Difference between revisions of "Fate of a Coward"
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[[Aster]] was taking the lead in the conversation with the Johnson, an effective face, asking all the right questions. | [[Aster]] was taking the lead in the conversation with the Johnson, an effective face, asking all the right questions. | ||
[[Rabbit]] engaged KE so the other four could evacuate with the Johnson safely. | [[Rabbit]] engaged KE so the other four could evacuate with the Johnson safely, and palms the camera data on the way out. | ||
[[Waspkeeper]] broke the lock on the back door and led them to her van to drive away. [[KBC]] squelched the team's attempt to signal that they had found the Johnson, which would have led to immediate air support. [[Rabbit]] proved an impressive combatant, surviving a hail of gunfire, with KBC's firewall support. KBC and Rabbit worked together to stop a teen in the parking lot from uploading video of the five runners fleeing with the Johnson, nuking the camera feed from orbit. | [[Waspkeeper]] broke the lock on the back door and led them to her van to drive away. [[KBC]] squelched the team's attempt to signal that they had found the Johnson, which would have led to immediate air support. [[Rabbit]] proved an impressive combatant, surviving a hail of gunfire, with KBC's firewall support. KBC and Rabbit worked together to stop a teen in the parking lot from uploading video of the five runners fleeing with the Johnson, nuking the camera feed from orbit. | ||
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[[Zephyr]] helped supply key information from his memory of being a target of Ares internal affairs. | [[Zephyr]] helped supply key information from his memory of being a target of Ares internal affairs. | ||
The head of internal affairs, Connie | The head of internal affairs, Connie Dixon, proved to be absolutely careful in her social media. Zephyr remembered her as a relentless investigator. Stubborn. Incredibly sharp at counter-con. Not a good target for the runners to try to crack. | ||
However, her second in command, Simone | However, her second in command, Simone Bader, had several advantages as a target. He was a male elf like [[Aster]] so an ideal target for social infiltration. Likewise, [[KBC]] and [[Rabbit]] discovered on the matrix that he had a gambling addiction. Occasional binges where he would be at the casino for several days. | ||
The team put together a plan to lure him to the casino, gather the information and supplies to steal his identity, and interrogate him. If he had the information, that would get them the answers they needed. If he didn't, his identity and access would get them into Connie's files. | The team put together a plan to lure him to the casino, gather the information and supplies to steal his identity, and interrogate him. If he had the information, that would get them the answers they needed. If he didn't, his identity and access would get them into Connie's files. | ||
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==The Run== | ==The Run== | ||
The team works together to con Bader into coming to the casino. [[KBC]] gets into the commlink of the casino's Players Club Director. The team buys a 500 nuyen gift certificate. She attaches the real gift certificate to a message to Bader, masquerading as the Players Club Director. Free money to spend if he comes in the next 48 hours. [[Aster]] helps craft the ideal wording of the message. A con. Bader tries to resist, but Aster ultimately convinces him with the offer of a free room at the hotel for the duration of his stay. [[Rabbit]] rents the suite for this purpose, which gives the team the information about where Bader will be sleeping, and a key to his room. | |||
Bader arrives. [[Aster]] goes in, well-disguised, to befriend him for the duration of his evening of gambling. He studies his mannerisms and voice, and gets his handprint. [[Rabbit]] uses her high lifestyle to come into the casino without issues at security, passing as a rich corp kid. She heads up to the room, and gets in place with her monowhip. | |||
[[Waspkeeper]], [[Zephyr]], and [[KBC]] remain outside, helping with watching casino security and other threats. [[Waspkeeper]] sends in her fly spies to watch. [[Zephyr]] summons a spirit to help watch the astral. [[KBC]] watches cameras and is right ready to help jam Bader so he can't call for help. | |||
A very drunk Bader takes [[Aster]] up to the roof to show him something neat. And they watch as Ares bombs a safehouse in the barrens. The team just has time to get a warning to the Johnson of the location about to be bombed. Bader is clearly well informed of the operation. | |||
Bader goes back to his room to sleep. [[Rabbit]] is waiting, and tags him with a monowhip neural strike that renders him paralyzed. [[Aster]] catches him as he falls, and has him watch - paralyzed - as he takes on his exact appearance, his clothes, his face, his mannerisms. Everything. To add to the intimidation, Rabbit also casts fear on him. [[Zephyr]] supplies advice from his memory of Ares security procedures, and [[Waspkeeper]] chimes in with very specific knowledge of security protocols. They alert the team that he likely has a cyanide tooth capsule, and how to remove it before he can move again. | |||
Revision as of 13:02, 24 September 2020
Fate of a Coward | |||||||||
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Factions Involved | |||||||||
ShadowHaven Ares ex-Firewatch resistance | Ares pro-bug faction. Ares internal affairs. | ||||||||
Aster KBC Rabbit Waspkeeper Zephyr | |||||||||
Casualties and losses | |||||||||
Tim Fleming (merged bug infiltrator into the resistance). A six-man Ares IA team. |
Summary
The Johnson - a leader in the Ares ex-Firewatch resistance against the internal bug faction - hired the runners to help them figure out who had leaked the names of 100 members of the resistance to Ares corporate. They were being purged in a sudden crack down. There had to be a person who had turned, willingly or unwillingly.
