Difference between revisions of "Un Guerrier des Temps Modernes"
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==The Plan== | ==The Plan== | ||
Orchid drives Trade's Armadillo up to Quebec while the rest of the team hops into [[Corf]] and travels | Orchid drives Trade's Armadillo up to Quebec while the rest of the team hops into [[Corf]] and travels towards Quebec. | ||
==The Run== | ==The Run== |
Revision as of 21:54, 13 May 2024
Un Guerrier des Temps Modernes | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Major Corp | ||||||||
Fidem Gremlin Orchid Trades |
Character1 Character2 |
Summary
Background
The Meet
The team is contacted by their various fixers and invited to a meeting in a rented host on the Renraku grid. The Johnson rezzes in and introduces himself to the team. He's stuck on safari, but the Pelleteers have taunted him about catching a new half-dragon critter. Orchid negotiates for access to longarms and other hunting weapons from Bellophoron. He explains that The Pelleteers have a matrix specialist/rigger, an explorer, and a sniper.
The Plan
Orchid drives Trade's Armadillo up to Quebec while the rest of the team hops into Corf and travels towards Quebec.