Difference between revisions of "City Watch"
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Inside the base, there are gun racks, a workshop for drones, a magical lodge (Shaman) providing a ward for the entire lair, and a terminal set up with agents who scan the publically accessible feeds for crimes they may wish to jump on. The central table can convert itself to a large 3D projected map of the metroplex of Seattle. | Inside the base, there are gun racks, a workshop for drones, a magical lodge (Shaman) providing a ward for the entire lair, and a terminal set up with agents who scan the publically accessible feeds for crimes they may wish to jump on. The central table can convert itself to a large 3D projected map of the metroplex of Seattle. | ||
{{:City Watch/Members}} | |||
==PCs (Reserve Members)== | ==PCs (Reserve Members)== | ||
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Revision as of 02:01, 9 December 2019
FOR JUSTICE! | |
---|---|
Connection | 2 |
Type | Super Heroes |
Player joinability? | As Reserve Members Only |
Health | Maintaining |
Location | Puyallup |
Faction Information
The City Watch are an organized group of real life Super Heroes. While technically independent, they are backed by Horizon in exchange for exclusive broadcasting rights of their heroics. The members are required to wear SimSense Recorders, cameras, and are expected to allow camera drones to follow them and record their heroics. They are also expected on occasion to take part in thwarting staged crimes for the show Superheroes of Seattle, of which the City Watch are the biggest stars.
Goals
- Use their abilities and sense of justice and decency to protect the innocent in any way possible.
- Assist and cooperate with local authorities, stay out of their way but assist in areas where the authorities do not have the resources to address the issue.
- Bring down the Neo Assembly
Major Locations
The Watch House
The Watch House is a secret base in the Puyallup barrens for the City Watch. It is an underground base, clearly well funded, hidden under a dumpy little shack which is guarded by an unassuming redneck named Clemmett with a large shotgun named Martha. The central rug of the dumpy shack hides an elevator, which when activated will drop down into the underground bade.
Inside the base, there are gun racks, a workshop for drones, a magical lodge (Shaman) providing a ward for the entire lair, and a terminal set up with agents who scan the publically accessible feeds for crimes they may wish to jump on. The central table can convert itself to a large 3D projected map of the metroplex of Seattle.
NPCs
Name | Archtype | Description |
---|---|---|
Bold | Augmented BioSam | Bold is the leader of the City Watch. A fit human, augmented with unknown bioware. He is an expert in both Unarmed combat, as well as with various types of Firearms. He always uses non-lethal methods against metahumans, and frowns upon lethal combat. |
Screamer | Aspected Summoner (Shaman) | Screamer is a summoner, who provides most of her support in the form of spirits. She is an Elf Shaman who has the channeling metamagic, and may channel spirits if pushed into a direct fight that appears to be especially difficult. She is trained in various types of firearms, and only fights with non-lethal options against metahumans. |
Jammer | Rigger | Jammer is a human Rigger who shows signs of an old injury. While he is also skilled in various types of firearms, due to his injury he stays behind and provides support while jumped into his drones. He is a hardware specialist, and a highly skilled rigger. Like other members of the City Watch, he only uses non-lethal options against metahumans. |
PCs (Reserve Members)
Name | Archtype | Description |
---|---|---|
Raccoon Girl | Recon And Scouting Specialist. Shaman. | Raccoon Girl is known to be weird and obsessive, but very good at what she does. She tries her best to keep her distance however, only involving herself on occasion. |
CAPTAIN FREEFALL | SUPER HERO | CAPTAIN FREEFALL is a HERO OF JUSTICE. |