Difference between revisions of "Don't Kick The Anthill"
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==The Plan== | ==The Plan== | ||
Hoof wants to leave right away, but Chipset, with the help of Tempest's magic, fortunately starts to look for some information in the matrix. | |||
==The Run== | ==The Run== |
Revision as of 20:30, 2 September 2022
Don't Kick The Anthill | |||||||||
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Part of No legion but still deadly | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Major Corp | ||||||||
Crazy Hoof Tempest Chipset Runner4 |
Character1 Character2 |
Summary
Background
The Meet
The meeting will take place in the matrix. The Black Forest can be seen in the background. The J can be represented as a troll. All the runners arrive on time except Hoof who is a little late. The J explains the mission: invade a facility in the Swiss Alps, destroy its air defenses, free some children (he calls them little people) and collect data on the facility's host. After the mention of kidnapped children, Hoof is directly ready to work without payment and wants to be dropped immediately over the facility, please. Turm Falke asks for more rats and mouses in Bellevue as a reward. The Runners are flown to the Black Forest and after some incidents on the plane they also land at their destination. There a young troll is waiting for them and gives them the coordinates and tells them that it is a Shiawase facility.
The Plan
Hoof wants to leave right away, but Chipset, with the help of Tempest's magic, fortunately starts to look for some information in the matrix.