Difference between revisions of "Quinn"
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|YourWikiUsername = PeepTheDictator | |YourWikiUsername = PeepTheDictator | ||
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | |title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | ||
|image= [[File: | |image= [[File:QuinnMecha]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --> | ||
|header1= Enchanted Mecha Pilot (Street Sam + Rigger + Enchanter) | |header1= Enchanted Mecha Pilot (Street Sam + Rigger + Enchanter) | ||
|header2= Ever wonder what would happen if you could bring your little mechanical nightmare everywhere? Well this one's bound at the hip. | |header2= Ever wonder what would happen if you could bring your little mechanical nightmare everywhere? Well this one's bound at the hip. |
Revision as of 08:54, 1 August 2024
File:QuinnMecha | |
Enchanted Mecha Pilot (Street Sam + Rigger + Enchanter) | |
---|---|
Ever wonder what would happen if you could bring your little mechanical nightmare everywhere? Well this one's bound at the hip. | |
Discord | peep_the_dictator#6484 |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 14 |
D.O.B. | 12/10/2064 |
Age | 20 |
Folder | [2] |
Priority | Metatype - E Attributes - D Magic/Resonance - C Skills - B Resources - A |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 2.075/9.075 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
Quinn Alessandra Soleil de Katerina... or just Quinn, is a paraplegic woman who has manufactured her very own way of walking and living again. Quinn primarily functions as a runner by using alchemical preparations to buff herself and her mech to superhuman levels.
Goals
- Regain her lost magical potential.
- Do some runs that work out of France, looking for an opportunity to remove her name from France's SIN registry forever.
- Become the closest thing to a cyborg that she can.
Background
Family: Mother and Father were higher members of the Vory. No siblings, and Quinn is no contact with her family in France.
Childhood: Quinn, growing up, was enamored by the magic in the world. Spending most of her time communing with the ways of the world and learning from what would become her mentor spirit. Though her talents led her pushing up against nature, as she followed in her family's footsteps to become a mechanic. Though, as France is famous for, revolutions tore through her home town and caused her paralysis. This catapulted her into cybernetic augmentation, and the enchanting of machines... though her family and community there hated her for this. Seeing her as a delinquent for her extreme augmentations that caused her to eventually flee somewhere that would accept her pursuits.
College: Quinn headed to college early at the age of 16. She spent most of her time in study away from her family. She worked as a mechanic to pay for schooling, and most of her life was spent quietly working there.
Before Running: Quinn came to Seattle under a forged identity as a favor from a friend she had made overseas (Isaac Daniels). Who she paid back with some milk runs that she did to keep a roof over her head. After about a month she gained access to the shadow haven due to her talents, and everything from there is history.
Narrative Significant Qualities
Positive
Mentor's Mask & Spirit,
College Eductaion
Negative
Distinctive Style,
Faceless,
Social Appearance Anxiety (1),
Distinctive Style
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
You Wee Bastards | Eva | High | 3 November 2085 | |
Behind Red Curtains | Scranton | Deadly | 27 October 2085 | |
Too Hot to Hana-dle | LHOG | Deadly | 28 September 2085 | |
Squatters Rights | Xaytan | High | 22 September 2085 | |
Bubba shot the Jukebox | Draknic | High | 7 September 2085 | |
Disembodied | nivenbee | Medium | 16 August 2085 | |
Repairing the Supply Chain | Villiers | High | 10 August 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Isaac Daniels | 4 | 2 | Fixer | Kind Heart, Tough Times, Tougher History, Keen Ear, Trustworthy and Pitying, Guy Who Knows a Guy, Angry Swordsman, Spirit Not Yet Sundered | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | Awakened, Unhealthy (muscle atrophy), Mentor's Mask (Fire-Bringer) |
2 | |
3 | Control Rig [R2] (Back of head), Enhanced Augmented Reality Reflex System (Brain), 3 Essence |
4 | Cerebral Booster [2], Narco, Nephritic Screen, Platlet Factories |
5 | Control Rig Booster [2] |
SINs
Cassie DeVaux (R4) + Driver's License + Pilot License + Firearm License
Appearance
Commonly, Quinn appears to be a 6'10" woman with tan skin and lightly dyed hair. She has hermetic markings on her that upon any inspection, seem to glow with an iridescent blue flame. She commonly wears clothing for comfort and function over looks, and can rarely be seen with a highly adjustable dress for special occasions.
Uncommonly; Quinn, in reality, is a pale, petite, 5'2" woman with thick round glasses and thigh length platinum blonde hair. She has a long cable that drapes over her shoulder from the base of her skull, and rides in a rigged wheelchair with a number of custom cushions added to it.
Clothing
Mecha: Thin, revealing clothing that only restricts movement where necessary. Inside meets, she can commonly be seen wearing a Mortimer of London: Berwick Dress
Non-Mecha: Thick, comfortable clothing. Commonly pilots her mecha in pajamas, rare to see her face... period.
Matrix Persona
A tightly and intricately crafted mech suit with magical implements across the surface; looks like magitech. All of the actions inside of the matrix appear as if they were done via incredibly complex runic magics that apparite in the air.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |