Difference between revisions of "Vault 29"
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'''Plan A''' | '''Plan A''' | ||
1. Go in in disguise | |||
2. Hand over prisoner | |||
3. Sedate gator | |||
4. Leave | |||
5. Prisoner leaves with gator | |||
'''Infiltration:''' | '''Infiltration:''' |
Revision as of 23:05, 11 October 2024
Vault 29 | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Major Corp | ||||||||
Samael Narukami 175Y 8175Y Chameleon |
Character1 Character2 |
Summary
Background
"This is a tough one, and a higher rate of pay than I usually kick out. Clean job, but a rough one. I'll have details at the meet, but this one is definitely going under the waves to a CAS Facility.." -Vic
The Meet
The team arrives at the meet, the Barn Burner in Auburn which is a Suiox Nation style restaurent for people who like real food. The team meets Vic in the back room and goes over the job. He explains how the CAS has a vault system which acts as a techno-jail or a storehouse. The goal is to have some biotech stolen from the vault, which is located underwater. Used for storing difficult or "must be kept unconscious" cybercriminals.
Vic has some fake IDs for us to get in and out as technicians, one guard, and one prisoner (Narukami). Our goal is to sneak in, break out a security animal - a warform chimera - and then get back out. It is a prototype security alligator.
Transit is handled through a regular cycle of acquatic vehicles. Payment is agreed upon as:
- 20K Payout.
- 5K Up Front.
- Additional 2K Up front Bonus.
- Free meat and veg meal.
- PCs need to get to Richmond, VA, CAS. Vic can assist but not out of pocket.
- If Doc Vega does not show there's 7K floating.
- R6 Burner SINS for everyone: 1 Driver (NPC), Techs (3), Prisoner (1), Guard (1)
The Plan
Plan A 1. Go in in disguise 2. Hand over prisoner 3. Sedate gator 4. Leave 5. Prisoner leaves with gator
Infiltration:
- Guard: Samael
- Prisoner: Narukami (sword smuggled in)
- Technician: Itsy Bitsy
- Technician: Chameleon (FBA smuggled in)
The Run
Legwork
T6 Search On Vault 29: Built on the wall of the continental shelf outside richmond VA in 2077. Tech came from Atlantean Foundation, CAS Gov, Proteus Corp.
3 Story, 2 foot thick reinforced Plascrrete and Steel Walls. One airlock for the standard submersibles.
One additional lower pool airlock at bottom of facility for repair/storage/emergency access of submersibles.
The building serves as an interim holding facility and interrogation/vivisection facility for runners and major scientific threats that the CAS govt steals, captures, and handles.
Security includes about 28 on site Grunts serving as gaurds from internal and external threats (TL 6), a Task Mage, a Spider, a Biologics Specialist, and a small research staff of a half dozen or so.
Cameras on every floor, Turrets on airlock floors. Ships in and out are pre scheduled a week in advance. Your cover is a small maintenance team as well as a prisoner drop off of a cyborg.
Persons of Interest
- Mage: Ramon Diez - Local hermetic task mage. Water mage/summoner. Generally lives in the vault. Lots of fiberoptic and magesight. IG2
- Spider: "Sturgis" Aka Channing Sturgis - will be in city in three days. Straigedge. Good gear, but not as good as he thinks he is.
- Biologics: Dr. Irene Blakovsky Biotech specialist
- R&D Director: Jenny Murphy - Tends to take time off base out of state.
Host of Interest
- CAS Government
- Richmond Local Government
- Atlantean Foundation
- Proteus Corp
Info from Infobrokers via Chameleon:
- Gemstone Security: A Rated Corporation.
- Gemstone is almost entirely composed of former CAS Special Forces, and is clearly a pipeline to black/covert operations.
- They have 22 Guards on site, 4 per floor in a staggered shift. So 4-5 active per floor with the rest sleeping in bunks on the bottom level.
- They get swapped out en masse once monthly.
- Submarine Schedule heading out from Richmond this month has an arrival 1 day before your sub (the decker) and the next 2 days after (The R&D Director leaving)
- Grunt swap will be in about 7 days from our job day.
- Floorplans, turret locations, and camera locations
- Maglocks and physical locks