Difference between revisions of "By the Grace of Her Grave"
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==The Run== | ==The Run== | ||
[[File:Dusk plane.jpeg|300px|thumb|center|The transitory realm of Dusk]] | [[File:Dusk plane.jpeg|300px|thumb|center|The transitory realm of Dusk]] | ||
Once into the first realm, the team noticed quite a change. The dank basement they were inside of redmond was instead replaced by quiet howls of a dying wind, a stale -2 BGC, and giant clouds like mountains scraping the upper edge of the | Once into the first realm, the team noticed quite a change. The dank basement they were inside of redmond was instead replaced by quiet howls of a dying wind, a stale -2 BGC, and giant clouds like mountains scraping the upper edge of the atmosphere. Sun like lances from god pierced the heaven and stabbed into the dead, bedrock covering the earth for kilometers. Nothing existed here, no bird, no grass, no soul. Save for the four of them, the team was utterly and hopelessly alone. | ||
They continued to move until they could hear, just barely, the sound of metal clanging and breaking against each other. The team, curious as to what was there, moved to investigate. Upon getting close, they were beset upon a gang of reaper spirits, finding themselves surrounded by those who were beset upon war 1000s of years ago, cursed to fight until their final days. The team of runners, clearly hard-pressed against the roaming gang, readied themselves against combat, but the soothsaying from the team, inquiring as to their struggles, seemingly started to pacify the phantoms. With hundreds of years, all of their civilization lost to time, they could only do but fight. The words from the team brought momentary peace to their existence, and when asked how to leave, the Phantoms were more than willing to send the humans away to leave, pointing at the direction of two exits. | |||
Given the distance to the exits, the team had a choice between two different exits, and they chose the closer of the two. The grueling trek would have taken long, but Pell and Vikar were able to summon spirits to aid the team by means of casting movement on them. With the high force movement, Pell was able to help the team run there, but the run itself would be grueling. Omen was beset by the coming down from her drugs, and the team thought to stop but avoided it and tried to push through instead. | |||
Once arriving, worn out, at the location, the team saw the standing stones denoting a rift where they might travel. The only caveat, is the portal was closed. They awaited to find some method of traversing, but the closer they got they realized that they wouldn't have to wait. The standing stones, being interupted, were starting to degrade, causing a rift to form - a break between two metaplanes where travel could occur. Not wanting to waste this opportunity, the team took yet another brave step into the next world afore them. | |||
[[File:Floramire.jpeg|300px|thumb|center|The Prison Realm known as Floramire]] | [[File:Floramire.jpeg|300px|thumb|center|The Prison Realm known as Floramire]] | ||
Once arriving in the next world, the team noticed just how nice everything seemed here. A soft wind, a gentle sun, | |||
[[File:Graced grave plane.jpeg|300px|thumb|center|The Bubble Metaplane Known as "The Graced Grave"]] | [[File:Graced grave plane.jpeg|300px|thumb|center|The Bubble Metaplane Known as "The Graced Grave"]] | ||
[[File:Morrigan 1.png|300px|thumb|center|The Stunned Free Spirit, Morrigane]] | [[File:Morrigan 1.png|300px|thumb|center|The Stunned Free Spirit, Morrigane]] |
Revision as of 05:24, 29 March 2024
By the Grace of Her Grave | |||||||||
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Factions Involved | |||||||||
ShadowHaven Sandalphon Arwen Stilray | Nature's harsh environments and spirits | ||||||||
Pell Blackhawk Omen Vikar |
Character1 Character2 | ||||||||
1.33 hours overtime |
Summary
A cousin of Sandalphon comes to her, asking for help getting to a familiar relic. Given it is on the metaplanes, Sandalphon hires runners for help, sending them on a long journey across the expanse of the great unknown, the metaplanes.
Background
The Stilray family has knowledge of a metaplane important to them, and sometimes people take pilgrimages to see it. This day, Arwen Stilray is one of those people, and they intend to travel with people to find the "Graced Grave" in the aether, together with the help of others. Now, while the stilray is large with many members, not all are actually part of the 'family' propper, but many feel a familial obligation, as does Sandalphon, wishing to help her cousin (admitadely as little as possible.) So, runners are hired, and work begins setting Arwen to her goal of the aether.
The Meet
The meet with Arwen and Sandalphon was stilted, to say the least. There was a clear air of combative-ness between Sandalphon and Arwen. Yet, during the conversation, they were both very open to sharing details about the request; Getting Arwen to her desired metaplane, a familial 'bubble metaplane' that contained the grave and a familial item. There was confusion as to why the runners were there, but it was revealed that while related, Sandalphon was not obligated to help bring Arwen to her destination. With the promise of money, and extra for bringing Arwen back alive, the team promises - or at least Vikar promises - to bring Arwen back alive.
But how to get there? The direct route is otherwise unknown, but Stilrays, of course, having a connection to it, offer a route there. Go to Tir Na nOg with the resources Sandalphon has available. Then, head to one of Sandalphon's - - The team, not trusting Sandalphon, immediately declined the offer. So Instead, Sandalphon offered to get them in contact with someone who could temporarily open a portal for the runners. Preferring that method, the team sets off to meet this contact of Sandalphon's.
The Plan
A lot of the planning of a gig like this is just "going". Since the unknown is out there, the team of mages prep their gear, items and all, getting ready to make their way out to somewhere in the great beyond. Having declined to go to Tir Na nOg, the team meets with Vehim, another of the Stilrays. Given the nature of the portal they'd help them open, he affirmed there'd only be barely 48 hours it could stay open in that situation. Agreeing that they were all ready, the team awaits the Vehim to open the portal, and through unto the unknown the team steps.
The Run
Once into the first realm, the team noticed quite a change. The dank basement they were inside of redmond was instead replaced by quiet howls of a dying wind, a stale -2 BGC, and giant clouds like mountains scraping the upper edge of the atmosphere. Sun like lances from god pierced the heaven and stabbed into the dead, bedrock covering the earth for kilometers. Nothing existed here, no bird, no grass, no soul. Save for the four of them, the team was utterly and hopelessly alone.
They continued to move until they could hear, just barely, the sound of metal clanging and breaking against each other. The team, curious as to what was there, moved to investigate. Upon getting close, they were beset upon a gang of reaper spirits, finding themselves surrounded by those who were beset upon war 1000s of years ago, cursed to fight until their final days. The team of runners, clearly hard-pressed against the roaming gang, readied themselves against combat, but the soothsaying from the team, inquiring as to their struggles, seemingly started to pacify the phantoms. With hundreds of years, all of their civilization lost to time, they could only do but fight. The words from the team brought momentary peace to their existence, and when asked how to leave, the Phantoms were more than willing to send the humans away to leave, pointing at the direction of two exits.
Given the distance to the exits, the team had a choice between two different exits, and they chose the closer of the two. The grueling trek would have taken long, but Pell and Vikar were able to summon spirits to aid the team by means of casting movement on them. With the high force movement, Pell was able to help the team run there, but the run itself would be grueling. Omen was beset by the coming down from her drugs, and the team thought to stop but avoided it and tried to push through instead.
Once arriving, worn out, at the location, the team saw the standing stones denoting a rift where they might travel. The only caveat, is the portal was closed. They awaited to find some method of traversing, but the closer they got they realized that they wouldn't have to wait. The standing stones, being interupted, were starting to degrade, causing a rift to form - a break between two metaplanes where travel could occur. Not wanting to waste this opportunity, the team took yet another brave step into the next world afore them.
Once arriving in the next world, the team noticed just how nice everything seemed here. A soft wind, a gentle sun,