Difference between revisions of "Claw"
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== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
Revision as of 08:08, 1 August 2025
| Killer | |
|---|---|
| Cleaver of Flesh from Flesh and Man from Life | |
| Sirrug's Broken Toy Soldier | |
| Herald of Kālasūtra | |
| Discord | Sleevey |
| Iamwalrustastic | |
| Wiki User | WikiUserName |
| Metatype | Human (Metavariant) |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 4 |
| Folder | [Drive URL Link] |
| Priority | Metatype - E Attributes - B Magic/Resonance - A Skills - B Resources - E |
| #Max IGs/Ascension | 1 |
| # Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
A drake of Sirrug the Destroyer. A killer and a weapon from birth. Despite prodigal magical might, she has been nothing but a failure. The speed and prowess of an adept and the ability to bind spirits into flesh and bone are meaningless before draconic strength. Ragged and scarred, Claw carries on.
Goals
Cleave through the survivors of her brood
Grow strong enough to cast off the shackles of her draconic fate. Perfect the killing art. Climb by cutting.
Turn the great wheel. Kalachakra. By any means necessary.
Background
The sniveling little thing that would one day become known as Claw had no past and has no future. Both were taken from her by fate. By her very nature.
While some of those drakes that inherit the sleeping power of their ancestors are able to live many long years, undetected and unknown to their masters, the thing that would be known as Claw was not so lucky. Her ancestor was Sirrug the Destroyer and he intended to go to war.
Claw does not recall a proper upbringing, does not recall loving parents or a warm home. She does recall, in the blurry shelves of her memory, the jungle and the cave.
It was there that the children of her brood were raised. Wiped clean and made empty so that they might become vessels for death. Filled with the killing arts. No longer people. Weapons to be used. Blades to pierce the Aztlan throat.
And Claw was adequate.
She was never more than adequate. Despite her skill with a blade and her natural magical potency, her peers greatly outclassed her. Many of them were quick to accept their draconic heritage, mastering their killing tools across two forms. Claw never did.
It was customary for such tools to face their creator before accepting their nature. On one occasion and one occasion alone did Claw meet with her creator. The two clashed in the wild (The dragon in human form, of course) and Claw was effortlessly defeated, again and again. Her broodlings had cracked here, rage from their defeat and desire for greater strength pushed them to embrace power. It was here that many of them first grew scales and many of them swore themselves to his cause, embracing amidst their blood and scabs.
Claw was not one of them. For whatever reason, the teachings had worked too well. She was truly empty, truly void of substance. There was no great rage within her to reach for, no ambition towards strength or accolade. No scales or wings or fire for her, the only claw she bore was her sword, something the dragon easily took from her, again and again.
Sirrug declared her a work in progress and left with the more draconic members of her brood.
He did not return.
After a few years, even the most dogged of the caretakers knew that their scaled savior had been slained. The great dragon's crusade had been lost and his weapons would be abandoned.
Weapons like Claw.
Left to rot in the toolshed, Claw did not know what to do with herself. Eventually, she simply walked away.
For some time, she worked as a mercenary between the borders of the two nations recovering from conflict. Bandits and profiteers licking the wounds of the war were a plenty and her blade was rarely dry. That was, until she came upon that small village in the Tamaulipas.
Despite her entering with blade drawn, the Bhikkhu and other villagers accepted her with open arms. It had been some time since they had encountered a travel, especially one so lost. They were not foes to her. And so it was that Claw forget her nature for a time. She learned of the truths of the world, the great Dharmachakra and the cycle of karmic rebirth. She was told of the folly of violence, that to struggle in one life meant to be set back in the next. The people of the village were pacifists and Claw, in her newfound want to become like them, gave up her sword. Her hands, once used to end life, were instead used to haul water from the well. To set shingles in place. To carry injured goats. She was a killer no longer.
For a time.
Narrative Significant Qualities
Positive
Broken Prodigy (Exceptional Attribute: Magic, Focused Concentation): Claw is overflowing with magical strength. Her power is a hurricane with winds fast enough to cut. However, she falls behind initiated mages and the truly exceptional because of this In having talent, she lacked technique. It is only after she was burned and cut and broken, after losing her sword arm, that she became humble enough to learn.
Hell Scream (Mentor Spirit, Mentor's Mask): Claw's totem is great Yama of Naraka and more specifically, the realm of Kālasūtra, 'hell of black thread'. She sees these black lines drawn across all living beings that cross her path, for we are all sinners and Yama misses nothing. When her mentor's mask takes form, these black lines become visible to others too, originating from within Claw's shadow. They feel the sensation of being cut along these lines, of a blade passing through skin and muscle and bone ... as well as notice a terrible, killing intent from Claw herself. Blood whets the wheel.
Sword Law (Shoot First Don't Ask): "Existence and the act of combat are absolutely no different, and the essence of both, the purity of both, is a singular action, which is Cutting Down Your Opponent. You must resolve to train this action. You must become this action. Truly, there is very little else that will serve you as well in this entire cursed world." - Meti
Broken Toy (Latent Drake: Western): Claw is a drake of the mighty destroyer, Sirrug. Her training was too effective, in some ways, as she became deadened to violence and cruelty and emotional outburst. Things that would cause an ordinary drake to come into their true power and awaken were ordinary to her. Mundane. Trite. Breaking did not make her stronger ater all.
Negative
An Imperfect Vessel (Impassive, Poor Self Control: Combat Monster) Claw has been forged in death. She has been steeped in it. It sticks between her teeth and underneath her fingernails. She knows little else. She is little else.
Beggar Blade (Hobo With A Shotgun) Claw is a mendicant, a beggar monk of the sword ways. She owns little and sleeps roughly. Gives away what little currency is not required for basic necessities, food and sanitation. The pursuit of wealth and stability and comfort are alien to her. Decayed by everpresent entropy. She spurns them.
The Killer's Code
This is not a true Code of Honor and is not mechanically enforced in any way, it is more a set of principles to guide Claw's behavior. Nevertheless, she attempts to cleave to them as tightly as she can.
The Killer's Claw: Never unsheathe your blade without the express intention to kill your foe. Exceptions are made for hand to hand combat and using improvised bladed weapons (although she frequently uses those in lethal fashion).
The Killer's Word: Never lie or haggle. Such things are the mark of weakness.
The Killer's Asceticism: Do not hoard wealth. Live plainly and simply.
The Killer's Prudence: Never go without a weapon. Never turn your back on a foe, even a defeated one.
Run History
| Name | GM | Metaplot | Threat | Date of Run |
|---|---|---|---|---|
| Where There's Smoke... | Sarcarian | High | 24 August 2086 | |
| PLUSHY BURNY! | Tidanshock | High | 12 August 2086 |
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 5 |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |