Difference between revisions of "Anne-Marie Leveux"
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<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | <!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | ||
|Location=New Orleans | |Location=New Orleans (CAS) | ||
|Metatype=Elf | |Metatype=Elf | ||
|AwakenedEmergedOrMundane=Mundane | |AwakenedEmergedOrMundane=Mundane | ||
Line 41: | Line 41: | ||
==Overview== | ==Overview== | ||
Anne-Marie Leveux has always bucked at the yoke of authority. It wasn't hard to see this youngster was never bound for a life anywhere but the shadows - but she soon found out that a runner's life is not everything the trids promist it will be. | |||
Anne-Marie had two best friends in the entire world: Iréne Facilier and Marcéline Dubois. The trio were often a nuisance to [[Ursule Facilier]] as they grew up, but Ursule found the three young women to be talented at what they did. Anne-Marie had the technological prowess to get around basic systems and was a whiz with a car. Her daughter, Iréne, followed in her father's footsteps - she was skilled in not being seen and getting where she needed to go, and could handle herself in fight if she needed. And Marcy could talk to anyone or anything for hours on end and seemed to have a natural knack for getting people to tell her what she wanted, when she wanted. | |||
It seemed they were destined to do great things - until Ursule sent them on a mission that went sideways. The Voodoo Posse was making a run at the target Ursule had sent the three young women to extract - they held out as long as they could against the superior numbers of the Posse, but in the end suffered catastropic losses. Anne-Marie was left with a desire to spend as little time in New Orleans as she could after the incident; the Voodoo she had witnessed during the ordeal was something that had left her quite scarred. Marcy lost an arm. Iréne lost her life. | |||
So Anne-Marie spends her time for the Technicolor Wings now as a smuggler, often taking Marcy on runs to combat the loneliness. She mostly smuggles drugs in return for guns, but has been known to smuggle people for the right price. She's very knowledgeable of the routes between New Orleans and San Francisco and Las Vegas, though they have been making the run into Seattle more often now. | |||
==Aspects Description== | ==Aspects Description== | ||
{{AspectTable| | {{AspectTable| | ||
{{PositiveAspect| | |||
|Aspect=Smuggler | |||
|Description=Anne-Marie is a a mover of legal and illegal goods and is especially practiced at getting it across national borders. She often makes the run from New Orleans to San Francisco to Seattle and back, but she has extensive knowledge of networks west of the Mississippi. She can get you where you need to go, if you don't fuss to much about the condition of your travel arrangements. | |||
|}} | |||
{{PositiveAspect| | |||
{{ | |Aspect=Gun Bunny | ||
|Aspect= | |Description=Guns spend better than credsticks anyway. Need something specific? Anne-Marie knows where to get it and how to get it to you. | ||
|Description= | |||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Drugs are for Winners | ||
|Description= | |Description=Drugs spend even more widely than guns! She won't get you K-10, but pretty much anything else she'll get for you with no questions asked. | ||
|}} | |}} | ||
}} | }} | ||
==Dicepools== | ==Dicepools== | ||
{{ContactDicepools}} | {{ContactDicepools}} | ||
==Network== | ==Network== | ||
===Player Characters with this Contact=== | ===Player Characters with this Contact=== | ||
{{ContactPlayerConnections}} | {{ContactPlayerConnections}} | ||
===NPC who know this contact=== | ===NPC who know this contact=== | ||
<gallery> | |||
File:Ursule.JPG|[[Ursule Facilier]] | |||
</gallery> | |||
==Narrative Significant Runs== | ==Narrative Significant Runs== |
Latest revision as of 14:13, 7 May 2021
Smuggler | |
---|---|
Contact Owner | SedatedAlice |
Owner's Discord Name | |
Connection | 2 |
Public Contact? | Yes |
Archetype | Service |
Location | New Orleans (CAS) |
Metatype | Elf |
Gender | Female |
Awakened/Emerged | Mundane |
Age | 28 |
Preferred Payment Method | Nuyen |
Hobbies/Vice | Vape Nation |
Personal Life | A Mess |
Faction | Technicolor Wings |
Aspects | Smuggler Gun Bunny Drugs are for Winners |
Overview
Anne-Marie Leveux has always bucked at the yoke of authority. It wasn't hard to see this youngster was never bound for a life anywhere but the shadows - but she soon found out that a runner's life is not everything the trids promist it will be.
Anne-Marie had two best friends in the entire world: Iréne Facilier and Marcéline Dubois. The trio were often a nuisance to Ursule Facilier as they grew up, but Ursule found the three young women to be talented at what they did. Anne-Marie had the technological prowess to get around basic systems and was a whiz with a car. Her daughter, Iréne, followed in her father's footsteps - she was skilled in not being seen and getting where she needed to go, and could handle herself in fight if she needed. And Marcy could talk to anyone or anything for hours on end and seemed to have a natural knack for getting people to tell her what she wanted, when she wanted.
It seemed they were destined to do great things - until Ursule sent them on a mission that went sideways. The Voodoo Posse was making a run at the target Ursule had sent the three young women to extract - they held out as long as they could against the superior numbers of the Posse, but in the end suffered catastropic losses. Anne-Marie was left with a desire to spend as little time in New Orleans as she could after the incident; the Voodoo she had witnessed during the ordeal was something that had left her quite scarred. Marcy lost an arm. Iréne lost her life.
So Anne-Marie spends her time for the Technicolor Wings now as a smuggler, often taking Marcy on runs to combat the loneliness. She mostly smuggles drugs in return for guns, but has been known to smuggle people for the right price. She's very knowledgeable of the routes between New Orleans and San Francisco and Las Vegas, though they have been making the run into Seattle more often now.
Aspects Description
Aspect | Description |
---|---|
Smuggler | Anne-Marie is a a mover of legal and illegal goods and is especially practiced at getting it across national borders. She often makes the run from New Orleans to San Francisco to Seattle and back, but she has extensive knowledge of networks west of the Mississippi. She can get you where you need to go, if you don't fuss to much about the condition of your travel arrangements. |
Gun Bunny | Guns spend better than credsticks anyway. Need something specific? Anne-Marie knows where to get it and how to get it to you. |
Drugs are for Winners | Drugs spend even more widely than guns! She won't get you K-10, but pretty much anything else she'll get for you with no questions asked. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 6 + Loyalty + Aspects - Notoriety |
Active Checks | 10 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 2 + Loyalty + Aspects - Notoriety |
Networking Checks | 0 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
GX7 | 2 | Even |
Nogitsune | 3 | Even |
Zan Zan | 1 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Journey to the West | Sarcarian | 31 October 2085 |