The runners arranged to get the needed information from a member of Ares internal affairs. The 2nd in command who had a secret gambling addiction.
Once they confirmed which member of the resistance was actually now an infiltrating bug, they killed him and the IA team watching over him.
Background
There are two factions in Ares. A group who support replacing personnel with bugs. And a resistance who fight against the bugs.
The Johnson is a member of the resistance.
The resistance has been seriously compromised. Ares has at least a hundred names. They are cracking down on them in a purge. Killing everyone they can find. The resistance urgently needs to know who was the leak so they can take appropriate action to escape pursuit, based on what that person knew.
The Johnson was aware that Ares internal affairs was investigating HR platoon 7, fire squad blue. This squad has four members. All four of them are resistance.
Zephyr is a runner on the team with an Ares corporate SIN, who had a history with Ares internal affairs, and was at particular risk on this job if identified.
The Meet
The team - Aster, KBC, Rabbit, Waspkeeper, and Zephyr met with the Johnson in Touristville at the One Star Bar. They heard a KE high alert on the way in - the purge had begun. The Johnson just had time to explain the background when KE burst into the bar, hunting the Johnson.
Aster was taking the lead in the conversation with the Johnson, an effective face, asking all the right questions.
Rabbit engaged KE so the other four could evacuate with the Johnson safely, and palms the camera data on the way out.
Waspkeeper broke the lock on the back door and led them to her van to drive away. KBC squelched the team's attempt to signal that they had found the Johnson, which would have led to immediate air support. Rabbit proved an impressive combatant, surviving a hail of gunfire, with KBC's firewall support. KBC and Rabbit worked together to stop a teen in the parking lot from uploading video of the five runners fleeing with the Johnson, nuking the camera feed from orbit.
Aster finished the negotiation with the Johnson in the van, securing more nuyen for what was clearly an extremely dangerous assignment.
The Plan
From conversation with the Johnson and some quick matrix searching, the team had a couple leads. Internal affairs was investigating HR platoon 7, fire squad blue. That was the most likely source of the leak. Internal affairs staff would know what happened. Whether fire squad blue was the source of the lake. If so, how they got one of the team members to turn. Which team member was compromised. What had happened to all four of them.
Zephyr helped supply key information from his memory of being a target of Ares internal affairs.
The head of internal affairs, Connie Dixon, proved to be absolutely careful in her social media. Zephyr remembered her as a relentless investigator. Stubborn. Incredibly sharp at counter-con. Not a good target for the runners to try to crack.
However, her second in command, Simone Bader, had several advantages as a target. He was a male elf like Aster so an ideal target for social infiltration. Likewise, KBC and Rabbit discovered on the matrix that he had a gambling addiction. Occasional binges where he would be at the casino for several days.
The team put together a plan to lure him to the casino, gather the information and supplies to steal his identity, and interrogate him. If he had the information, that would get them the answers they needed. If he didn't, his identity and access would get them into Connie's files.
The Run
The team works together to con Bader into coming to the casino. KBC gets into the commlink of the casino's Players Club Director. The team buys a 500 nuyen gift certificate. She attaches the real gift certificate to a message to Bader, masquerading as the Players Club Director. Free money to spend if he comes in the next 48 hours. Aster helps craft the ideal wording of the message. A con. Bader tries to resist, but Aster ultimately convinces him with the offer of a free room at the hotel for the duration of his stay. Rabbit rents the suite for this purpose, which gives the team the information about where Bader will be sleeping, and a key to his room.
Bader arrives. Aster goes in, well-disguised, to befriend him for the duration of his evening of gambling. He studies his mannerisms and voice, and gets his handprint. Rabbit uses her high lifestyle to come into the casino without issues at security, passing as a rich corp kid. She heads up to the room, and gets in place with her monowhip.
Waspkeeper, Zephyr, and KBC remain outside, helping with watching casino security and other threats. Waspkeeper sends in her fly spies to watch. Zephyr summons a spirit to help watch the astral. KBC watches cameras and is right ready to help jam Bader so he can't call for help.
A very drunk Bader takes Aster up to the roof to show him something neat. And they watch as Ares bombs a safehouse in the barrens. The team just has time to get a warning to the Johnson of the location about to be bombed. Bader is clearly well informed of the operation.
Bader goes back to his room to sleep. Rabbit is waiting, and tags him with a monowhip neural strike that renders him paralyzed. Aster catches him as he falls, and has him watch - paralyzed - as he takes on his exact appearance, his clothes, his face, his mannerisms. Everything. To add to the intimidation, Rabbit also casts fear on him. Zephyr supplies advice from his memory of Ares security procedures, and Waspkeeper chimes in with very specific knowledge of security protocols. They alert the team that he likely has a cyanide tooth capsule, and how to remove it before he can move again.