Difference between revisions of "Duchess"
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===Summary=== | ===Summary=== | ||
A disgraced Tir noble with a Criminal SIN, Duchess survived the rigours of prison life by the simple expedient of accepting the protection of the Ancients. Recently released from prison in the Tir, she burnt the last Platinum Cred-stick she'll ever own preparing for her new life in the Shadows. | |||
Duchess is a face who's comfortable dealing with the lowest of the low and the highest of the high. She's learned to handle herself well enough in a fire-fight to stand shoulder to shoulder with the razors. She's a biker at heart, but she'll take the wheel of any team vehicle in a run and make damn sure the getaway is a clean one. | |||
===Goals=== | ===Goals=== | ||
* Survive. | |||
* Reclaim at least some degree of the comforts she is accustomed too. | |||
==Background== | ==Background== | ||
Duchess wasn't born into the life of a Ganger. Far from it. She's the third daughter, and sixth child, of a human-elf partnership that has survived the pressure cooker and treacheries of Tir Society for nearly fifty years. A child of privilege, she had everything and anything she wanted. But it still wasn't enough. She cut school at her private, 100k a year educational facility and spent her time shopping, stealing, and riding bikes. She found herself involved in the illegal street racing circuit long before she could even legally drive. | |||
And it wasn't long after she -could- legally drive that she killed three people on her bike and lost her freedom ''and'' her arms in the process. Prison, even a Tir prison, was not a good place for a young, rich elf to find herself. She pleaded with her parents to get her out, but aside from paying for her new limbs, her biological family wanted nothing else to do with her. She was on her own. | |||
Or would have been, had not the Laesa and the Ancients intervened. On her very. First. Day. Duchess knows she'd never have survived the first day of her incarceration, let alone the first week, were it not for the protection, guidance and instruction provided by the gangs and the gangers she fell in with. She got the on her left cheek that first day too, cut by a broken commlink screen that left iridescent particles embedded in her cheek. But she survived. Adjusting to gang life -especially gang-life in prison- wasn't easy. It certainly wasn't the life she'd have chosen, but it was the life she needed to survive. Everything she learned about violence, and self-defence, and protecting herself and others she learned behind bars in the darkest decade of her life. But she learned what she needed too. And she never forgot who had her back. | |||
After ten years, she got out. She collected her bike and her ware at the prison gate; and removed last Platinum cred-stick she would most likely ever own from her safe deposit box. She knew a quarter million would never be enough to live on in the style she was accustomed, and knew she'd never be able to escape the gang life she'd embraced to save her life. Wisely, she burned through the money quickly. Spending it before anyone in the gang though to demand she hand over a cut. She had her old ware re-installed and upgraded her arms from the pieces of crap they'd given her in prison to the pieces of art she wears now. That wasn't all she bough with the cash she had left. She paid off an Ancients hacker for a new SIN and a new life, and made arrangements to cross the border into Seattle. She's neither the brightest, nor the smartest face in the Seattle ancients, and far from the most respected. But that said, she's certainly one of the most socially versatile, able to move in circles few other Ancients would ever dream of. She's one of the few foot solders the ancients have who are comfortable moving in all layers of society, from squatters and criminals to the new, nobility of the mega-corps and the old nobility of the landed classes. | |||
She's been in Seattle a month. Just settling in, and getting to know the members of her squad. Soon, it'll be time for her to earn her keep. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == |
Revision as of 17:24, 10 April 2021
Ancient's Face | |
---|---|
Disgraced Tir Noble | |
Combat Biker | |
Wheelwoman | |
Discord | Mursey |
Mursey40k | |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 14 |
D.O.B. | 03/04/2050 |
Age | 35 |
Folder | Duchess |
Priority | Metatype - C Attributes - D Magic/Resonance - E Skills - B Resources - A |
Character Information
Summary
A disgraced Tir noble with a Criminal SIN, Duchess survived the rigours of prison life by the simple expedient of accepting the protection of the Ancients. Recently released from prison in the Tir, she burnt the last Platinum Cred-stick she'll ever own preparing for her new life in the Shadows.
Duchess is a face who's comfortable dealing with the lowest of the low and the highest of the high. She's learned to handle herself well enough in a fire-fight to stand shoulder to shoulder with the razors. She's a biker at heart, but she'll take the wheel of any team vehicle in a run and make damn sure the getaway is a clean one.
Goals
- Survive.
- Reclaim at least some degree of the comforts she is accustomed too.
Background
Duchess wasn't born into the life of a Ganger. Far from it. She's the third daughter, and sixth child, of a human-elf partnership that has survived the pressure cooker and treacheries of Tir Society for nearly fifty years. A child of privilege, she had everything and anything she wanted. But it still wasn't enough. She cut school at her private, 100k a year educational facility and spent her time shopping, stealing, and riding bikes. She found herself involved in the illegal street racing circuit long before she could even legally drive.
And it wasn't long after she -could- legally drive that she killed three people on her bike and lost her freedom and her arms in the process. Prison, even a Tir prison, was not a good place for a young, rich elf to find herself. She pleaded with her parents to get her out, but aside from paying for her new limbs, her biological family wanted nothing else to do with her. She was on her own.
Or would have been, had not the Laesa and the Ancients intervened. On her very. First. Day. Duchess knows she'd never have survived the first day of her incarceration, let alone the first week, were it not for the protection, guidance and instruction provided by the gangs and the gangers she fell in with. She got the on her left cheek that first day too, cut by a broken commlink screen that left iridescent particles embedded in her cheek. But she survived. Adjusting to gang life -especially gang-life in prison- wasn't easy. It certainly wasn't the life she'd have chosen, but it was the life she needed to survive. Everything she learned about violence, and self-defence, and protecting herself and others she learned behind bars in the darkest decade of her life. But she learned what she needed too. And she never forgot who had her back.
After ten years, she got out. She collected her bike and her ware at the prison gate; and removed last Platinum cred-stick she would most likely ever own from her safe deposit box. She knew a quarter million would never be enough to live on in the style she was accustomed, and knew she'd never be able to escape the gang life she'd embraced to save her life. Wisely, she burned through the money quickly. Spending it before anyone in the gang though to demand she hand over a cut. She had her old ware re-installed and upgraded her arms from the pieces of crap they'd given her in prison to the pieces of art she wears now. That wasn't all she bough with the cash she had left. She paid off an Ancients hacker for a new SIN and a new life, and made arrangements to cross the border into Seattle. She's neither the brightest, nor the smartest face in the Seattle ancients, and far from the most respected. But that said, she's certainly one of the most socially versatile, able to move in circles few other Ancients would ever dream of. She's one of the few foot solders the ancients have who are comfortable moving in all layers of society, from squatters and criminals to the new, nobility of the mega-corps and the old nobility of the landed classes.
She's been in Seattle a month. Just settling in, and getting to know the members of her squad. Soon, it'll be time for her to earn her keep.
Narrative Significant Qualities
Positive
Negative
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Cut to the Chase | Sarcarian | High | 28 August 2082 | |
Ain't Afraid Of No Ghost | Asmodeus | High | 14 May 2082 | |
Throwing Shade | Sarcarian | Medium | 12 May 2082 | |
Hell or High Water | Asmodeus | High | 4 May 2082 | |
Patched In | Aurora | 27 April 2082 | ||
The Most Urban Brawl 2: The Metagame | OrionsRequiem | Cross Flight Love Fight | High | 21 April 2082 |
Look how they massacred my boy! | Asmodeus | Hail to the Pumpking | Medium | 17 April 2082 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |