Difference between revisions of "Handler"

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|YourWikiUsername =  
|YourWikiUsername =  
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|image= [[File:Handler.jpg|400px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|image= [[File:Handler.jpg|300px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|header1= Red Magic Conjurer
|header1= Red Magic Conjurer
|header2= One With the Wild Things
|header2= One With the Wild Things
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|label17 = #Max IGs/Ascension
|label17 = #Max IGs/Ascension
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.-->
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.-->
|Month=
|Month=10
|Day=
|Day=26
|Year=
|Year=2085
|AwakenedStatus=2
|AwakenedStatus=1
|}} <!-- delete until this line if you are a techno. -->
|}} <!-- delete until this line if you are a techno. -->
|label18 = # Optional Infected powers allowed
|label18 = # Optional Infected powers allowed
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===Summary===
===Summary===
Bat conjurer with a flock of the beasts.


===Goals===
===Goals===
Create an Ally Spirit<br>
Become a more powerful conjurer<br>
Get a mobile home so she can wander all across Seattle<br>
Get a set of Conjuring foci<br>
Get a F20 Magical Lodge (Next Roll 11/24)


==Background==
==Background==
Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==


===Positive===
===Positive===
Lucky - Things always seem to line up for Handler, she's had more close scrapes and strokes of luck than she deserves<br>
Common Sense - Handler has always had good instincts that keep her out of trouble.<br>
Mentor Spirit (Crow(Raven(Alt))) - Handler is always drawn to nab valuables and secrets when she sees comes across them. She often bothers the matrix specialist about digging for such things.<br>
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.<br>
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers after starting her journey.<br>
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.<br>
Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.<br>


===Negative===
===Negative===
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br>
Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.<br>
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.<br>
Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can't pass by unnoticed.<br>
One Born Every Minute - Handler is a bit gullible and trusting. Some of her more tricksy spirits have convinced her to take some very silly statuses on occasion.
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty.


==Run History==
==Run History==
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{{ContactTable|
{{ContactTable|
<!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. -->
<!-- Do not remove the above code. It's super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. -->
{{HasContact|
{{HasContact|
|Name=Chloe Green
|Name=The Great Mage and Magician Knott the Wise
|Loyalty=4
|Loyalty=6
|Chips=Even
|}}
{{HasContact|
|Name=Edda Canis
|Loyalty=6
|Chips=Even
|}}
{{HasContact|
|Name=Ferris Nearl
|Loyalty=5
|Chips=Even
|}}
{{HasContact|
|Name=John Baptise
|Loyalty=5
|Chips=Even
|Chips=Even
|}}
|}}
{{HasContact|
{{HasContact|
|Name=His Beardliness Belegar son of Gotrek son of Thor
|Name=Adowa "Moria" Webster
|Loyalty=3
|Chips=-1
|}}
{{HasContact|
|Name=Granny Tusk
|Loyalty=3
|Loyalty=3
|Chips=Even
|Chips=Even
|}}
|}}
{{HasContact|
{{HasContact|
|Name=John Baptise
|Name=Greirat
|Loyalty=2
|Chips=Even
|}}
{{HasContact|
|Name=Johan Liebert
|Loyalty=1
|Chips=Even
|}}
{{HasContact|
|Name=Jade(Bungus)
|Loyalty=1
|Loyalty=1
|Chips=Even
|Chips=Even
|}}
|}}




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===Organizations===
===Organizations===
<!-- See: Template:GroupContactTable for the group contact template. -->
<!-- See: Template:GroupContactTable for the group contact template. -->
{| class="wikitable"
|+
!Organization
!Reputation
|-
|Washington Wizards
| +5
|}


===Allies===
===Allies===

Latest revision as of 05:55, 21 November 2024

Handler
Handler.jpg
Red Magic Conjurer
One With the Wild Things
Discord@Elayne_Malachite
Reddit[1]
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
CDP12
D.O.B.Spring Equinox, 2059
Age26
Folder[2]
PriorityMetatype - B
Attributes - A
Magic/Resonance - B
Skills - E
Resources - E
#Max IGs/Ascension1
# Optional Infected powers allowed0


Character Information

Summary

Bat conjurer with a flock of the beasts.

Goals

Create an Ally Spirit
Become a more powerful conjurer
Get a mobile home so she can wander all across Seattle
Get a set of Conjuring foci
Get a F20 Magical Lodge (Next Roll 11/24)

Background

Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.

Narrative Significant Qualities

Positive

Common Sense - Handler has always had good instincts that keep her out of trouble.
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.
Spirit Champion - Living amongst the spirits and holding to her code of honor has earned Handler a respected place amongst the spirit world.

Negative

Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.
Distinctive Style - The Statuses that Handler bears from the spirits she summons, and her chain-snake homunculi make her stand out from the crowd. She can't pass by unnoticed.
Lack of Focus (Log 1)- Like most bat shamans, Handler is a bit flighty.

Run History

NameGMMetaplotThreatDate of Run
Night at the Curio ShopBungusMedium15 November 2085
Ashes of HopeBungusMedium11 November 2085
A Process Man I AmEva10 November 2085
You to YouFangblade_Medium3 November 2085
Spooky Scary SmorgasbordEvaHigh31 October 2085
Mind Over Matter, It Really Don't MatterTynemanMedium26 October 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
The Great Mage and Magician Knott the Wise 1 6 Service Witch One eye can see into the future!, And one eye can see into the past! Even
Edda Canis 1 6 Service Red Magic Lore-keeper Hard to Reach, Spirit Lore, Magic Nerd, Artisanal Spirits Even
Ferris Nearl 2 5 Fixer Kon-Sultant Knight Errant, Red Magic Adept, Anime, Kon-Sultant, Wife Guy Even
John Baptise 2 5 Service Taxi Driver Reliable, Voodoo, No Questions Asked Even
Adowa "Moria" Webster 4 2 Fixer DIMR Scientist Hermetic Mage, Decker, Nerd, Draco Foundation Fixer, Arcane-Archaeologist -1
Granny Tusk 2 3 Fixer(A,K,G,N) Babysitter/Bodyguard Don't Lay a Fragging Finger on Them!, Army of Grandkids, You're all kids to me, Dearie Even
Greirat 2 2 Legwork Order-0Seeking Druid Hard to reach, Red magician, Animal handler, Alchemist, Nurture vs Nature Even
Johan Liebert 6 1 Gear Coroner Sociopathic Tendancies, Prejudice: Mundane, Ritual Equipment, Morgue Supplies, Foci, Necromancy, Erased, Talismonger, Magical Forge, Forbidden Gear, Spirit Formulae Even
Jade(Bungus) Contact Not Found. Please create contact using Template:Contact. 1 You may also see User:Free Sprite for bot instructions. Even


Organizations

Organization Reputation
Washington Wizards +5

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments