Difference between revisions of "By the Grace of Her Grave"

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==The Run==
==The Run==
[[File:Dusk plane.jpeg|300px|thumb|center|The transitory realm of Dusk]
[[File:Dusk plane.jpeg|300px|thumb|center|The transitory realm of Dusk]]
Once into the first realm, the team noticed quite a change. The dank basement they were inside of redmond was instead replaced by quiet howls of a dying wind, a stale -2 BGC, and giant clouds like mountains scraping the upper edge of the astmosphere. Sun like lances from god pierced the heaven and stabbed into the dead, bedrock covering the earth for kilometers. Nothing existed here, no bird, no grass, no soul. Save for the four of them, the team was utterly and hopelessly alone.
 
They continued to move until they could hear, just barely, the sound of metal clanging and breaking against eachother. The team, curious as to what was there, moved to investigate. Upon getting close, they were beset upon a gang of reaper spirits, finding themselves surrounded by those who were beset upon war 1000s of years ago, cursed to fight until their final days.
[[File:Floramire.jpeg|300px|thumb|center|The Prison Realm known as Floramire]]
[[File:Floramire.jpeg|300px|thumb|center|The Prison Realm known as Floramire]]
[[File:Graced grave plane.jpeg|300px|thumb|center|The Bubble Metaplane Known as "The Graced Grave"]]
[[File:Graced grave plane.jpeg|300px|thumb|center|The Bubble Metaplane Known as "The Graced Grave"]]

Revision as of 05:15, 29 March 2024


By the Grace of Her Grave
Date2085-02-28
GMFangblade_
LocationMetaplanes
Status Threat Level: Deadly
Factions Involved
ShadowHaven
Sandalphon
Arwen Stilray
Nature's harsh environments and spirits
Pell
Blackhawk
Omen
Vikar
Character1
Character2
1.33 hours overtime


Summary

A cousin of Sandalphon comes to her, asking for help getting to a familiar relic. Given it is on the metaplanes, Sandalphon hires runners for help, sending them on a long journey across the expanse of the great unknown, the metaplanes.

Background

The Stilray family has knowledge of a metaplane important to them, and sometimes people take pilgrimages to see it. This day, Arwen Stilray is one of those people, and they intend to travel with people to find the "Graced Grave" in the aether, together with the help of others. Now, while the stilray is large with many members, not all are actually part of the 'family' propper, but many feel a familial obligation, as does Sandalphon, wishing to help her cousin (admitadely as little as possible.) So, runners are hired, and work begins setting Arwen to her goal of the aether.

The Meet

The meet with Arwen and Sandalphon was stilted, to say the least. There was a clear air of combative-ness between Sandalphon and Arwen. Yet, during the conversation, they were both very open to sharing details about the request; Getting Arwen to her desired metaplane, a familial 'bubble metaplane' that contained the grave and a familial item. There was confusion as to why the runners were there, but it was revealed that while related, Sandalphon was not obligated to help bring Arwen to her destination. With the promise of money, and extra for bringing Arwen back alive, the team promises - or at least Vikar promises - to bring Arwen back alive.

But how to get there? The direct route is otherwise unknown, but Stilrays, of course, having a connection to it, offer a route there. Go to Tir Na nOg with the resources Sandalphon has available. Then, head to one of Sandalphon's - - The team, not trusting Sandalphon, immediately declined the offer. So Instead, Sandalphon offered to get them in contact with someone who could temporarily open a portal for the runners. Preferring that method, the team sets off to meet this contact of Sandalphon's.

The Plan

A lot of the planning of a gig like this is just "going". Since the unknown is out there, the team of mages prep their gear, items and all, getting ready to make their way out to somewhere in the great beyond. Having declined to go to Tir Na nOg, the team meets with Vehim, another of the Stilrays. Given the nature of the portal they'd help them open, he affirmed there'd only be barely 48 hours it could stay open in that situation. Agreeing that they were all ready, the team awaits the Vehim to open the portal, and through unto the unknown the team steps.

The Run

The transitory realm of Dusk

Once into the first realm, the team noticed quite a change. The dank basement they were inside of redmond was instead replaced by quiet howls of a dying wind, a stale -2 BGC, and giant clouds like mountains scraping the upper edge of the astmosphere. Sun like lances from god pierced the heaven and stabbed into the dead, bedrock covering the earth for kilometers. Nothing existed here, no bird, no grass, no soul. Save for the four of them, the team was utterly and hopelessly alone.

They continued to move until they could hear, just barely, the sound of metal clanging and breaking against eachother. The team, curious as to what was there, moved to investigate. Upon getting close, they were beset upon a gang of reaper spirits, finding themselves surrounded by those who were beset upon war 1000s of years ago, cursed to fight until their final days.

The Prison Realm known as Floramire
The Bubble Metaplane Known as "The Graced Grave"
The Stunned Free Spirit, Morrigane

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)