Difference between revisions of "Kost"

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*Glamour: There is a distinct feeling that she is “more.” She moves with a grace that seems impossible for mortals, yet feels down to earth. When she speaks, you want to listen to her. This makes her great as a face, but also makes her very memorable. Not many forget the smoking 11/10 that they chatted up in the bar last night.
*Glamour: There is a distinct feeling that she is “more.” She moves with a grace that seems impossible for mortals, yet feels down to earth. When she speaks, you want to listen to her. This makes her great as a face, but also makes her very memorable. Not many forget the smoking 11/10 that they chatted up in the bar last night.


*Wanted: Stole 50k from the Red Vory on her way out
*Big Regret: She is ashamed of her past as a bunraku doll and actively tries to hide it from anyone who knows her


*Social Stress: When faced with someone Russian and especially if she knows they are Vory
*Social Stress: When faced with someone Russian and especially if she knows they are Vory

Revision as of 07:50, 20 November 2019

Kostina “Kost” Petrov
Kost
Mundane Face
Ex-Slave Turned Runer
KurczdMadManKurczdMadMan
MetatypeElf (Dryad)
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.June 7th 2055
Folder[1]
Priority
Metatype - D
Attributes - A
Magic/Resonance - E
Skills - B
Resources - C


Character Information

Summary

Ex-Bunraku girl who is quick with her Streetline Special and quicker with her tongue.

Goals

  • Avoid the Vory
  • Retire in peace with a permanent high (or better) lifestyle

Background

Kostina was a bright girl who was going places. She studied hard and earned, or so she thought, passage to the UCAS where she was going to make something of herself. It turns out that the group that had arranged her transport was a Red Vory trap, and she ended up working in a Bunraku parlor.

Most of the time, she wasn’t herself, and the times that she was were almost unbearable. Still, she used that time to devise her escape. She learned seduction, and expressed a seemingly genuine interest in one of the guards. He taught her to use a gun and throw knives, skills which would serve her well. While the bunraku girls were not meant to use drugs (personafixes gave the Vory all the control they needed), the guard would sneak inn some Bliss which helped her endure her time in the parlor more easily.

Kostina continued to hone her more devious skills, until she saw the opportunity. With the guard she had been seducing passed out, she stole his keys and his gun and slipped out without them realizing. Desperate and feeling she only had one real skill, she sought out a brothel, lucking upon Madame Butterfly who saw more than another working girl. Madam butterfly set her up to use the girl’s newfound skills. After a successful run, she continues to give her jobs. While Madame Butterfly says she is welcome to work in the shop aytime, Kostina has no desire to, and the madame does not expect her to ever take her up on it.

Narrative Significant Qualities

  • Glamour: There is a distinct feeling that she is “more.” She moves with a grace that seems impossible for mortals, yet feels down to earth. When she speaks, you want to listen to her. This makes her great as a face, but also makes her very memorable. Not many forget the smoking 11/10 that they chatted up in the bar last night.
  • Big Regret: She is ashamed of her past as a bunraku doll and actively tries to hide it from anyone who knows her
  • Social Stress: When faced with someone Russian and especially if she knows they are Vory

Run History

Affiliations

Contacts

  • Harvey Sanders: Connection 4, Loyalty 2 – Shadow Services (Infobroker)
  • Alias: Connection 4, Loyalty 2  - Swag (SIN Forger)

Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Natalia Koslov, Russian SIN, Rating 4

  • Work Visa (Model)
  • Concealed Carry
  • Firearms

James Corbin, UCAS National, Rating 1

  • Backup SIN in case of burned SIN

Appearance

Kostina is light-haired, as druid's tend to be, just shy of platinum blonde, with blue eyes. She is the same height as a tall human or short elf, and is slightly thinner than the average human of the same height. The Glamour that affects her makes her seem unnaturally better than she actually is, but, well, she's pretty good to begin with.

Clothing

She is collecting a small assortment of "Run" appropriate (in other words, armored) wear, having recently acquired an Armante Dress that she is quite proud of and is excited to use at the next opportunity that presents itself. In her typical day-to-day, she will wear either her armor clothing, which blends in as black pants and a leather jacket that fit her motorcycle look or, if trying to be more casual, her form fitting armor set underneath a typical jeans and shirt. On runs, she will either dress appropriately for the occasion if she is using her Face skills, usually meaning her FFBA under whatever clothing is deemed appropriate, or will don her armor jacket if able for the extra protection. Even When she has a Face assignment, she usually plans a way to have the jacket available if (more like when) things go south.


Matrix Persona

Her matrix persona looks much like herself, although the Glamour has no effect in the matrix, so to a viewer that knows who she is, might look like a rather drab picture of her.

Media Mentions

ShadowGrid Profile Comments