature spirits, wild spirits of man have the Domain quality and gain one additional optional power. Vehicle spirits have a few additional powers available to them: Evasion, Maneuvering, and Stealth. These function like the autosofts of the
same name (p. 269, SR5), with a Rating equal to the spirit’s Force. |
Travels at the Speed of Time | Time zones were invented by Sir Sanford Fleming, who worked as an engineer for the owner of The Empress of China. The Empress is still schedule conscious. It takes one hour to transit to an adjacent time zone (fifteen hours from Vancouver to Hong Kong). |
Passenger Service | Rating 1 spirit markers can be used to transport a single passenger with a single piece of luggage of 100 kilograms or less. Higher level spirit markers can be used to transport a number of passengers equal to the spirit marker. |
Freight Transport | Rating 3 spirit markers or higher can be used to transport heavy freight such as a vehicle. GM fiat as to what fits. |
Not Smol | The Empress is large, sometimes loud, and always leaves a trail of coal smoke. It is also equipped with a natural weapon: a cannon equivalent to the Krime Cannon. |
Not Patient | The Empress is intolerant of obstacles obstructing free movement along the domain. If necessary The Ghost Train will use its cannon to clear the way. Single shot, then semi-automatic burst. While attacking there is a one in six chance every combat turn that a mana storm will be triggered along the Song line (p. 35 SG). These Mana storms affect mood [rage] and produce elemental effects of lightning, hail, and rain. |
Not above Hiring Help | Although the Empress is entirely transactional it is willing to be as generous as necessary (GM fiat) to hire metahumans to do its bidding. Financial remuneration is always in drams of anthracite coal or rum. |
Naval Momentos | The Empress is fond of momentos linked to the sea (GM fiat). +1 to the rating of spirit markers obtained from payment with Naval Momentos |
Shipwreck Memories | On 27 July 1911 Empress of China encountered rough seas and thick fog 65 miles south of Tokyo Bay. She struck a submerged rock off the Nojimazaki Lighthouse while trying to round the southern tip of the Bōsō Peninsula inbound for Yokohama. The ship was abandoned with no loss of life. A year later, the Empress was re-floated; and in October 1912, she was towed into Yokohama where she was dismantled and scrapped. +2 to the rating of spirit markers obtained from payment with debris from her wreck. |
Method Acting Helps | The Empress likes a good performance. +1 to calling the Empress if wearing naval attire. +2 if the caller is enebriated from drinking rum. (GM fiat for both) |
Dicepools
Dicepools | |
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Knowledge Checks | 10 + Loyalty + Aspects - Notoriety |
Active Checks | 14 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 6 + Loyalty + Aspects - Notoriety |
Networking Checks | 4 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Chameleon | 1 | 1 |
Funk | 1 | Even |
Nearl | 1 | Even |
Trades | 1 | Even |
NPC who know this contact
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.