Salve: Difference between revisions
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Salve is a free spirit who's taken on the role of healer--not out of generosity, but in the name of profit. Injured, sick, desperate people are much more willing to offer up karma than healthy ones, Salve has found, so they haunt the more dangerous parts of Seattle looking for people in need of treatment to extort. Recently they've learned that shadowrunners are able and willing to accept their steep fees for “house calls,” and have opened up their practice to include helping runners as well. | Salve is a free spirit who's taken on the role of healer--not out of generosity, but in the name of profit. Injured, sick, desperate people are much more willing to offer up karma than healthy ones, Salve has found, so they haunt the more dangerous parts of Seattle looking for people in need of treatment to extort. Recently they've learned that shadowrunners are able and willing to accept their steep fees for “house calls,” and have opened up their practice to include helping runners as well. | ||
Salve isn't malicious and takes no delight in the suffering of others, but simply views their approach to medicine as a valid way to acquire karma and resources. They're generally emotionally detached from their clients’ conditions, and have little patience for those who aren’t paying customers. Salve can be summoned anywhere accessible by astral movement | Salve isn't malicious and takes no delight in the suffering of others, but simply views their approach to medicine as a valid way to acquire karma and resources. They're generally emotionally detached from their clients’ conditions, and have little patience for those who aren’t paying customers. Salve can be summoned anywhere accessible by astral movement, though they'll leave a active combat zone immediately. | ||
They generally appear in the form of a stylized nurse covered in cloth, with no visible skin. They have a flat affect and rarely act excited (even if offered something exciting as payment, they'll attempt to mask their enthusiasm). | They generally appear in the form of a stylized nurse covered in cloth, with no visible skin. They have a flat affect and rarely act excited (even if offered something exciting as payment, they'll attempt to mask their enthusiasm). | ||
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= | |Aspect=Your Insurance Isn't Covering This | ||
|Description= | |Description=All services must be paid for up front and in advance. No services may be bought at a discount. | ||
|HasThematicsApproval=No | |HasThematicsApproval=No | ||
|}} | |}} | ||
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= | |Aspect=Strictly Professional | ||
|Description= | |Description=Salve isn't your friend. At best, you're a favored client. All CDP/RVP costs to raise Salve's loyalty are doubled. | ||
|HasThematicsApproval=No | |HasThematicsApproval=No | ||
|}} | |}} | ||
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{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Awakened Healer | ||
|Description= | |Description=+2 dice to cast Health spells. Salve knows the spells Heal, Stabilize, Detox, Cure Disease, and Resist Pain. They know just how valuable this talent is, and will only accept Karma or (things that cost) Nuyen as payment for their spells. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Metaplanar Med School Grad | ||
|Description= | |Description=+2 dice to all knowledge checks related to medicine. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Ambulance Chaser | ||
|Description= | |Description= | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Out-Of-Network Providers | ||
|Description= | |Description= | ||
|}} | |}} | ||
Revision as of 15:27, 7 August 2025
| Medic | |
|---|---|
| Your guardian angel--for a price | |
| Contact Owner | gnome_idea_what |
| Owner's Discord Name | nivenbee |
| Owner's Wiki Name | Niven |
| Connection | 1 |
| Public Contact? | Yes |
| Archetype | Legwork |
| Location | Seattle |
| Metatype | Free Spirit |
| Gender | Non-Binary |
| Awakened/Emerged | Awakened |
| Age | Unknown |
| Preferred Payment Method | Karma |
| Hobbies/Vice | Medical journals, Aqua Vitae |
| Personal Life | No |
| Aspects | Your Insurance Isn't Covering This Strictly Professional Awakened Healer Metaplanar Med School Grad Ambulance Chaser Out-Of-Network Providers |
Overview
Salve is a free spirit who's taken on the role of healer--not out of generosity, but in the name of profit. Injured, sick, desperate people are much more willing to offer up karma than healthy ones, Salve has found, so they haunt the more dangerous parts of Seattle looking for people in need of treatment to extort. Recently they've learned that shadowrunners are able and willing to accept their steep fees for “house calls,” and have opened up their practice to include helping runners as well.
Salve isn't malicious and takes no delight in the suffering of others, but simply views their approach to medicine as a valid way to acquire karma and resources. They're generally emotionally detached from their clients’ conditions, and have little patience for those who aren’t paying customers. Salve can be summoned anywhere accessible by astral movement, though they'll leave a active combat zone immediately.
They generally appear in the form of a stylized nurse covered in cloth, with no visible skin. They have a flat affect and rarely act excited (even if offered something exciting as payment, they'll attempt to mask their enthusiasm).
GM Notes
- Make sure to use the rules for magical services when pricing out Salve's spell casts. In particular, remember that the prices in the service cost table are doubled for magical/resonant contact services.
- Without the ability to carry normal items when moving astrally, most physical objects (credsticks included) hold little value for Salve. If they're to be paid physical objects, it should generally be in the form of reagents or medical journals. Aqua Vitae is imbibed on-site.
Aspects Description
| Aspect | Description |
|---|---|
| Your Insurance Isn't Covering This | All services must be paid for up front and in advance. No services may be bought at a discount. |
| Strictly Professional | Salve isn't your friend. At best, you're a favored client. All CDP/RVP costs to raise Salve's loyalty are doubled. |
| Awakened Healer | +2 dice to cast Health spells. Salve knows the spells Heal, Stabilize, Detox, Cure Disease, and Resist Pain. They know just how valuable this talent is, and will only accept Karma or (things that cost) Nuyen as payment for their spells. |
| Metaplanar Med School Grad | +2 dice to all knowledge checks related to medicine. |
| Ambulance Chaser | |
| Out-Of-Network Providers | |
Dicepools
| Dicepools | |
|---|---|
| Knowledge Checks | 9 + Loyalty + Aspects - Notoriety |
| Active Checks | 5 + Loyalty + Aspects - Notoriety |
| Gear Acquisition Checks | -1 + Loyalty + Aspects - Notoriety |
| Networking Checks | 1 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
| Name | Loyalty | Chips |
|---|---|---|
| Ardent | 1 | Even |
NPC who know this contact
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.