Difference between revisions of "Bill O'tuk"
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==Key Dice Pools== | ==Key Dice Pools== | ||
Negotiation Charisma 5 + Negotiation 9 + Bargain 2 + Clothing 2 + Swag Bonus 4 (Explosives and Demolitions) = 22 | Negotiation Charisma 5 + Negotiation 9 + Bargain 2 + Clothing 2 + Swag Bonus 4 (Explosives and Demolitions) = 22 <br /> | ||
Intimidation 13 | Intimidation 13 <br /> | ||
Demolitions 14 | Demolitions 14 | ||
Revision as of 04:13, 28 February 2018
Error creating thumbnail: File missing | |
Demolitions and Dynamite | |
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Contact Owner | [1] |
Connection | 5 |
Public Contact? | Yes, free point of loyalty for orks and trolls, 1 extra Karma needed for non-orks and trolls |
Archetype | Swag (Explosives) |
Location | Redmond |
Metatype | Ork |
Sex | Male |
Age | Young |
Preferred Payment Method | Nuyen & Favors |
Hobbies/Vice | Gambling, Sons of Sauron/Gambling, Sons of Sauron |
Personal Life | Single |
Faction | Sons of Sauron |
Special? | Yes |
Overview
One of the suppliers for the Sons of Sauron, Bill is devoted to the cause and has seen his fair share of tussles. How high up in the organization is unclear, but he certainly knows how to make things go boom which is quite necessary for his friends in Sauron. He knows where to get it, and how to use it, and tends to like his kind more than others. He is a big and gruff orangish ork with a couple missing fingers and plenty of scares across his face. He always is sporting a patch for the Sons of Sauron because this is the Barrens, what are you gonna do about it you fragging drek?
Special
Being a member of the Sons of Sauron, Bill is much friendlier to those that are orks and trolls right off the bat, giving them one free point of loyalty when they take them as a contact. Those who are not, however, require an extra point of karma to acquire as a contact as he would rather not deal with your scummy humanity.
Key Dice Pools
Negotiation Charisma 5 + Negotiation 9 + Bargain 2 + Clothing 2 + Swag Bonus 4 (Explosives and Demolitions) = 22
Intimidation 13
Demolitions 14
Stat Block
B | A | R | S | W | L | I | C | Ess | Edge | ||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | 3 | 3 | 5 | 3 | 5 | 3 | 5 | 6 | 3 | ||
Condition Monitor | 12/10 | ||||||||||
Limits | Physical 7, Mental 6, Social 7 | ||||||||||
Initiative | 6 + 1d6 | ||||||||||
Skills | Demolitions 9, Intimidation 4, Negotiation(Bargaining) 9(11), Survival 2, Thrown Weapons 1 | ||||||||||
Knowledge Skills | English(N), Smuggling Routes 1, Area Knowledge: Seattle 3, Explosives 5, Government Procedure 1, Gun Runners 1, Metahumans 2, Or'zet 1, Seattle Political Groups 1, Smuggler Safe Houses 2, Sons of Sauron 5, Sprawl Life 3, Terrorist Groups 1 | ||||||||||
Gear | 10 Plastic Explosives, 10 Atomizers, Fairlight Caliban, Contacts 2, Earbuds 2, 10 High Explosive Grenades, 10 Flashbangs, Full Body Armor, Armor Jacket, Custom Ballistic Mask, Berwick Suit, Argentum Coat | ||||||||||
Weapons | AK-97 | ||||||||||
Vehicles | Mack Hellhound
Handling 3/2 Accel 1 Speed 4/3 Pilot 3 Body 20 Armor 15 Sensor 3 Device 3 Seats 2 Smuggling Compartment with Shielding x 3, Chameleon Coating, Electromagnetic Shielding, Vehicle Tag Eraser, Morphing Vehicle Tag, Gridlink Override |
Network
Player Characters with this Contact
NPC who know this contact
Name | Chips Owed/Owned |
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