Difference between revisions of "Major John Smith"

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==GM Notes==
==GM Notes==
* Note 1
* Smith won't betray a runner unless they do so first, or if they threaten the Carib League or the Corps.
* Note 2
* If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM's discretion.
* Note 3


==Aspects Description==
==Aspects Description==

Revision as of 09:25, 6 February 2025



Major John Smith
Placeholder2.jpg
Free Marine Corps Intelligence Officer
Contact Ownervigitant
Owner's Discord Namevigitant
Owner's Wiki Namevigitant
Connection4
Public Contact?Yes
ArchetypeCustom(A,K,N,G)
AspectsFMC Intelligence Assets
A Good Friend
and a Lethal Enemy
Marine Pilots
Mercenary Bookkeeping
Countering Aztlan



Overview

Major John Smith runs much of the Free Marine Corps Intelligence operations. He's developed a large network of transportation assets to move agents and equipment around. He also uses this as additional payment for 'runners, as he offsets his small pool of agents by using shadowrunners to complete operations that the FMC isn't placed to do, or that would violate laws or damage the FMC's reputation.

GM Notes

  • Smith won't betray a runner unless they do so first, or if they threaten the Carib League or the Corps.
  • If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM's discretion.

Aspects Description

Aspect Description
FMC Intelligence Assets He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas. If you don't mind military amenities, he can get you and your gear across borders.
A Good Friend, and a Lethal Enemy The Free Marine Corps has clout in the Caribbean. As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.
Marine Pilots Although an Intelligence Officer, Smith is still a Marine, as are his pilots. The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen. +2 for combat piloting.
Mercenary Bookkeeping Smith and his people have a myriad of ways to bypass normal legal checks. Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.
Countering Aztlan Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC. He is likely to share intelligence that could help a 'runner make things harder for Aztlan or Aztechnology. +2 checks on Aztlan and Aztechnology

Dicepools

Dicepools
Knowledge Checks 8 + Loyalty + Aspects - Notoriety
Active Checks 12 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 2 + Loyalty + Aspects - Notoriety
Networking Checks 4 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
The Librarian1Even
Wraith1Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
A Stone on Dark Watersvigitant5 February 2086