Quinn
Enchanted Mecha Pilot (Street Sam + Rigger + Enchanter) | |
---|---|
Ever wonder what would happen if you could bring your little mechanical nightmare everywhere? Well this one's bound at the hip. | |
Discord | peep_the_dictator#6484 |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 6 |
D.O.B. | 12/10/2064 |
Age | 20 |
Folder | [2] |
Priority | Metatype - E Attributes - D Magic/Resonance - C Skills - B Resources - A |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 2.075/9.075 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
Quinn Alessandra Soleil de Katerina... or just Quinn, is a previously paraplegic woman who has manufactured her very own way of walking and living again. Quinn primarily functions as a runner by using alchemical preparations to buff herself and her drones to superhuman levels.
Goals
- Regain her lost magical potential.
- Do some runs that work out of France, looking for an opportunity to remove her name from France's SIN registry forever.
- Become the closest thing to a cyborg that she can.
Background
Family: Mother and Father were higher members of the Vory. No siblings, and Quinn is no contact with her family in France.
Childhood: Quinn was a child born into a life of crime. Her family was high rollers in the Vory within France; her mother a rigger and father an adept. She was born into a set of magically enabled abilities that she had grown to foster while she grew. Under both the tutorage of her parents she begun to learn the skills that would eventually grow into the amalgam of her current abilities. She showed talent with piloting, much to both her mother and father's dismay, as her very nature seemed to clash with itself. Though her talents led her pushing up against nature, as she attempted to follow in her family's footsteps; becoming an apprentice mechanic at age 15. Though, as France is famous for, revolutions tore through her home town; people angry at the powers that be for the ailments of the people. After an attack, some people had raided the company building she studied in, collapsing a vehicle on her spine. Parlaying her below her waist, and removing all sensation from her legs. A mixture of complicated emotions catapulted her into cybernetic augmentation, and the enchanting of machines... though her family and community there hated her for this. Seeing her as a delinquent for her extreme augmentations that caused her to eventually flee somewhere that would accept her pursuits.
College: Quinn fled from her home, seeking to cure herself of her "diminished form" that she'd been forced into. She studied tirelessly, and sought out help in dangerous places. That's when a whispering voice began to follow in her footsteps, providing help out of curiosity for her pursuits. Her time in college was short, as she flew through schooling within a couple of years. Her contraption having been completed as she left, her mentor having been firmly rooted into her life now. Showing her the lights within the darkness of her magics, she began to glow with runes across her skin, as does anything she enchants or uses magically. Her mentor's influence flows through the metal and flesh alike of anything bestowed with it's power.
Before Running: Quinn came to Seattle under a forged identity as a favor from a friend she had made overseas (Isaac Daniels). Who she paid back with some milk runs that she did to keep a roof over her head. After about a month she gained access to the shadow haven due to her talents, and everything from there is history.
During Running: Quinn underwent a surgery to correct her paraplegia. Her skin paler than it was before, and her eyes more sensitive. She had SURGE-ed during the surgery, the reason still eluding her. She is currently looking for why it happened.
Narrative Significant Qualities
Positive
Exceptional Attribute (MAG)
Negative
Faceless,
Social Appearance Anxiety (2),
Prejudiced Outspoken (Vory)
Albinism II
SURGE
- Fangs
- Natural Venom (Injected, Serious, Paralysis)
- Metagenic Improvement Logic
- Bioluminescence
- Critter Spook
- Impaired Attribute (Agility, Strength)
- Slow Healer
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
You Wee Bastards | Eva | High | 3 November 2085 | |
Behind Red Curtains | Scranton | Deadly | 27 October 2085 | |
Too Hot to Hana-dle | LHOG | Deadly | 28 September 2085 | |
Squatters Rights | Xaytan | High | 22 September 2085 | |
Bubba shot the Jukebox | Draknic | High | 7 September 2085 | |
Disembodied | nivenbee | Medium | 16 August 2085 | |
Repairing the Supply Chain | Villiers | High | 10 August 2085 |
IG Tracker
4
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Isaac Daniels | 4 | 2 | Fixer | Kind Heart, Tough Times, Tougher History, Keen Ear, Trustworthy and Pitying, Guy Who Knows a Guy, Angry Swordsman, Spirit Not Yet Sundered | Even | |
Angélica Cabral | 4 | 2 | Fixer | For The Cause: OHK, Unbending Morals, Trying Times, Hang on, I've Heard of Them, Oh, I've heard of Them!, A SURGE of Empathy, Breaking Cycles of Violence, Viewed from the Ground, Wide Awake, Striking Cycles of Violence, Still a Hospitaller, Blocking Cycles of Violence | Even | |
Cynthia Rochette | 7 | 1 | Custom(K,N,A,G) | Select Connections, Magical Knowledge, The Elite of the Elite, Cybermancy, Necromancy, Of Vampires, for Vampires, Ageless Academic, Watchers in the Dark, Too Much Money, Petty Power Struggles | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | Awakened, Unhealthy (muscle atrophy), Mentor's Mask (Fire-Bringer) |
2 | N/A |
3 | Control Rig [R2] (Back of head), Enhanced Augmented Reality Reflex System (Brain), 3.3 Essence |
4 | Narco |
5 | Control Rig Booster [2] |
SINs
Cassie DeVaux (R4) + Driver's License + Pilot License + Firearm License
Appearance
Commonly, Quinn appears to be a 6'10" woman with tan skin and lightly dyed hair. She has hermetic markings on her that upon any inspection, seem to glow with an iridescent blue flame. She commonly wears clothing for comfort and function over looks, and can rarely be seen with a highly adjustable dress for special occasions.
Uncommonly; Quinn, in reality, is a pale, petite, 5'2" woman with thick round glasses and thigh length platinum blonde hair. She has a long cable that drapes over her shoulder from the base of her skull, and rides in a rigged wheelchair with a number of custom cushions added to it.
Clothing
Mecha: Thin, revealing clothing that only restricts movement where necessary. Inside meets, she can commonly be seen wearing a Mortimer of London: Berwick Dress
Non-Mecha: Thick, comfortable clothing. Commonly pilots her mecha in pajamas, rare to see her face... period.
Matrix Persona
A tightly and intricately crafted mech suit with magical implements across the surface; looks like magitech. All of the actions inside of the matrix appear as if they were done via incredibly complex runic magics that apparite in the air.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |