Difference between revisions of "Kaze No Ne"

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==The Plan==
==The Plan==
 
The team decides they have to be careful with their plan, as 'Mits' is illegal to have in seattle. Blue jay helps them get into an MCT chem suit, and the others buy some preps of physical mask from Otsdarva. Meanwhile, the trio start to formulate a plan of attack; legwork to figure out and safely transport Mits until they get where they need to be, and help pacify them.


==The Run==
==The Run==

Revision as of 00:56, 12 February 2024

Kaze No Ne
Date2085-02-11
GMFangblade_
LocationSeattle
Status Threat Level: High
Factions Involved
ShadowHaven
Johan Liebert
Otsdarva
Major Corp
Blue Jay
Sticks
JuJu
Runner4
Character1
Character2


Summary

A corpse cadavre appears at Johan Liebert and Otsdarva's office. Unsure of how to get them to go away, they call in some runners to try and deal with the undead intruder.

Background

A corpse cadavre without much memory appears at Johan's office, and they start babbling about their school trip and friends. Johan, ever indignant and socially anxious man, is unsure how to get them to leave. When probing, it turns out they have a start amount of their memories. In order to help figure out whats going on, and in order to get them to rest, the team is called in to figure out whats happening.

The Meet

The runners three meet Otsdarva outside Johan's clinic. Figuring they're the right people, they get whitelisted to the barrier and head inside. Once there, Johan introduces the team to 'Mits' as they're called, the corpse cadavre. Johan says "get rid of her and Ill pay you 2k, or, figure out where she's from and why she's here and I'll pay you even more." a small negotiation goes sour, but johan promises that if they deliver results he'd consider their deal.

The Plan

The team decides they have to be careful with their plan, as 'Mits' is illegal to have in seattle. Blue jay helps them get into an MCT chem suit, and the others buy some preps of physical mask from Otsdarva. Meanwhile, the trio start to formulate a plan of attack; legwork to figure out and safely transport Mits until they get where they need to be, and help pacify them.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)