Difference between revisions of "Major John Smith"
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==GM Notes== | ==GM Notes== | ||
* | * Smith won't betray a runner unless they do so first, or if they threaten the Carib League or the Corps. | ||
* | * If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM's discretion. | ||
==Aspects Description== | ==Aspects Description== |
Revision as of 09:25, 6 February 2025
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Free Marine Corps Intelligence Officer | |
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Contact Owner | vigitant |
Owner's Discord Name | vigitant |
Owner's Wiki Name | vigitant |
Connection | 4 |
Public Contact? | Yes |
Archetype | Custom(A,K,N,G) |
Aspects | FMC Intelligence Assets A Good Friend and a Lethal Enemy Marine Pilots Mercenary Bookkeeping Countering Aztlan |
Overview
Major John Smith runs much of the Free Marine Corps Intelligence operations. He's developed a large network of transportation assets to move agents and equipment around. He also uses this as additional payment for 'runners, as he offsets his small pool of agents by using shadowrunners to complete operations that the FMC isn't placed to do, or that would violate laws or damage the FMC's reputation.
GM Notes
- Smith won't betray a runner unless they do so first, or if they threaten the Carib League or the Corps.
- If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM's discretion.
Aspects Description
Aspect | Description |
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FMC Intelligence Assets | He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas. If you don't mind military amenities, he can get you and your gear across borders. |
A Good Friend, and a Lethal Enemy | The Free Marine Corps has clout in the Caribbean. As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League. |
Marine Pilots | Although an Intelligence Officer, Smith is still a Marine, as are his pilots. The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen. +2 for combat piloting. |
Mercenary Bookkeeping | Smith and his people have a myriad of ways to bypass normal legal checks. Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings. |
Countering Aztlan | Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC. He is likely to share intelligence that could help a 'runner make things harder for Aztlan or Aztechnology. +2 checks on Aztlan and Aztechnology |
Dicepools
Dicepools | |
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Knowledge Checks | 8 + Loyalty + Aspects - Notoriety |
Active Checks | 12 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 2 + Loyalty + Aspects - Notoriety |
Networking Checks | 4 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
The Librarian | 1 | Even |
Wraith | 1 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
A Stone on Dark Waters | vigitant | 5 February 2086 |